Far Cry 4 10 Essential Features It Must Have - GameBasin.com

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Far Cry 4 10 Essential Features It Must Have - GameBasin.com

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  • Far Cry 4: 10 Essential Features It Must Have http://www.gamebasin.com/news/far-cry-4-10-essential-features-it-must-have-2

    IfyoucloseyoureyesandthinkofyourfavouritemomentsfromFarCry2and3,theyprobablyinvolve things going haywire in beautifully chaoticways: being attacked by an alligatorwhileswimmingtowardshore,silentlytakingoutanenemyoutpostusingonlyyourbowandarileduppanther,or launchingaperfectlyangledgrenadeatanoncomingenemyhumvee, itexplodinggloriouslyonlytolanddirectlyonyourhead.FarCry2and3exemplifyaspecialkindofsandboxgamewherethegameisntsomuchaboutallthestuffyoucando,butratherwhatallthestuffcando toeachother.Thereare tonsof incredibleways thegamesvarious systems interact, fromunleashingwildanimalsonfoes,tostartingfiresthatspreadinrealtime,toattachingagrenadetoabowandaimingdirectlyatthegasbarrelnearabasesalarm.Theinterplaybetweenplayerandecosystem,andthatecosystemwithitselfissomethingfewgamesdoatall,withfewerpullingitoff.FarCryscratchesaspecificitchthatcanultimatelyleaveotherfirstpersonshootersfeelingalittleempty.ThereforeitswonderfullyexcitingtohearthatFarCry4is(hopefully)comingthisyeartoXboxOne,PS4,PS3,Xbox360,andverypossiblytheTI82.Detailsarescant,butwedoknowthat ittakesplace intheHimalayas,thegamesprotagonist isnotJasonBrody,andaccordingtoUbisoft,Youwillbeequippedwithavastarrayofweapons,animals,andvehicles,andourhighlydetailedand interactiveopenworldwill letplayerswrite theirown storyacrossanexoticandvariedlandscape.Oh,andyoucanrideanelephant.Yes,rideanelephant.FarCry2and3walkedthe line between reality and fantasy in interestingways, and its the kind of feature that fitsperfectly into Far Crys particular of brand hyperreality. But what other features, ideas, andmechanics shouldbe included in thismuch anticipatednextgendebut for the franchise?ThechoicesmadebyUbisoftwilldefinethegameslegacyonnewerconsoles,andintheinterestoflendingahelpinghand,presentedinthislistaretenfeaturesFarCry4hastohaveifitwantsto

  • impressonthesamelevelFarCry2and3did.

    10. More Licensed Music

    FarCry3madewonderfuluseofmusicWithM.I.AsPaperPlanessettingaperfecttoneforthekindofpeopleJasonandhisfriendswere,thetheuseofRideofValkyriesduringthefinalmissionbeingaperfectsummationofJasonsarc.Thekeyofcourseisusingitwisely,whichUbisoftdoesadecentjobofoddlyenoughintheirRaymanRabbidsseries,whichfeaturedseveralpopularandzanysongsthatmadethatgamefeelspecial,too.UsingfamiliarmusicinFarCry4couldmaketheforeign setting both a little more welcoming orallthemore alienating. Considering howomnipresentAmericanmediaisworldwide,itdbegreattohavepopularsongspopupduringcutscenes,ontheradio,ororevenduringloadingscreens.LetsrememberhowimportantmusicwastoFarCry3sflamethrowermission,whereapopularSkrillexsongtookonawholenewlight.IfFarCry4coulddothesame,youmayneverthinkofsomemusicthesamewayagain.

    9. Better Takedown Mechanics

  • Far Cry 3smultipletakedown systemwas a pain in the butt to use.Outside of assassinationmissionswhichrequiredyoutokillaspecificNPCwithyourknife,clickingintheanalogsticktotakeoutacharacterwithyourmachetefeltalittleawkward.Worse,therewasarobustsysteminthegame involving those takedowns, where you could string together multiple kills using acombinationof theanalogsticksandbumperbuttons. Itwas theoreticallypossible to takeoutthreeenemiesquicklyandsilentlythisway,andactuallypullingitoffresultedingreatsatisfactionandgreatchaininganimation.Butpullingitoffwasharderthanitshouldbe,especiallysincemorethantheboworthestealthelements,theabilitytokillmultipleenemieswithafewquickbuttonspressesmadeyoufeellikethetribalwarriorJasonBrodywasbecominginthegame.WithFarCry4takingplaceinamountainregion,thekindsofmeleeweaponsyouhaveyourdisposalwilllikelychange,asshouldthecontrolsusedforthem.FarCry4shouldlooktotightenupthisonenitpickfromthepreviousgame,andimproveittothepointwherepullingoffchainkillsbecomesalmostsecondnature.Doingsowillgiveplayersawholenewwaytocombatsituations,makingthegamemoreopenthanever.

