2
1 ® COMPONENTS INCORPORATING THIS EXPANSION Before playing your first game using Fall of the Dark Star, complete the following steps to incorporate the expansion contents into those from the base game: h Add the scenario, story, and adventure cards to their supplies. These components are used as a part of the Fall of the Dark Star scenario. h Add the hero sheet and combat tokens to their supplies. h Add the new corruption cards to the game box. These are used as a part of the Fall of the Dark Star scenario. EXPANSION ICON Some cards found in this expansion are marked with the Fall of the Dark Star expansion icon to distinguish these components from those found in the base game and other expansions. Cards not marked with the expansion icon are instead marked with their related scenario art. FALL OF THE DARK STAR Over the last several weeks, wise folk and spiritspeakers have been perplexed by a light growing stronger and stronger in the night sky. Priests of Kellos debated the omen it presented, but the dark prophets of the land knew the truth. There is a dark star in the sky. It is foretold that when the time is right, it will fall and rain destruction and darkness. The prophecy also states that the dark star’s fall will be heralded by a rain of shards from the night sky, each touched by the same corruption. Good hearts shall become corrupted and turn to evil and wicked ways. The stout and valorous shall become weak and cowardly. The charitable shall become pernicious. And even the great heroes of the land shall turn on each other and the people they were sworn to protect. 3 COMBAT TOKENS 30 ADVENTURE CARDS Enemy Reward Gain 2 and 1 prophetic vision. Warrior. Spirit. Whenever this enemy is dealt , reduce the amount dealt by 1. Whenever this enemy is dealt , it may recast 1 of its spent tokens. 1 Twisted Soul: Deal 1 for each dark shard your foe has. 5 STARBORN SPECTER 10 STORY CARDS e high points in the land are closer to the dark energy in the skies, and the corruption has strengthened in those realms. Story Quest. When the next story card is drawn, all heroes within 3 hexes of Exile Peak may move to Exile Peak. Each hero that does tests and . Each hero that succeeds both tests gains 1 dark shard. Each hero that succeeds only 1 test gains 1 prophetic vision and takes 1 damage. Each hero that fails both tests takes 3 damage. en, discard this card. ASCENT OF EXILE PEAK 1 HERO CARD 3 No mortal can be expected to understand the fae, and so none can really claim to understand Zyla. She flits about the mortal realm, appearing when and where it pleases her, usually to visit ruination upon some villain or another. Her cheerful good humor does little to mask a lethal disregard for human life, especially the lives of the wicked. Setup: Gain 1 trophy (if playing the Fall of the Dark Star scenario, you may choose to gain 1 dark shard instead). 1 ZYLA 1 SCENARIO CARD Setup: Set aside the corruption deck. Each time a hero gains a dark shard, that hero also draws 1 corruption card. Each time the ability on a corruption card is triggered, the affected hero can choose to discard 1 prophetic vision to cancel that ability’s effects. At the end of Act 2, resolve the prophecy found on the opposite side of this card. FALL OF THE DARK STAR A prophecy tells of a star that will become so heavy with darkness that it will fall from the sky. As it does, it will spread corruption, turning good to evil and lifelong friends into mortal enemies. These tokens are prophetic visions. Once during his or her turn, a hero may spend 3 prophetic visions to gain 1 dark shard. These tokens are dark shards. A hero has +2 for each of his or her dark shards. 15 CORRUPTION CARDS When you shop, increase the costs of all assets in the market by 1. PRICE TOPAY 1 PLASTIC FIGURE

Fall oF the Dark Star 30 adventure Cards 1 s Cardimages-cdn.fantasyflightgames.com/filer_public/19/0b/190b69fd-1be9-4bb3-b126...presented, but the dark prophets of the land knew the

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Page 1: Fall oF the Dark Star 30 adventure Cards 1 s Cardimages-cdn.fantasyflightgames.com/filer_public/19/0b/190b69fd-1be9-4bb3-b126...presented, but the dark prophets of the land knew the

1

reg Components

InCorporatIng thIs expansIonBefore playing your first game using Fall of the Dark Star complete the following steps to incorporate the expansion contents into those from the base game

hAdd the scenario story and adventure cards to their supplies These components are used as a part of the Fall of the Dark Star scenario

hAdd the hero sheet and combat tokens to their supplies

hAdd the new corruption cards to the game box These are used as a part of the Fall of the Dark Star scenario

expansIon IConSome cards found in this expansion are marked with the Fall of the Dark Star expansion icon to distinguish these components from those found in the base game and other expansions Cards not marked with the expansion icon are instead marked with their related scenario art

Fall oF the Dark StarOver the last several weeks wise folk and spiritspeakers have

been perplexed by a light growing stronger and stronger in the night sky Priests of Kellos debated the omen it

presented but the dark prophets of the land knew the truth

There is a dark star in the sky It is foretold that when the time is right it will fall and rain destruction and darkness

