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Expressions and Interactivity

Expressions and Interactivity. 3.1 The cin Object

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Page 1: Expressions and Interactivity. 3.1 The cin Object

Expressions and Interactivity

Page 2: Expressions and Interactivity. 3.1 The cin Object

3.13.1The cin Object

Page 3: Expressions and Interactivity. 3.1 The cin Object

The The cincin Object ObjectStandard input objectLike cout, requires iostream fileUsed to read input from keyboardInformation retrieved from cin

with >>Input is stored in one or more

variables

Page 4: Expressions and Interactivity. 3.1 The cin Object

The The cincin Object in Program Object in Program 3-13-1

Page 5: Expressions and Interactivity. 3.1 The cin Object

The The cincin Object Objectcin converts data to the type that

matches the variable:

int height;cout << "How tall is the room? ";cin >> height;

Page 6: Expressions and Interactivity. 3.1 The cin Object

Displaying a PromptDisplaying a PromptA prompt is a message that

instructs the user to enter data.You should always use cout to

display a prompt before each cin statement.

cout << "How tall is the room? ";cin >> height;

Page 7: Expressions and Interactivity. 3.1 The cin Object

The The cincin Object ObjectCan be used to input more than one

value:cin >> height >> width;

Multiple values from keyboard must be separated by spaces

Order is important: first value entered goes to first variable, etc.

Page 8: Expressions and Interactivity. 3.1 The cin Object

The The cincin Object Gathers Object Gathers Multiple Values in Program 3-Multiple Values in Program 3-22

Page 9: Expressions and Interactivity. 3.1 The cin Object

The The cincin Object Reads Object Reads Different Data Types in Different Data Types in Program 3-3Program 3-3

Page 10: Expressions and Interactivity. 3.1 The cin Object

3.23.2Mathematical Expressions

Page 11: Expressions and Interactivity. 3.1 The cin Object

Mathematical ExpressionsMathematical ExpressionsCan create complex expressions using

multiple mathematical operatorsAn expression can be a literal, a

variable, or a mathematical combination of constants and variables

Can be used in assignment, cout, other statements:area = 2 * PI * radius;cout << "border is: " << 2*(l+w);

Page 12: Expressions and Interactivity. 3.1 The cin Object

Order of OperationsOrder of OperationsIn an expression with more than one

operator, evaluate in this order:- (unary negation), in order, left to right* / %, in order, left to right+ -, in order, left to right

In the expression 2 + 2 * 2 – 2

evaluate first

evaluate second

evaluate third

Page 13: Expressions and Interactivity. 3.1 The cin Object

Order of OperationsOrder of Operations

Page 14: Expressions and Interactivity. 3.1 The cin Object

Associativity of OperatorsAssociativity of Operators- (unary negation) associates right to

left*, /, %, +, - associate right to leftparentheses ( ) can be used to

override the order of operations: 2 + 2 * 2 – 2 = 4(2 + 2) * 2 – 2 = 6 2 + 2 * (2 – 2) = 2(2 + 2) * (2 – 2) = 0

Page 15: Expressions and Interactivity. 3.1 The cin Object

Grouping with Grouping with ParenthesesParentheses

Page 16: Expressions and Interactivity. 3.1 The cin Object

Algebraic ExpressionsAlgebraic ExpressionsMultiplication requires an operator:

Area=lw is written as Area = l * w;There is no exponentiation operator:

Area=s2 is written as Area = pow(s, 2);Parentheses may be needed to

maintain order of operations:is written asm = (y2-y1) /(x2-x1);

12

12

xx

yym

Page 17: Expressions and Interactivity. 3.1 The cin Object

Algebraic ExpressionsAlgebraic Expressions

Page 18: Expressions and Interactivity. 3.1 The cin Object

3.33.3When You Mix Apples with Oranges: Type Conversion

Page 19: Expressions and Interactivity. 3.1 The cin Object

When You Mix Apples with When You Mix Apples with Oranges: Type ConversionOranges: Type ConversionOperations are performed

between operands of the same type.

If not of the same type, C++ will convert one to be the type of the other

This can impact the results of calculations.

Page 20: Expressions and Interactivity. 3.1 The cin Object

Hierarchy of TypesHierarchy of TypesHighest:

Lowest:Ranked by largest number they can

hold

long doubledoublefloatunsigned longlongunsigned intint

Page 21: Expressions and Interactivity. 3.1 The cin Object

Type CoercionType CoercionType Coercion: automatic

conversion of an operand to another data type

Promotion: convert to a higher type

Demotion: convert to a lower type

Page 22: Expressions and Interactivity. 3.1 The cin Object

Coercion RulesCoercion Rules1) char, short, unsigned short

automatically promoted to int2) When operating on values of

different data types, the lower one is promoted to the type of the higher one.