    8. Creative Means Of Transportation

  • Ifyourenotexcited to rideanElephant inFarCry4,youre crazy.Are thereElephants in theHimalayas?Whocares!Youreonafreakingpachyderm!Ideallywhilewieldingasniperrifleandcrushingenemiesunderneathyourgiantleatheryfoot.Yet,TheHimalayansettingposesathreattoFarCry4thatlongtimefansofUbisoftandSquareEnixknowalltoowell.Theresaboutan80percentchancethatadesigndocumentexistssuggestingacoregameplaymechanicofFarCry4be spelunking in the Tomb Raider/Assassins Creed/Thief vein, and this could be a disaster.Platformingandfirstpersongaminghasnevergonewell,nordoestheideaofstandingonatinylittleledgeandshootingenemiesaboveyousoundparticularlyappealingunlessthisalloccurredincompartmentalisedsectionsofthegamesuchaswhateverFarCry4sradiotowerpuzzlesare.Look,comeheckorhighwateryouregonnabeclimbingmountainsinFarCry4.Makingitexcitingisofparamountimportance.ThankfullytheideaofaridableelephantinFarCry4isencouragingandcontinuestoevolvethegamesrelationshipwithmotorvehicleswhichhaveincludedjetskis,cars, and trucks that handled serviceably but werent particularly exciting, as well asnonmotorisedtransportoptionslikehangglidersandwingsuitsthatmadetheplayerfeellikeaNavySealinasummerblockbuster.Withanelephantbeingsomewhereinthemiddle,andskiingbeinganobrainer,FarCry4shoulddeliveratraversalsystemthatisentertainingasitisunique.

    7. Destructible Environments

  • Remember Red Faction:Guerrilla? That incredible game set onMarswhere entire structurescollapsedwhenyouwallopedthemwithyourmightyThorlikehammer?Rememberthetruckloadof games that followed it up with similarly destructible environments? Yeah, didnt think so.Despitebeingsocool,destructibleenvironmentsandstructuresseemrelegatedtotheBattlefieldseries,andthatsaboutit.IfFarCry4wantstofeeltrulynextgenanduptheanteonwhatgamerscanexpectfromfirstpersonshootersthatdontinvolvethemilitary,itneedstobringtheboom.WithinreasonofcourseFarCry4shouldabsolutelynotbeagamewherearocketlauncherandhandgrenadearetoolsofworldflatteningdestruction,buttheideaofplowingvehiclesthroughhuts,blowingholes inwallsandknockingdownradiotowers issoappetising itshouldbeonarestaurantmenusomewhere.Itsalsoentirelypossible.Watch_DogsonXboxOneisanopenworldsandboxgamewherethereareveryfewinvisiblewalls.Youcanknockdownfences,trees,lightposts,anditsfreeingasheck.ComparethistoGrandTheftAutogameswhereyoudoccasionallyrunupagainstafencethatwouldntbudgeorastrangeinclineyourcarwouldjustsmashinto.ThislittlechangeinWatch_Dogsmadetheideaofdrivingoffroadathrillingridebecausesomuchofthestuff inyourwaycouldbedriventhrough.Nowextrapolatethat intoaFirstPersonShooterwheremoststructuresappearmadeoutofplastic.Beingabletocollapsearoofonenemiesviaawell placed shot, plow into a camp via a truck youve rigged with C4 to blow up theircommunications,orhavingtheabilitytocutaholeinafenceandsneakthroughsilentlyaddssomanypossibilitiesthatthegamesreplayfactor,itwouldexpandmissionapproachesexponentially.AGrandTheftAutoretrospectiveonGameTrailerssaiditbest;Liketoys,thebestgamesarenotonlytheonesyouplay,buttheonesyoucanplaywithanddestructibleenvironmentswouldmakeFarCry4amacabretoyboxofdestruction.

