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7/30/2019 Filmic Terms http://slidepdf.com/reader/full/filmic-terms 1/17  A Glossary of the Language of Film Aerial Shot - A shot taken from a crane, plane, or helicopter. Not necessarily a moving shot.  Backlighting - The main source of light is behind the subject, silhouetting it, and directed toward the camera. Bridging Shot - A shot used to cover a jump in time or place or other discontinuity. Examples are falling calendar pages, railroad wheels, newspaper headlines, and seasonal changes Camera Angle - The angle at which the camera is pointed at the subject: Low High Tilt, POV Cut - The splicing of 2 shots together. this cut is made by the film editor at the editing stage of a film. Between sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of the cut it will have different meanings. Cross-cutting - Literally, cutting between different sets of action that can be occurring simultaneously or at different times, (this term is used synonymously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build suspense, or to show the relationship between the different sets of action. Jump cut - Cut where there is no match between the 2 spliced shots. Within a sequence, or more particularly a scene,  jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between 2 shots that calls attention to itself because it does not match the shots seamlessly. It marks a transition in time and space but is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has got to. Jean-Luc Godard is undoubtedly one of the best exponents of this use of the jump cut. Continuity cuts - These are cuts that take us seamlessly and logically from one sequence or scene to another. This is an unobtrusive cut that serves to move the narrative along. Match cut - Exactly the opposite of a jump cut within a scene. These cuts make sure that there is a spatial-visual logic  between the differently positioned shots within a scene. Thus, where the camera moves to, and the angle of the camera, makes visual sense to the spectator. Eyeline matching is part of the same visual logic: the first shot shows a character looking at something off-screen, the second shot shows what is being looked at. Match cuts then are also part of the seamlessness, the reality effect, so much favoured by Hollywood. Deep focus - A technique in which objects very near the camera as well as those far away are in focus at the same time. Diegesis - The denotative material of film narrative, it includes, according to Christian Metz, not only the narration itself, but also the fictional space and time dimension implied by the narrative. Dissolve/lap-dissolve - These terms are used inter-changeably to refer to a transition between 2 sequences or scenes. generally associated with earlier cinema but still used on occasion. In a dissolve a first image gradually dissolves or fades out and is replaced by another which fades in over it. This type of transition, which is known also as a soft transition (as opposed to the cut), suggests a longer passage of time than a cut. Dolly - A set of wheels and a platform upon which the camera can be mounted to give it mobility. Dolly shot is a shot taken from a moving dolly. Almost synonymous in general usage with tracking shot or follow shot Editing - Editing refers literally to how shots are put together to make up a film. Traditionally a film is made up of sequences or in some cases, as with avant-garde or art cinema, or again, of successive shots that are assembled in what is known as collision editing, or montage. Ellipsis - A term that refers to periods of time that have been left out of the narrative. The ellipsis is marked by an editing transitions which, while it leaves out a section of the action, none the less signifies that something has been elided. Thus, the fade or dissolve could indicate a passage of time, a wipe, a change of scene and so on. A jump cut

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Page 1: Filmic Terms

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 A Glossary of the Language of Film

Aerial Shot - A shot taken from a crane, plane, or helicopter. Not necessarily a moving shot. 

Backlighting - The main source of light is behind the subject, silhouetting it, and directed toward the camera.

Bridging Shot - A shot used to cover a jump in time or place or other discontinuity. Examples are falling calendar

pages, railroad wheels, newspaper headlines, and seasonal changes

Camera Angle - The angle at which the camera is pointed at the subject: Low High Tilt, POV

Cut - The splicing of 2 shots together. this cut is made by the film editor at the editing stage of a film. Between

sequences the cut marks a rapid transition between one time and space and another, but depending on the nature of

the cut it will have different meanings.

Cross-cutting - Literally, cutting between different sets of action that can be occurring simultaneously or at different

times, (this term is used synonymously but somewhat incorrectly with parallel editing.) Cross-cutting is used to build

suspense, or to show the relationship between the different sets of action.

Jump cut - Cut where there is no match between the 2 spliced shots. Within a sequence, or more particularly a scene,

 jump cuts give the effect of bad editing. The opposite of a match cut, the jump cut is an abrupt cut between 2 shots

that calls attention to itself because it does not match the shots seamlessly. It marks a transition in time and space but

is called a jump cut because it jars the sensibilities; it makes the spectator jump and wonder where the narrative has

got to. Jean-Luc Godard is undoubtedly one of the best exponents of this use of the jump cut.

Continuity cuts - These are cuts that take us seamlessly and logically from one sequence or scene to another. This is

an unobtrusive cut that serves to move the narrative along.

Match cut - Exactly the opposite of a jump cut within a scene. These cuts make sure that there is a spatial-visual logic

 between the differently positioned shots within a scene. Thus, where the camera moves to, and the angle of the

camera, makes visual sense to the spectator. Eyeline matching is part of the same visual logic: the first shot shows a

character looking at something off-screen, the second shot shows what is being looked at. Match cuts then are also

part of the seamlessness, the reality effect, so much favoured by Hollywood.

Deep focus - A technique in which objects very near the camera as well as those far away are in focus at the same

time.

Diegesis - The denotative material of film narrative, it includes, according to Christian Metz, not only the narration

itself, but also the fictional space and time dimension implied by the narrative.

Dissolve/lap-dissolve - These terms are used inter-changeably to refer to a transition between 2 sequences or scenes.

generally associated with earlier cinema but still used on occasion. In a dissolve a first image gradually dissolves or

fades out and is replaced by another which fades in over it. This type of transition, which is known also as a soft

transition (as opposed to the cut), suggests a longer passage of time than a cut.