3) When using the = operator, the type of expression on right will be converted to type of variable on left

Page 23: Expressions and Interactivity. 3.1 The cin Object

3.43.4Overflow and Underflow

Page 24: Expressions and Interactivity. 3.1 The cin Object

Overflow and UnderflowOverflow and UnderflowOccurs when assigning a value

that is too large (overflow) or too small (underflow) to be held in a variable

Variable contains value that is ‘wrapped around’ set of possible values

Different systems may display a warning/error message, stop the program, or continue execution using the incorrect value

Page 25: Expressions and Interactivity. 3.1 The cin Object

3.53.5Type Casting

Page 26: Expressions and Interactivity. 3.1 The cin Object

Type CastingType CastingUsed for manual data type

conversionUseful for floating point division

using ints: double m;m = static_cast<double>(y2-y1)

/(x2-x1);Useful to see int value of a char

variable: char ch = 'C';cout << ch << " is "

<< static_cast<int>(ch);

Page 27: Expressions and Interactivity. 3.1 The cin Object

Type Casting in Program Type Casting in Program 3-93-9

Page 28: Expressions and Interactivity. 3.1 The cin Object

C-Style and Prestandard Type C-Style and Prestandard Type Cast ExpressionsCast Expressions

C-Style cast: data type name in () cout << ch << " is " << (int)ch;Prestandard C++ cast: value in () cout << ch << " is " << int(ch);

Both are still supported in C++, although static_cast is preferred

Page 29: Expressions and Interactivity. 3.1 The cin Object

3.63.6Multiple Assignment and Combined Assignment

Page 30: Expressions and Interactivity. 3.1 The cin Object

Multiple Assignment and Multiple Assignment and Combined AssignmentCombined AssignmentThe = can be used to assign a

value to multiple variables:x = y = z = 5;

Value of = is the value that is assigned

Associates right to left: x = (y = (z = 5));

valueis 5

valueis 5

valueis 5

Page 31: Expressions and Interactivity. 3.1 The cin Object

Combined AssignmentCombined AssignmentLook at the following statement:

sum = sum + 1;

This adds 1 to the variable sum.

Page 32: Expressions and Interactivity. 3.1 The cin Object

Other Similar StatementsOther Similar Statements

Page 33: Expressions and Interactivity. 3.1 The cin Object

Combined AssignmentCombined AssignmentThe combined assignment operators

provide a shorthand for these types of statements.

The statementsum = sum + 1;

is equivalent to sum += 1;

Page 34: Expressions and Interactivity. 3.1 The cin Object

Combined Assignment Combined Assignment OperatorsOperators

Page 35: Expressions and Interactivity. 3.1 The cin Object

3.73.7Formatting Output

Page 36: Expressions and Interactivity. 3.1 The cin Object

Formatting OutputFormatting OutputCan control how output displays

for numeric, string data:◦size◦position◦number of digits

Requires iomanip header file

Page 37: Expressions and Interactivity. 3.1 The cin Object

Stream ManipulatorsStream ManipulatorsUsed to control how an output

field is displayed

Some affect just the next value displayed:◦setw(x): print in a field at least x

spaces wide. Use more spaces if field is not wide enough

Page 38: Expressions and Interactivity. 3.1 The cin Object

The The setwsetw Stream Stream Manipulator in Program 3-13Manipulator in Program 3-13

Continued…

Page 39: Expressions and Interactivity. 3.1 The cin Object

The The setwsetw Stream Stream Manipulator in Program 3-13Manipulator in Program 3-13

Page 40: Expressions and Interactivity. 3.1 The cin Object

Stream ManipulatorsStream ManipulatorsSome affect values until changed

again:◦fixed: use decimal notation for

floating-point values◦setprecision(x): when used with fixed, print floating-point value using x digits after the decimal. Without fixed, print floating-point value using x significant digits

◦showpoint: always print decimal for floating-point values

Page 41: Expressions and Interactivity. 3.1 The cin Object

More Stream Manipulators in More Stream Manipulators in Program 3-17Program 3-17

Continued…

Page 42: Expressions and Interactivity. 3.1 The cin Object

More Stream Manipulators in More Stream Manipulators in Program 3-17Program 3-17

Page 43: Expressions and Interactivity. 3.1 The cin Object

Stream ManipulatorsStream Manipulators

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3.83.8Working with Characters and string Objects

Page 45: Expressions and Interactivity. 3.1 The cin Object

Working with Characters and Working with Characters and stringstring Objects ObjectsUsing cin with the >> operator

to input strings can cause problems:

It passes over and ignores any leading whitespace characters (spaces, tabs, or line breaks)

To work around this problem, you can use a C++ function named getline.

