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Page 1: Fallout Pc

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Games

N forWindows·

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A Important Health Warning About Playing Video Games

Photosensitive SeizuresA very small percentage of people may experience a seizure when exposed to certainvisual images, including flashing lights or patterns thaI may appear in video games.Even peopie who have no history of seizures or epilepsy may have an undiagnosedcondition that can cause these "photosensitive epileptic seizures" while watching

video games.

These seizures may have a variety of symptoms, including Iightheadedness,altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,confusion, or momentary loss of awareness. Seizures may also cause loss ofconsciousness or convulsions that can lead to injury from falling down or striking

nearby objects.

Immediately stop playing and consult a doctor if you experience any of thesesymptoms. Parents should watch for or ask their children about the abovesymptoms-children and teenagers are more likely than adults to experience theseseizures. The risk of photosensitive epileptic seizures may be reduced by takingthe following precautions: Sit farther from the screen; use a smaller screen; playin a well-1ft room; and do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor

before playing.

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CONTENTS

Controls 2

Introduction to Fallout 3 . . . . . .. . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . 3

Main Menu 4

The Game Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Compass and Activation Icons 6

The Pip-Boy 3000 7

Stots Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Items Menu , 10

Data 12

S.P.E.C.l.A.L 14

Skills 16

Perks 18

XP and Leveling Up 27

Combat 28

Other Combat Situations 29

V.A.T.5. 30

Aid 32

Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .•. . . . . . . . . . . . . . . . . . . 33

Lockpicking 34

Hocking .- 35

Crime and Punishment . . . . . . .•. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36

Dialogue 37

Containers 38

Bartering 39

Options and Preferences 40

Gomes for Windows - LIVE 40

INSTALLING AND STARTING THE GAME

Simply insert the Fallout"3game disc and run the setup.exe if it doesn't start automaticolly.

Follow the on-screen instructians to install. After yau have installed Fallout 3, launch it from

your Windows Start Menu, ar double click the icon on your desktop.

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v

Stmfe Right Change Viewtrafe len Back

FSQuick Save

F9Quick laad

Open Pip-Bay

Hold far Pip-Boy light Auta Mave Fawmd AcHvate Ready/Relaad Wait

I I IE R T

CONTROLS

Grab VATS

v

Space

IJump

V.A.T.S. Controls Mock

... Enler V.AlS. Mode

Hold /0 SCOI/

Left Click . . . . . . . . . . . . . . . . . . . . . . .... SeleclTorgel

Left Click on the len ar right arrows to switch to

a neVi torget.

Use mouse to highlight Specific Body Ports and

Left Click.

E. . . . . . . . . . . . . . . . . . Accept V.AlS. Torgeting

Right Click EXit VATS., (oncel Qulllled Mocks

Aim/Block - - I f+ - - -4 f -

Click between first-person

and third-person views.

Scrall to zoom your view in

and out in third person.

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INTRODUCTION TO FALLOUT 3

Nuclear war. The very words conjure images of mushroom clouds, gas masks, and bewildered

children ducking and covering under their school desks. But it's the aftermath of such aconflict that

truly coptures our imaginations, in large part because there's no real-world equivalent we can relate

to. Mankind may have witnessed the horror of the atomic bomb, but thankfully we've somehow

succeeded in not blowing up the entire planet. At least, not yet.

Fallout 3presents amuch grimmer reality. Imagine if, after World War II, the timeline hod split.

Our world forked into one branch, the Fallout universe the other. In that other branch, technology

progressed at amuch more impressive rate, while American society remained locked in the cultural

narms of the 1950's. It was on idyllic "warld of tomorrow," filled with servant robots, beehive

hairdos, and fusion-powered cars. And then in the year 2077, at the climax of a long'running war

with Chino, it all went to hell in aglobe-shonering nuclear war.

