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Exploring Mixed Reality for Developing Intercultural Team Skills: Implications for Space
Exploration TeamsDr. Mesut AkdereAssociate ProfessorPurdue University2017 NASA Academy of Aerospace Quality Workshop Program
October 13, 2017
What is the most important factor in team success?
TEAMSEXPERIENCE
The Right People in the Right Environment(Stephenson, 2002)
• Mars Climate Orbiter Failure • Miscommunication between Jet Propulsion Lab &
Lockheed Martin• Metric units versus English units
TEAMSNASA EXPERIENCE
Intercultural Collaborative
Team Skills
Data Triangulation
Mixed Reality
Technology
THE MODELINTERDISCIPLINARY APPROACH
• Share knowledge and resources, learn from one another, help each other complete tasks, and meet deadlines.
• Create cross-fertilization for insight and innovation due to the variety of backgrounds of team members
• May demonstrate homophily—tendency for associating and bonding with similar others
• Can be given skills training for developing collaborative behavior. (Gratton & Erickson, 2007, n.d.)
COLLABORATIVE TEAMSTEAM CONTEXT
• Collaborative Teams:• Appreciate each others’ capabilities• Able to engage in purposeful conversations• Productively and creatively resolve conflicts• Effectively manage the program
• NASA mission teams will continue to grow to be more diverse
• Differences such as nationality, age, educational level, and tenure may inhibit team collaboration
• Creating a collaborative culture for teams is critical for the success of NASA’s missions
TEAMS @ NASA MISSIONEFFECTIVE TEAMS
Intercultural Knowledge and Competence is "a set of cognitive, affective, and behavioral skills and characteristics that support effective and appropriate interaction in a variety of cultural contexts.” (Bennet, 2008)
INTERCULTURAL KNOWLEDGE & COMPETENCETHE VALUE RUBRIC (ASSOCIATION OF AMERICAN COLLEGES & UNIV. 2010)
Knowledge• Cultural self- awareness• Knowledge of cultural worldview frameworksSkills• Empathy• Verbal and nonverbal communicationAttitudes• Curiosity• Openness
INTERCULTURAL KNOWLEDGE & COMPETENCETHE VALUE RUBRIC (ASSOCIATION OF AMERICAN COLLEGES & UNIVERSITIES. 2010)
• A set of knowledge/attitude/skill • toward cultural difference and commonality • arrayed along a continuum from the more
monocultural mindsets of Denial and Polarization
• through the transitional orientation of Minimization to the intercultural or global mindsets of Acceptance and Adaptation”
(Intercultural Development Continuum, 2017)
INTERCULTURAL DEVELOPMENT CONTINUUMGROWTH IN CULTURAL UNDERSTANDING & AWARENESS
INTERCULTURAL DEVELOPMENT CONTINUUM
Demonstrate capacity for soft skills development• Mixed Reality• Augmented Reality• Virtual Reality
Provide the ability to interact and communicate between physical and simulated worlds, enhancing and stimulating learning:• Safe• Scalable• Cost-effective
IMMERSIVE TECHNOLOGIESINTRODUCTION
Google VR• Card Board• Earth VR• Tilt Brush• Daydream• Expeditions• Jump
IMMMERSIVE TECHNOLOGIESINDUSTRY PRACTICES
Facebook• Spaces
PayPal• Augmented Reality View of Product Instructions
IMMMERSIVE TECHNOLOGIESINDUSTRY PRACTICES—CONT.
• Amazon Lumberyard
• Netflix VR
IMMMERSIVE TECHNOLOGIESINDUSTRY PRACTICES—CONT.