Dolly - A set of wheels and a platform upon which the camera can be mounted to give it mobility. Dolly shot is a shot

taken from a moving dolly. Almost synonymous in general usage with tracking shot or follow shot

Editing - Editing refers literally to how shots are put together to make up a film. Traditionally a film is made up of

sequences or in some cases, as with avant-garde or art cinema, or again, of successive shots that are assembled in what

is known as collision editing, or montage.

Ellipsis - A term that refers to periods of time that have been left out of the narrative. The ellipsis is marked by an

editing transitions which, while it leaves out a section of the action, none the less signifies that something has been

elided. Thus, the fade or dissolve could indicate a passage of time, a wipe, a change of scene and so on. A jump cut

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 transports the spectator from one action and time to another, giving the impression of rapid action or of disorientation

if it is not matched.

Eye-line matching - A term used to point to the continuity editing practice ensuring the logic of the look or gaze. In

other words, eyeline matching is based on the belief in mainstream cinema that when a character looks into off-screen

space the spectator expects to see what he or she is looking at. Thus there will be a cut to show what is being looked

at: object, view, another character, etc. Eyeline then refers to the trajectory of the looking eye. The eyeline match

creates order and meaning in cinematic space. Thus, for example, character A will look off-screen at character B. Cutto character B, who-if she or he is in the same room and engaged in an exchange either of glances or words with

character A-will return that look and so 'certify' that character A is indeed in the space from which we first saw her or

him look. This "stabilising" is true in the other primary use of the eyeline match which is the shot/reverse angle shot,

also known as the reverse angle shot, commonly used in close-up dialogue scenes. The camera adopts the eyeline

trajectory of the interlocutor looking at the other person as she or he speaks, then switches to the other person's

position and does the same.

Extreme Long Shot - A panoramic view of an exterior location photographed from a considerable distance, often as

far as a quarter-mile away. May also serve as the establishing shot

Fade in - A punctuation device. The screen is black at the beginning; gradually the image appears, brightening to fullstrength. The opposite happens in the fade out

Fill light - An auxiliary light, usually from the side of the subject that can soften shadows and illuminate areas not

covered by the key light

Flashback - A scene or sequence (sometime an entire film), that is inserted into a scene in "present" time and that

deals with the past. The flashback is the past tense of the film.

Flash-forward - On the model of the flashback, scenes or shots of future time; the future tense of the film.

Focus - The sharpness of the image. A range of distances from the camera will be acceptably sharp. Possible to have

deep focus, shallow focus. Focus in, focus out: a punctuation device whereby the image gradually comes into focus or

goes out of focus.

Dollying - A tracking shot or zoom which follows the subject as it moves.

Framing - The way in which subjects and objects are framed within a shot produces specific readings. Size and

volume within the frame speak as much as dialogue. So too do camera angles. Thus, for example, a high-angle

extreme long shot of two men walking away in the distance, (as in the end of Jean Renoir's La Grande Illusion, 1937)

points to their vulnerability - they are about to disappear, possibly die. Low angle shots in medium close-up on a

person can point to their power, but it can also point to ridicule because of the distortion factor.

Gaze/Look - This term refers to the exchange of looks that takes place in cinema but it was not until the 1970s that it

was written about and theorised. In the early 1970s, first French and then British and American film theorists began

applying psychoanalysis to film in an attempt to discuss the spectator/screen relationship as well as the textual

relationships within the film. Drawing in particular on Freud's theory of libido drives and Lacan's theory of the mirror

stage, they sought to explain how cinema works at the level of the unconscious. Indeed, they maintained that the

processes of the cinema mimics the workings of the unconscious. The spectator sits in a darkened room, desiring to

look at the screen and deriving visual pleasure from what he or she sees. Part of that pleasure is also derived from the

narcissistic identification she or he feels with the person on the screen. But there is more; the spectator also has the

illusion of controlling that image. First, because the Renaissance perspective which the cinematic image provides

ensures that the spectator is subject of the gaze; and second, given that the projector is positioned behind the

spectator's head, this means that it is as if those images are the spectator's own imaginings on screen.

Iris In/Iris Out - An old technique of punctuation that utilises a diaphragm in front of the lens, which is opened (iris

in) or closed (iris out) to begin or end a scene. The iris can also be used to focus attention on a detail of the scene.

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 Key Light - The main light on a subject. Usually placed at a 45 degree angle to the camera-subject axis. In high key

lighting, the key light provides all or most of the light in the scene. In low key lighting, the key light provides much

less of the total illumination.

Master Shot - A long take of an entire scene, generally a relatively long shot that facilitates the assembly of

component closer shots and details. The editor can always fall back on the master shot: consequently, it is also called a

cover shot.

Medium Shot - A shot intermediate between a close-up and a full shot.

Montage - Simply, editing. More particularly: Eisenstein's idea that adjacent shots should relate to each other in such

a way that A and B combine to produce another meaning, C, which is not actually recorded on the film.

Mise-en Scene - The term usually used to denote that part of the cinematic process that takes place on the set, as

opposed to editing, which takes place afterwards. Literally, the "putting-in-the-scene"

  the direction of actors

  placement of cameras

  choice of lenses etc

Pan - (abbreviation of panorama) Movement of the camera from left to right or right to left around the imaginary

vertical axis that runs through the camera. A panning shot is sometimes confused with a tracking shot.

Point of view shot - (Often abbreviated as 'pov'). A shot which shows the scene from the specific point of view of one

of the characters.

Pull back shot - A tracking shot or zoom that moves back from the subject to reveal the context of the scene.

Rack focusing - A technique that uses shallow focus (shallow depth of field) to direct the attention of the viewer

forcibly from one subject to another. Focus is "pulled", or changed, to shift the focus plane, often rapidly, sometimes

several times within the shot.

