FF56 Knights of Doom

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  • FIGHTING FANTASY BOOKSOver 14 million copies sold worldwlth,l

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    KNIGHTS OF DOOM

    Fo. years the brave Knishtr Templa. of th Demonkeep and lheCitadel hdve kept the p;dce in Auddleston, protechn; rl fromthe constdt ravases of Ors ed Beast Mn. But now d mcimtevil has reawak;d in the land. Th ,orce!r Belqdorh ha'retumed fiom lhe dead lo Fdam lus throne at Caeiskaat. Hiraim ls simple: he will seltle for nothinc less than total domiruonof Ruddleione Hi. fdnatial Knishts;f Doom wlll ^sue thathi, evil planr do not fdil One her;i. tnicht - YOU - mu\l snealihrcush a l&d Dldqed inlo war. peneirate rhe ,eemn8 dFn,yline, ;d ovqc;e de dddlixt foJ of them arwo dice, a pmol ad m drser ar all you need to mbark onthF awesome adventue, which comes complete with its oMelaborate ombat s'stm ad a score sheet to record yourpro8ress. Unc(Mtable ddgs lie ahead and your suc$ isanylhine bul certain. lts up to YOU to de

  • Fighhng Fantasy Gmebooks Steve Jackson and lan Livingstonepresenlr THE

    WARLOCK OI fIRETOPMOLINTAIN

    2 THI CITADEL OF Cti,AOs] THE FORIsT OI DOOM4 STARS|IP TRAVELLERr dry OF THIE\'ES6 DEATHTRA? DUNCEON7 lSl-AND OF THE UZARD KINC

    . C{VERNS OF fiE SNOWI\TICH

    il TAIISMAN OF DEATH

    4 TEMTLE OF TERRORIt THE RINCS OI KETHER

    1/ APPOINTMENT WITH rEAR

    19 DEMONS OF THE DllPro SWORD OF THE SAMLjRAI:r TRIAL OI CHAMPIONS:: ROBOT COMMANDOtrj MASKs OF MAYHEM2a CRIATLRE Or H-AVOC25 BENEATH NICH]MARE

    CASTLE:6 CR1?I OF THE SORCERER

    rB PHANTOMS OF fEAR

    Stcve lacllo.t SORCERYI1 THE SHAMUTANTI HILLSr KII,\R6 CIYPORT OF TRAPS] THE SEVEN SIRPEN1S4 THE CROWN Or KNCS

    io CHASMS OF MALICErr BATIEBLADE WARRIOR32 SLAVFS OF THE ABYSS

    14 SruALER OF SOULSjr DAGGERS OF DARXMSS

    r3 VAULT OI THE VAMPIRE

    4r MASTER OF CHAO54: BIACK VEIN PROPHECY!i KEEP OI THE LICH LORD,14 LEGEND o! rlE sHADow

    4j SPECIR-{ STALKEIS46. TOWIR OF DESTRUCTION47 THE CRIMSON TIDI43 MooNRUNNER49 SIEGE OF SARDATH50 RETURN TO FIRETOP

    MOUNTAINt1 ISLAND OF THE IJNDEAD

    14 LEGEND OI ZACORJonathan Green

    IllustraLetl by Tony Howgh

    FIGHTINC FANTA-SY The Inhoductorv Role PlavinB CmeTHE NDDUNG REAWR lou TlTillmg Adventues

    rFF rR-oirroarrH wAxs chros nlade. A0ansBDEMONSTEALER Chadda D,ikmmeRetamsSLLADOWMASTER Chadda Ddsan and Death

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    PUFFIN BOOKS

  • Iighting Fanlasy Cnebooks

    1 THT WARLOC( OF FMETOPMOUNTA]N

    : THE CITADEL OT CH,{OSJ IHE FOREST OF DOOM+ STAFSTIIP TRAVELLER

    '

    CITY OF THIEITsO DEATHTRA? DUNCEON7 ISLAND OF THE LIZARD (INCA SCORPION SWAMP9. CAVERNS OF THE SNOW

    WlTCH]O HOUSE OI HELL11 TAIISMAN OF DE TH

    14 TEMPLE OF TERROR1' THE RINCS OF KETHER

    '7 APPOINTI,ENT WITH F EA R

    13 REBEL PLANET19 DEMONS OF THE DEEP2O S!\'OID O} THE SAMTIMI21 TRIAL OF CHAMPIONSI ROBOT COMMANDO2] MASI$ OI \4AYHTM24, CREATURE OF TIAVOC2' BTNE{TH NIC}IN\,AIT

    CASTLE16, CRYPT OF THE SORCI]RER!7 STAR STRJDER

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    ]3 VAIJLT OF THE VAMPIRE

    41 MASTER OF CHAOS42 BLACK VEIN PROPHEC/.J KEEP Of THE LICH LORD4 LEGEND OF THE S}IADOW4' SPECTR.A! STALKERS46- TOWTR OF DESTIUCTIONr' THE CRIMSON TID!46 MOONRUNNER49 SIEGE OF SAXDATH

