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Witcher FCR Talents
Citation preview
Full Com
bat Rebalance
18
Strength
Damage +1
Unlocks level 5 Sword Styles and Critical Hit
Damage +2
Requires level 5 Dexterity
Damage +1
Unlocks level 4 Sword Styles
Endurance consumed on special attacks -60%
Damage +1
ChanceofinflictingPain+15%
Works only when using Fast Style.
Chance of Bleeding +15%
Works only when using Strong Style.
Damage +1
Provides 10% chance of Disarming opponents.
Unlockspowerupduringfistfights.
Damage +1
Immunity to PainDamage +2Dodge -10%Parry -10%
Works only when Geralt is drunk.
Damage +1
Works only when Geralt has less than 50% Vitality.
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Strength (level 1)
Requires
Strength (level 2)
Requires
Strength (level 3)
Requires
Strength (level 4)
Requires
Strength (level 5)
Requires
Buzz
Requires
Disarm
Requires
Finesse
Requires
Brawn
Requires
Aggression
Requires
True Grit
Requires Mutagen
Brawl
Requires
Open Wounds
Requires
Full Com
bat Rebalance
19
Full Com
bat Rebalance
18
Dexterity
Dodge +5%Parry +5%
Unlocks Aggression
Chance of Critical Hit 10%Chance of Instant Kill 1%
Requires level 5 Strength
Dodge +5%Parry +5%
Damage reduced by 5%
Requires level 3 Intelligence
Dodge +5%Parry +5%
Dodge +5%
Parry +5%
Dodge +5%Parry +5%
Geraltgainsabilitytodeflectarrows.
Unlocks full array of moves during fistfights.
Dodge +5%Parry +5%
Unlocks the ability to acquire ingredients from monsters.
Enhance Flaying by acquiring the Ingredient Extraction skill.
Damage +1
Only active from dusk until dawn.
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Dexterity (level 1)
Requires
Dexterity (level 2)
Requires
Dexterity (level 3)
Requires
Dexterity (level 4)
Requires
Dexterity (level 5)
Requires
Flaying
Story-based Ability
Deflect Arrows
Requires
Agility
Requires
Improved Armor
Requires
Critical Hit
Requires
Predator
Requires Mutagen
Fistfight
Requires
Repel
Requires
Full Com
bat Rebalance
20
Stamina
Vitality +10Vitality regeneration +25%
Resistance to all critical effects +5%Additionally resistance to Poison, Pain and Bleeding +10%
Potion Toxicity -25%
Vitality +10Vitality regeneration +25%
Resistance to all critical effects +5%Additionally resistance to Poison, Pain and Bleeding +10%
Recieved damage -1
Chance of interrupting Incineration +50%Duration of Incineration -50%Resistance to Blinding +50%
Vitality +10Vitality regeneration +25%
Resistance to all critical effects +5%Additionally resistance to Poison, Pain and Bleeding +5%
Stun Resistance +50%Duration of Stun -50%Knockdown Resistance+50%
Pain Resistance +50%Resistance to Bleeding +50%
Vitality +10Vitality regeneration +25%
Resistance to all critical effects +5%
Enables Geralt to draw from Places of Power twice daily.
Vitality Regeneration +3 per minuteDuration of Bleeding -50%Duration of alcohol intoxication -50%
Vitality +10Vitality regeneration +25%
Resistance to all critical effects +5%
Poison Resistance +50%
Allows Geralt to consume selectedingredients when raw instead ofbrewing potions out of them.
Ingredients consumed raw restoreVitality by 20 while increasing the body’s Toxicity.
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Stamina (level 1)
Requires
Stamina (level 2)
Requires
Stamina (level 3)
Requires
Stamina (level 4)
Requires
Stamina (level 5)
Requires
Poison Resistance
Requires
Absorption
Requires
Stun and Knockdown Resistance
Requires
Stone Skin
Requires
Potion Tolerance
Requires
Mutation
Requires Mutagen
Regeneration
Requires
Pain and Bleeding Resistance
Requires
Resistance to Incineration and
BleedingRequires
Full Com
bat Rebalance
21
Full Com
bat Rebalance
20
Inteligence
Sign Intensity +10 pointsEndurance +5
Unlocks level 5 Signs.
Sign Intensity +20%
Sign Intensity +10 pointsEndurance +5
Unlocks level 4 Signs.
EnablesperformanceofLifeRitualinPlaces of Power.