Reverse angle - A shot from the opposite side of a subject. In a dialogue scene, a shot of the second participant.

Scene - A complete unit of film narration. A series of shots (or a single shot) that takes place in a single location and

that deals with a single action. Sometimes used interchangeably with sequence.

Shot - In terms of camera distance with respect to the object within the shot, there are basically 7 types of shots;

 extreme close-up

  close-up

  medium close-up

  medium shot

  medium long shot

  long shot

  extreme long shot or distance shot

In addition, the terms one-, two-, and three-shots are used to describe shots framing one, two, or three people -

usually in medium close-ups or medium shots

Close-up/extreme close-up (CU/ECU)

The subject framed by the camera fills the screen. Connotation can be of intimacy, of having access to the mind or

thought processes (including the subconscious) of the character. These shots can be used to stress the importance of a

particular character at a particular moment in a film or place her or him as central to the narrative by singling out the

character in CU at the beginning of the film. It can signify the star exclusively (as in many Hollywood productions of

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 the 1930s and 1940s). CUs can also be used on objects and parts of the body other than the face. In this instance they

can designate imminent action (a hand picking up a knife, for example), and thereby create suspense. Or they can

signify that an object will have an important role to play in the development of the narrative. Often these shots have a

symbolic value, usually due to their recurrence during the film. How and where they recur is revealing not only of

their importance but also of the direction or meaning of the narrative.

Medium close-up (MCU) - Close-up of one or two (sometimes three) characters, generally framing the shoulders or

chest and the head. The term can also be used when the camera frames the character(s) from the waist up (or down),provided the character is right to the forefront and fills the frame, (otherwise this type of of shot is a medium shot).

An MCU of two or three characters can indicate

  a coming together

  an intimacy

  a certain solidarity.

Conversely, if there is a series of two and one shots, these MCUs would suggest a complicity between two

people against a third who is visually separate in another shot.

Medium shot (MS) - Generally speaking, this shot frames a character from the waist, hips or knees up (or down). The

camera is sufficiently distanced from the body for the character to be seen in relation to her or his surroundings (in an

apartment, for example).

Typically, characters will occupy half to two-thirds of the frame. This shot is very commonly used in indoor sequences

allowing for a visual signification of relationships between characters. Compare a two-shot MS and a series of

separate one-shots in MS of two people. The former suggests intimacy, the latter distance. The former shot could

change in meaning to one of distance, however, if the two characters were separated by an object (a pillar, table or

telephone, for example). Visually this shot is more complex, more open in terms of its readability than the preceding

ones. The characters can be observed in relation to different planes, background middle ground and foreground, and

it is the inter-relatedness of these planes which also serves to produce a meaning.

Medium long shot (MLS) - Halfway between a long and a medium shot. If this shot frames a character then the

whole body will be in view towards the middle ground of the shot. A quite open shot in terms of readability, showing

considerably more of the surroundings in relation to the character(s).

Long shot (LS) - Subject or characters are at some distance from the camera; they are seen in full within their

surrounding environment.

Extreme long shot (ELS) - The subject or characters are very much to the background of the shot. Surroundings now

have as much if not more importance, especially if the shot is in high-angle. A first way to consider these shots is to

say that a shot lends itself to a greater or lesser readability dependent on its type or length. As the camera moves

further away from the main subject (whether person or object) the visual field lends itself to an increasingly more

complex reading - in terms of the relationship between the main subject and the decor there is more for the spectator's

eye to read or decode. This means that the closer up the shot, the more the spectator's eye is directed by the camera to

the specified reading.

Shots, in and of themselves, can have a subjective or objective value: the closer the shot, the more subjective its value,

the more the meaning is inscribed from within the shot; conversely, the longer the distance of the shot the more

objective its value, the greater the participation of the spectator or reader in the inscription of meaning. other factors

influence the readability of a shot. A high or low camera angle can de-naturalise a shot or reinforce its symbolic value.

Take, for example, an ELS that is shot at a high angle. This automatically suggests the presence of someone looking,

thus the shot is implicitly a point of view shot.In this way some of the objective value or openness of that shot, (which

it would retain if angled horizontally at 90 degrees) is taken away, the shot is no longer 'naturally' objective. The shot

is still open to a greater reading than a CUC, however; although the angle imposes a preferred reading (someone is

looking down from on high). In terms of illustrating what is meant by reinforcing symbolic value, the contrastive

examples of a low- and high-angle CU can serve here. The former type of shot will distort the object within the frame,

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 rendering it uglier, more menacing, more derisory; conversely, when a high-angle CU is used, the object can appear

more vulnerable, desirable.

Subjective camera - The camera is used in such a way as to suggest the point of view of a particular character.

  High- or low-angle shots indicate where she or he is looking from

  a panoramic or panning shot suggests she or he is surveying the scene

  a tracking shot or a hand-held camera shot signifies the character on motion.

Subjective shots like these also implicate the spectator into the narrative in that she or he identifies with the point of view. 

Story board - A series of drawings and captions (sometimes resembling a comic strip) that shows the planned shot

divisions and camera movements of the film.

Take - One version of a shot. A film-maker shoots one or more takes of each shot or set-up. Only one of each group of

takes appears in the final film.

Tilt shot - The camera tilts up or down, rotating around the axis that runs from left to right through the camera head.

Tracking shot/travelling shot/dollying shot - Terms used for a shot when the camera is being moved by means of

wheels: On a dolly (a low tracking shot), in a car or even a train. The movement is normally quite fluid (except

perhaps in some of the wider car chases) and the tracking can be either fast or slow. Depending on the speed, this shot

has different connotations, eg: like a dream or trance if excessively slow bewildering and frightening if excessively

frenetic

A tracking shot can go

   backwards

  left to right

  right to left

The way in which a person is framed in that shot has a specific meaning, (for example, if the camera holds a person in

the frame but that person is at one extreme or other of the frame, this could suggest a sense of imprisonment).