    'O RETURN TO fIRETOPMOUNIAIN

    'r ISIAND Of IHE IJNDEAO

    "

    SPELLBREAKER

    '4 LEGEND OF ZACOR

    Steve Jackson and Ian Livingstonepresent

    23 PHANTOMS OF FF?1R

    St.vc Jac*lont SORCERYI1 THE SIIAMUTANn HILLJz KHARE

    - CITYPORT OI TMPS

    J THE SEVEN SERPENTS, THE CROWN Of KJNGS

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    Th. Advrn.ert Flghtine lhtnsy SrrtnOUT OF THE PIT . FUIIiNP Fdirgv MOIIEGnTAN Th Fishhc-Fdl; wdldDIJNGEOMIR

    - An l.trcduction to the World oi Role-playms Cmes

    BIICKS,AND| More Advm.pd Fiahrina F,nrey

    Jonathan GreentuusrrBtea oV ionv Hough

    PUFFIN BOOKS

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    CONTENTS

    Introduction7

    Adventure Sheet

    Background

    Knights of Doom27

  • For the spellbrealers INTRODUCTION

    It has tal

  • Before embarking on your latest advmture, you mustfust discover your onm strengths and weaknesses.You use drce to detrmin your inrtial scores. Onpages 2o-2r there rs an Aduentute Sheef whi'ch youmay use to record the details of your adventure. On iLyou will ffnd boxes for recording the scores of yourattributes You are advised either to record your scoreson lhe Adoenture Sheet in pencil or to make photocopiesof the sheet for use in future adventures.

    Skill, Stirmina and LuckRoll one dice. Add 6 to lhe number rolled, then enterthis toLal in th sKrLLbox on lhe Adoenture Sheet.Roll two dic- Add rz to the number rolled, then enLerthis total in the sr^MNAboxRoll one dice. Add 6 to the nlrmber rolled, then enter[his total in the LUCK box.For reasons that will be explained below, yorrr scoreswill change constantly during the adventure. Youmust keep an accurate record of these scores, and forlhis reason you are advised to wrile small in the boxesor !o keep an eraser handy. But never rub out yourInitiql scores AJthough you may be awarded additionalsKr!!, srAMrNA and Lucx points, thefu totals maynever exceed their lflifi;"/ scores, except on those veryrare occasions when the text specifically lells you soYour srrlr reflects your expe*ise in combat, yourdexterity and agility. Your STAMINA scote is a measure of how healthy and physically fit you are- Your

    LUcr score indicates how lucky you are. In all thesecases, the higher the score, the betteC

    BattlesDuring yow advmture you will often encounter hostrlecreatues which will attack you, and you yourself maychoose to draw your weapon against an enemy youchance across. In some situations you may be givenspecial options allowing you to deal with the encounterin an unusual marmer, but in most cases you will haveto resolve battles as described below.Enter your opponent's sKrLL and srAMrNA scores inthe first ernpty Encounter Box on your AdoenlureSreel You shodd also make a note of any specialabilities or inshuctions that are unique to that paftic1llaropponent. Then follow this sequence:r Roll both dice for your opponent, Add its sKrLL

    score to the total rolled, to find its Attack Strength.z. Roll both dice for yor:rself, then add your cr.nrent

    sxrr-r, score to find your Attack Strngth.

    3- If your Aitack Strngth is higher than your oppo-nent's, you have wounded iL: proceed to step 4. Ifyour opponent's Attack Skength is higher thanyous, it has wounded you proced to step 5. lfboth Atback Shength totals are the sarne, you naveavoided or parried each other's blows: start a newAttacl Ror:nd from step r, above.

    4- You lEve wounded your opponent, so subkact 2

  • points from iLs srAMtNA score. You may use LucKhere to do additional damage (see below). Proceedto step 6

    5. Your opponent has wounded you, so subtract zpoints from your sTAMINA score. You may useLUcx to reduce the loss of srAMlNA (see below).

    6. Begin lhe next AtLack Round, starting again at sL?1 This sequence continus until the STAMINA scoreof either you or your opponent reaches zero, whichmeans death. If your opponent dies, you are free Locontinue with your adventure. If you die, youradventure ends and you must begin all over againby creating a new character.

    Fighting More Than One OpponentIn some situations you may ffnd you'self facing morethan one person or creature in combat- SomeLimes youwill heat them as a single opponent, aL olher timesyou will be able to fight each in tum, and then again,at other times you will have to fight them all at thesame timel I[ they are treated as a single opponenl, thecombat $ resolved normally. When you are nstructedto 6ght your opponents one at a time, Lhe combat isagain resolved normally - except that, once you defeatan enemy, the next steps forward to ffght you! Whenyou find yourself under attack from more than oneopponent at the same time, each adversary will make aseparale atta& on you in the course of each AttackRound, but you can choose which one to fight Attackyour chosen larget as in a normal baLtle. Against any

    additional opponents you l