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Equipment (MERP)

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Provides a description of Equipment, costs and common special items found in Middle Earth using Rolemaster and MERP

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Equipment & Price ListThe following is a list of equipment with prices, weight, and characteristics.WeaponsOne Handed Slashing Broadsword Bastardsword Broad-Axe Battle-Axe Dagger Double Axe Falchion Katana Kynac Longsword Main Gauche Scimtar Handaxe Shortsword One Handed Concussion Gautlet Club Cat of nine tails Maul Mace Morning Star Net Spiked Club War Hammer Whip One Handed Pole-Arms Spear Mounted Lance Trident Javelin Two-Handed Pole-Arms Partisan Jo Quarterstaff Urisev Pike Spetum Halberd Two-Handed Weapons (Bastard Sword) Two-Handed Axe (Double Axe) Claymore Beard-Axe Flail Two-Handed Sword War Mattock Missile Weapons Short Bow Long Bow Composite Bow Horse Bow Sling Blowpipe Hand crossbow Small Crossbow Large Crossbow Throwing Weapons Throwing Knife Boomerang Throwing Axe Bola Critical Type Slash Slash Slash Slash Puncture Slash Slash Slash Puncture Slash Puncture (D) Slash Slash Slash Crush (D) Crush Grapple (D)/ Slash (B) Crush Crush Crush/ Puncture (A) Grapple Crush (D)/Puncture (A) Crush Grapple (C)/ Slash (A) Puncture/ Slash (A) Puncture/Unbalancing Puncture Puncture Slash/ Puncture Crush Crush Slash/ Puncture Puncture Puncture/Slash 2-handed Stat St St+Co/2 St St+Co/2 Ag St+Co/2 St St+Ag/2 Ag St+Ag/2 Ag St+Ag/2 St St+Ag/2 St St St+Co/2 St St St St+Ag/2 St St St+Co/2 St+Ag/2 St+Co/2 St+Ag/2 Ag St+Co/2 St+Ag/2 St St+Co/2 St St+Co/2 St+Co/2 Dur. 20 24 14 16 10 18 18 20 8 16 14 16 12 14 4 12 10 20 18 18 8 12 20 10 16 16 16 12 16 12 16 14 16 20 20 Base Range 15 15 10 5 5 5 5 10 5 30 15 40 60 100 75 70 50 30 40 60 90 25 40 10 15 Fumble Range 1-3 1-4 1-5 1-5 1 1-5 1-4 1-2 1-2 1-3 1-2 1-4 1-4 1-2 1 1-4 1-10 1-4 1-2 1-8 1-6 1-5 1-4 1-6 1-5 1-7 1-6 1-4 1-6 1-3 1-3 1-6 1-4 1-6 1-7 Modifications None -5 OB +10 OB (Ch,Pl) +5 OB -15 OB (Ch,Pl) / -5 OB other +5 OB (Ch,Pl) / -5 OB other +5 OB (Rl,Sl) +5 OB (Rl,Sl) +10 OB (No) -20 OB (Ch,Pl) -5 OB (Ch,Pl) +25 to parry blade weapons, +15 other but no missile parry, -20 (Ch,Pl) / -10 OB other -5 OB (Ch,Pl) / +5 OB other +5 OB (Ch,Pl) -10 OB (Ch,Pl) / +10 OB other -10 OB -10 OB -5 OB +10 OB (Ch,Pl) None +10 OB Take B Crush Critical if fumble +15 OB (Ch,Pl) / -10 OB other -5 OB +5 OB -10 OB, can be used fron second line -5 OB, can be used from second line +15 OB, may only be used when riding. -10 OB, may be used from second line -10 OB, can be used from second line -5 OB, can be used from second line -10 OB (Ch, Pl), -5 OB other -10 OB (Ch, Pl), -5 OB other -5 OB (Ch, Pl) -5 OB, can be used form second line -5 OB, can be used from second line -5 OB, can be used from second line +10 OB (Ch, Pl) +5 OB (Ch, Pl) +10 OB (Rl, Sl,) +15 OB (No) +5 OB (Rl, Sl, No) +10 OB Take C Crush Critical if fumble +10 OB (Rl, Sl, No) +10 OB (Ch, Pl) Load (1), or reload (0) at - 10 OB Load (1), or reload (0) at - 35OB Load (1), or reload (0) at - 25OB Load (1), or reload (0) at - 30 OB Load (1), can be used with shield Load (1) or reload (0) at - 10 OB Load (1), or reload (0) at - 50 OB Load (2), can be used with shield Load (2), +20 OB up to range 50 +5 OB, Close combat: -25 OB (Ch,Pl) / -10 OB other -10 OB (Ch, Pl) / -5 OB other +25 OB, Close combat: -10 OB -5 OB Take B Crush Critical if fumble

2-handed Slash 2-handed Crush/ Puncture 2-handed Crush/ Unbalansing (C) Puncture Puncture Puncture Puncture Crush (D) Puncture (A) Puncture (D) Puncture Puncture Puncture (D) Crush (D) Slash Grapple/ Crush (A)