Steadicam - The invention of cameraman Garret Brown (developed in conjunction with Cinema Products, Inc.), this is

a system which permits hand-held filming with an image steadiness comparable to tracking shots. A vest redistributes

the weight of the camera to the hips of the cameraman; a spring-loaded arm minimises the motion the camera; a video

monitor frees the cameraman from the eyepiece.

Voice-over - The narrator's voice when the narrator is not seen. Common in television commercials, but also in film

noir.

Whip pan - A type of pan shot in which the camera moves sideways so quickly that the picture blurs into indistinct

streaks. It is commonly used as a transition between shots, and can indicate the passage of time and/or a frenetic pace

of action. Also known as: swish pan , flick pan and zip pan.

Wipe - An optical effect in which an image appears to "wipe-off" or push aside the preceding image. Very common in

the 1930s; less so today.

Zoom - A shot using a lens whose focal length is adjusted during the shot. Zooms are sometimes used in place of

tracking shots, but the differences between the two are significant. A zoom normally ends in a close-up, a zoom-back

in a general shot. Both types of shot imply a rapid movement in time and space, and as such create the illusion ofdisplacement in time and space. A zoom-in picks out and isolates a person or object, a zoom-out places that person or

object in a wider context. A zoom shot can be seen, therefore, as voyeurism at its most desirably perfect.

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 Cinematography

Cinematographic techniques such as the choice of shot, and camera movement, can greatly influence the structure and

meaning of a film.

The use of different shot sizes can influence the meaning which an audience will interpret. The size of the subject in

frame depends on two things: the distance the camera is away from the subject and the focal length of the camera lens.

Common shot sizes:

  Extreme close-up: Focuses on a single facial feature, such as lips and eyes.

  Close-up: May be used to show tension.

  Medium shot: Often used, but considered bad practice by many directors, as it often denies setting

establishment and is generally less effective than the Close-up.

  Long shot

  Establishing shot: Mainly used at a new location to give the audience a sense of locality.

Choice of shot size is also directly related to the size of the final display screen the audience will see. A Long shot has

much more dramatic power on a large theater screen, whereas the same shot would have less of an impact on a small

TV or computer screen.

Movement and expression

Movement can be used extensively by film makers to make meaning. It is how a scene is put together to produce an

image. A famous example of this, which uses "dance" extensively to communicate meaning and emotion, is the film,

West Side Story.

Provided in this alphabetised list of film techniques used in motion picture filmmaking. There are a variety of

expressions:

  Aerial perspective

  Aerial shot

  American shot

  Angle of view

  Bird's eye shot

  Bird's-eye view

  Boom shot

  B-roll

  Camera angle

  Camera coverage

  Camera Dolly

  Camera operator

  Camera tracking

  Cinematic techniques

  Close-up

  Crane shot

  Dolly zoom

  Dutch angle

  Establishing shot

  Film frame

  Filmmaking

  Follow shot

  Forced perspective

  Freeze frame shot

  Full frame

  Full shot

  Hanging miniature

  Head shot

  High-angle shot

  Long shot

  Long take

  Low-angle shot

  Master shot

  Medium shot

  Money shot

  Multiple-camera setup

  One shot (music video)

  Over the shoulder shot

  Panning (camera)

  Point of view shot

  Rack focus

  Reaction shot

  Shot (filmmaking)

  Shot reverse shot

  Single-camera setup

  Tilt (camera)

  Top-down perspective

  Tracking shot

  Trunk shot

  Two shot

  Video production

  Walk and talk

  Whip pan

  Worm's-eye view

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 "Mise en scène" refers to what is colloquially known as "the Set," but is applied more generally to refer to everything

that is presented before the camera. With various techniques, film makers can use the mise en scène to produce

intended effects. 

Lighting technique and aesthetics

  Background lighting

  Cameo lighting  Fill light

  Flood lighting

  High-key lighting

  Key Lighting

  Lens flare

  Low-key lighting

  Mood lighting

  Rembrandt lighting

  Stage lighting

  Soft light

To achieve the results mentioned above, a Lighting Director may use a number or combination of Video Lights. These

may include the Redhead or Open-face unit, The Fresnel Light, which gives you a little more control over the spill, or

The Dedolight, which provides a more efficient light output and a beam which is easier to control.[1] 

Editing and transitional devices

  A Roll

  B Roll

  Cross cutting

  Cutaway

  Dissolve

  Establishing shot

  Fast cutting

  Flashback

  Insert

   Jump cut

  Keying

  L cut ("Split edit")

  Master shot

  Match cut

  Montage

  Point of view shot

  Screen direction

  Sequence shot

  Smash cut

  Slow cutting

  Split screen

  SMPTE time code

  Shot reverse shot

  Talking head

  Wipe

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 Special effects (FX)

  3-D film for movie history

  3-D computer graphics

  Bluescreen/Chroma key

  Bullet time

  Computer-generated imagery

  Digital compositing  Optical effects

  Stereoscopy for 3D technical details

  Stop trick

  Stop motion

Lighting

In cinematography, the use of light can influence the meaning of a shot. For example, film makers often portray

villains that are heavily shadowed or veiled, using silhouette. 

Techniques involving light include backlight(silhouette), and under-lighting(light across a character form).

Sound

Sound is used extensively in filmmaking to enhance presentation, and is distinguished into diegetic and non-diegetic

sound:

  Diegetic sound: It is sound that the characters can hear as well as the audience, and usually implies a reaction

from the character. Also called "literal sound" or "actual sound":

o  Voices of characters;

o  Sounds made by objects in the story, e.g. heart beats of a person

o  Source music, represented as coming from instruments in the story space.

o  Basic sound effects, e.g. dog barking, car passing; as it is in the scene

o  Music coming from reproduction devices such as record players, radios, tape players etc.