That's where you come in. Fallout 3 tokes place two hundred years later, in the year 2277, inpost-opocolyptic WoshingtonD.e. and its environs. The "Capitol Wasteland," as it has come to be

known, is anightmare landscape of raving Raider gongs, freakish Super Mutants, roning Feral Ghouls,

and malfunctioning military robots. It's agood thing you've been living underground far the post

nineteen years, safe and secure in on official Vault-Tee facility known as Vault 101. Everything is fine

and dandy, until your father - who has been the one constant in your life - decides to leave the vault

u n e x p e c t e d ~ ,   forcing you to follow in pursuit. So much for sofety.

Now here's the good news. When that giant vault door slides open and you're thrust into the harsh

sunlight of the Capitol Wasteland, you're completely free to make your own destiny. Follow after dear

old Dod ... ar forget he even exists. Head straight into the ramshackle town of Megaton, and meet its

eclectic inhabitants ... or shoot first and exchange pleasantries later.

That's r e a l ~   the most important thing to remember about Fallout 3- it's your game, so ploy it

the way you wont. There is no "right" way to ploy. Tryout the many skills and perks found inthis manual. Try using V.A.T.S., the all new combat system. But most of all, remember that each

challenge the game gives you has multiple ways of solVing it, and multiple outcomes. There are many

paths to success, and yes, the game does eventually "end." But how it ends is up to you, and the

character you ploy.

We here at Bethesda Game Studios hope you have as much fun adventuring in our world as we've

hod ereatingit. It's been on honor keeping the Fallout universe olive, and it's time far you to experi

ence that wonder all over again, or far the very first time, whichever the cose may be.

Oh, and one mare thing. When you finally catch up with Dod, be nice. Or not ...

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MAIN MENU

CONTINUE

Continue playing from your most recent saved game.

NEW

Storts anew game of Fallout 3.

LOAD

Allows you to select from a list of previously saved games.

SmlNGS

Tokes you to the Settings Menu where you can adjust your

gameplay, display, audio, and contral preferences.

See pg. 40 for more info.

CREW

View the credits for the team that brought you

Fallout 3.

DOWNLOADS

View any Downloadable Content you have obtained for Fallout 3.

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THE GAME SCREEN

RADMfTER

XP BAR

ACTION

POINTS

WEAPON AMMOIT POlllTS COMPASS ENEMY

HEALTH BAR CONDITION

HIT POINTS (HPJ

Your overall health. When your HP are gone, your character dies.

COMPASS

The compass indicates the direction you ore heading, as well as enemies, nearby locations, and

quest markers. See pg. 6 for more information about your Compass.

ACTION POINTS (AP)

The total number of AP available is bosed on your character's agility (See S.P.E.C.l.A.L., pg. 14).

Action Points are only used in V.A.T.S. Mode (see pg. 30).

WEAPON CONDITION (CND)

The shorter the bor, the worse the condition of your weapon.

AMMO

The ammo you have for your equipped weopon. The first number is how many rounds you have before

a reload, and the second number is your remaining ammo.

ENEMY HEALTH BAR

Shows the current health of the enemy.

RADMETER

Will appeor whenever rodiation damage is token.

XP BAR

Will appeor whenever experience points ore earned.

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COMPASS AND ACTIVATION ICONS

HP CLEAR TRIANGLE

Indicates a ocation tMat you have not yet discavered.

FIlLED TRIANGLE

Indicates a ocation that you have previously discavered.

QUEST TARGET

If you have an active quest, any quest targets will be displayed on your camposs os asolid arrow.

The quest target will flash faster and faster as you get closer tD it.

MAP MARKER

If you have placed your own marker on the map, this will be displayed as a tronsporent arrow.

FRIEND/FOE MARKERS

People ond creatures that you perceive are displayed on the compass os verticol bars. Green bars

indicate friendly people/creatures. Red bars indicote enemies. Your Perception stat determines ifyou can "detect" them.

CROSSHAIR

Your crosshair will chonge whenever you are able to interoct with an object. Press E to interoct with

the highlighted object. Aed icon/text always indicates acrime will occur if you perform the action.

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THE PIP-BOY 3000

RAD METER

MEtlUS

TAB . . . . . . . . . . . . . . . . . . . Enter/Exit Pip-Boy.

Left Click Select ItemsjTabs/Menus in Pip-Boy.

