Fight Klub Demo Decks V1.0

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  • 7/25/2019 Fight Klub Demo Decks V1.0

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    DEMO DECKS

    VER 1.0

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    FIGHT KLUB DEMO DECKS

    ear Players,

    hese demo decks are designed to give a broad sampling of the gameplay available in Fight Klub. Each

    -card deck is designed to play two turns, so each player gets The Drop once. However, you can

    ontinue to recycle the fight stack and draw stack to continue past two turns if you like. Keep in mind,

    ough, the number of cards (and the resources generated by them) for each deck is geared for a

    wo-turn demo.

    nce these are demo decks, they are built to try and touch on all aspects of the game. As such, there

    e cards that give access to all the phase actions (setup, enhance, score, etc.) and as many examples of

    ameplay as possible, such as reward tabs on fight cards that range from adding energy to drawing cards

    destroying cards. Each draw stack has support cards (conditions, gear, instants) and effects to help you

    n your fights.

    couple of notes about the decks:

    ambo has a clash fight card in his fight stack so you can see how clash fight cards work in the game.ambos fight stack has lots of built-in enhance actions so you are not so dependent on effects to

    odify your skirmish numbers. By contrast, Sils fight stack has lots of built-in score actions so youve got

    good chance of taking advantage of that phase action without having to spend card draws and energy

    get them into play. Sil gets her enhance action support from conditions that play during the setup

    hase, while Rambos score actions are largely supplied by instants, so youre going to want to make sure

    ou draw cards as often as possible.

    nally, Rambo has a really strong score action on his character card. But use it wisely, since it burns a lot

    resources and can make winning other fights in the turn difficult. Sil counters that with a great setuption of being able to search for an instant to take into hand. That will come in handy, as hand-size plays

    role in these two decks.

    eep in mind that these demo decks are designed to showcase game elements and functionality, and

    ave a limited number of cards. You should be able to get a feel for the game, and start to see how you

    n hone in on your own deck strategies to build decks that suit your style of play.

    Tim Ellington

    dGameDesigner

    , TM, and Decipher Inc. legal notices at decipher.com/legal.

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    FEARLESSNESS

    First Setup:Add .Score (burn , discard 3):Ifwon this fight,exhausts fight card instead of scoring it. You mayplay this action only once per turn.

    7 LIFE

    John Rambo

    5 HAND 1 HOLD

    J1-R-27Rambo

    TM&

    DECIPHERINC.

    S

    TUDIOCANALS.A.

    LOYALTY

    GUERILLATACTICS

    1

    J1-U-37

    SPIRITUALSURVIVALPHYSICAL

    Enhance (burn , choose a skirmish):You are+X in that skirmish.

    They Drew First Blood

    ADD

    TM&

    DECIPHERINC.

    STUDIOCANALS.A.

    Rambo

    1

    J1-U-37

    SPIRITUALSURVIVALPHYSICAL

    Enhance (burn , choose a skirmish):You are+X in that skirmish.

    They Drew First Blood

    ADD

    TM&

    DECIPHERINC.

    STUDIOCANALS.A.

    Rambo

    You wont hear Rambo coming. But you will feel the pain.

    X = 1. If enhancing a survival skirmish, X=2.Enhance:Activate this card. Destroy this card when fight

    resolves. You may burn or discard 1 to return thiscard to support area instead when fight resolves.

    Gear Weapon

    Hoyt/Easton Compound Bow

    J1-U-33Rambo

    TM&

    DECIPHERINC.

    S

    TUDIOCANALS.A. Rambo is a one-man special operations force. If you push

    him, youll find out hes more than capable of pushing back.

    discards 1 random selection. OR Ifhas TheDrop,places a scored fight card showing 1 damageinto raise the stakes. Then place a scored fight cardshowing 1 damage into raise the stakes. You may playthis ability only once per turn.

    J1-U-32Rambo

    TM&

    DECIPHERINC.

    S

    TUDIOCANALS.A.

    Dont Push It

    Instant Score Condition

    Target Dummies

    Score:Ifscored this fight, either add oradd . ORDraw 1.

    We are Americans. Stay Down! Major Scott McCoy

    J2-R-15The Delta Force

    TM&

    DECIPHER.

    TM&

    1986-

    2009MGM.

    Effect

    *Spota

    gear.

    Areyoutellingmethattwohundredmenagainstyourboyisano-w

    in

    situation?SheriffWillTeasle

    A Good Supply of Body Bags

    J1-C-28Rambo

    TM&

    DECIPHERINC.

    STUDIOCANALS.A.

