Exalted 2e Sheet3 Abyssal v0.1

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  • 8/8/2019 Exalted 2e Sheet3 Abyssal v0.1

    1/2

    PersonalEs

    sence

    STRENGTH

    DEXTERITY

    STAMINA

    CHARISMA

    MANIPULATION

    APPEARANCE

    PERCEPTION

    INTELIGENCE

    WITS

    ATTRIBUTES

    SPECIALITIES

    JOIN BATTLE

    Wits + Aware.

    Excl.

    DODGE DV

    (Dex. + Dodge+ Essence)/2

    Excl.

    PARRY DV

    Defense/2

    Excl.

    COMBAT

    Steps in Combat:1. Declare Attack2. Declare Defense3. Attack roll4. Attack reroll5. Subtract penalties/

    Apply defenses6. Defense reroll7. Calculate raw damage8. Apply hardness and soak

    then roll damage9. Counterattack10. Apply damage, knockdown,

    and stunning

    ATTACKS Speed DamageAttackAccuracy Tota l Excl. Weapon Ba se Type

    DefenseWeapon Total

    Rate Range

    PunchKickClinch

    5

    5

    6

    +1

    +0

    +0

    0

    3

    0

    B

    B

    B

    +2

    -2

    +0

    3

    2

    1

    0

    0

    0

    Health Levels-0

    -1

    -2

    -4

    WOUNDPENALTYJUMPMOVE

    Dex.

    Sta.

    DASH

    Dex. + 6

    Horizontal

    (Str. +Ath.)x2

    Vertical

    Str. +Ath. INCAPACITATED

    KNOCKDOWN

    Sta. + Res.

    Threshold. Pool

    [Sta. or Dex.]+[Ath. or Res.]

    Base Soak (Sta.)/(Sta/2)

    Other

    Armour Soak

    NATURAL TOTAL

    FINAL TOTAL

    Ordinary Piercing

    HARDNESS

    A

    0

    Other

    Ordinary Piercing

    B

    MOB. PEN.

    Dex.+ Ability Str. Dex.+ Ability

    L

    ABILITIES

    Bashing Damage heals one health level per 3 hours. Lethal healing rate varies(-0 = 6 hours;-1 = 2 days;-2 = 4 days;- 4 ,Incap= 1 week).Double if not resting.

    Agg.Cannot be healed magically.

    Bashing Lethal Aggravated

    Characters reduced below Incapacitated with Lethal damage must take theinnactive action,losing one health-level per action.

    If an attack deals more Raw Damage than

    the Knockdown threshold roll the pool(diff.2) or be knocked down

    STUNNING

    Sta.

    PoolThreshold.

    [ta. + Res.

    If an attack deals more HL of Damage than the Stunning threshold

    roll the pool (diff.DMG - Thresh.) or be stunned until next action(-2 internal pen.to all non-reflexive physical rolls).

    SURPRISE

    Dex + Stealth.

    Excl.

    SPOT SURPRISE

    Per. + Aware.

    Excl.

    ARCHERY

    MARTIAL ARTS

    MELEE

    THROWNWAR

    DUSK

    INTEGRITY

    PERFORMANCE

    PRESENCE

    RESISTANCE

    SURVIVALMIDNIGHT

    CRAFT

    INVESTIGATIONLORE

    MEDICINE

    OCCULT

    DA

    YBREAK

    ATHLETICS

    AWARENESS

    DODGE

    LARCENY

    STEALTH

    DAY

    BUREAUCRACY

    LINGUISTICS

    RIDE

    SAILSOCIALISEM

    OO

    NSHADOW

    1st 2nd 3 rdInf.Mas.

    Ess.Flo.

    PERSONALITY

    MOTIVATION

    VIRTUES AND INTIMACIESRESONANCE

    PERMANENT ESSENCE WILLPOWER

    Sum of two highest virtues

    COMPASSION

    CONVICTION

    TEMPERANCE

    VALOUR

    Bite* 6 +0 0 L +0 1 0

    * May choose to deal less damage than the amount rolled if so desired.May never deal more damage than Stamina with a single Bite attack.Each level of damage

    dealt grants one mote to the Abyssal.

  • 8/8/2019 Exalted 2e Sheet3 Abyssal v0.1

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    PERSONAL ESSENCE

    PERIPHERAL ESSENCE

    ESSENCE

    SOCIAL CONFLICT

    Available

    Available

    SOCIAL ATTACKS Rate

    PresencePerformanceInvestigation

    Attack Excl.

    2

    1

    2

    DODGE MDV

    (Willpower +Essence)/2

    JOIN DEBATE

    Wits + Aware.

    Excl.

    Steps in SocialConflict:1. Declare Attack2. Declare Defense3. Attack roll4. Attack reroll5. Subtract penalties/

    Apply defenses6. Defense reroll7. Calculate Raw Damage8. Apply Soak/Roll Damage9. Counterattack10. Apply effects

    ANIMA EFFECTS

    Anima Powers:

    BACKGROUNDS

    MOVE

    (Dex.)x100

    CHARGE

    (Dex.+6)x100

    ENDURANCE

    Sta. + Res.

    Apply target units magnitude as an external penalty to all attacks.

    Upon each succesful attack roll (Charisma + War) against a difficulty of your Armours

    fatigue value, on failure lose a dot of Endurance. A character with no remainingendurance has a -2 penalty on all actions.

    SOLO UNITTOTAL BANKED SPENT

    INCREASE: NEW:

    EXPERIENCE

    =

    =

    Man.+ Ability

    Mote Recovery: Strenuous Activity:

    At ease:Totally Relaxed:

    none

    4m/hour8m/hour

    Additional Mote Recovery:

    NATURALDAMAGE

    Cha. + Soc.

    Excl.

    NATURALSOAK

    Temp. + Int.+ Essence

    Excl.

    PARRY MDV

    (Attack)/2

    Excl.

    All attacks take a dice bonus or penalty equal to the difference between theattackers Appearance and the Defenders Temperance.

    MDV ModifiersIntimacy/Influence +/- 1 eachStrong Virtue +/- 2Motivation +/- 3

    Laudable/Expected

    Normal

    Unusual

    Innapropriate

    Damgerous

    -2

    -1

    0

    +1

    +2

    +1

    +2

    +3

    +4

    +5

    Emotion Compulsion

    [Essence x 3] + Willpower

    [Essence x 7] + Willpower + Sum of virtues

    Attribute, Rx4; Favoured or Caste

    Ability, (Rx2)-1; Ability Rx2;Essence Rx8;Virtue Rx3;Willpower Rx2

    Ability, 3; Speciality, 3; Favoured/Caste

    Charm, 8; Charm, 10; Non-solar Charm, 16;Favoured/Caste Spell, 8; Spell, 1 0

    Essence 4: May not have Appearance 2

    Essence 5: May not have Appearance 1,2, or 3