TheLifeRitualincreasesVitalityRegeneration by 15 points per minute.
Sign Intensity +20 points
Works only when Geralt has less than 50% Vitality.
Sign Intensity +10 pointsEndurance +5
Unlocks level 3 Signs and Improved Armor.
Enables performance of the Cleansing Ritual in Places of Power.
CleansingRitualpurifiesthebodyfromtoxicity.
Increases chance of extractingingredients from both herb plants and defeated foes.
Enables production of bombs.
Requires Oil Preparation
Intelligence not required
Sign Intensity +10 pointsEndurance +5
Unlocks level 2 Signs.
Enablesidentificationandgatheringofherbs.
Damage +1
Provides knowledge about preselected, not yet encountered monsters.
Enables creation of oils.
Requires Herbalism
Intelligence is not required
Sign Intensity +10 pointsEndurance +5
Enables brewing of potions.
Sign Intensity +50 points
Only active from dusk until dawn.
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Inteligence (level 1)
Requires
Inteligence (level 2)
Requires
Inteligence (level 3)
Requires
Inteligence (level 4)
Requires
Inteligence (level 5)
Requires
Potion Brewing
Story-based Ability
Herbalism
Requires
Knowledge of the Cleansing Ritual
Requires
Knowledge of the Life Ritual
Requires
Intensity
Requires
Rising Moon
Requires Mutagen
Living Anatomy
Requires
Ingredient Extraction
Requires
Magic Frenzy
Requires
Oil Preparation
Requires
Bomb Preparation
Requires
Full Com
bat Rebalance
22
Aard Sign
Angle 360 degreesSign Intensity +100%Sign Range +200%
Causes Knockdown
Endurance Cost 50
Angle 60 degreesSign Intensity +100%Sign Range +133%
Causes Knockdown
Endurance Cost 45
Stun +25%Knockdown +25%Disarm +25%
Angle 360 degreesSign Intensity +75%Sign Range +166%
Causes Knockdown
Endurance Cost 45
Angle 60 degreesSign Intensity +75%Sign Range +100%
Causes Knockdown
Endurance Cost 40
Critical Effects Duration +50%
Cost of casting Sign -33%
Angle 270 degreesSign Intensity +50%Sign Range +133%
Causes Knockdown
Endurance Cost 40
Angle 60 degreesSign Intensity +50%Sign Range +66%
Causes Knockdown
Endurance Cost 35
Chance of Knockdown with swordattack 10%
Works only with Fast Styles.Requires selected Aard Sign.
Stun +25%
Angle 180 degreesSign Intensity +25%Sign Range +100%
Causes Knockdown
Endurance Cost 35
Angle 60 degreesSign Intensity +25%Sign Range +33%
Causes Knockdown
Endurance Cost 30
Provides chance of Disarmingopponents.
Knockdown +25%
Angle 180 degreesSign Range +66%
Causes Knockdown
Endurance Cost 30
Angle 60 degrees
Causes Knockdown
Endurance Cost 25
Provides a chance of causing Stun.
Spec
ial A
ttac
kM
ain
Tree
Upg
rade
sStudent
Requires
Apprentice
Requires
Specialist
Requires
Expert
Requires
Master
Requires
Aard (level 1)
Story-based Ability
Aard (level 2)
Requires
Aard (level 3)
Requires
Aard (level 4)
Requires
Aard (level 5)
Requires
Stun
Requires
Disarm
Requires
Blasting Fist
Requires
Extended Duration
Requires
Gale
Requires
Gust
Requires
Thunder
Requires
Added Efficiency
Requires
Full Com
bat Rebalance
23
Full Com
bat Rebalance
22
Igni Sign
Attack from a distance.Trippled range.Sign Intensity +100%Damage:75+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 50
Angle 60 degreesSign Intensity +100%Sign Range +133%Damage:75+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 45
Duration of Incineration +50%
Attack from a distance.Doubled range.Sign Intensity +75%Damage:55+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 45
Angle 60 degreesSign Intensity +75%Sign Range +100%Damage:55+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 40
Chance of causing Pain
Cost of casting Sign -33%
Attack from a distance.Doubled range.Sign Intensity +50%Damage:35+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 40
Angle 60 degreesSign Intensity +50%Sign Range +66%Damage:35+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 35
Chance of Incineration with swordattack 300%
Works only with special Attacks.Requires selected Igni Sign.