Up/Down Arrows,

Mouse Wheel,

or Click-and-Drag Scroll Bar Scroll up/down through lists

RADMETER

To the top left of your Pip-Boy is apersonal rodiation meter that tells you how many Rads you've

currently taken in rodiation damage.

SECTIONS

There are three main menus in your Pip-Boy 3000:

Stats - Information about your characters stats and abilities.

Items - All of the items your character is currently carrying.

Data - Contains your mops, quest info, notes, and access to

any radio signals you can pick up.

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STATS MENU

The Stats Menu has five sections: Status, S.P.E.C1.A.L., Skills, Perks, General.

The following information always appears at the top of the Stats screen: Your character's Level,

current and max Hit Points (HP), current and max Action Points (AP), current Experience Points (XP),

and the amount of XP needed to level up.

STATUS MENU

The Status Menu has basic info about the health of your character. With theUp/Down Arrow Keys, you move between the three important subsections for Status:

CND

Shows the condition 01 each part of your character's body indicated by a bar. The shorter the bar,

the more damaged thai body part is. When the bar is gane, that part is cansidered crippled and will

appear as adoned line. If you have any Stimpaks in your inventary, press 5 to use those to restoreyour overall health and same of the condition of each body parI. Highlight the body part to select thebody part you would like to apply aStimpak to restore that part's condition directly.

RAD

Shows your current level of Radiation Resistance and haw many total Rads 01 damage your characterhas taken. II you have RadAway in your inventory, press A to use it to Ilush Rods aut of your system.

If you have Rad-X, you can press X to increase your character's Rad resistance for a period of time.

You can be exposed to radiation either directly from the environment, or by ingesting irradiated food

and water. Asmall amount of radialion will not hurt you, but as your accumulated exposure goes up,

you will begin to suffer ill effects (including death, e v e n t u a l ~ ) .  

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EFFShows all of the positive and negative effects your character is experiencing. This could be due to

radiation damage, certain clothing you have equipped, Aid you may be using, and other effects.

S.P.E.C.I.A.L

Your seven primary onributes. See page 14 for adescription of each anribute. A -) to the right of

the number indicates that onribute is suffering a negative affect, while a (t) indicotes it is enjoying aboost. Check the EFF section of your Status Menu for more information.

SKIUS

Information on your skills. See page 16 for more information.

PERKSS.P.E.C1.A.L. abilities you con choose every time you Level Up. See pages 18-26 for more information

on Perks.

GENERAL

Lists your many accomplishments while playing the game as well as your current Kormo status (Evil,

Good, Neutral) as well as your rank within that status (e.g., Reaver).

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ITEMS MENU

The Items Menu has five sections: Weapons, Apparel, Aid, Misc, and Ammo.

WEAPONS

This menu displays all the weapons in your inventory.

APPAREL

Displays any items you can wear, including armor, clothing, and accessaries like hots.

AID

Aid shows all items you can consume to change your character's stats, including Slimpaks, (hems,

and any Books ar Magazines.

MISC

This list displays Miscellaneous items, including Keys, Bobby Pins, and other items.

AMMO

This list displays any ammo that can be used for weapons in the game.

MENU CONTROLS

Left Click - Equip, unequip ar use the selected item.

Right Click - Drop the selected item.

R- Repair the selected item (see Repairing Weapons and Apparel, page 31).

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ITEM CHARAaERISTICS

Items in your inventory may have a number of characteristics that will appear when the item

is highlighted:

DAM - How much damage the weapon does (the higher the number, the better).

DR - The percentage of damage resistance the item offers (the higher, the better).

WG - How much the item weighs.

VAL - The item's value in Bottlecaps.

CND - The current condition of the weapon.

EFFECTS - Any positive/negative effe<ts your character will experience if the item is equipped.

Weapons will also display the caliber ammo the weapon uses along with the current raunds loaded

and remaining raunds.

HOTKEYS

In the Inventory Menu, define Hotkeys by holding one of the

1- 8 Keys while simultaneously selecting the weapon, apparel,

or Aid you wont in that slot by Left Clicking the desired selec-

tion. Note, you can still change menus with the Hotkeys open,

and the item will be assigned when you Left Oick.

