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I, Lord John Ashtron IV, do hereby decree that the following subjects have permission to explore all the territories of Thallorand on my behalf: May you all have success in your travels and return to Gull’s Port with stories more valuable than treasure. Sample file

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Page 1: Explorers Guide 4E - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/103327-sample.pdf · Additional Fighter Feats Paladin Holy Defender Paragon Path Additional

I, Lord John Ashtron IV, do hereby decree that thefollowing subjects have permission to explore all the territories of

Thallorand on my behalf:

May you all have success in your travels and return toGull’s Port with stories more valuable than treasure.

Sam

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SPECIAL THANKS I would like to extent a VERY special thanks to all of my Kickstarter backers who helpedmake this project come to life. I wish I could meet you all and shake your hand, but in place ofthis I will share your names with the rest of the world in the hopes they can shake your hand onmy behalf.

Sincerely,

Jeff Gupton

Matt JamesDaniel FioreMark J. ShockleeMelinda Knowlton Fulk (aka Black Tryllyam)Michael WaiteMaurice Kosaku CatlettShane McleanRandall William DederickDavid A. JacksonMark C. BradleyAnthony DavidJeremy PutnamPat GravesThe Kelly FamilyAndrew and Heleen DurstonMichael D. BlanchardGameKnightReviews.comMichael Mallen (ID DM)Johnathan McNultyDouglas HayesPeter "Obadyus" Piluk

Tim RyanStephen SzaboStephen WilcoxonDavid "Zankabo" KohlerMichael "Beorgbeard" FrielM. McClellandAlfred and Amy BonnabelMichael StumReto M. KieferThe Fox FamilyAdam C. WodrichDavid DeRochaJ. Scott GaribayDivNull ProductionsKyle WestenskowBarok’s TowerAnnamarie GuptonGiancarlo BorracciMark “thekid” Richardson

A Super-Duper-Extra-Ordinary-OMG THANK YOU! to mywonderful family for putting up with me all through thisproject, especially my wife Kristen for not kicking me out ofthe house during all of this, you are the most amazing personI’ve had the privilege to know.

Sam

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DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYERS’SHAND BOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’SVAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials,including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, areproperty of Wizards of the Coast , and are used with permission under the Dungeons & Dragons 4th Edition Game System License.All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20.DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt;DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubertand James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, written by Logan Bonner, Eytan Bernstein, and Chris Sims. © 2008,2009 Wizards of the Coast. All rights reserved. Age of Lords: Expedition Guide, Osotarian, Half-Dark Elf, Blade Conjuror theBlackbyrne Publishing logos and all intellectual property not belonging to Wizards of the Coast are exclusively owned by BlackbyrnePublishing 2012.

Written and Created by:Jeff Gupton

Contributing Writers:Douglas Lloyd

Cover Artist:Brian Craft

Featured Artists:Brian Craft, Jacob Blackmon, Kristy Eden, Priscila

Santos, James Denton, Steve Bently

Map Art by:Danijel Firak

Original Character Sheet Design by:LPJ Design Studios

Layout Design by:Jeff Gupton

Stock Art by:Sade, Cerberus, Peregrine, Skortched Urf Studios,Raging Swan Press-Jae Young, Wee Warriors, LPJDesign Studios, Shaman’s Stock Art, Savage Mojo,Outland Arts, V Shane, Black Hand Source, MarcRadle-Headless Hydra Games, Maciej Zagorski- TheForge, Szilvia Huszar, Some artwork copyright Art ofWar Games, used with permission. Some artworkcopyright William McAusland, used with permission.Jeremy Mohler-Standard Stock Art: Issue Cover Art#1&2 by Empty Room Studios Publishing. Someartwork copyrighted by Robert Hemminger, used withpermission. Some artwork in this book is copyright2006 Reality Deviant Publications, used withpermission.

Play Testers:Stephen Gupton, Justin Eden, Kristy Eden, ErinTresidder, James Cookman, Hugh Parker, MikeHanson, Didre Hanson, Bryan Machado, JenniferMiller, Jonas Froese, Felicia McKeating-Lipka, DavidSujka, Kyle Wayland, Douglas Lloyd.

