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Experiential Learning: Make it Amazing! © Copyright 2017 Challenge Applications | [email protected] 443-262-2710 | www.challengeapplications.com 4 WHAT is experiential learning? It is a method which uses a planned sequence of activities, intentionally facilitated to encourage the development of specific skills focused on an outcome. 4 WHY experiential, why not something else? It works when it is done well (research, market). It is an accelerant for teaching social and emotional intelligence, team skills and leadership competencies. 4 NOW WHAT? Try it; use the best resources; get trained; buyer beware of half-baked solutions.

Experiential Learning: Make it Amazing! - Washington...guiding adventures at height. Common Ground Learning deliberately focuses on the impact of student engagement at the community

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Page 1: Experiential Learning: Make it Amazing! - Washington...guiding adventures at height. Common Ground Learning deliberately focuses on the impact of student engagement at the community

Experiential Learning: Make it Amazing!

© Copyright 2017 Challenge Applications | [email protected] 443-262-2710 | www.challengeapplications.com

4 WHAT is experiential learning? It is a method which uses a planned sequence of activities,

intentionally facilitated to encourage the development of specific skills focused on an outcome. 4 WHY experiential, why not something else? It works when it is done well (research, market). It is an

accelerant for teaching social and emotional intelligence, team skills and leadership competencies. 4 NOW WHAT? Try it; use the best resources; get trained; buyer beware of half-baked solutions.

Page 2: Experiential Learning: Make it Amazing! - Washington...guiding adventures at height. Common Ground Learning deliberately focuses on the impact of student engagement at the community

Experiential Learning: Make it Amazing!

© Copyright 2017 Challenge Applications

ACTIVITIES

I LIKE PEOPLE WHO Have the group “circle up” and stand with both feet on their spot. Remove one spot and designate this the hotspot. Person in a hot spot introduces themselves to the group, the group then gives them a “hand-clap, leg-slap, finger-snap” welcome to the group (or some variation thereof – be creative). Then the person makes a statement that must be true about themselves i.e. “I like people who…used a toothbrush this morning.” If it’s true about the people in the circle they move off of their spot and into a new spot. If it’s not true, they stay put. Up the challenge: no side-ways moves, get a hand shake before moving into a spot. Kind of like musical chairs. Keep the hotspot as part of the circle, so facilitator never has back to the group. Variations: Have You Ever & Never Have I Ever GOALS: following directions, making a choice, public speaking, pay attention to what others say and do, willingness to change, etc. GOTCHA The group stands in a circle. The left palm of each person is facing the sky and the hand is held flatly. The index finger of the right hand is placed in the middle of the person’s palm standing to your right. On the count of three, escape with your right hand, while trying to capture your partner’s finger with your left. GOALS: listening carefully, having fun, permitting people into your space, low level competition, etc. TRAFFIC JAM Standing on spots, divide the group and have each of the sub groups facing each other. Keep a blank spot in between each of the sub groups. One half of the group must exchange places with the other half according to the rules: only one person can move at a time; you may only move into a blank spot; you may only move forward; you may not move past a person who is in your half of the team; if you get into a jam the whole group must start again. GOALS: following directions, shared communication, solution finding, etc. SPOT THE DIFFERENCE People find a partner. They stand about five feet apart, facing each other observing each other head to toe. Then they turn in the opposite direction, change three physical objects on their person (remove an ear-ring, change the direction their watch was worn, untie a shoestring). After thirty seconds they face each other and see if they can discover the changes. GOALS: observation skills, giving appropriate feedback, being patient, being willing to make a small change, practicing vulnerability, etc. CLAP-O-RAMA Partner clap sequence. Teach it to the whole group. Then partners form and seek to work to master the sequence of behaviors (smile, have a good attitude, accept failure and try again...and do the claps and movements). Options to insert an elimination round, or change partners, because people should be able to do this with anyone else who was taught and had some practice. GOALS: attention detailed sequence, tell-show-do, time on task, failing forward, fun, working together, asking for what you need, shared mental model. RESOURCES www.challengeapplications.com/services Additional 30% off the annual subscriptions with our coupon code: “ACTIVITYME” www.wilderdom.com www.nwteambuilding.com www.commongroundlearning.com

Page 3: Experiential Learning: Make it Amazing! - Washington...guiding adventures at height. Common Ground Learning deliberately focuses on the impact of student engagement at the community

We are proud to share some of our partners

Challenge Applications began working with GEARUP at Carter G. Woodson Middle School on the Eastern Shore of Maryland in 2001. Since then, we have built partnerships to reinforce the efforts of GEARUP across the country for students, faculty, staff, parents, and various constituencies.

Challenge Applications actively partners with Northwest Teambuilding, a national challenge course service vender and provider of experiential programs using adventure, ropes-challenge and climbing walls to promote collaboration and problem solving. NWTB is an accredited member of ACCT, an international trade association for setting standards and guiding adventures at height.

Common Ground Learning deliberately focuses on the impact of student engagement at the community college level. Challenge Applications and CGL partner with master educators across the country to build capacity for increasing how teachers, trainers, instructors and professors authentically connect with learners to effectively facilitate and deliver meaningful instruction.