While playing, use 1· 8 Keys to select any of your eight

Hatkeyed items.

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DATA

The top portion of the Data Menu will always display your current location and the current dote and

time. The Data Menu includes five sections: Local Mop, World Mop, Quests, Notes, and Radio.

LOCAL MAPThe Local Mop displays on overhead mop of your current

location, as well as any neorby doors. Highlight icons to disploy

information about doors and their destinations.

WORLD MAPThe World Mop shows on overhead mop of the entire Capitol

Wasteland oreo, and morkers for any places that have been

discovered during the course of your adventures. You con even

fast travel d i r e c ~ y   to any place you have previously visited by

highlighting the locolion and Left Clicking on the mop.

On the World Mop, your poth to aquest torget is indicated by

adotted line. In some coses, you may need to toke a oute

through different areas, and the dotted line will reflect that.

Use the Mouse Wheel to zoom in/out on the mop. Left Click to move oraund the mop. Right

Click to move or remove your own morker on aLocal or World Mop. If your active quest has any quest

lllrgets, these will be disployed on both the Local and World Mops.

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QUESTS

The Quest screen in your Pip-Bay's Data section trocks your

progress in every quest you have undertaken. To the left is

a ist of quests: those with bright text ore oclive; those with

dorkened text have been completed or somehow foiled. Your

active quest is morked by asmall box.

On the right-hand side of the screen ore the objectives for each

quest. The active objectives have bright text and are on the top

of the list; the completed objectives hove darkened text and are at the bottom of the list. Objectives

morked as "(Optional)" ore not necessary to successfully finishing the quest.

You can select any quest as the currently "active" one, or immediately view the location of the active

quest's current torget on the World Mop (if the lacotion is known). Quest targets ore shown on your

compass and mops for the active quest only.

Note: Not every quest will provide quest targets. In some quests, you must discover the objective's

lacation on your own.

NOTES

Contains all quest related and miscellaneous notes you find in

the game, both written and audio. Notes you have not read

or listened to ore listed in bright text. Notes you have already

read/heord ore listed in dorkened text. Left Click to listen to

on Audio note (the audio will continue to ploy even if you close

your Pip-Boy menu). Left Click to toggle between All Notes

and Active Quest Notes.

RADIO

All the rodia signals you have

discovered ore listed on the Radio

screen in the Data section of your

Pip-Boy. Signals listed in bright

text are within ronge, and con

be listened to. Signals listed

in dorkened text have been

discovered, but you ore no

longer within range - in order

to listen to one of these stations, you have to move bock into the

signal's receiving ronge.

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S.P.E.C.I.A.L.

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'".1.   tJ'

~ ~ l t v  

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SKILLS

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PERKS

LEVEL 2

RES TRIC TED

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LEVEL 4

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LEVEL 6 LEVEL 8V DSG - RES TRIC TE D - VT B-0 0 1- 13

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LEVEL 10

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LEVEL 12

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LEVEL 16EVEL 14

LEVEL 18

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XP AND LEVELING UP

L E V ~ L  20

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When you reoch the required number of Experience Points (XP), you will level up a u t o m a t i c a l ~ ,   so

long os you're not in combot. Every time you level up your Health increases, you gain Skill Points to

assign to your skills, and you con choose anew perk.

Note: the level for your skills is their noturallevel ond does not include ony bonuses you moy be

receiving due to items or (hems.

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V.A.l.S.

The Vault-Tec Assisted Targeting System, or V.AlS., allows you to pause the gome, assess any

combat situation tacticolly, and torget the specific body ports of ony enemies onscreen.

LIMB CONDITION PERCENT (%)

ENEMY HEALTH

V.A.T .S. Controls

V . .. Enler V.AlS. Mode

Hold to Scan

Left Click . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . Seled Torget

Left Click on the left or right onows to switch to anew larget.

Use mouse to highlight Specific Body Ports and Left Click.