    6. Lots Of Things To Do (That Get Progressively Harder)

  • FarCry3hadawonderfulwayofunlockingnew sidemissionsbymoreorless forcingyou toengageinthebestpartofthegametakingdownguardoutposts.Withasuccessfuloverthrowofaguardpost,amessageboardopenedupwithbountycontracts,huntingmissions,andsomeotherdistractions.AsyoumovedyourwaysouthontheFarCry3map,theseoutpostsbecamemorechallengingwithheavilyarmouredguards,snipersandartillerypreparedforyourassault,plusthesidemissionstheyunlockedgothardertooyieldingtheirownrewards likeupgrades,newweapons,healthbonuses,andsoon.Thisimportanceofthisescalationofactivitiescannotbeoverstated.Iftheguardpostswereallsimilar,orthesidemissionswererandomlygeneratedcontent,thegamewouldlosethatsenseofyourcharactergrowingstrongerandmoreadeptovertime,andtheexcitementoftacklingthenextobjectivewouldwane.FarCry4wouldbewisetoapethisprogression.Theresnothingtastierthaneliminatingallthreatsandbeingrewardedwithnewgoodiesandnewkindsofobjectivestotacklethatwereharderthenthelast.ifWatch_DogsonXboxOneisanyindicationitseemsthenextgenhasbeenkindtosidecontent,withdozensofsidemissionsthatalsogrowindifficulty,sohopefullyUbisFarCryfollowupfollowssuitandgivesplayersoodlesofescalatingadventurestopartakein.

    5. Restraint

  • Okay,okay,thisoneisboringbutitsimportant.DespiteFarCry3beingagamewithmultipledrugtrips,ahangglider,undergroundruinsandanamazonianprincessthatowesZoeSaldanaaroyaltycheck itneverwinkedatthecamera.Thecharacterstooktheirsituationandplightseriously,whichmadethewildstuffresonateinmeaningfulways.IfFarCry4wantstomaintainthemagictheprevioustwogamesinthefranchiseheld,itmustdemonstratesimilarnarrativeauthenticity.TheFarCry3DLCFarCry3:BloodDragonactuallywentfullboreparodyand itdidntwearthegenrewell.Themethodicalandtacticalgameplayclashedwithamacho80saestheticandtiredinjokesaboutvideogameviolence.ItfeltabitlikethejumpfromSaintsRow2toSaintsRow3,wheresuddenlyarelativelygroundedinrealitygameworldturnedintoonewithmutants,robotcarsandothergoofyasides.ThusFarCry4mustbecarefultomindthelinebetweenamovielikeLethalWeapon and one like The Naked Gun. Far Cry 2 and 3 walked this line wonderfully. Manyunbelievablethingshappeninthosegames,buttheyarenotimpossibleorouttherealmofwhatyourewillingtoacceptinanactiongame.IfJasonBrodyproducesagunoutofthinair,orFarCry4santagonistisanoverthetopflamboyantstereotypewithnodepth,ortheybreaktheforthwallinanydeliberatesortofway,thewholeshebangbecomesalittlelessspecialandgenuinelycooland exciting eventsor gameplaymomentsbecome a touchhollow. If FarCry 4demonstratesrestraint inafewspecificareastokeepplayers invested inthecharactersashumanbeingsanddontaskplayerstoacceptridiculousleapsoffaith,itswellonitswaytobeinggreat.

    4. Encouraged Improvisation

  • ThecoreappealofFarCry2and3ishowitletsyouapproachsituationsinseeminglylimitlessways,inlushenvironmentteemingwithoptions.Theresbows,explosives,grenades,wildlifetorelease,vehicles to crash, and lets not forget all those fires you can start. Its equally as satisfying toapproachanoutpostwithastealthyplaninmindandexecuteitflawlesslyasitistohavethewholeshebanggopearshapedandwhipoutthatflamethrowerforalittleimpromptuhidesavingBBQ.ThemoreofthisUbisoftdeliverstoplayers,thebetter.Beingabletorigavehicle(orperson)withexplosivesforaTrojanhorseeffectwouldbewonderful.PETAmaynotlikethisone,buthowgreatwoulditbetouseajaguar,falconorsharkasaonewaybombdeliveryservice?NaturallyUbisofthastobecarefultonotrunthisgameintoDeadRising2territorywhereyourecombiningabroomhandle and awheel chair to create a cartoonishlymakeshift chariot nor should combiningweaponsbecomethemainfocusofthegamebutgivingplayerstheoptiontoutilisethegameworlds objects like vehicles and animals in ways beyond just transportation, crafting anddistractionmakesthatworldallthemorepotentandexcitingtospendtimein.