Chance of causing Fear
Attack from a distance.Sign Intensity +25%Damage:20+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)
Endurance Cost 35
Angle 60 degreesSign Intensity +25%Sign Range +33%Damage:20+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)Endurance Cost 30
Damage +20%
Chance of Incinerating opponents
Attack from a distance.
Damage:10+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)
Endurance Cost 30
Angle 60 degrees
Damage:10+((0.04%to0.05%)xSign Intensity x opponent’s maxVitality)
Endurance Cost 25
Damage +10%
Spec
ial A
ttac
kM
ain
Tree
Upg
rade
sStudent
Requires
Apprentice
Requires
Specialist
Requires
Expert
Requires
Master
Requires
Igni (poziom 1)
Story-based Ability
Igni (poziom 2)
Requires
Igni (poziom 3)
Requires
Igni (poziom 4)
Requires
Igni (poziom 5)
Requires
Harm’s Way I
Requires
Harm’s Way II
Requires
Burning Blade
Requires
Inferno
Requires
Extended Duration
Requires
Inceneration
Requires
Wall of Flame
Requires
Added Efficiency
Requires
Full Com
bat Rebalance
24
Quen Sign
Assailant loses 25% of current VitalitySign duration 11 secondsDamage reduction 60%Dodge +25%Parry +25%Endurance Cost 40
Generates a shield which absorbsphysical damage.Sign duration 9 secondsDamage reduction 50%Dodge +25%Parry +25%Endurance Cost 35
Raises chance of opponent Knockdown.
Works only with Sign powerup.
Assailant loses 20% of current VitalitySign duration 10 secondsDamage reduction 50%Dodge +20%Parry +20%Endurance Cost 35
Generates a shield which absorbsphysical damage.Sign duration 8 secondsDamage reduction 40%Dodge +20%Parry +20%Endurance Cost 30
Immunity to KnockdownImmunity to Stun
Requires Barrier II
Cost of casting Sign -33%
Assailant loses 15% of current VitalitySign duration 9 secondsDamage reduction 40%Dodge +15%Parry +15%Endurance Cost 30
Generates a shield which absorbsphysical damage.Sign duration 7 secondsDamage reduction 30%Dodge +15%Parry +15%Endurance Cost 25
Stun Resistance +50%
Requires Barrier I
Sign Intensity +25%
Assailant loses 10% of current VitalitySign duration 8 secondsDamage reduction 30%Dodge +10%Parry +10%Endurance Cost 25
Generates a shield which absorbsphysical damage.Sign duration 6 secondsDamage reduction 20%Dodge +10%Parry +10%Endurance Cost 20
Resistance to Knockdown +50%
Assailant loses 5% of current VitalitySign duration 7 secondsDamage reduction 20%Dodge +5%Parry +5%Endurance Cost 20
Generates a shield which absorbsphysical damage.Sign duration 5 secondsDamage reduction 10%Dodge +5%Parry +5%Endurance Cost 15
Sign Duration +1 second
Spec
ial A
ttac
kM
ain
Tree
Upg
rade
sStudent
Requires
Apprentice
Requires
Specialist
Requires
Expert
Requires
Master
Requires
Quen (level 1)
Story-based Ability
Quen (level 2)
Requires
Quen (level 3)
Requires
Quen (level 4)
Requires
Quen (level 5)
Requires
Extended Duration
Requires
Barrier I
Requires
Barrier II
Requires
Barrier III
Requires
Resonance
Requires
Added Intensity
Requires
Added Efficiency
Requires
Full Com
bat Rebalance
25
Full Com
bat Rebalance
24
Heliotrop Sign
Assailant loses 25% of current VitalitySign duration 16 secondsDamage reduction 100%CastingHeliotropquellsfire.
Endurance Cost 40
Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 14 secondsDamage reduction 90%CastingHeliotropquellsfire.
Endurance Cost 35
Raises chance of opponent Knockdown.
Works only with Sign powerup.
Assailant loses 20% of current VitalitySign duration 14 secondsDamage reduction 80%CastingHeliotropquellsfire.
Endurance Cost 35
Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 12 secondsDamage reduction 70%CastingHeliotropquellsfire.
Endurance Cost 30
Immunity to BlindnessImmunity to Incineration
Requires Protective Field III
Cost of casting Sign -33%
Assailant loses 15% of current VitalitySign duration 12 secondsDamage reduction 60%CastingHeliotropquellsfire.