E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AHepl V.AlS. largeting

Right Click Exil VA].$., Cancel Queued AIrocks

PERCENT ("to)

Chance your o"ock hits this body part (e.g., 95%).

LIMB CONDITION

Display the relative health of each part of an enemy. When the bar disappears, the body port is crippled.

AP (ACTION POINTS)

This bar will deplete as you queue up a"acks. The flashing part is the amount of AP needed to do on

anock. Hold the Left Mouse Button to see how many you need for another o"ock if your APis low.

ENEMY HEALTH

How much health your target has left. The flashing port is how much damage your anock will do if

successful. Targeting different limbs often yields different damage.

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Pressing and holding V will pause the game and scan the area for targets.

To zoom in on on enemy, simply select it and release v. You are now able to target the individualbody ports of that enemy.

When using a anged weapon, the percentoge value next to abody port indicates the chance to hd

that body part with each shot. The small bar next to the body part indicotes its condition; when the

condition of abody port is completely reduced, that body part is crippled, and the targeted enemy will

suffer the obvious ill effects - crippling the legs reduces movement speed and ony lunging o"acks;crippling the arms affects accuracy, etc.

When using amelee weapon or unarmed combat, you will need to be in close praximity to have achance

to hd. Both melee and grenades are "full body" o"ocks, and you connot target aspecific body port.

Every o"ock on abody port uses up Action Points. Generally, the smaller aweapon, the fewer Action

Points are required for every shot. Keep in mind that you're not limited to shooting at just one target

at any time, you can switch available targets, and o"ack them as well, so long as you hove remainingAction Points.

When you've used up all of your Action Points, and are ready to leave V.AlS., press E. The number

of a"acks you can make is limited by your Action Points.

The effects of being crippled depend on the limb. These effects apply to you as well as to

your enemies.

• Head: Reduced perception, concussion effect.• Arms: Reduced aiming ability. Enemies will be disarmed at the moment their arm is crippled.• Chest: Higher chance to be staggered when taking damage.• Legs: Reduced run speed. Enemies cannot perform leaping or charging a"acks.

Some enemies have Antennae or aCombat Inhibitor. Crippling that will couse them to frenzy,a"ocking anything near them.

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AID

When you ore hurt, there ore severol woys to restore your heolth:

• Visit a doctor and pay for healing.

• Use aStimpok.

• Eat food or drink water.

• Sleep in a bed.

Each time you toke achern or drink alcohol, your chance of becoming addicted to it goes up. If you

stop using that item for awhile, this chance will drop. Each item has its own addiction chance, so

using one type will not increase your chance of becoming addicted to another.

Addiction will hurt some of your S.P.E.C.l.A.l. attributes. These penalties go away tempororily if you

toke that item again. But addiction will never weor off on its own. Adoctor can cure you of any addic

tion, for a price. You cannot become addicted to Stimpoks, Rod-X, or RadAwoy.

In order to heal acrippled limb, you have three choices: sleep in abed, find adoctor, or use aStimpak to heal yourself. Stimpaks can be used for generol healing (which will also slightly heal

crippling domage), or they con be applied d i r e c t ~   to a limb to heal crippling damage (which will also

slightly heal your overall health). To heal a crippled limb directly using aStimpok, navigate to the

Stats screen in your Pip-Bay, highlight the limb using the mouse, then select the limb and use the

Stimpak directly on that limb by pressing 5 when the limb is selected.

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STEALTH

Your stealth state is displayed when you crouch (press L-Ctrl). [HIDDEN] means nobody detects

you. [DETEGED] means someone sees you, but is not c u r r e n t ~   on enemy. [CAUTION] means

someone is seorching for you. [DANGER] meons you have been detected by on enemy.

How stealthy you are is affected by many factors:

• Sneak skill: Your Sneak skill only helps you when you are crouching. The higher your

Sneak skill, the easier it is to remain undetected, steal on item, or pick someone's pockel.

• Enemy's perception: Some enemies are less perceptive than others, and therefore lesslikely to deted you.

• Une of sight: An enemy is much less likely to deted you if hecan't see you.

• Ught level: You are harder to see in darker areas,or at night, if you're outdoors.