    Effect

    *Spota

    gear.

    Areyoutellingmethattwohundredmenagainstyourboyisano-w

    in

    situation?SheriffWillTeasle

    A Good Supply of Body Bags

    J1-C-28Rambo

    TM&

    DECIPHERINC.

    STUDIOCANALS.A.

    Condition

    Youre Finished!

    Setup (return this card to hand):discards 1 random selection.Setup (burn , discard 1, return this card to

    hand):discards 2. You may play this action onlyonce per turn.

    Youve gone as far as youre gonna go! You hear me? Sheriff Will Teasle

    J1-C-38Rambo

    TM&

    DECIPHERINC.

    S

    TUDIOCANALS.A.

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    Effect

    Youmayplayanotherenhance

    action.

    Like,whatamIsupposedtodo?

    Takeonebook

    ,orallbooks,orwhat?

    AshWilliams

    Wrong Book

    J1-C-12Army of Darkness

    TM&

    DECIPHER.

    TM&

    1993ORION.

    2

    009MGM.

    Effect

    Youmayplayanotherenhance

    action.

    Like,whatamIsupposedtodo?

    Takeonebook

    ,orallbooks,orwhat?

    AshWilliams

    Wrong Book

    J1-C-12Army of Darkness

    TM&

    DECIPHER.

    TM&

    1993ORION.

    2

    009MGM.

    Effect

    *Spotas

    upportcard.

    Imgoingup!

    GoodAsh

    Youre Going Down!

    J1-U-13Army of Darkness

    TM&

    DECIPHER.

    TM&

    1993ORION.

    2

    009MGM.

    Ifscored 2 or more fight cards this turn, choose one:Destroy a condition and spot to score this card. ORBurn to search draw stack and reveal a condition. Youmay play that condition for free. Then shuffle draw stack.

    Im sorry I got you into this Johnny. Colonel SamuelTrautman

    J1-U-35Rambo

    TM&

    DECIPHERINC.

    S

    TUDIOCANALS.A.

    Preparation

    Instant Cooldown

    Effect

    *Spotas

    upportcard.

    Ifyouwinthisfight,

    add

    oradd

    or

    burns

    .

    DearGod

    ,itsgrowingbigger!

    AshWilliams

    An Eye on My Shoulder

    J1-C-2Army of Darkness

    TM&

    DECIPHER.

    TM&

    1993ORION.

    2

    009

    MGM.

    Effect

    *Spot

    .

    IttookLinda,andthenitcameforme.

    AshWilliams

    Something Dark in the Woods

    J1-U-8Army of Darkness

    TM&

    DECIPHER.

    TM&

    1993ORION.

    2

    009

    MGM.

    1

    J1-C-43

    SPIRITUALMENTALPHYSICAL

    ADD

    P-1

    TM&

    DECIPHERINC.

    1

    J1-C-44

    MENTALPHYSICALPHYSICAL

    DRAW2

    P-2

    TM&

    DECIPHERINC.

    300

    *Spot .Reveal top 3 cards of draw stack. Choose 2 to take intohand and discard the other.

    Where did they take the Americans? Pete ButchPeterson

    J2-R-14The Delta Force

    TM&

    DECIPHER.

    TM&

    1986-

    2009MGM.

    Something to Say

    Instant Score

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    1

    J1-U-40

    FATESPIRITUALMENTAL

    X =cards in hand.Enhance (discard 1):Rotate this card.

    DRAW1

    M-2

    TM&

    DECIPHERINC.

    Theplayerwiththemostcardsinhandwinsthisfight.IfyouhaveTheDrop,youmaydraw1

    whenthiscardisrotated.

    The Drop1

    J1-R-101

    TM&

    DECIPHERINC.

    1

    J1-U-46

    SPIRITUALMENTALPHYSICAL

    x

    ADD

    P-4

    TM&

    DECIPHERINC.

    ADD

    OTHERWORLDLYSTRENGTH

    DESPERATION

    SUPERMODELGOODLOOKS

    First Setup:Add .Setup (burn ):Search draw stack for a n instant,then reveal it. Take it into hand, then shuffle drawstack. You may play this a ction only once per turn.

    8 LIFE

    Sil

    5 HAND 0 HOLD

    J2-R-80Species

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    2

    J2-U-87

    INHUMANMENTAL PHYSICAL

    Score:If you won this fight,destroys 1 condition.

    Im Foreign

    DRAW1

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    Species

    2

    J2-U-87

    INHUMANMENTAL PHYSICAL

    Score:If you won this fight,destroys 1 condition.