Endurance Cost 30
Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 10 secondsDamage reduction 50%CastingHeliotropquellsfire.
Endurance Cost 25
Resistance to Blinding +50%
Requires Protective Field I
Sign Intensity +25%
Assailant loses 10% of current VitalitySign duration 10 secondsDamage reduction 40%CastingHeliotropquellsfire.
Endurance Cost 25
Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 8 secondsDamage reduction 30%CastingHeliotropquellsfire.
Endurance Cost 20
Incineration Resistance +50%
Assailant loses 5% of current VitalitySign duration 8 secondsDamage reduction 20%CastingHeliotropquellsfire.
Endurance Cost 20
Generates a shield which absorbsdamagefrommagic,fireandacid.Sign duration 6 secondsDamage reduction 10%CastingHeliotropquellsfire.
Endurance Cost 15
Sign duration +1 second
Spec
ial A
ttac
kM
ain
Tree
Upg
rade
sStudent
Requires
Apprentice
Requires
Specialist
Requires
Expert
Requires
Master
Requires
Heliotrop (level 1)
Story-based Ability
Heliotrop (level 2)
Requires
Heliotrop (level 3)
Requires
Heliotrop (level 4)
Requires
Heliotrop (level 5)
Requires
Extended Duration
Requires
Barrier I
Requires
Barrier II
Requires
Barrier III
Requires
Resonance
Requires
Added Intensity
Requires
Added Efficiency
Requires
Full Com
bat Rebalance
26
Yrden Sign
Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)
Endurance Cost 50
Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 10Sign Intensity +100%Endurance Cost 45
Damage +100%
Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)
Endurance Cost 45
Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 8Sign Intensity +75%Endurance Cost 40
Provides chance of Blinding.
Cost of casting Sign -33%
Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)
Endurance Cost 40
Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 6Sign Intensity +50%Endurance Cost 35
Resistance to all Critical Effects -50%
Provides chance of Poisoning.
Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)
Endurance Cost 35
Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 4Sign Intensity +25%Endurance Cost 30
Sign Duration +50%Sign Intensity +5%
Charges +5
Increased Sign diameterCauses PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)
Endurance Cost 30
Causes PainDamage:(0.056xSignIntensity)+(0.08% to 0.1%) x Sign Intensity xopponent’s max Vitality)Charges 2
Endurance Cost 25
ChancetoinflictPain+25%
Spec
ial A
ttac
kM
ain
Tree
Upg
rade
sStudent
Requires
Apprentice
Requires
Specialist
Requires
Expert
Requires
Master
Requires
Yrden (level 1)
Story-based Ability
Yrden (level 2)
Requires
Yrden (level 3)
Requires
Yrden (level 4)
Requires
Yrden (level 5)
Requires
Pain Sign
Requires
Prowess
Requires
Crippling Sign
Requires
Blinding Sign
Requires
Circle of Death
Requires
Inscriptions
Requires
Venom Sign
Requires
Added Efficiency
Requires
Full Com
bat Rebalance
27
Full Com
bat Rebalance
26
Strong Steel Style
Fourth Attack in sequence, consists of three blows.Damage of all attacks in sequence 6Damage of this attack 8Chance of Bleeding 90%Hits multiple targets in a 60 degree angle with a single swing.
Damage of all attacks in sequence 5Damage 20 + bonus damage from sequenceChance of Stun +300%Dislodge Shield +100%Endurance Cost 25
Third Attack in sequence, consists of four blows.Damage of all attacks in sequence 4Chance of Bleeding +80%
Upgrades third Attack in sequence.
Chance of Bleeding +15%
Upgrades third Attack in sequence.
Damage +2
Upgrades third Attack in sequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
Second Attack in sequence, consists of four blows.Damage of all attacks in sequence 3Chance of Bleeding +60%
Upgrades second Attack in sequence.
Chance of Bleeding +10%
Upgrades second Attack in sequence.
Damage +2
Upgrades second Attack in sequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
First Attack in sequence, consists of two blows.Damage 2Chance of Bleeding 35%
UpgradesfirstAttackinsequence.
Chance of Bleeding +5%
UpgradesfirstAttackinsequence.