    3. More Hallucinations

  • ThewayJasonBrodywasintroducedtothewayofthewarriorinFarCry3throughvariousdruginducedhallucinations and the seductive goadingofCitra is actually a littlebit likehow childsoldiersare forced intoduty inthirdworldcountries,and itsachillingmirror intothehorriblethingspeoplecandotobrainwashothers.Butbeyondthat,FarCry3wasoneoffewgamestohighlightthemetaphysicallyexpandingpropertiesofhallucinogenicdrugs.Throughoutthegame,majormoments inthestoryofJasonBrodyoccurwhenhehas ingestedsomekindofdrugandbegins to trip intoawholedifferentplaneofexistence.Atonepointhes literallydrowning,atanotherhesclimbinganevergrowingwall,andtowardtheendofthegameheliterallybattleshisinnerdemonsandwins.Thesesequenceshaveanedgy,unsettlingfeelbecauseyourarelyseethiskindofthingdepictedingames,unlessitsagagorEasteregglikebeingabletosmokeajointintheSaintsRowseries.DrugsshouldntbeinFarCry4justasaneatwaytoshowsomecoolstuff,butalsobecause itseemsFarCry3hadanangleon theappeal,seductionandpitfallsofsuchsubstances,genuinelyseemingtohavesomethingtosayaboutthem.Itdbeinterestingtoseehowtheywouldbuilduponthatsurprisinglychillingfoundation.

    2. A Fucking Yeti

  • ThelegendoftheYetiowesitscreationtothepeoplesoftheHimalayas.WithFarCry4takingplaceintheregion,thereabsolutelyhastobeaYeti,orYetilikebadguy.FarCryisatitsbestwhenitwalksthelinebetweenrealityandoutlandishvisualorgies,andincludingthemythicalabominablesnowmanisagreatideaaslongashemakessense.A*real*Yetiisabadideabutsomesortoflumbering,foreboding,omnipresentmountainmanmenacecladinpoundsoffur,wieldinganaxorsomethingnotunliketheTyrantfromResidentEvil2,couldmaketheFarCry4experiencetranscendent,especially ifhandledcorrectly.Imaginefinallyscoringthefinalpieceof leatherorlootyouneedtocraftanewbow,onlytohearthebloodcurdlingyelloftheYeti.Thereisnoescape,hesfaster,stronger,andbetterarmoredthanyou.Theonlyescape?RunandjumpofacliffandhopetoGodyourparachuteorwingsuitworks.Themost importantpartof implementingthisfeatureisgettingitright.TheYetishouldbeanearlyimpossiblefoethatpopsupbothrandomlyand in storymissions, adding an element of narrative intrigue and gameplay variety thatwillhappilyterrifyplayersandleadtocountlessstoriesaboutthattimeIgotkilledbytheYeti.

    1. A Captivating Villain

  • VaasfromFarCry3issofreakincool.Thekindofvillainthatneverneedstoraisehisvoicebecausehisunsettlingaurademandsattention. Far toooften in videogames, the actingportionofacharactercomesalmostasanafterthought.Heck,DishonoredhadacastfeaturingJohnSlatteryandSusanSarandonandtheybothsleptthroughtheentireplot,withoutanounceofinflectionandcreativedeliverybetweenthem.Which iswhy itssorefreshingthatVaasscharacterisationmakeshiman insidiouspersonality. Itsnotsomuchwhathesays,buthowhesays it.Hetalkshimselfintocircles,raisinghisvoice,loweringit,trailingoff,wildlychangingmoodswithinsecondsitwasntjustvoiceoverwork,itwashonesttogoodnessacting.ItsactuallysomethingUbisoftisreallygoodat.BothAssassinsCreedandSplinterCellfeatureconsistentlymemorablepersonalitiesdespitesomenarrativepeaksandvalleys,soifrumoursholdtrueandthecreepyguyonthecoverofFarCry4isourbadguy,thereisquitealotofroomforsomethingtrulycaptivating.Asitsonethingtofindyourselfterrifiedofamanwithmuscles,agun,andscarsacrosshisface,itsawholenewballgametofindyourselfspookedbytheguyinawildpinkleisuresuitandfrostedtips.OneofthemorechillingvillainsinrecenthistoryisBBCSherlocksMoriartyasinistercharacterwhoappearstobeanythingbutaruthlessmastermind,thenproceedstooutthinkSherlockateveryturn.Ubisofthasa lot to liveup to,butgiven their track recordandzeal fordeliveringqualityperformancesandtrulypersonalmoments,playersshouldexpectnothing lessthanyetanotherfascinatingcharacteryoulovetohatefromFarCry4.

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