Upload
shannon-carroll
View
212
Download
0
Tags:
Embed Size (px)
Citation preview
WIKI: PART I
Erin Ryan, Amy Brown, Joe Abernathy, Tara Ramsey
AET 541/E-learning
March 28, 2011
Garth Beerman
Terms
Multimedia principle – words and graphics
Static illustrations – drawings, charts, graphs, maps, or photos
Flash animations – video clips or moving animations
Polished color visuals – realistic, detailed pictures
Interpretive graphics – static frames with explanations
Terms
Contiguity principle – information and graphics separated
Personalization principle – conversational written text, effective on-screen coaches, visible authors
Segmenting principle – Breaking lessons into smaller chunks
Pretraining principle – Learners knowing key concepts
Worked examples – Step-by-step demonstration
Principles of Text & Graphics
Designers of E-Learning courseware must approach their task with a thorough understanding of how the human mind works during the learning process and which factors promote learning (Clark & Mayer, 2008).
Six Media Element Principles of Multimedia Instruction:
The Multimedia Principle The Contiguity Principle
The Modality Principle The Redundancy Principle
The Coherence Principle The Personalization Principle
Dissecting Principles of Text and Graphics
Principle Description Psychological Rationale ApplicationMultimedia Graphics with words can
improve learningThe theory of Dual Encoding suggests verbal and visual channels exist to promote encoding into long-term memory.
Graphics may be static or dynamic but must be congruent to the type of content presented.
Contiguity Effective placement of graphics can improve learning.
The human mind has limited working capacity.
Pair text and related graphic as closely together as possible to promote learning.
Modality Use of audio to explain complex visuals can improve learning.
The working memory is limited and can be expanded with opportunities incorporating phonetic and visual processing.
Audio features incorporated when visual overload is most likely.
Redundancy Presenting the content in words and audio that reads the exact same words can be counterproductive.
Overloading of dual channels often occurs when the graphic is explained through text on the screen and simultaneous narration.
Present words in text and through narration ONLY when there is no graphic information on the screen.
Coherence Use of extraneous visuals, text, and audio can depress learning.
Activates irrelevant prior knowledge or presents stimuli that disrupts coherent mental models- compromising the learner’s working memory
Implement “less is more” concept.Facilitate learning through cognitive interest vs. emotional interest.
Personalization Use of conversational tone and pedagogical agents can promote learner engagement.
Use of conversational tone and/or pedagogical agents stimulate embedded social conventions that allow the learner to invest more attention in the content.
Agent should serve as a valid contribution to instruction and text should reflect first and/or second person speakers.
Promoting ExamplesVisuals incorporated
with text Spoken words – audio narration
Worked examples
Pedagogical Agents- Online tutor
Promoting Examples
Break lessons into manageable pieces
Self-explanation questions
Conversational style of writing
Non-promoting Examples
Words without graphics Spoken words with static frames or
graphics can distort reality Avoid adding any material that does not
support the instructional goal. Avoid e-lessons with extraneous audio
Avoid e-lessons with extraneous graphics Avoid e-lessons with extraneous words
References
Clark, R. C., & Mayer, R. E. (2008). E-Learning and the
Science of
Instruction: Proven guidelines for consumer and
designer of
multimedia learning. (2nd ed.) San Francisco, CA:
Pfeiffer.