Damage +2
UpgradesfirstAttackinsequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
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Strong Steel(level 1)
Story-based Ability
Strong Steel(level 2)
Requires
Strong Steel(level 3)
Requires
Strong Steel(level 4)
Requires
Strong Steel(level 5)
Requires
Cut at the Jugular I
Requires
Cut at the Jugular II
Requires
Cut at the Jugular III
Requires
Crushing Blow I
Requires
Crushing Blow II
Requires
Crushing Blow III
Requires
Broad Swing I
Requires
Broad Swing II
Requires
Broad Swing III
Requires
Full Com
bat Rebalance
28
Fast Steel Style
Fourth Attack in sequence, consists of three blows.Damage 1Armor penetration of all attacks in sequence 233%Armor penetration in this attack 266%Chance of Pain +115%
Damage 1Armor penetration of all attacks in sequence 200%Armor penetration 1500%Chance of Disarm +100%Endurance Cost 25
Third Attack in sequence, consists of four blows.Damage 1Armor penetration of all attacks in sequence 166%Chance of Pain +130%
Upgrades third Attack in sequence.
Chance of Pain +24%
Upgrades third Attack in sequence.
Armor penetration 20%
Upgrades third Attack in sequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
Second Attack in sequence, consists of four blows.Damage 1Armor penetration of all attacks in sequence 133%Chance of Pain +80%
Upgrades second Attack in sequence.
Chance of Pain +13%
Upgrades second Attack in sequence.
Armor penetration 20%
Upgrades second Attack in sequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
First Attack in sequence, consists of two blows.Damage 1Armor penetration 100%Chance of Pain +39%
UpgradesfirstAttackinsequence.
Chance of Pain +6%
UpgradesfirstAttackinsequence.
Armor penetration 20%
UpgradesfirstAttackinsequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
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Fast Steel(level 1)
Story-based Ability
Fast Steel(level 2)
Requires
Fast Steel(level 3)
Requires
Fast Steel(level 4)
Requires
Fast Steel(level 5)
Requires
Paralysis I
Requires
Paralysis II
Requires
Paralysis III
Requires
Hail of Blows I
Requires
Hail of Blows II
Requires
Hail of Blows III
Requires
Wide Swing I
Requires
Wide Swing II
Requires
Wide Swing III
Requires
Full Com
bat Rebalance
29
Full Com
bat Rebalance
28
Group Steel Style
Fourth Attack in sequence, consists of three blows.Damage -6Parry of all attacks in sequence +25%Parry in this attack +30%Chance of Fear 100%
Damage 10Parry of all attacks in sequence +20%Chance of Fear 300%Chance of Knockdown 300%Endurance Cost 25
Third Attack in sequence, consists of three blows.Damage -6Parry of all attacks in sequence +15%
Upgrades third Attack in sequence.
Parry +5%
Upgrades third Attack in sequence.
Damage +1
Upgrades third Attack in sequence.
Chance of Fear 66%
Second Attack in sequence, consists of three blows.Damage -6Parry of all attacks in sequence +10%
Upgrades second Attack in sequence.
Parry +5%
Upgrades second Attack in sequence.
Damage +1
Upgrades second Attack in sequence.
Chance of Fear 50%
First Attack in sequence, consists of two blows.Damage -6Parry +5%
UpgradesfirstAttackinsequence.
Parry +5%
UpgradesfirstAttackinsequence.
Damage +1
UpgradesfirstAttackinsequence.
Chance of Fear 33%
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Group Steel(level 1)
Story-based Ability
Group Steel(level 2)
Requires
Group Steel(level 2)
Requires
Group Steel(level 4)
Requires
Group Steel(level 5)
Requires
Steel Barrier I
Requires
Steel Barrier II
Requires
Steel Barrier III
Requires
Precise Hit I
Requires
Precise Hit II
Requires
Precise Hit III
Requires
Instill Doubt I
Requires
Instill Doubt II
Requires
Instill Doubt III
Requires
Full Com
bat Rebalance
30
Strong Silver Style
Fourth Attack in sequence, consists of fiveblows.Damage of all attacks in sequence 6Damage of this attack 8Chance of Bleeding 90%Hits multiple targets in a 60 degree angle with a single swing.
Damage of all attacks in sequence 5Damage 20 + bonus damage from sequenceChance of Knockdown +300%Endurance Cost 25
Third Attack in sequence, consists of four blows.Damage of all attacks in sequence 4Chance of Bleeding +80%
Upgrades third Attack in sequence.
Chance of Bleeding +15%
Upgrades third Attack in sequence.
Damage +2
Upgrades third Attack in sequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
Second Attack in sequence, consists of three blows.Damage of all attacks in sequence 3Chance of Bleeding +60%
Upgrades second Attack in sequence.