Page 46: Expressions and Interactivity. 3.1 The cin Object

Using Using getlinegetline in Program 3- in Program 3-1919

Page 47: Expressions and Interactivity. 3.1 The cin Object

Working with Characters and Working with Characters and stringstring Objects Objects

To read a single character:◦Use cin:char ch;cout << "Strike any key to continue";cin >> ch;Problem: will skip over blanks, tabs, <CR>

◦Use cin.get():cin.get(ch);Will read the next character entered, even

whitespace

Page 48: Expressions and Interactivity. 3.1 The cin Object

Using Using cin.get()cin.get() in Program in Program 3-213-21

Page 49: Expressions and Interactivity. 3.1 The cin Object

Working with Characters and Working with Characters and stringstring Objects Objects

Mixing cin >> and cin.get() in the same program can cause input errors that are hard to detect

To skip over unneeded characters that are still in the keyboard buffer, use cin.ignore():cin.ignore(); // skip next char

cin.ignore(10, '\n'); // skip the next

// 10 char. or until a '\n'

Page 50: Expressions and Interactivity. 3.1 The cin Object

stringstring Member Functions Member Functions and Operatorsand OperatorsTo find the length of a string:

To concatenate (join) multiple strings:

string state = "Texas";int size = state.length();

greeting2 = greeting1 + name1;greeting1 = greeting1 + name2;

Or using the += combined assignment operator:

greeting1 += name2;

Page 51: Expressions and Interactivity. 3.1 The cin Object

3.93.9More Mathematical Library Functions

Page 52: Expressions and Interactivity. 3.1 The cin Object

More Mathematical Library More Mathematical Library FunctionsFunctionsRequire cmath header fileTake double as input, return a double

Commonly used functions:sin Sine cos Cosinetan Tangentsqrt Square rootlog Natural (e) logabs Absolute value (takes and returns an int)

Page 53: Expressions and Interactivity. 3.1 The cin Object

More Mathematical Library More Mathematical Library FunctionsFunctionsThese require cstdlib header filerand(): returns a random number

(int) between 0 and the largest int the compute holds. Yields same sequence of numbers each time program is run.

srand(x): initializes random number generator with unsigned int x

Page 54: Expressions and Interactivity. 3.1 The cin Object

3.103.10Hand Tracing a Program

Page 55: Expressions and Interactivity. 3.1 The cin Object

Hand Tracing a ProgramHand Tracing a ProgramHand trace a program: act as if

you are the computer, executing a program:◦step through and ‘execute’ each

statement, one-by-one◦record the contents of variables after

statement execution, using a hand trace chart (table)

Useful to locate logic or mathematical errors

Page 56: Expressions and Interactivity. 3.1 The cin Object

Program 3-26 with Hand Program 3-26 with Hand Trace ChartTrace Chart

Page 57: Expressions and Interactivity. 3.1 The cin Object

3.113.11A Case Study

Page 58: Expressions and Interactivity. 3.1 The cin Object

A Case StudyA Case StudyGeneral Crates, Inc. builds

custom-designed wooden crates. You have been asked to write a

program that calculates the:◦Volume (in cubic feet)◦Cost◦Customer price◦Profit of any crate GCI builds

Page 59: Expressions and Interactivity. 3.1 The cin Object

VariablesVariables

Page 60: Expressions and Interactivity. 3.1 The cin Object

Program DesignProgram DesignThe program must perform the following general steps:

Step 1:Ask the user to enter the dimensions of the crate

Step 2:Calculate:

the crate’s volume the cost of building the cratethe customer’s chargethe profit made

Step 3:Display the data calculated in Step 2.

Page 61: Expressions and Interactivity. 3.1 The cin Object

General Hierarchy ChartGeneral Hierarchy Chart

Page 62: Expressions and Interactivity. 3.1 The cin Object

Get Crate DimensionsGet Crate Dimensions

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Calculate Volume, Cost, Calculate Volume, Cost, Customer Charge, and ProfitCustomer Charge, and Profit

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Display Calculated DataDisplay Calculated Data

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PsuedocodePsuedocodeAsk the user to input the crate's length.Ask the user to input the crate's width.Ask the user to input the crate's height.Calculate the crate's volume.Calculate the cost of building the crate.Calculate the customer's charge for the crate.Calculate the profit made from the crate.Display the crate's volume.Display the cost of building the crate.Display the customer's charge for the crate.Display the profit made from the crate.

Page 66: Expressions and Interactivity. 3.1 The cin Object

CalculationsCalculations

The following formulas will be used to calculate the crate’s volume, cost, charge, and profit:

volume = length × width × height

cost = volume × 0.23

charge = volume × 0.5

profit = charge − cost

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The ProgramThe Program

Continued…

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The ProgramThe Program

Continued…

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The ProgramThe Program