  Non-diegetic sound: It is sound which is represented as coming from a source outside the story space, i.e. its

source is neither visible on the screen, nor has been implied to be present in the action. Also called "non-literal

sound" or "commentary sound":

o  Narrator's commentary;

o  Voice of God;

o  Sound effect which is added for dramatic effect;

o  Mood music; and

o  Film Score

Non-diegetic sound plays a significant role in creating the atmosphere and mood within a film.

Very commonly diagetic shift occurs from one to the other, for example when characters are listening to

music, then start dancing and the music becomes non-diagetic to indicate being 'lost in the moment'.

Sound effects

In motion picture and television production, a sound effect is a sound recorded and presented to make a specific

storytelling or creative point, without the use of dialogue or music. The term often refers to a process, applied to a

recording, without necessarily referring to the recording itself. In professional motion picture and television

production, the segregations between recordings of dialogue, music, and sound effects can be quite distinct, and it is

important to understand that in such contexts, dialogue and music recordings are never referred to as sound effects,

though the processes applied to them, such as reverberation or flanging, often are.

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 The 'Grammar' of Television and Film

Television and film use certain common conventions often referred to as the 'grammar' of these audiovisual

media. This list includes some of the most important conventions for conveying meaning through

particular camera and editing techniques (as well as some of the specialised vocabulary of film production).

Conventions aren't rules: expert practitioners break them for deliberate effect, which is one of the rare occasions thatwe become aware of what the convention is.

Camera Techniques: Distance and Angle

Long shot (LS) - Shot which shows all or most of a fairly large subject (for example, a person) and usually much of the

surroundings. Extreme Long Shot (ELS) - see establishing shot: In this type of shot the camera is at its furthest

distance from the subject, emphasising the background. Medium Long Shot (MLS): In the case of a standing actor, the

lower frame line cuts off his feet and ankles. Some documentaries with social themes favour keeping people in the

longer shots, keeping social circumstances rather than the individual as the focus of attention.

Establishing shot - Opening shot or sequence, frequently an exterior 'General View' as an Extreme Long Shot (ELS).

Used to set the scene.

Medium shots - Medium Shot or Mid-Shot (MS). In such a shot the subject or actor and its setting occupy roughly

equal areas in the frame. In the case of the standing actor, the lower frame passes through the waist. There is space forhand gestures to be seen. Medium Close Shot (MCS): The setting can still be seen. The lower frame line passes

through the chest of the actor. Medium shots are frequently used for the tight presentation of two actors (the two

shot), or with dexterity three (the three shot).

Close-up (CU) - A picture which shows a fairly small part of the scene, such as a character's face, in great detail so

that it fills the screen. It abstracts the subject from a context. MCU (Medium Close-Up): head and shoulders. BCU (Big

Close-Up): forehead to chin. Close-ups focus attention on a person's feelings or reactions, and are sometimes used in

interviews to show people in a state of emotional excitement, grief or joy. In interviews, the use of BCUs may

emphasise the interviewee's tension and suggest lying or guilt. BCUs are rarely used for important public figures;

MCUs are preferred, the camera providing a sense of distance. Note that in western cultures the space within about 24

inches (60 cm) is generally felt to be private space, and BCUs may be invasive.

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Angle of shot - The direction and height from which the camera takes the scene. The convention is that in 'factual'

programmes subjects should be shot from eye-level only. In a high angle the camera looks down at a character,

making the viewer feel more powerful than him or her, or suggesting an air of detachment. A low angle shot places

camera below the character, exaggerating his or her importance. An overhead shot is one made from a position

directly above the action.

Viewpoint - The apparent distance and angle from which the camera views and records the subject. Not to be

confused with point-of-view shots or subjective camera shots.

Point-of-view shot (POV) - A shot made from a camera position close to the line of sight of a performer who is to be

watching the action shown in the point-of-view shot.

Two-shot - A shot of two people together.

Selective focus - Rendering only part of the action field in sharp focus through the use of a shallow depth of field. A

shift of focus from foreground to background or vice versa is called rack focus.

Soft focus - An effect in which the sharpness of an image, or part of it, is reduced by the use of an optical device.

Wide-angle shot - A shot of a broad field of action taken with a wide-angle lens.

Tilted shot - When the camera is tilted on its axis so that normally vertical lines appear slanted to the left or right,ordinary expectations are frustrated. Such shots are often used in mystery and suspense films to create a sense of

unease in the viewer.

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Camera Techniques: Movement

Zoom - In zooming in the camera does not move; the lens is focussed down from a long-shot to a close-up whilst the

picture is still being shown. The subject is magnified, and attention is concentrated on details previously invisible as

the shot tightens (contrast tracking). It may be used to surprise the viewer. Zooming out reveals more of the scene

(perhaps where a character is, or to whom he or she is speaking) as the shot widens. Zooming in rapidly brings not

only the subject but also the background hurtling towards the viewer, which can be disconcerting. Zooming in and

then out creates an ugly 'yo-yo' effect.

Following pan - The camera swivels (in the same base position) to follow a moving subject. A space is left in front of

the subject: the pan 'leads' rather than 'trails'. A pan usually begins and ends with a few seconds of still picture to give

greater impact. The speed of a pan across a subject creates a particular mood as well as establishing the viewer's

relationship with the subject. 'Hosepiping' is continually panning across from one person to another; it looks clumsy.

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 Surveying pan - The camera slowly searches the scene: may build to a climax or anticlimax.

Tilt - A vertical movement of the camera - up or down- while the camera mounting stays fixed.

Crab - The camera moves (crabs) right or left.