• Movement: You are hardest to detect when motionless,easiest to detect when running.

• Apparel weight: Heavier apparel makes morenoise when moving.

• Sound: Most melee weapons make very liMlenoise; bigger guns make a ot of noise.

Attocking while undetected gives you on outomatic "sneak" critical.

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W,A,S,D Keys: Apply torque with the screwdriver

Mouse Controls: Rotate the bobby pin

F: Force LockE: Exit

When torque is applied, the closer the bobby pin is to the correct position, or "sweet spot," the more

the lock will rotate before the bobby pin breaks. O n   when the bobby pin is in the correct position will

the lock rotate fully, and open.

You con also try to open a lock by forcing it, but if you foil the lock will be permonenNy broken and

con only be opened with akey.

LOCKPICKING

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HACKING

Some terminals ore protected, and can't be accessed without apassword. If your Science skill is high

enough, you con attempt to hock the terminal.

When you hock into the terminal you will see potential posswords displayed on the screen. Your iob isto determine which word is the correct possword.

Each incorrect guess will tell you the number of

letters that ore in the right locotion for the actual

password (e.g., 2/5 means two of the five letters

in that word are in the right place for the correct

posswordl. Using the process of elimination you

should be able to determine what the correctpossword is before you run out of tries.

You hove at leost four tries to guess correcNy. If

you foil, the teoninal will remain inaccessible until

you own the password. You can exit hocking at

any time and try again by pressing E to exit. When

you exit and reenter, the password will reset as willyour number of tries.

You can find hidden chorocter sets that have achance of removing dud passwords from the screen,

as well os a chance of restoring all of your tries. These sets always contain two brackets at the some

time facing one another on the some line. The brackets mayor may not have one or more characters

in between them.

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CRIME AND PUNISHMENT

Crimes ore divided into lWo cotegories: major and minor.

Minor crimes couse only the victim to become hostile to you:

• Theft: If the owner sees you steal something that she owns, she will try to toke it bock

from you. If you try to escape, or persist in stealing from her, she will attock you (or run

for help). If you fight bock, you are now committing amajor crime (Assault, see below).

• Trespass: If the owner sees you open a ocked door, container, or computer, he will im-

mediately attock you.

Major crimes couse the victim and the victim's friends to become hostile to you:

• Assault: Attacking someone without provocation, or fighting back when someone attacks you

for aminor crime.

• Murder: If there ore witnesses who core about the victim, they will become hostile toword you.

If a fight storts that you did not intend, you con attempt to yield by holstering your weapon. This may

or may not be successful depending on how the attacker feels about you. If you've angered everyone

in a town and they ore attacking you, try leaving and coming bock afew days later after they've

colmed down. This will work for some towns ... but not all of them.

DIALOGUE

When in dialogue with achoracter, simply select the response that seems most appropriate to the

situation ... and be prepored for thechoracter you're talking with to react accordingly.

Occosionally, you will be presented with aSpeech Challenge. ASpeech Challenge is a response

preceded by the word "Speech" and the percentage chance of success (e.g., [Speech 25%]); the

higher your Speech skill, the greater the chance of success.

Succeed in aSpeech Challenge, and you'll achieve the results indicated by the response. Fail aSpeech

Challenge, and future Speech Challenges with fhal character will be more difficult.

From time to time you may also be presented with dialogue options where aword appears with no

percentage (e.g., [Strength] or [Lady Killer]). In this case, this is adialogue option that is available to

you because of the level of the indicoted S.P.E.C1.A.L., Skill, or Perk and you will always be successful

when selecting it. You only get one chance at each Speech Challenge, so if encounter one has a low

percentage to succeed, you may want to exit dialogue and try the Speech challenge at a later time,after you've raised your Speech skill.

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CONTAINERS

Contoiners include things like deod bodies, desks, boxes, lockers, ond more. To see whot's inside

ocontoiner, direct your Crosshoir over the object ond press E. If the rollover text is red, someoneelSe owns the contoiner, ond toking onything from the contoiner is steoling, ond 0 crime if you ore

detected.

