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Expo-Based Learning (EBL):Augmenting Project-Based Learning with large Public Presentations
Björn ThuressonVIC director
KTH
Mario RomeroAssociate Professor
KTH
Christopher PetersAssociate Professor
KTH
Natalia LandázuriAssistant Professor
KI
EBL
EBL - Romero et al. 3
EBL:1. Deep learning by wide teaching2. Self motivation by public event3. Professionalism by
1. Accountabiliy2. Timeliness3. Priorization
EBL - Romero et al. 4
Outline
DefinitionGoalContextExperimentResultsDiscussion
EBL - Romero et al. 5
Outline
DefinitionGoalContextExperimentResultsDiscussion
EBL - Romero et al. 6
EBL
Project-Based Learning augmented with constructively aligned public expos.
IVIS14 final demo in VIC
EBL - Romero et al. 7
Outline
DefinitionGoalContextExperimentResultsDiscussion
EBL - Romero et al. 8
GOALStudy the pedagogical effects of requiring public expos of projects in PBL.
IVIS14 students @ C-Awards
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Outline
DefinitionGoalContextExperimentResultsDiscussion
EBL - Romero et al. 10
Outline
DefinitionGoal
ContextExperimentResultsDiscussion
Course SyllabusPBLStudioExpo
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Outline
DefinitionGoal
ContextExperimentResultsDiscussion
Course SyllabusPBLStudioExpo
Advanced(Graphic + Interaction) = Project
Two Group Projects
Grades: A - E
Project 1
Sep 3
Proposals
Sep 10
Fors
karF
reda
gSep 26
Analysis of
ForskarFredag
Prototype 2.0
Com
ic Co
n Gamex Oct 30
Analysis of
Comic Con
Project 2
Proposal
Nov 11
Ope
n Ho
use
Dec 5
Timeline
EBL - Romero et al. 14
Outline
DefinitionGoal
ContextExperimentResultsDiscussion
Course SyllabusPBLStudioExpo
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PBL• Learn through building• Research as group• Present frequently• Rapid Development• Constructive Criticism
EBL - Romero et al. 16
Outline
DefinitionGoal
ContextExperimentResultsDiscussion
Course SyllabusPBLStudioExpo
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• Research
• Learning
• Outreach
Visualization Studio VIC
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• High-resolution 4K wall with stereoscopy
• Oculus Rift
• Epson Moverio
• Cinema quality audio
• Holographic display
• Multi-touch surfaces
• Eye tracking
• GPU-based computing cluster
• Supercomputing
• Haptic Devices
• 3D printer
• Motion Capture
Technologies in
EBL - Romero et al. 19
VisualizationStudio
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Outline
DefinitionGoal
ContextExperimentResultsDiscussion
Course SylabusPBLStudioExpo
EBL - Romero et al. 25
SolarSense
EBL - Romero et al. 26
DangeRoads
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FaceUp
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Outline
DefinitionGoalContextExperimentResultsDiscussion
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Experiment• Measure: impact of EXPOs on ILOs• Instruments:– Self-evidence of participation at GAMEX– Focus group reflection– Exit survey– Exit interview
EBL - Romero et al. 30
Outline
DefinitionGoalContextExperimentResultsDiscussion
EBL - Romero et al. 31
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1.5
2.5
3.5
Avg
. Res
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e
1 2 3 4 5 60
3
6
9
12
Frequency
1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 61 2 3 4 5 61 2 3 4 5 6
ContentsUseful
BSCcollab
P1Dev
P1Expo
P2Dev
P2OpenH.
In-classDisc
* *
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“You have to be confident to explain to people this is what I have done, this is how it works, be able to answer questions and be in a public environment. At KTH all the lab assignments are in front of the computers which you know that things will work on. The code will run smoothly. And the person you are presenting to is always someone you have presented to before and knows what you are doing. What we do in this course is present to people who don’t have the same understanding of what you are doing. So you have to explain to people in a different way. Also, it is much more likely to break if you are presenting for a long time to a lot of people. You have to be sure that your code doesn’t break and know what to do when your code breaks. I think that part is very good. It is most definitely worth the extra effort.”
EBL - Romero et al. 33
EBL:1. Deep learning by wide teaching2. Self motivation by public event3. Professionalism by
1. Accountabiliy2. Timeliness3. Priorization
EBL - Romero et al. 34
Outline
DefinitionGoalContextExperimentResultsDiscussion
EBL - Romero et al. 35
Discussion• Other teachers / Institutions• Quantitative/Individual Grading• Larger Courses• Other Subject Areas• Contexts without public events• Cost• Scheduling with course• Different socio/economic/cultural contexts• Resources
– Time– Space– Equipment– Coordination