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UbD Staff Development Title of Unit Using Technology to Engage and Motivate Students: A Focus on Four Noteworthy Apps Grade Level Staff Development Developed By Kameron Williams Identify Desired Results (Stage 1) Content Standards Standard 1. Facilitate and inspire student learning and creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. a. Promote, support, and model creative and innovative thinking and inventiveness b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments Standard 2. Design and develop digital age learning experiences and assessments Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards. a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching

Face-to-face Instructional Design Unit

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FRIT 7739 Face-to-face Instructional Design Unit

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  • UbD Staff DevelopmentTitle of Unit

    Using Technology to Engage and Motivate Students: A Focus on Four Noteworthy Apps

    Grade Level Staff Development

    Developed By

    Kameron Williams

    Identify Desired Results (Stage 1)

    Content Standards

    Standard 1. Facilitate and inspire student learning and creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. a. Promote, support, and model creative and innovative thinking and inventiveness b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources c. Promote student reflection using collaborative tools to reveal and clarify students conceptual understanding and thinking, planning, and creative processes d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

    Standard 2. Design and develop digital age learning experiences and assessments Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards. a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress c. Customize and personalize learning activities to address students diverse learning styles, working strategies, and abilities using digital tools and resources d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching

  • Understandings Essential Questions

    Overarching Understandings Overarching Topical

    How to engage and motivate students using free apps and web 2.0 tools.

    How to strengthen evaluation methods using online tools available through the highlighted apps.

    How to create and utilize a Kahoot for assessment.

    How to create and utilize a Nearpod presentation for instruction and assessment.

    How to create a Shadow Puppet EDU presentation.

    How students can use Shadow Puppet EDU in the classroom.

    How Seesaw can be used to motivate students and engage parents.

    How can technology improve teaching?

    How can technology engage and motivate students?

    How can I use technology to assess students?

    How can the apps, Kahoot, Nearpod, Shadow Puppet EDU, and Seesaw be used to engage and motivate students?

    How can these apps strengthen assessment methods?

    Related Misconceptions

    Young students cant handle using technology in the classroom.

    Using educational technology takes too much time.

    Technology will not enhance instruction.

    Knowledge Students will know

    Skills Students will be able to

    How to access and get started with each application

    The instructional benefits of using each application

    How each application can be used for assessment

    Create and play a Kahoot Access Kahoot assessment reports Create and share a Nearpod

    presentation Access Nearpod assessment reports Create and share a Shadow Puppet

    EDU presentation Create a Seesaw account Add students and upload artifacts to a

    Seesaw learning journal

  • Assessment Evidence (Stage 2)

    Performance Task Description

    Teachers will understand what Kahoot is. Teachers will understand how and where to sign up for Kahoot. Teachers will understand what types of Kahoots can be created. Teachers will understand what the capabilities of Kahoot are. Teachers will understand how to play a Kahoot. Teachers will understand how Kahoot engages and motivates students. Teachers will understand how Kahoot can be used for student assessment. Teachers will understand what Nearpod is. Teachers will understand how and where to sign up for Nearpod. Teachers will understand what the capabilities of Nearpod are. Teachers will understand how to create a Nearpod. Teachers will understand how to access Nearpod. Teachers will understand how Nearpod engages and motivates students. Teachers will understand how Nearpod can be used for student assessment. Teachers will understand what Shadow Puppet EDU is. Teachers will understand how and where to download Shadow Puppet EDU. Teachers will understand what the capabilities of Shadow Puppet EDU are. Teachers will understand how to save and share a Shadow Puppet EDU presentation.

    Teachers will understand how Shadow Puppet EDU engages and motivates students.

    Teachers will understand how Shadow Puppet EDU can be used for student assessment.

    Teachers will understand what Seesaw is. Teachers will understand how and where to download Seesaw. Teachers will understand how to access Seesaw. Teachers will understand what the capabilities of Seesaw are. Teachers will understand how Seesaw engages and motivates students. Teachers will understand how Seesaw can be used to inform and engage parents.

    Other Evidence

    Complete responses built in to interactive Nearpod staff development presentation

  • Assessment

    End of course quiz Course exit survey/rating

    Learning Plan (Stage 3)

    Begin with a game of Kahoot to engage and capture the learners attention. Review syllabus & agenda Log in to Nearpod staff development presentation Partner share about favorite educational apps Review Kahoot Watch Kahoot video Review Nearpod Discuss using Nearpod for instructional purposes, just as participants are using it to

    access staff development course Review Shadow Puppet EDU View slideshow exhibiting how to create a Shadow Puppet EDU presentation Watch a sample Shadow Puppet EDU presentation Review Seesaw Watch a Seesaw introduction video View slideshow exhibiting how to access and use Seesaw View sample Seesaw class learning journal Take end of course quiz Complete exit survey

  • Evaluation/Assessment

    End of Course Quiz

    1. What is Kahoot? A. a free Web 2.0 tool that allows users to create interactive media presentations B. a game-based classroom response system that allows for the creation of quizzes,

    discussions, and surveys C. a free app that allows users to create custom videos, slideshows and presentations

    2. Does Kahoot allow users to download data reports? A. Yes B. No

    3. What is Nearpod? A. a game based classroom response system B. an app that provides the user a screen magnifying tool C. a free Web 2.0 tool that allows users to create interactive media presentations and

    assessments

    4. Does Nearpod allow users to download data reports? A. Yes B. No

    5. What is Shadow Puppet Edu? A. a free app that allows users to create custom videos, slideshows and presentations B. a game based classroom response system C. a digital puppet show app

    6. What is Seesaw? A. an online learning journal for students B. a game based classroom response system C. a free Web 2.0 tool that allows users to create interactive media presentations and

    assessments

    7. Which is NOT a benefit of Seesaw? A. Engage Parents B. Document Learning C. Public Access D. Empower Students

    8. How much do the Apps covered in this presentation cost? A. Nothing B. $1 or less C. Less than $5

  • Staff Development Exit Survey