The prophecy also states that the dark starrsquos fall will be heralded by a rain of shards from the night sky each

touched by the same corruption

Good hearts shall become corrupted and turn to evil and wicked ways The stout and valorous shall become

weak and cowardly The charitable shall become pernicious And even the great heroes of the land shall turn on each

other and the people they were sworn to protect

3 Combat tokens

30 adventure Cards

Enemy

RewardGain 2 991265991265 and 1 prophetic vision

Warrior SpiritWhenever this enemy is dealt 991536991536 reduce the amount dealt by 1 Whenever this enemy is dealt 991537991537 it may recast 1 of its spent tokens

1 991540991540 Twisted Soul Deal 1 991542991542 for each dark shard your foe has

5

Starborn Specter

10 story Cards

The high points in the land are closer to the dark energy in the skies and the corruption has

strengthened in those realms

Story Quest When the next story card is drawn all heroes within 3 hexes of Exile Peak may move to Exile Peak Each hero that does tests 991550991550 and 991548991548 Each hero that succeeds both tests gains 1 dark shard Each hero that succeeds only 1 test gains 1 prophetic vision and takes 1 damage Each hero that fails both tests takes 3 damage Then discard this card

Ascent of exile PeAk

1 hero Card

3

No mortal can be expected to understand the fae and so none can really claim to understand Zyla She flits about the mortal realm appearing when and where it pleases her usually to visit ruination upon some villain or another Her cheerful good humor does little to mask a lethal disregard for human life especially the lives of the wicked

Setup Gain 1 trophy (if playing the Fall of the Dark Star scenario you may choose to gain 1 dark shard instead)

1

Zyla

1 sCenarIo Card

Setup Set aside the corruption deck

Each time a hero gains a dark shard that hero also draws 1 corruption card Each time the ability on a corruption card is triggered the affected hero can choose to discard 1 prophetic vision to cancel that abilityrsquos effects

At the end of Act 2 resolve the prophecy found on the opposite side of this card

Fall oF the Dark Star

A prophecy tells of a star that will become so heavy with darkness that it will fall from the sky As it does it will spread corruption turning good to evil and lifelong friends into mortal enemies

These tokens are prophetic visions Once during his or her turn a hero may spend 3 prophetic visions to gain 1 dark shard

These tokens are dark shards A hero has +2 991549991549 for each of his or her dark shards

15 CorruptIon Cards

When you shop increase the 991265991265 costs of all assets

in the market by 1

Price to Pay

1 plastIC FIgure

2

taCtICs 991267Tactics is a new combat symbol that can be spent to copy other symbols in play As a combat action a player can spend one 991267 symbol from his or her combat pool as a copy of a symbol showing on any other token in any combatantrsquos combat pool

Additionally when a player is about to take damage that player can spend one 991267 symbol from his or her combat pool as a copy of a symbol that would allow him or her to block or prevent that damage

Finally the spending of 991267 symbols follows these restrictions

hTactics cannot be spent in conjunction with other tokens For example a hero cannot spend 991267 as a copy of 991536 while also spending 3 991536 worth of other tokens These must be done as separate combat actions

hSince only enemies can spend 991542 and only heroes can spend 991536 or 991537 a hero cannot spend 991267 to copy 991542 and an enemy cannot spend 991267 to copy 991536 or 991537

hSince the 991267 symbol is spent when it is used it cannot be used to copy the effect of a 991541 symbol

hWhen 991267 is spent to copy a symbol with a number modifying it (eg 2 991536) the number is also copied

CorruptIon CardsCorruption cards are a new card type used in the Fall of the Dark Star scenario After choosing this scenario during setup shuffle all corruption cards together into a deck and place it within easy reach of all players Whenever the corruption deck is empty shuffle its discard pile to create a new facedown deck

multI-hero CombatDuring the Fall of the Dark Star scenario heroes will enter into a multi-hero combat This combat follows the same rules and phases as normal combat with the following exceptions

hDuring the Cast Phase if two or more heroes tie for initiative the hero earliest in the turn order goes first

hDuring the Action Phase instead of alternating actions between two players play begins with the player with initiative and proceeds clockwise to each player in turn

hWhen a hero is defeated combat does not immediately end Instead combat immediately ends when all heroes except one have been defeated

hWhen a rule or ability used by a hero states to be used against his or her foe that hero must choose one foe in the combat