Chance of Bleeding +10%
Upgrades second Attack in sequence.
Damage +2
Upgrades second Attack in sequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
First Attack in sequence, consists of two blows.Damage 2Chance of Bleeding 35%
UpgradesfirstAttackinsequence.
Chance of Bleeding +5%
UpgradesfirstAttackinsequence.
Damage +2
UpgradesfirstAttackinsequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
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Strong Silver(level 1)
Story-based Ability
Strong Silver(level 2)
Requires
Strong Silver(level 3)
Requires
Strong Silver(level 4)
Requires
Strong Silver(level 5)
Requires
Deep Cut I
Requires
Deep Cut II
Requires
Deep Cut III
Requires
Mortal Blow I
Requires
Mortal Blow II
Requires
Mortal Blow III
Requires
Tempest I
Requires
Tempest II
Requires
Tempest III
Requires
Full Com
bat Rebalance
31
Full Com
bat Rebalance
30
Fast Silver Style
Fourth Attack in sequence, consists of fiveblows.Damage 1Armor penetration of all attacks in sequence 233%Armor penetration in this attack 266%Chance of Pain +153%
Damage 1Armor penetration of all attacks in sequence 200%Armor penetration 1500%Chance of Blind +100%Endurance Cost 25
Third Attack in sequence, consists of four blows.Damage 1Armor penetration of all attacks in sequence 166%Chance of Pain +130%
Upgrades third Attack in sequence.
Chance of Pain +24%
Upgrades third Attack in sequence.
Armor penetration 20%
Upgrades third Attack in sequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
Second Attack in sequence, consists of three blows.Damage 1Armor penetration of all attacks in sequence 133%Chance of Pain +80%
Upgrades second Attack in sequence.
Chance of Pain +13%
Upgrades second Attack in sequence.
Armor penetration 20%
Upgrades second Attack in sequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
First Attack in sequence, consists of two blows.Damage 1Armor penetration 100%Chance of Pain +39%
UpgradesfirstAttackinsequence.
Chance of Pain +6%
UpgradesfirstAttackinsequence.
Armor penetration 20%
UpgradesfirstAttackinsequence.
Allows Geralt to hit multiple targets in a 60 degree angle with a single swing.
Requires level 4 Strength
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Fast Silver(level 1)
Story-based Ability
Fast Silver(level 2)
Requires
Fast Silver(level 3)
Requires
Fast Silver(level 4)
Requires
Fast Silver(level 5)
Requires
Crippling Pain I
Requires
Crippling Pain II
Requires
Crippling Pain III
Requires
Flash Cuts I
Requires
Flash Cuts II
Requires
Flash Cuts III
Requires
Half-Spin I
Requires
Half-Spin II
Requires
Half-Spin III
Requires
Full Com
bat Rebalance
32
Group Silver Style
Fourth Attack in sequence, consists of four blows.Damage -6Parry of all attacks in sequence +25%Parry in this attack +30%Chance of Fear 100%
Damage 10Parry of all attacks in sequence +20%Chance of Fear 300%Chance of Knockdown 300%Endurance Cost 25
Third Attack in sequence, consists of three blows.Damage -6Parry of all attacks in sequence +15%
Upgrades third Attack in sequence.
Parry +5%
Upgrades third Attack in sequence.
Damage +1
Upgrades third Attack in sequence.
Chance of Fear 66%
Second Attack in sequence, consits of three blows.Damage -6Parry of all attacks in sequence +10%
Upgrades second Attack in sequence.
Parry +5%
Upgrades second Attack in sequence.
Damage +1
Upgrades second Attack in sequence.
Chance of Fear 50%
First Attack in sequence, consists of two blows.Damage -6Parry +5%
UpgradesfirstAttackinsequence.
Parry +5%
UpgradesfirstAttackinsequence.
Damage +1
UpgradesfirstAttackinsequence.
Chance of Fear 33%
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Group Silver(level 1)
Story-based Ability
Group Silver(level 2)
Requires
Group Silver(level 3)
Requires
Group Silver(level 4)
Requires
Group Silver(level 5)
Requires
Silver Veil I
Requires
Silver Veil II
Requires
Silver Veil III
Requires
Finesse I
Requires
Finesse II
Requires
Finesse III
Requires
Sinister I
Requires
Sinister II
Requires
Sinister III
Requires