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Chapter One- Welcome to Thallorand

Introduction History of Braugh Abbreviated Timeline

Chapter Two- People of Thallorand

Core Classes in Thallorand Fighter Chosen One Paragon Path Additional Fighter Feats Paladin Holy Defender Paragon Path Additional Paladin Feats Ranger Expert Tracker Paragon Path Additional Ranger Feats Rogue Hand of the Guild Paragon Path Additional Rogue Feats Warlock Necrotic Pact Necrotic Emissary Paragon Path Additional Warlock Feats Warlord Lord’s Bastion Paragon Path Additional Warlord Feats Wizard Arcane Scholar Paragon Path Additional Wizard Feats Barbarian Instinct Master Paragon Path Additional Barbarian Feats Bard Renowned Minstrel Paragon Path Additional Bard Feats Druid Forest Guardian Paragon Path Additional Druid Feats Sorcerer Draconic Spiritwalker Paragon Path Additional Sorcerer Feats Cleric of the Sacred Order- Zorm Cleric of the Oath of Blood Cleric of the Church of Blessed Balance Cleric of the Agents of Chaos Zealot Paragon Path New Class

Blade Conjuror Class Traits Class Builds Blade Conjuror Spells

Arcane Storm Paragon Path Tower of Might Paragon Path Blade Conjuror Feats

Core Races in Thallorand Dragonborn Dwarf Eladrin Elf Half-Elf Halfling Human Tiefling Gnome Half Orc New Races Osotarian Race Features Racial Feats Half-Dark Elf Race Features Racial Feats

Chapter Three- Culture and Geography of Thallorand

Society and Culture in Thallorand From Wars to “Excavations” The Festival of Signing Summoning Pit Games Thallorand Before the Lord’s War Villeragg Territories- Background Options Turbrand Territories- Background Options Fulshten Territories- Background Options Hammord Territories- Background Options Krism Territories- Background Options Drangle Territories- Background Options Thallorand Now Ashtron Territories- Background Options Jolannd Territories- Background Options Xenor Territories- Background Options Grabble Territories- Background Options Brigland Territories- Background Options Polmond Territories- Background Options Spider Islands- Background Options Desert of Despair- Background Options Torrakk Wastes Great Tundra- Background Options The Dark Core- Background Options Currency and Trade Unique and Magical Items Time Passage and Months

Character Sheet

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Introduction

The world of Braugh (pronounced BROW) is awondrous and mysterious place of adventure, dangerand excitement. As you will discover, Braugh,specifically the main continent of Thallorand, is aworld fraught with controversy and betrayal. Plungedinto millennia of war, Thallorand rose from the ashesagainst a common foe and found a shaky alliance as aresult. Now, under the new alliance, adventurers arehired for “expeditions” into the tombs and ruins of theworld to find treasures of old. No longer are warsfought on the battlefield, but in the back rooms andprivate chambers of the ruling Lords. For anadventurer with a sword (or implement) for hire, thereis never a shortage of work, either directly for a Lord,or as a freelance “explorer”. You can uncoversubversive conspiracies, evil plots, backstabbingrelatives with greed for blood, and monsters of untoldhorror, and that’s just on the good days! Players in theAge of Lords campaign setting will find themselves upagainst new foes and new versions of old favorites.Following the tradition of Blackbyrne Publishingproducts, The Age of Lords is a contemporary settingwith an old school feel.

Some things you should know about Braugh:

-Trust no one: There are enough conspiracies to keep anon-paranoid person busy. Almost everyone in power,however sincere they may be, could easily bemanipulating you into doing their dirty work.However, dirty work or not, there is a load of gold tobe earned from being hired on to explore, dungeoncrawl or even assassinate in another Lord’s territory.-Braugh is not fully explored: Not everything is knownabout the world, only Thallorand, the Spider Islandsand a very small area along the coast of the TorrrakkWastes has been mapped out. Even with as long as

Thallorand has been inhabited, not all of the continenthas been surveyed and documented. The parts thatremain a true mystery are the Dark Core and GreatTundra, but as with everything on Braugh, there arerumors.-An agreement today, it tomorrows quarrel: Althoughdocuments are required to explore in another Lord’sterritory, most of these documents are questionable atbest. Deals made in the back rooms of mansions andpalaces, are not always done with a Lord’s blessing.Being caught with false or revoked documentation, ispunishable, but the process could take years to trackdown the involved parties. Hence, some adventurersare prone to keep “bribe funds” hidden on their personto avoid troublesome contact with the local militia.-Most territories are under martial law: There are nolocal sheriff’s or constables, just the local brigade ofthe Lord’s Militia. Decisions are made by the highestranking officer and are law until someone with morerank overrides it. Some officers have been known tospend their entire career at one location, and know allthe locals by name, something more common that onewould expect and usually found in the smaller villages.-While deities grant powers, they rarely get directlyinvolved with mortals: The four key deities, whileinvolved with the world as a whole, do not contact ormeddle with mortals unless it’s of great importance.Zorm and Gorrand are actually prevented from havingtoo much direct involvement, Threllion refuses tobecome involved unless balance needs to be restoredand J’choral simply enjoys being manipulative and letothers spread chaos in her name.

While you can use elements of The Age of Lordscampaign setting in your game without playing inThallorand, you will need a copy of the 4th EditionDungeons & Dragons Player’s Handbook ™, DungeonMaster’s Guide and the Monster Manual to use anypart of this book successfully.

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