Tracking (dollying) - Tracking involves the camera itself being moved smoothly towards or away from the subject

(contrast with zooming). Tracking in (like zooming) draws the viewer into a closer, more intense relationship with the

subject; moving away tends to create emotional distance. Tracking back tends to divert attention to the edges of the

screen. The speed of tracking may affect the viewer's mood. Rapid tracking (especially tracking in) is exciting; tracking

 back relaxes interest. In a dramatic narrative we may sometimes be drawn forward towards a subject against our will.

Camera movement parallel to a moving subject permits speed without drawing attention to the camera itself.

Hand-held camera - A hand-held camera can produce a jerky, bouncy, unsteady image which may create a sense of

immediacy or chaos. Its use is a form of subjective treatment.

Process shot - A shot made of action in front of a rear projection screen having on it still or moving images as a

 background.

Editing Techniques

Cut - Sudden change of shot from one viewpoint or location to another. On television cuts occur on average about

every 7 or 8 seconds. Cutting may:

  change the scene;

  compress time;

  vary the point of view; or

   build up an image or idea.

There is always a reason for a cut, and you should ask yourself what the reason is. Less abrupt transitions are

achieved with the fade, dissolve, and wipe

Matched cut - In a 'matched cut' a familiar relationship between the shots may make the change seem smooth:

  continuity of direction;

  completed action;*

  a similar centre of attention in the frame;

  a one-step change of shot size (e.g. long to medium);

  a change of angle (conventionally at least 30 degrees).

*The cut is usually made on an action (for example, a person begins to turn towards a door in one shot; the next shot,

taken from the doorway, catches him completing the turn). Because the viewer's eye is absorbed by the action he is

unlikely to notice the movement of the cut itself.

Jump cut - Abrupt switch from one scene to another which may be used deliberately to make a dramatic point.

Sometimes boldly used to begin or end action. Alternatively, it may be result of poor pictorial continuity, perhaps

from deleting a section.

Motivated cut - Cut made just at the point where what has occurred makes the viewer immediately want to see

something which is not currently visible (causing us, for instance, to accept compression of time). A typical feature is

the shot/reverse shot technique (cuts coinciding with changes of speaker). Editing and camera work appear to bedetermined by the action. It is intimately associated with the 'privileged point of view' (see narrative style: objectivity).

Cutting rate - Frequent cuts may be used as deliberate interruptions to shock, surprise or emphasize.

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 Cutting rhythm - A cutting rhythm may be progressively shortened to increase tension. Cutting rhythm may create

an exciting, lyrical or staccato effect in the viewer.

Cross-cut - A cut from one line of action to another. Also applied as an adjectuve to sequences which use such cuts.

Cutaway/cutaway shot (CA) - A bridging, intercut shot between two shots of the same subject. It represents a

secondary activity occurring at the same time as the main action. It may be preceded by a definite look or glance out

of frame by a participant, or it may show something of which those in the preceding shot are unaware. (See narrativestyle: parallel development) It may be used to avoid the technical ugliness of a 'jump cut' where there would be

uncomfortable jumps in time, place or viewpoint. It is often used to shortcut the passing of time.

Reaction shot - Any shot, usually a cutaway, in which a participant reacts to action which has just occurred.

Insert/insert shot - A bridging close-up shot inserted into the larger context, offering an essential detail of the scene

(or a reshooting of the action with a different shot size or angle.)

Buffer shot (neutral shot) - A bridging shot (normally taken with a separate camera) to separate two shots which

would have reversed the continuity of direction.

Fade, dissolve (mix) - Both fades and dissolves are gradual transitions between shots. In a fade the picture gradually

appears from (fades in) or disappears to (fades out) a blank screen. A slow fade-in is a quiet introduction to a scene; a

slow fade-out is a peaceful ending. Time lapses are often suggested by a slow fade-out and fade-in. A dissolve (or

mix) involves fading out one picture while fading up another on top of it. The impression is of an image merging into

and then becoming another. A slow mix usually suggests differences in time and place. Defocus or ripple dissolves

are sometimes used to indicate flashbacks in time.

Superimpositions - Two of more images placed directly over each other (e.g. and eye and a camera lens to create a

visual metaphor).

Wipe - An optical effect marking a transition between two shots. It appears to supplant an image by wiping it off the

screen (as a line or in some complex pattern, such as by appearing to turn a page). The wipe is a technique which

draws attention to itself and acts as a clear marker of change.

Inset - An inset is a special visual effect whereby a reduced shot is superimposed on the main shot. Often used to

reveal a close-up detail of the main shot.

Split screen - The division of the screen into parts which can show the viewer several images at the same time

(sometimes the same action from slightly different perspectives, sometimes similar actions at different times). This can

convey the excitement and frenzy of certain activities, but it can also overload the viewer.

Stock shot - Footage already available and used for another purpose than the one for which it was originally filmed.

Invisible editing - See narrative style: continuity editing.

Manipulating Time

Screen time - a period of time represented by events within a film (e.g. a day, a week).

Subjective time - The time experienced or felt by a character in a film, as revealed through camera movement and

editing (e.g. when a frightened person's flight from danger is prolonged).

Compressed time - The compression of time between sequences or scenes, and within scenes. This is the most

frequent manipulation of time in films: it is achieved with cuts or dissolves. In a dramatic narative, if climbing a

staircase is not a significant part of the plot, a shot of a character starting up the stairs may then cut to him entering a

room. The logic of the situation and our past experience of medium tells us that the room is somewhere at the top of

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 the stairs. Long journeys can be compressed into seconds. Time may also be compressed between cutaways in parallel

editing. More subtle compression can occur after reaction shots or close-ups have intervened. The use of dissolves was

once a cue for the passage of a relatively long period of time.