CredItsExpansion Design Paul Winchester with Nathan HajekProducer Derrick FuchsRunebound 3rd Edition Design Lukas LitzsingerEditing and Proofreading Allan Kennedy and Christopher MeyerGraphic Design Christopher Hosch and Michael SilsbyGraphic Design Manager Brian SchomburgCover Art Jordan KerbowInterior Art Daniel Dulitzky and John Derek MurphyArt Direction John TaillonManaging Art Director Andy ChristensenPlastic Sculpting David FerreiraPlastics Coordination Niklas NormanQuality Assurance Coordinator Zach TewalthomasRunebound Universe Created by Christian T PetersenRunebound Story Team Kara Centell-Dunk Daniel Lovat Clark Nathan Hajek Andrew Navaro and Katrina OstranderProduction Management Megan Duehn and Jason BeaudoinProduction Coordination John Britton Marcia Colby Jason Glawe and Johanna WhitingBoard Game Manager Justin KemppainenCreative Director Andrew NavaroExecutive Game Designer Corey KonieczkaExecutive Producer Michael HurleyPublisher Christian T PetersenPlaytesters Andrea DellrsquoAgnese amp Julia Faeta Caterina DrsquoAgostini Tim amp Nicole Fiscus Alene Horner Jason Horner Julien Horner Kortnee Lewis Scott Lewiscopy 2016 Fantasy Flight Games No part of this product may be reproduced without specific permission Fantasy Flight Supply is a TM of Fantasy Flight Games Runebound Fantasy Flight Games and the FFG logo are reg of Fantasy Flight Games Fantasy Flight Games is located at 1995 West County Road B2 Roseville Minnesota 55113 USA 651-639-1905 Actual components may vary from those shown Made in China THIS PRODUCT IS NOT A TOY NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER

Page 2: Fall oF the Dark Star 30 adventure Cards 1 s Cardimages-cdn.fantasyflightgames.com/filer_public/19/0b/190b69fd-1be9-4bb3-b126...presented, but the dark prophets of the land knew the

2

taCtICs 991267Tactics is a new combat symbol that can be spent to copy other symbols in play As a combat action a player can spend one 991267 symbol from his or her combat pool as a copy of a symbol showing on any other token in any combatantrsquos combat pool

Additionally when a player is about to take damage that player can spend one 991267 symbol from his or her combat pool as a copy of a symbol that would allow him or her to block or prevent that damage

Finally the spending of 991267 symbols follows these restrictions

hTactics cannot be spent in conjunction with other tokens For example a hero cannot spend 991267 as a copy of 991536 while also spending 3 991536 worth of other tokens These must be done as separate combat actions

hSince only enemies can spend 991542 and only heroes can spend 991536 or 991537 a hero cannot spend 991267 to copy 991542 and an enemy cannot spend 991267 to copy 991536 or 991537

hSince the 991267 symbol is spent when it is used it cannot be used to copy the effect of a 991541 symbol

hWhen 991267 is spent to copy a symbol with a number modifying it (eg 2 991536) the number is also copied

CorruptIon CardsCorruption cards are a new card type used in the Fall of the Dark Star scenario After choosing this scenario during setup shuffle all corruption cards together into a deck and place it within easy reach of all players Whenever the corruption deck is empty shuffle its discard pile to create a new facedown deck

multI-hero CombatDuring the Fall of the Dark Star scenario heroes will enter into a multi-hero combat This combat follows the same rules and phases as normal combat with the following exceptions

hDuring the Cast Phase if two or more heroes tie for initiative the hero earliest in the turn order goes first

hDuring the Action Phase instead of alternating actions between two players play begins with the player with initiative and proceeds clockwise to each player in turn

hWhen a hero is defeated combat does not immediately end Instead combat immediately ends when all heroes except one have been defeated

hWhen a rule or ability used by a hero states to be used against his or her foe that hero must choose one foe in the combat

CredItsExpansion Design Paul Winchester with Nathan HajekProducer Derrick FuchsRunebound 3rd Edition Design Lukas LitzsingerEditing and Proofreading Allan Kennedy and Christopher MeyerGraphic Design Christopher Hosch and Michael SilsbyGraphic Design Manager Brian SchomburgCover Art Jordan KerbowInterior Art Daniel Dulitzky and John Derek MurphyArt Direction John TaillonManaging Art Director Andy ChristensenPlastic Sculpting David FerreiraPlastics Coordination Niklas NormanQuality Assurance Coordinator Zach TewalthomasRunebound Universe Created by Christian T PetersenRunebound Story Team Kara Centell-Dunk Daniel Lovat Clark Nathan Hajek Andrew Navaro and Katrina OstranderProduction Management Megan Duehn and Jason BeaudoinProduction Coordination John Britton Marcia Colby Jason Glawe and Johanna WhitingBoard Game Manager Justin KemppainenCreative Director Andrew NavaroExecutive Game Designer Corey KonieczkaExecutive Producer Michael HurleyPublisher Christian T PetersenPlaytesters Andrea DellrsquoAgnese amp Julia Faeta Caterina DrsquoAgostini Tim amp Nicole Fiscus Alene Horner Jason Horner Julien Horner Kortnee Lewis Scott Lewiscopy 2016 Fantasy Flight Games No part of this product may be reproduced without specific permission Fantasy Flight Supply is a TM of Fantasy Flight Games Runebound Fantasy Flight Games and the FFG logo are reg of Fantasy Flight Games Fantasy Flight Games is located at 1995 West County Road B2 Roseville Minnesota 55113 USA 651-639-1905 Actual components may vary from those shown Made in China THIS PRODUCT IS NOT A TOY NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER