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Fall 2011 3D Game Design Project Rotten Bananas! By James Kelly Josh Lovatt Mike Papo Anthony Walker

Fall 2011 3D Game Design Project

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Fall 2011 3D Game Design Project. Rotten Bananas! By James Kelly Josh Lovatt Mike Papo Anthony Walker. 1. Overview. Appearance Cartoon Style developed with Torque 3D Tools Will resemble a game like structure that would be played by children (ages 8+) but will be themed for teens (13+) - PowerPoint PPT Presentation

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Page 1: Fall 2011 3D Game Design Project

Fall 2011 3D Game Design Project

Rotten Bananas!

By

James Kelly

Josh Lovatt

Mike Papo

Anthony Walker

Page 2: Fall 2011 3D Game Design Project

1. Overview

Appearance Cartoon Style developed with Torque 3D Tools Will resemble a game like structure that would be played

by children (ages 8+) but will be themed for teens (13+)

Story Abstract Stars an ape-gone-mad... well, chimpanzee, named Pio

the Religious Monkey. (Although we all know monkeys aren't chimps – but for the purpose of this story – who cares.)

Pio hates sin and evil doers. Which follows into the gameplay...

Page 3: Fall 2011 3D Game Design Project

Gameplay Style: First-Person Shooting Gallery

The player will be in the seat of Pio the Religious Monkey riding in a mine cart that follows a road-path. (We know that mine carts travel on a rail-track, but again, for the purpose of this story I don't care, you don't care, no one cares. He's a mad-crazy chimp who stole a mine cart and goes on a rampage – what do you expect?)

While automatically traveling around a set path, the player will throw rotten bananas targeting at evil things: demons, criminals/law breakers, pedophiles, crooked preachers, satanists, (birds? birds are evil, right?), etc., while accumulating points towards the levels goal score.

A new level begins after every loop around the path, with progressing harder and faster game elements.

If time permits, an added challenge to the game will be Pio’s enemies being able to hit him with objects (possibly balls of fire) causing damage to his health.

Page 4: Fall 2011 3D Game Design Project

2. Game Summary

User Interface Description

Start at main menu with play button. Then displays high score board. Once user starts the level they have no control over movement other than aiming. This continues until the level is complete at which time the high score board is displayed again.

Use Cases

To play, the player will use the mouse to aim. Clicking the left mouse button will fire.

Page 5: Fall 2011 3D Game Design Project

Game Summary

Level SummaryStart out in a town, consisting of mainly “human” enemies. Eventually work way

into Hell where enemies become demons and the likes. Gets faster the further into the level you get.

Page 6: Fall 2011 3D Game Design Project

3. User Interface Design Key Screen Images

2-Dimensional Score Board

Current Score Level Goal Score

Current Level 3-Dimensional

Mine Cart Road Viewing Obstacles

Trees Buildings Hills/Mountains

Page 7: Fall 2011 3D Game Design Project

Control Summary Mouse

Look Around/Aim Left click

Fire Rotten Banana

Page 8: Fall 2011 3D Game Design Project

State Transition Diagrams

START – Mine cart on road at starting line GAMEPLAY – Loop around track END GAME – Mine cart stops

Page 9: Fall 2011 3D Game Design Project

Design Rules

Buttons must be easy to spot and their function must be clear. During gameplay, the crosshair must be plainly visible at all times. Targets must also be easily seen.

Page 10: Fall 2011 3D Game Design Project

4. Artificial Intelligence

Opponent AI Good-Enough AI

Non-Playable Characters None, Just Targets

Reactive Items

Power-Ups:Power-Ups: 2x and 3x score multipliers. Player has to hit them with bananas to gain the multiplier.

Page 11: Fall 2011 3D Game Design Project

5. Story Overview

Plot Summary

Pio is a born again Christian out on a mission to stop the evils created by Satan. He throws his holy brown bananas at the demons to eliminate them from the Devils army.

Page 12: Fall 2011 3D Game Design Project

Character Bible Pio the Religious Monkey

Main Character Ape-Gone-Mad Loves Religion, Hates Evil Throws Rotten Bananas

Evil Doers Demons

Winged-beasts from the underworld Crooked Preachers

Priests with bad attitudes

Page 13: Fall 2011 3D Game Design Project

6. Game Progression

Flow Chart

Page 14: Fall 2011 3D Game Design Project

Level and Scene Details

A mine cart ride through hell. Hell is going to be depicted in a cartoon like style. Start out outside of hell, work way into hell and finally back out. When outside of hell, targets would be mostly crooked preachers and turn to demons once player has entered hell.

Page 15: Fall 2011 3D Game Design Project

8. Lessons Learned

Dead Run

Communication is KEY• Code assignment

• Level design

• Structural layout of code