Your inventory is displayed on the leh, the container's is on the right. You con switch between the two

lists using your mouse. Use the Right/Left arrow keys or Left Click on the arrows next

to the containernome to filter the lists (All, Weopons, Apparel, Aid, Misc, Ammo).

You con toke things from the contoiner, or move them from your inventory into the contoiner, by

selecting on item in either list and Left Click. Scroll up ond down in lists with the Mouse

Wheel or Up/Down arrow keys.

Press A to toke everything from 0 contoiner.

X closes the contoiner.

them!

Warning! Don't leave things in containers you don't own!They may not be there when you comeback for

If the arrow is dorkened, it means one of you doesn't have enough cops to complete the tronsoction.

You connot occept the barter if you don't hove enough cops. But you con occept it if the other person

doesn't hove enough, but ot this point, you ore giving items owoy for free.

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To Barter, simply select on item and Left Click to move it from your inventory into the other

person's (if you wont to sell ar trode one of your own items) or from the other person's inventory into

your own (if you wont to buy or trode for one of their items).

As items are moved bock and forth, cops (bottle cops ore the currency of follout) will also be auto-

moticolly moved between both porties. This is represented by the large"cops" orrow in the middle.

The Borter screen ollows you to trode, buy or sell items. The prices you get for buying or selling

depend on your Borter skiH. The menu controls ore the some for as for Contoiners (previous page).

BARTERING

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OPTIONS AND PREFERENCES

You con occess the Options Menu from the Moin Menu when you load Fallout 3or at any point during thegame, by pressing ESC. The Options Menu allows you to adiust your gomeplay, audio, videa, and control

sellings.

GAMEPLAYUsing this menu, you con adiust the game's Difficulty and toggle certain features off{}r on. The Difficulty

setting will adjust how hard combat is. The horder you make the game, the more XP you will receive for

combot.

DISPLAYAdjust the Brightness slider with this menu. If you hove certain TVs (e.g. DLP or LCD projection) or play in abright room we recommend increasing the brightness. You con also adiust the Pip-Boy colors, HUD Opacity,

ond Subtitles.

AUDIO

Use this menu to adjust volume levels. Note the Rodio has its own volume setting for your Pip-Boy.

CONTROLSIn this menu you can adiust Vertical and Horizontal Sensitivity, and Invert the YAxis.You can also reassign

the Action Mopping for the gome's controls.

GAMES FOR WINDOWS - LIVE

Games for Windows -LIVE and Xbox lIVE® ore port of the first and most comprehensive online

entertainment network in the world, uniting garners on Xbox 360® and select Games for Windows -LIVE

titles. The LIVE service connects millions of gamers in 25 countries, making it easy for gomers to find

friends, games, and entertainment on either plarlorm. When you become amember of LIVE, you con see

your Friends' games and activities, communicote with other members, and track gaming achievements.

Become aGold member to receive additional benefils, such as sending and receiving invitotians to

multi player games. Go to www.gamesforwindows.com/live for more information about LIVE and availability

of LIVE in your region.

CONNECTING TO LIVE

To connect to Games for Windows -LIVE, you need ahigiMpeed Internet connection and agamertog. Ifyou already have agamertag, you have what you need to connect to Gomes for Windows   LIVE. If you

don't have one, you can get one for free. To sign in or sign up, launch the game, then press the Home key.

For more information, go to www.gamesforwindows.com/live.

FAMILY SETTINGS

Family Settings in Gomes for Windows - LIVE complement Windows Vista® parental controls.

Manage your child's access and experience with easy and flexible taals. For more information, go ta

www.gamesforwindows.com/live/fomilysettings.

AN IMPORTANT NOTE REGARDING GRAPHICS

AND HAVING THE BEST POSSIBLE EXPERIENCE

Fallout 3 used some of the most advanced graphics effects available today aimed at achieving r e a ~ t i m e  perfonnonce for agreat game playing experience. The game was developed and tested using NVIDIA®

GeForce1M 8, 9and GTX 200 Series grophics cords and the intended experience con be more fully realized

on GeForc6 8, 9and GTX 200 Series grophics hordwore. On aGeForce 8600 or beller you will be able to

turn on 011 01 the NVIDIA special effect features at higher resolutions of .the game.