    Im Foreign

    DRAW1

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    Species

    Condition

    New Life

    Scientists created an alien/human hybrid by mixing DNA.Life will find a way to survive, even at your expense.

    Enhance:You are Inhuman +2.

    Score (destroy this card):Ifadded energy eitherfrom a result tab this fight or from scoring this fight,add double that amount of energy to energy pool.

    J2-U-90Species

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    300

    Sil is a combination of alien and human DNA. Beautiful anddeadly, she uses both sides to get what she wants from you.

    destroys 1 support card. ORSearch discard stack

    for a support card, then reveal it. Then place it on topof draw stack.

    J2-U-83Species

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    Docile and Controllable

    Instant CooldownCondition

    New Life

    Scientists created an alien/human hybrid by mixing DNA.Life will find a way to survive, even at your expense.

    Enhance:You are Inhuman +2.

    Score (destroy this card):Ifadded energy eitherfrom a result tab this fight or from scoring this fight,add double that amount of energy to energy pool.

    J2-U-90Species

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

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    300

    You are physical +2. ORBurn . You are physical +3.ORDraw 1.

    Sir, we found what looks like a severed thumb in thepocket of one of the doors that got ripped off... Aide

    J2-C-91Species

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    Regeneration

    Instant Enhance

    Effect

    *Spotac

    ondition.

    YouvecreatedamonsterwithsomekindofformulayougotfromOuter

    Space,andthedamnedthinggot

    away

    .

    PrestonLennox

    Formula From Outer Space

    J2-U-85Species

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    Effect

    *Spotas

    upportcard.

    Ifyoucanspotatleast2cardsin

    discardstack,

    retrieve2cards

    1to

    handandtheothertotopofdrawstack.

    Cyanide Gas

    J2-C-82Species

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    Effect

    Youmayplayanotherenhanceaction.

    Sir!Shesbreakingo

    ut!

    Aide

    Escape

    J2-R-84Species

    TM&

    DECIPHER.

    TM&

    1995

    2009MGM.

    Effect

    Youmayplayanotherenhanceaction.

    Havesomefire,Scarecrow

    .

    Mr.Blonde

    Gasoline, Danger

    J2-R-70Reservoir Dogs

    TM&

    DECIPHER.

    L

    GF.

    Effect

    *Spot

    .

    Youknowwhathappenstothekidattheendofthatstory?OfficerBracke

    Possible Homicide

    J1-U-71Friday the 13th

    TM&

    DECIPHER.

    FRIDAYTHE13th:TM&

    NLP,Inc.(s09)

    Effect

    *Spota

    gear.

    we

    areplayinonalevelthatmostwillneversee

    .

    SheriffJohnQuincyWydell

    Nailed

    J2-U-57The Devils Rejects

    TM&

    DECIPHER.

    L

    GF.

    300

    *Spot .exhausts a scored fight card with the fewestdamage markers.

    Somebody help me! Wendy Banjo

    J2-R-64The Devils Rejects

    TM&

    DECIPHER.

    L

    GF.

    Two-faced

    Instant Cooldown

    Enhance (discard 1):Activate this card. Return thiscard to support area when fight resolves. If you score

    this fight, add .Hope it doesnt rust the barrel. Otis B. Driftwood

    Gear Weapon

    Otis Six-shooter

    J2-C-60The Devils Rejects

    TM&

    DECIPHER.

    L

    GF.

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    Effect

    *Spot

    .

    Foryearsyouhaveburnedthose

    aroundyouwithyourlies,cons

    ,and

    deceits

    .

    Jigsaw

    Furnace Trap

    J1-U-78Saw II

    TM&

    DECIPHER.

    L

    GF.

    2

    J2-C-97

    PHYSICALMENTALPHYSICAL

    ADD

    P-11

    TM&

    DECIPHERINC.

    2

    J2-C-97

    PHYSICALMENTALPHYSICAL

    ADD

    P-11

    TM&

    DECIPHERINC.

    The Drop1

    J1-R-101

    TM&

    DECIPHERINC.

    2

    J2-C-98

    MENTALFATE PHYSICAL

    DRAW1

    P-12

    TM&

    DECIPHERINC.

    X =center skirmish value.Score:If you won this fight, discard up to 2 cards.Add for each card discarded this way.

    1

    J1-U-94

    FATESPIRITUAL PHYSICAL

    X = cards in hand.Score (reveal top card of fight stack):If youwon this fight, you may place revealed card beneathfight stack.

    ADD

    P-6

    TM&

    DECIPHERINC.

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