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Exploring the Macromedia Flash MX Workspace – Lesson 2
1
Exploring the Macromedia Flash MX Workspace
Lesson 2
2 Exploring the Macromedia Flash MX Workspace – Lesson 2
Objectives Understand the purpose of the Stage,
Tools toolbox, panels, and Timeline. Open, close, and configure the panels in
your workspace. Work with Flash and use layers. Use drawing tools such as the Rectangle
tool. Use the Property inspector panel to
modify an object’s properties.
3 Exploring the Macromedia Flash MX Workspace – Lesson 2
The Flash MX Workspace The Flash MX workspace is divided into
five main areas: The Stage is where you draw and import
artwork and add additional features. The Tools toolbox contains the tools required
for working with Flash files. The Panels area contains panels you use to
assist you in working with actions and objects.
The Timeline is used to control the animation over time.
The Property inspector allows you to specify the properties of a selected object.
4 Exploring the Macromedia Flash MX Workspace – Lesson 2
An example of the Flash MX workspaceThis figure shows the usual layout of the Flash MX workspace area.
Tools toolbox
Timeline
Panels
Stage
Property inspector
5 Exploring the Macromedia Flash MX Workspace – Lesson 2
Set up the panels you need The first time you start Flash MX, you will see
a Welcome dialog box from which you can choose one of the following sets of panels to be shown:
Designer – Contains panels for creating and modifying graphics and animation.
General – Contains design and some development panels.
Developer – Contains panels for writing and debugging ActionScript code.
Once you choose a panel set, it will be visible the next time you start Flash MX by default.
6 Exploring the Macromedia Flash MX Workspace – Lesson 2
Open and close panels Although you choose a default panel set
to display, you are not limited to just those panels.
You can close panels you do not want to use. To do so: Click the Options menu for the panel to be
closed and then click Close Panel. You can open other panels that are not
currently displayed. To do so: Click the Window menu and then click the
name of the panel you wish to open.
7 Exploring the Macromedia Flash MX Workspace – Lesson 2
Examples of manipulating panels
The figure below shows how to close an open panel by selecting the Close option from the Options menu.
You can collapse a panel to provide more visible work area by clicking the panel’s title bar.
You can dock an undocked panel by clicking the grip on the left of the panel title and dragging the panel to the desired location.
8 Exploring the Macromedia Flash MX Workspace – Lesson 2
Working with Flash MX When a document is opened in Flash MX,
the title bar reflects the document name or a default name if it is a new document.
Below the title bar is the menu bar which provides the means to access the tools, panels, and options within Flash MX.
The Timeline is below the menu bar and is the means for controlling the events of the animation.
9 Exploring the Macromedia Flash MX Workspace – Lesson 2
Working with layers The Timeline contains a layers section
where you can organize your objects, artwork, and animation.
Layers are like transparent sheets placed one on top of the other.
Layers can be turned on or off to make them visible or invisible.
Frames and layers interact on the Stage, and that interaction can be controlled via the Timeline.
10 Exploring the Macromedia Flash MX Workspace – Lesson 2
An animation with two layers
This figure shows a Flash MX document that contains two layers, Text and Ball.
The animation can be played by clicking the Control menu, then Play.
11 Exploring the Macromedia Flash MX Workspace – Lesson 2
Use the Flash MX toolbox Flash MX has a toolbox containing the tools used
to add and manipulate objects. The toolbox is divided into four sections:
Tools – Contains drawing, painting, and selection tools. View – Contains tools for zooming and panning the
application area. Colors – Contains modifiers for the selected tool that
affects the stroke and fill colors for that tool. Options – Contains settings used to enhance tool
functionality, like curving edges of shapes or straightening lines.
12 Exploring the Macromedia Flash MX Workspace – Lesson 2
The Tools toolbox and its sections
This figure shows the Flash MX toolbox and its various sections.
Tools
View
Colors
Options
13 Exploring the Macromedia Flash MX Workspace – Lesson 2
Draw a rectangle using the drawing tools You can easily draw and color a
rectangle in Flash MX. To do so: Create a new document if necessary, or use
the open document you are in. Click the Stroke Color menu in the toolbox
to select a stroke color. Click the Fill Color menu to select a color to
fill the rectangle. Click the Rectangle tool and drag across the
area of the document where you want the rectangle to be located.
14 Exploring the Macromedia Flash MX Workspace – Lesson 2
Use the Property inspector to modify an object
The Property inspector can be used to change an object’s color, line width, font size, or other attributes.
If the Property inspector is not visible, it can be opened from the Window menu.
If it is collapsed, click the title bar to expand it.
15 Exploring the Macromedia Flash MX Workspace – Lesson 2
The Property inspector
This figure shows the Property inspector, which is usually found at the bottom of the Stage area.
16 Exploring the Macromedia Flash MX Workspace – Lesson 2
Summary
In this lesson, you learned: The purpose of the Stage, tools toolbox, panels,
and Timeline. To open, close, and configure the panels in your
workspace. How to work with Flash, including how to use
layers. To use drawing tools such as the Rectangle tool. That object properties can be modified using
the Property inspector panel.