Long take - A single shot (or take, or run of the camera) which lasts for a relatively lengthy period of time. The long

take has an 'authentic' feel since it is not inherently dramatic.

Simultaneous time - Events in different places can be presented as occurring at the same moment, by parallel editingor cross-cutting, by multiple images or split-screen. The conventional clue to indicate that events or shots are taking

place at the same time is that there is no progression of shots: shots are either inserted into the main action or

alternated with each other until the strands are somehow united.

Slow motion - Action which takes place on the screen at a slower rate than the rate at which the action took place

 before the camera. This is used: a) to make a fast action visible; b) to make a familiar action strange; c) to emphasise a

dramatic moment. It can have a lyric and romantic quality or it can amplify violence.

Accelerated motion (undercranking) - This is used: a) to make a slow action visible; b) to make a familiar action

funny; c) to increase the thrill of speed.

Reverse motion - Reproducing action backwards, for comic, magical or explanatory effect.

Replay - An action sequence repeated, often in slow motion, commonly featured in the filming of sport to review a

significant event.

Freeze-frame - This gives the image the appearance of a still photograph. Clearly not a naturalistic device.

Flashback - A break in the chronology of a narrative in which events from the past are disclosed to the viewer.

Formerly indicated conventionally with defocus or ripple dissolves.

Flash-forward - Much less common than the flashback. Not normally associated with a particular character.

Associated with objective treatments.

Extended or expanded time/overlapping action - The expansion of time can be accomplished by intercutting a series

of shots, or by filming the action from different angles and editing them together. Part of an action may be repeated

from another viewpoint, e.g. a character is shown from the inside of a building opening a door and the next shot, from

the outside, shows him opening it again. Used nakedly this device disrupts the audience's sense of real time. The

technique may be used unobtrusively to stretch time, perhaps to exaggerate, for dramatic effect, the time taken to

walk down a corridor. Sometimes combined with slow motion.

Ambiguous time - Within the context of a well-defined time-scheme sequences may occur which are ambiguous in

time. This is most frequently communicated through dissolves and superimpositions.

Universal time - This is deliberately created to suggest universal relevance. Ideas rather than examples are

emphasised. Context may be disrupted by frequent cuts and by the extensive use of close-ups and other shots which

do not reveal a specific background.

Use of Sound

Direct sound - Live sound. This may have a sense of freshness, spontaneity and 'authentic' atmosphere, but it may not

 be acoustically ideal.

Studio sound - Sound recorded in the studio to improve the sound quality, eliminating unwanted background noise

('ambient sound'), e.g. dubbed dialogue. This may be then mixed with live environmental sound.

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 Selective sound - The removal of some sounds and the retention of others to make significant sounds more

recognizable, or for dramatic effect - to create atmosphere, meaning and emotional nuance. Selective sound (and

amplification) may make us aware of a watch or a bomb ticking. This can sometimes be a subjective device, leading us

to identify with a character: to hear what he or she hears. Sound may be so selective that the lack of ambient sound

can make it seem artificial or expressionistic.

Sound perspective/aural perspective - The impression of distance in sound, usually created through the use of

selective sound. Note that even in live television a microphone is deliberately positioned, just as the camera is, andtherefore may privilege certain participants.

Sound bridge - Adding to continuity through sound, by running sound (narration, dialogue or music) from one shot

across a cut to another shot to make the action seem uninterrupted.

Dubbed dialogue - Post-recording the voice-track in the studio, the actors matching their words to the on-screen lip

movements. Not confined to foreign-language dubbing.

Wildtrack (asynchronous sound) - Sound which was self-evidently recorded separately from the visuals with which

it is shown. For example, a studio voice-over added to a visual sequence later.

Parallel (synchronous) sound - Sound 'caused' by some event on screen, and which matches the action.

Commentary/voice-over narration - Commentary spoken off-screen over the shots shown. The voice-over can be used

to:

  introduce particular parts of a programme;

  to add extra information not evident from the picture;

  to interpret the images for the audience from a particular point of view;

  to link parts of a sequence or programme together.

The commentary confers authority on a particular interpretation, particularly if the tone is moderate, assured and

reasoned. In dramatic films, it may be the voice of one of the characters, unheard by the others.

Sound effects (SFX) - Any sound from any source other than synchronised dialogue, narration or music. Dubbed-in

sound effects can add to the illusion of reality: a stage- set door may gain from the addition of the sound of a heavy

door slamming or creaking.

Music - Music helps to establish a sense of the pace of the accompanying scene. The rhythm of music usually dictates

the rhythm of the cuts. The emotional colouring of the music also reinforces the mood of the scene. Background music

is asynchronous music which accompanies a film. It is not normally intended to be noticeable. Conventionally,

 background music accelerates for a chase sequence, becomes louder to underscore a dramatically important action.

Through repetition it can also link shots, scenes and sequences. Foreground music is often synchronous music which

finds its source within the screen events (e.g. from a radio, TV, stereo or musicians in the scene). It may be a more

credible and dramatically plausible way of bringing music into a programme than background music (a string

orchestra sometimes seems bizarre in a Western).

Silence - The juxtaposition of an image and silence can frustrate expectations, provoke odd, self-conscious responses,

intensify our attention, make us apprehensive, or make us feel dissociated from reality.

Lighting

Soft and harsh lighting -Soft and harsh lighting can manipulate a viewer's attitude towards a setting or a character.

The way light is used can make objects, people and environments look beautiful or ugly, soft or harsh, artificial or

real. Light may be used expressively or realistically.

Backlighting - A romantic heroine is often backlit to create a halo effect on her hair.