WARRANTY INFORMATION

LIMITED WARRANTY

Bethesda Softworks LLC, aZeniMax Media company ("Bethesda Soflwarks") warrants to you, the original purchaser of

Ihis disc and the game software encoded thereon ("Game"), that under normal use the Game will perlarm s u b s t a n t i o l ~  as described in the accompanying manual for aperiod of 90 days from the dote of purchase ("Warranty Period"). Thislimited Warranty: (0) does not apply if the Game is used for abusiness or commercial purpose; and (b) is void if failure

of the Game has resulted from occident, abuse, virus or m isapplication.

EXCLUSIVE REMEDY AND LIMITATION OF LIABILITY

Worronty claims must be mode to the retailer from whom you purchased the Game. You must return the Game 10 your

retailer during the Worronty Period, logefher with acopy of the original sales receipt and on explanation of the difficulty

you are experiencing with the Game. At its option, the retailer may either repair or replace the Game. Any replacement

Game will be warronted far the remainder of the original Warranty Period or 30 days, whichever is longer. BethesdaSoftworks' and its licensors' and suppliers' enHre liability and your exclusive remedy sholl be, at the retailer's option,

the repair or replacement of the Game that does not meet this Limited Warranty and is properly returned to the retailer.

Outside the United States, neither of these remedies nor any product support services ore available without proof of

purchase from on authorized international source.

WARRANTY PROTECTION

To be eligible for warranty protection hereunder, you must register at www.bethsoft.mm within thirty (30) days ofpurchase. Failure to register within thirty (30) days of purchase sholl result in the loss of your warronty protection.

Warronty protection is available only to you, the original purchaser. In the event of any questions in this regord,

Bethesda Softworks reserves the exclusive right to determine warranty eligibility and appropriate redress, if any.

NO OTHER WARRANTIES, CONDITIONS OR DUTIES.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BETHESDA SOFTWORKS AND ITS LICENSORS ANDSUPPLIERS DISCLAIM ANY AND AlL OTHER WARRANTIES, CONDITIONS AND DUTIES, WHETHER EXPRESS, IMPLIED,STATUTORY OR OTHERWISE, INCLUDING BUT NOT LIMITED TO ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR APARTICULAR PURPOSE, TITLE, NON·INFRINGEMENT, OR NON·MISAPPROPRIATION OF INTELLECTUAL PROPERTY RIGHTSOF ATHIRD PARTY.

EXCLUSION OF CONSEQUENTIAl, INCIDENTAL AND CERTAIN OTHER DAMAGES

To the full extent allowed by low, neither Bethesda Softworks and nor its licensors and suppliers ore liable for any: (0)

consequential or incidental damages, (b) damages for loss of any nature relating to lost profits, loss of data, privacy orconfidentiality, or failure to achieve desired results or to meet any duty, including but not limited to any duty of lock of

negligence or of workmanlike effort, or (c) indirect, special ar punitive damages; arising out of or relating in any way to

any breach of this limited Warranty. The foregoing applies even if Bethesda Softwarks ar its licensors and suppliers have

been advised of the possibility 01 such losses or damages. Some jurisdictions do not olloVilimitotions as to how long onimplied warranty losls and/or exclusions or limitations of conseQuenHoI or incidental damages so the above limitations

and/or exclusions of liability may not apply to you. This limited Warronty gives you specific rights, and you may also

hove other rights that vary from iurisdiction to jurisdiction.

TECHNICAL AND CUSTOMER SUPPORT

FOI technical and customer support, please coli 41 o - 5 6 8 · 3 ~ B 5 ,   9:00 am to 5:00 pm EST Monday through Friday,

excluding holidays or visit www.befhsoft.com. If you are outside the United States, send your Game disc to Bethesda

Softworks, 1370 Piccard Drive, Suite 120, Rockville, MD 20850, USA, together with adoted proof of purchase, your

product number, abrief description of the error ar defect, and your return address.

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