• Training facility for integrated extravehicular activity, spacewalks, and robotic simulation for astronauts
• Emphasis on teamwork for using in space, seeking breakthroughs in technology through experimentation
• Provides a simulated hybrid environment of various NASA missions
IMMERSIVE TECHNOLOGIES AT NASATHE VIRTUAL REALITY LABORATORY AT NASA'S JOHNSON SPACE CENTER
• Creating MR simulations around intercultural collaborative team skills to train space exploration team members prior to missions
• Presents opportunities for effective training teams• Recognize the human element (both its potentials and
impediments) embedded within the system
MIXED REALITYSIMULATIONS
• Data Collection• Quantitative• Qualitative• Biometric data (physiological responses via galvanic skin
response—GSR), electrodermal activity—EDA, electromyography—EMG), and facial emotion recognition)
• Data Triangulation• Data from self-report surveys, interviews, self-reflection and
data from non-invasive devices that monitor involuntary biological indicators of emotion and engagement
NEW FRONTIERS IN MR RESEARCHDATA TRIANGULATION
Galvanic Skin Response (GSR)/ElectrodermalActivity
• While we are physiologically or psychologically excited (in fear, extreme joy or under stress), we start to sweat
• Measures physiological responses in the electrical resistance of the skin caused by emotional stress, measurable with a sensitive galvanometer
• With GSR, the impact of any emotionally arousing content, product or service can be tested
BIOMETRIC DATAIMOTIONS
Electromyography (EMG) • Measures muscular electrical activity from the surface of the
skin • Common muscles for EMG are the zygomaticus major
(smiling) and the corrugator supercilii (frowning), although any muscle can be recorded
• EMG can provide information on the valence of a stimulus
BIOMETRIC DATA
Facial Emotion Recognition (FER) • Uses machine-learning algorithms to map facial
expressions and emotions based on the movement of facial landmarks
• Maps onto core emotions such as joy, anger, contempt, surprise
• Provides information on head position (yaw, pitch, roll) and valence of a stimulus, but not arousal – best used in combination with GSR
BIOMETRIC DATA
• NASA mission teams will continue to grow to be more diverse
• Differences such as nationality, age, educational level, and tenure may inhibit team collaboration
• Creating a collaborative culture for teams is critical for the success of NASA’s missions
• Critical for creativity and innovation
IMPLICATIONS FOR SPACE EXPLORATION TEAMSCONNECTING ASTRONAUTS WITH MISSION CREW
• MR may be instrumental in designing training for intercultural team skills to develop and support collaborative behavior and mindset
• MR provides safe, scalable, and cost-effective training • Data triangulation enables a more comprehensive approach
to study human phenomena• MR approach to training would contribute to overall quality
efforts to ensure success of NASA missions
IMPLICATIONS FOR SPACE EXPLORATION TEAMSNEW METHODS
Amazon Lumberyard . (2017). http://docs.aws.amazon.com/lumberyard/latest/userguide/virtual-reality.htmlBennett, J. M. (2008). Transformative training: Designing programs for culture learning. In
Contemporary leadership and intercultural competence: Understanding and utilizing cultural diversity to build successful organizations, ed. M. A. Moodian, 95-110. Thousand Oaks, CA:
Sage.Facebook Spaces. (2017). https://www.facebook.com/spacesJohnson Space Center. (2017). https://jscfeatures.jsc.nasa.gov/pages.ashx/203/Faking%20it%20
and%20making%20 itvirtual%20reality%20helped%20EVA%20reach%20its%2050year %20milestone
Google VR. (2017). https://vr.google.com/Gratton, L. & Erickson, T. J. (2007, November). Eight ways to build collaborative teams. Harvard
Business Review.iMotions(2017). https://imotions.com/blog/NASA, The Virtual Reality Lab. (2017). https://www.nasa.gov/content/alexander-skvortsov-uses-
the-virtual-reality-labPaypal. (2017). Augmented Reality View of Product Instructions, https://uploadvr.com/paypal-
granted-patent-augmented-reality-payments/Stephenson, A. G. (2002). CEO’s corner: It is about people. Engineering Management
Journal, 14(1), 3-5. The Intercultural Development Continuum. (2017). https://idiinventory.com/products/the-
intercultural- development-continuum-idc/
REFERENCES
Dr. Mesut AkdereAssociate ProfessorTechnology Leadership and [email protected]
QUESTIONS & COMMENTS