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 Graphics

Text - Titles appear at or near the start of the programme. Their style - typeface, size, colour, background and pace -

(together with music) can establish expectations about the atmosphere and style of the programme. Credits listing the

main actors, the director, and so on, are normally shown at or near the beginning, whilst those listing the rest of the

actors and programme makers are normally shown at the end. Some American narrative series begin with a lengthy

pre-credit sequence. Credits are frequently superimposed on action or stills, and may be shown as a sequence offrames or scrolled up the screen. Captions are commonly used in news and documentaries to identify speakers, in

documentaries, documentary dramas and dramatic narratives to indicate dates or locations. Subtitles at the bottom of

the screen are usually used for translation or for the benefit of the hearing-impaired.

Graphics - Maps, graphs and diagrams are associated primarily with news, documentary and educational

programmes.

Animation - Creating an illusion of movement, by inter-cutting stills, using graphics with movable sections, using

step-by-step changes, or control wire activation.

Narrative style

Subjective treatment - The camera treatment is called 'subjective' when the viewer is treated as a participant (e.g.

when the camera is addressed directly or when it imitates the viewpoint or movement of a character). We may be

shown not only what a character sees, but how he or she sees it. A temporary 'first-person' use of camera as the

character can be effective in conveying unusual states of mind or powerful experiences, such as dreaming,

remembering, or moving very fast. If overused, it can draw too much attention to the camera. Moving the camera (or

zooming) is a subjective camera effect, especially if the movement is not gradual or smooth.

Objective treatment - The 'objective point of view' involves treating the viewer as an observer. A major example is the

'privileged point of view' which involves watching from omniscient vantage points. Keeping the camera still whilst

the subject moves towards or away from it is an objective camera effect.

Parallel development/parallel editing/cross-cutting - An intercut sequence of shots in which the camera shifts back

and forth between one scene and another. Two distinct but related events seem to be happening at approximately the

same time. A chase is a good example. Each scene serves as a cutaway for the other. Adds tension and excitement to

dramatic action.

'Invisible editing' - This is the omniscient style of the realist feature films developed in Hollywood. The vast majority

of narrative films are now edited in this way. The cuts are intended to be unobtrusive except for special dramatic

shots. It supports rather than dominates the narrative: the story and the behaviour of its characters are the centre of

attention. The technique gives the impression that the edits are always required are motivated by the events in the

'reality' that the camera is recording rather than the result of a desire to tell a story in a particular way. The

'seamlessness' convinces us of its 'realism', but its devices include:

  the use of matched cuts (rather than jump cuts);

  motivated cuts;

  changes of shot through camera movement;

  long takes;

  the use of the sound bridge;

  parallel development.

 Mise-en-scene - (Contrast montage). 'Realistic' technique whereby meaning is conveyed through the relationship of

things visible within a single shot (rather than, as with montage, the relationship between shots). An attempt is

preserve space and time as much as possible; editing or fragmenting of scenes is minimised. Composition is therefore

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 extremely important. The way people stand and move in relation to each other is important. Long shots and long

takes are characteristic.

Montage/montage editing - In its broadest meaning, the process of cutting up film and editing it into the screened

sequence. However, it may also be used to mean intellectual montage - the justaposition of short shots to represent

action or ideas - or (especially in Hollywood), simply cutting between shots to condense a series of events. Intellectual

montage is used to consciously convey subjective messages through the juxtaposition of shots which are related in

composition or movement, through repetition of images, through cutting rhythm, detail or metaphor. Montageediting, unlike invisible editing, uses conspicuous techniques which may include: use of close- ups, relatively frequent

cuts, dissolves, superimposition, fades and jump cuts. Such editing should suggest a particular meaning.

Talk to camera - The sight of a person looking ('full face') and talking directly at the camera establishes their authority

or 'expert' status with the audience. Only certain people are normally allowed to do this, such as announcers,

presenters, newsreaders, weather forecasters, interviewers, anchor-persons, and, on special occasions (e.g. ministerial

 broadcasts), key public figures. The words of 'ordinary' people are normally mediated by an interviewer. In a play or

film talking to camera clearly breaks out of naturalistic conventions (the speaker may seem like an obtrusive narrator).

A short sequence of this kind in a 'factual' programme is called a 'piece to camera'.

Tone. The mood or atmosphere of a programme (e.g. ironic, comic, nostalgic, romantic).

Formats and other features

Shot - A single run of the camera or the piece of film resulting from such a run.

Scene - A dramatic unit composed of a single or several shots. A scene usually takes place in a continuous time

period, in the same setting, and involves the same characters.

Sequence - A dramatic unit composed of several scenes, all linked together by their emotional and narrative

momentum.

Genre

Broad category of television or film programme. Genres include: soap operas, documentaries, game shows, 'cop

shows' (police dramas), news programmes, 'chat' shows, phone-ins and sitcoms (situation comedies).

Series - A succession of programmes with a standard format.

Serial - An ongoing story in which each episode takes up where the last one left off. Soap operas are serials.

Talking heads - In some science programmes extensive use is made of interviews with a succession of specialists/experts (the interviewer's questions having been edited out). This derogatively referred to as 'talking heads'. Speakers

are sometimes allowed to talk to camera. The various interviews are sometimes cut together as if it were a debate,

although the speakers are rarely in direct conversation.

Vox pop - Short for 'vox populi', Latin for 'voice of the people'. The same question is put to a range of people to give a

flavour of 'what ordinary people think' about some issue. Answers are selected and edited together to achieve a rapid-

fire stream of opinions.

Intertextuality - refers to relationships between different elements of a medium (e.g. formats and participants), and

links with other media. One aspect of intertextuality is that programme participants who are known to the audience

from other programmes bring with them images established in other contexts which effect the audience's perceptionof their current role. Another concerns issues arising from sandwiching advertisements between programmes on

commercial television (young children, in particular, may make no clear distinction between them).