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8/8/2019 Exalted 2e Sheet3 Abyssal v0.1
1/2
PersonalEs
sence
STRENGTH
DEXTERITY
STAMINA
CHARISMA
MANIPULATION
APPEARANCE
PERCEPTION
INTELIGENCE
WITS
ATTRIBUTES
SPECIALITIES
JOIN BATTLE
Wits + Aware.
Excl.
DODGE DV
(Dex. + Dodge+ Essence)/2
Excl.
PARRY DV
Defense/2
Excl.
COMBAT
Steps in Combat:1. Declare Attack2. Declare Defense3. Attack roll4. Attack reroll5. Subtract penalties/
Apply defenses6. Defense reroll7. Calculate raw damage8. Apply hardness and soak
then roll damage9. Counterattack10. Apply damage, knockdown,
and stunning
ATTACKS Speed DamageAttackAccuracy Tota l Excl. Weapon Ba se Type
DefenseWeapon Total
Rate Range
PunchKickClinch
5
5
6
+1
+0
+0
0
3
0
B
B
B
+2
-2
+0
3
2
1
0
0
0
Health Levels-0
-1
-2
-4
WOUNDPENALTYJUMPMOVE
Dex.
Sta.
DASH
Dex. + 6
Horizontal
(Str. +Ath.)x2
Vertical
Str. +Ath. INCAPACITATED
KNOCKDOWN
Sta. + Res.
Threshold. Pool
[Sta. or Dex.]+[Ath. or Res.]
Base Soak (Sta.)/(Sta/2)
Other
Armour Soak
NATURAL TOTAL
FINAL TOTAL
Ordinary Piercing
HARDNESS
A
0
Other
Ordinary Piercing
B
MOB. PEN.
Dex.+ Ability Str. Dex.+ Ability
L
ABILITIES
Bashing Damage heals one health level per 3 hours. Lethal healing rate varies(-0 = 6 hours;-1 = 2 days;-2 = 4 days;- 4 ,Incap= 1 week).Double if not resting.
Agg.Cannot be healed magically.
Bashing Lethal Aggravated
Characters reduced below Incapacitated with Lethal damage must take theinnactive action,losing one health-level per action.
If an attack deals more Raw Damage than
the Knockdown threshold roll the pool(diff.2) or be knocked down
STUNNING
Sta.
PoolThreshold.
[ta. + Res.
If an attack deals more HL of Damage than the Stunning threshold
roll the pool (diff.DMG - Thresh.) or be stunned until next action(-2 internal pen.to all non-reflexive physical rolls).
SURPRISE
Dex + Stealth.
Excl.
SPOT SURPRISE
Per. + Aware.
Excl.
ARCHERY
MARTIAL ARTS
MELEE
THROWNWAR
DUSK
INTEGRITY
PERFORMANCE
PRESENCE
RESISTANCE
SURVIVALMIDNIGHT
CRAFT
INVESTIGATIONLORE
MEDICINE
OCCULT
DA
YBREAK
ATHLETICS
AWARENESS
DODGE
LARCENY
STEALTH
DAY
BUREAUCRACY
LINGUISTICS
RIDE
SAILSOCIALISEM
OO
NSHADOW
1st 2nd 3 rdInf.Mas.
Ess.Flo.
PERSONALITY
MOTIVATION
VIRTUES AND INTIMACIESRESONANCE
PERMANENT ESSENCE WILLPOWER
Sum of two highest virtues
COMPASSION
CONVICTION
TEMPERANCE
VALOUR
Bite* 6 +0 0 L +0 1 0
* May choose to deal less damage than the amount rolled if so desired.May never deal more damage than Stamina with a single Bite attack.Each level of damage
dealt grants one mote to the Abyssal.
8/8/2019 Exalted 2e Sheet3 Abyssal v0.1
2/2
PERSONAL ESSENCE
PERIPHERAL ESSENCE
ESSENCE
SOCIAL CONFLICT
Available
Available
SOCIAL ATTACKS Rate
PresencePerformanceInvestigation
Attack Excl.
2
1
2
DODGE MDV
(Willpower +Essence)/2
JOIN DEBATE
Wits + Aware.
Excl.
Steps in SocialConflict:1. Declare Attack2. Declare Defense3. Attack roll4. Attack reroll5. Subtract penalties/
Apply defenses6. Defense reroll7. Calculate Raw Damage8. Apply Soak/Roll Damage9. Counterattack10. Apply effects
ANIMA EFFECTS
Anima Powers:
BACKGROUNDS
MOVE
(Dex.)x100
CHARGE
(Dex.+6)x100
ENDURANCE
Sta. + Res.
Apply target units magnitude as an external penalty to all attacks.
Upon each succesful attack roll (Charisma + War) against a difficulty of your Armours
fatigue value, on failure lose a dot of Endurance. A character with no remainingendurance has a -2 penalty on all actions.
SOLO UNITTOTAL BANKED SPENT
INCREASE: NEW:
EXPERIENCE
=
=
Man.+ Ability
Mote Recovery: Strenuous Activity:
At ease:Totally Relaxed:
none
4m/hour8m/hour
Additional Mote Recovery:
NATURALDAMAGE
Cha. + Soc.
Excl.
NATURALSOAK
Temp. + Int.+ Essence
Excl.
PARRY MDV
(Attack)/2
Excl.
All attacks take a dice bonus or penalty equal to the difference between theattackers Appearance and the Defenders Temperance.
MDV ModifiersIntimacy/Influence +/- 1 eachStrong Virtue +/- 2Motivation +/- 3
Laudable/Expected
Normal
Unusual
Innapropriate
Damgerous
-2
-1
0
+1
+2
+1
+2
+3
+4
+5
Emotion Compulsion
[Essence x 3] + Willpower
[Essence x 7] + Willpower + Sum of virtues
Attribute, Rx4; Favoured or Caste
Ability, (Rx2)-1; Ability Rx2;Essence Rx8;Virtue Rx3;Willpower Rx2
Ability, 3; Speciality, 3; Favoured/Caste
Charm, 8; Charm, 10; Non-solar Charm, 16;Favoured/Caste Spell, 8; Spell, 1 0
Essence 4: May not have Appearance 2
Essence 5: May not have Appearance 1,2, or 3