Evolving Personalized Learning Sphere

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    Evolving A Personalized Learning Sphere:Synergy of People, Pedagogy and Content

    September 10, 2011

    Maria James VisuvasamBIIT, BICS InfoTech, Yelagiri Hills

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    Decision Pointers for ICT Strategy

    Establishing Technology-enabled Learning

    Sphere

    Setting up Organization-wide Educational

    Content Repository (ECR)

    Few suggestions for Quality Education

    Presentation Scope

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    Learning Sphere

    Sphere of Knowledge

    Unified body or collection of knowledge regarding a

    specific subject, interest or otherwise area of

    expertise possessed by an individual

    It is much more

    Spheres of Co-existence (Peter Sloterdijk)

    Students, Teachers & Education Provider - Agents

    of Shared Knowledge

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    Synergy of Technologies & Practices

    Information Architecture, Content and Social Technologies

    People

    PedagogyContent

    People

    ContextContent

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    Refraction of Learning Sphere

    People Learning Community

    Pedagogy Knowledge Reciprocity between Teacher

    and Learner

    Content Technology-augmented content

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    Factors for Learning Sphere

    1. Learning Community in Social Networking

    2. Versatile Learning Content Repository

    3. Context as time-tested pedagogy

    4. Technology Injections, adaption, integration and

    stabilization

    5. Prime Objective Better Learning Experience

    6. Establishment of Standardization Body (eg. W3C,

    IEEE LTSC, IMS, Dublin Core, Ariadne, ALIC)

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    Learning Community in Social Networking

    Class blogs (teacher's off hour class notes)

    Class Wikis (collaborative student project)

    Mobile apps (tweets, social update)

    Interactive Whiteboards Digital Games (making complex problems simple)

    Podcasts (for Lecture)

    Portable DVD Players (useful course-based videos)

    Video Conferencing using VOIP (connected learningcommunity)

    Web-based 3D world (Second Life: virtual world)

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    Learning Content Repository

    OpenCourseWare (MIT)

    SLOOP Project Repository of Free Learning Objects

    www.sloopproject.eu

    OER (Open Educational Resources) Initiatives of India NROC (National Repository of Online Courses)

    www.montereyinstitute.org/nroc

    Out of the Box Solutions Deploy Enterprise Content Management Systems (e.g.

    SharePoint, Alfresco)

    Transform Libraries into Content Repository for Granularity

    and Reusabilty of learning content

    http://www.sloopproject.eu/http://www.montereyinstitute.org/nrochttp://www.montereyinstitute.org/nrochttp://www.sloopproject.eu/
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    IA for Education: Contextual Pedagogy

    Drilled-down Ladder for Learning

    1. Content

    2. Collaboration

    3. Competence

    4. Experience

    5. Knowledge

    6. Wisdom

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    Correlations of Framework

    The Elements of User

    Experience

    BLOOMS TAXONOMY

    Learning Learning Domain

    Surface - WYSISYG Comprehension Cognitive

    Skeleton the wireframe ApplicationPsychomotor

    Structure

    underlying scheme Analysis

    Scope Synthesis

    AffectiveStrategy Knowledge

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    Technology Injection

    OLPC (One Laptop Per Child) IT for poor children

    Social Networking for Education (Discovery, Ning, Scitable

    and whole lot plethora of webwares)

    Learning Management Systems Blackboard, Moodle,

    Claroline, Atutor, SAKAI Project

    Adoption of EduTech standards: IMS, IEEE LTSC,

    ARIADNE, ALIC

    National Level Common Specification for TLE

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    M-Learning

    The next most feasible and practical step towards

    connected learning community:

    Just-in-time learning Ubiquitous dissemination

    Anywhere, anytime learning service

    Cost effective

    Secure and interoperable

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    Instructional Design

    RECOURSE: http://tencompetence-project.bolton.ac.uk

    Successor to RELOAD, Authoring tool for the creation of

    IMS Learning Designs, created as an Eclipse-based

    Rich Client Platform (RCP) desktop application

    eLML: www.elml.org

    eLML is an open source XML framework for creating

    eLesson using XML.

    General Knowledge Base: www.generalkb.com

    Personal and Group Knowledgebase

    http://tencompetence-project.bolton.ac.uk/http://www.elml.org/http://www.generalkb.com/http://www.generalkb.com/http://www.elml.org/http://tencompetence-project.bolton.ac.uk/http://tencompetence-project.bolton.ac.uk/http://tencompetence-project.bolton.ac.uk/
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    Player in Learning Sphere

    STUDENT is PROSUMER, not receiver of knowledge

    Learning Experience is User Experience

    Assistive learning scenarios(Instructor-lead learning,

    Blended Learning)

    Self-learning scenarios(eLearning) choice and selection of content

    collaborative learning methodology

    constructing ones personal learning path

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    Recommendation for Future of Learning

    Inclusion of IT Ethics in Curriculum

    Insertion of Internship in or after K-12 before Higher Edu.

    Institution of Compulsory Residential K-12 Education

    Education of teachers in social learning methodology

    Standardization of educational services

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    SOME THANK YOU THOUGHTS

    Student = User

    Learning Experience = User experience

    In Learning Sphere

    Student = is King

    Teacher = is Knowledge enabler

    Content = is what Translated into knowledge

    Technology = is Workhorse