I started CA in 1993. I wanted to help the world become a better place one team at a time. Like many, there were influential people who came into my life who helped me become a better person, a better teacher, a better leader, a better father and husband. I just want to pass those gifts along. I do this by facilitating out-of-your-seat interactive events that teach life-skills designed to build better teams.

Page 4: Experiential Learning: Make it Amazing! - Washington...guiding adventures at height. Common Ground Learning deliberately focuses on the impact of student engagement at the community

Experiential Learning: Make it Amazing!

© Copyright 2017 Challenge Applications

ACTIVITIES

I LIKE PEOPLE WHO Have the group “circle up” and stand with both feet on their spot. Remove one spot and designate this the hotspot. Person in a hot spot introduces themselves to the group, the group then gives them a “hand-clap, leg-slap, finger-snap” welcome to the group (or some variation thereof – be creative). Then the person makes a statement that must be true about themselves i.e. “I like people who…used a toothbrush this morning.” If it’s true about the people in the circle they move off of their spot and into a new spot. If it’s not true, they stay put. Up the challenge: no side-ways moves, get a hand shake before moving into a spot. Kind of like musical chairs. Keep the hotspot as part of the circle, so facilitator never has back to the group. Variations: Have You Ever & Never Have I Ever GOALS: following directions, making a choice, public speaking, pay attention to what others say and do, willingness to change, etc. GOTCHA The group stands in a circle. The left palm of each person is facing the sky and the hand is held flatly. The index finger of the right hand is placed in the middle of the person’s palm standing to your right. On the count of three, escape with your right hand, while trying to capture your partner’s finger with your left. GOALS: listening carefully, having fun, permitting people into your space, low level competition, etc. TRAFFIC JAM Standing on spots, divide the group and have each of the sub groups facing each other. Keep a blank spot in between each of the sub groups. One half of the group must exchange places with the other half according to the rules: only one person can move at a time; you may only move into a blank spot; you may only move forward; you may not move past a person who is in your half of the team; if you get into a jam the whole group must start again. GOALS: following directions, shared communication, solution finding, etc. SPOT THE DIFFERENCE People find a partner. They stand about five feet apart, facing each other observing each other head to toe. Then they turn in the opposite direction, change three physical objects on their person (remove an ear-ring, change the direction their watch was worn, untie a shoestring). After thirty seconds they face each other and see if they can discover the changes. GOALS: observation skills, giving appropriate feedback, being patient, being willing to make a small change, practicing vulnerability, etc. CLAP-O-RAMA Partner clap sequence. Teach it to the whole group. Then partners form and seek to work to master the sequence of behaviors (smile, have a good attitude, accept failure and try again...and do the claps and movements). Options to insert an elimination round, or change partners, because people should be able to do this with anyone else who was taught and had some practice. GOALS: attention detailed sequence, tell-show-do, time on task, failing forward, fun, working together, asking for what you need, shared mental model. RESOURCES www.challengeapplications.com/services Additional 30% off the annual subscriptions with our coupon code: “ACTIVITYME” www.wilderdom.com www.nwteambuilding.com www.commongroundlearning.com

Page 5: Experiential Learning: Make it Amazing! - Washington...guiding adventures at height. Common Ground Learning deliberately focuses on the impact of student engagement at the community

Experiential Learning: Make it Amazing!

© Copyright 2017 Challenge Applications | [email protected] 443-262-2710 | www.challengeapplications.com

4 WHAT is experiential learning? It is a method which uses a planned sequence of activities,

intentionally facilitated to encourage the development of specific skills focused on an outcome. 4 WHY experiential, why not something else? It works when it is done well (research, market). It is an

accelerant for teaching social and emotional intelligence, team skills and leadership competencies. 4 NOW WHAT? Try it; use the best resources; get trained; buyer beware of half-baked solutions.

Page 6: Experiential Learning: Make it Amazing! - Washington...guiding adventures at height. Common Ground Learning deliberately focuses on the impact of student engagement at the community

We are proud to share some of our partners

Challenge Applications began working with GEARUP at Carter G. Woodson Middle School on the Eastern Shore of Maryland in 2001. Since then, we have built partnerships to reinforce the efforts of GEARUP across the country for students, faculty, staff, parents, and various constituencies.

Challenge Applications actively partners with Northwest Teambuilding, a national challenge course service vender and provider of experiential programs using adventure, ropes-challenge and climbing walls to promote collaboration and problem solving. NWTB is an accredited member of ACCT, an international trade association for setting standards and guiding adventures at height.

Common Ground Learning deliberately focuses on the impact of student engagement at the community college level. Challenge Applications and CGL partner with master educators across the country to build capacity for increasing how teachers, trainers, instructors and professors authentically connect with learners to effectively facilitate and deliver meaningful instruction.

I started CA in 1993. I wanted to help the world become a better place one team at a time. Like many, there were influential people who came into my life who helped me become a better person, a better teacher, a better leader, a better father and husband. I just want to pass those gifts along. I do this by facilitating out-of-your-seat interactive events that teach life-skills designed to build better teams.