St+Co/2 St+Ag/2 St+Co/2 St+Co/2 St+Co/2 St+Co/2 Ag Ag+Co/2 Ag+Co/2 Ag+Co/2 Ag Ag Ag St+Ag/2 St+Co/2 Ag Ag St+Ag/2 Ag

28 24 26 24 32 28 6 8 10 6 2 2 2 4 6 8 6 16 8

1-5 1-3 1-4 1-8 1-5 1-5 1-4 1-5 1-4 1-5 1-6 1-2 1-3 1-4 1-5 1 1-3 1-3 1-7

New weapons: Battle-axe is now a one-handed weapon, its more balanced and better made for battle than a normal handaxe. Maul is a typical dwarven weapon, a shaft with a rectangular head. Urisev, a 8 foot long weapon (4 foot shaft and 4 foot thin blade), may be used with one hand if riding (+10 OB if riding), used by Easterlings and Variags. Claymore a lighter version of a two-handed sword. Beard-axe and longer but less broad than the two-handed axe which makes it less powerful but more agile and lighter.

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Penalties when firing missile or trowing weapons from horseback (When riding) Short Bow 10 OB Long Bow 20 OB Composite Bow 15 OB Sling 10 OB Blowpipe 10 OB Hand Crossbow 5 OB Large Crossbow 15 OB Throwing knife +0 OB Boomerang 5 OB Bola 20 OB Small weapon 5 OB Medium Weapon 25 OB

Horse Bow +0 OB Small Crossbow 5 OB Throwing Axe 15 OB Heavy Weapon 50 OB

Shields Target Shield Round Shield Normal Shield Long Shield Kite Shield Wall Shield Leather coating Metal coating

Durability 12 16 20 18 24 28 +4 +8

Weight 4 6 8 8 10 14 +2 +4

Parry Melee +15 +20 +25 +30 +30 +35 -

Parry Missile +10 +20 +25 +20 +30 +45 -

Stat

Notes

Ag Ag St St+Ag/2 St St+Co/2 -

Armour Leather Armour Padded Leather Armour Reinforced Leather Armour Rigid Leather Armour Chainmail Scalemail Lamellar Armour Plate Armour Helmets Leather hood/cap Padded Leather hood/cap Reinforce leather hood/cap Rigid leather hood/cap Chain hood Scale hood Open metal helmet Visored helmet Full Helmet Graves (Both Arm and Leg) Equal Abilities Leather graves Padded Leather graves Reinforced Leather graves Rigid Leather graves Chain graves Scale graves Lamellar graves Plate graves

Durability 9 13 17 21 25 29 33 37 5 9 13 17 21 25 29 33 37 Durability 5 9 13 17 21 25 29 33

Weight 6 7 8 9 12 14 16 18 1 1,5 2 2,5 4 5 6 6,5 7 Weight (One Pair) 1 1,5 2 2,5 3,5 4 5 6

Absorption 2-4 3-5 4-6 5-7 8-10 9-11 12-14 13-15 2-3 3-4 4-5 5-6 7-8 8-9 10-11 11-12 12-13 Absorption 2-3 3-4 4-5 5-6 7-8 8-9 10-11 11-12

Stat Ag Ag St+Ag/2 St+Ag/2 St+Co/2 St+Co/2 St+Co/2 St+Co/2 -

Notes -15 to maneuver -20 to maneuver -5 to Stalk/Hide, -25 to maneuver (Horse: -5 to movement) -5 to Stalk/Hide, -30 to maneuver (Horse: -5 to movement) -10 to Stalk/Hide, -40 to maneuver (Horse: -10 to movement) -10 to Stalk/Hide, -45 to maneuver (Horse: -10 to movement) -15 to Stalk/Hide, -55 to maneuver (Horse: -15 to movement) -15 to Stalk/Hide, -60 to maneuver (Horse: -15 to movement) -5 to perception -5 to perception -5 to perception -5 to perception -5 to perception -5 to perception -5 to perception -10 to perception -10 to perception

-5 OB and/or Maneuver -5 OB and/or Maneuver -10 OB and/or Maneuver -10 OB and/or Maneuver

Special Equipment Dwarven Fine Mail Dwarven battle-helm Dwarven Shield Elven Elfstone (in jewelry) Elven helm Elven long-shield Elven Cloak Gondolin weapons Elven Rope Elven Longbow Waterskin of Woodland Human Westernesse weapons Numerorean steel bow Karma Helm Inereneraban Black arrows Other Kraken beak armor Mithiril shirt

Weight 14 6 9 .1 3 7 1 50%< norm 1 3 1 30% < norm 3 6 1 .1 8 1

Notes All shafted weapons, are instead completely made of metal in dwarven society, giving them +2 weight but +5 durability. Counts as Lamellar armor, but wears as chainmail Absorption and durability as visor helmet, damage from fire/cold attacks to head, negates 10% of all crits to head. +25 to Parrying both missile and melee, Durability 28, Stat Strength. The stone marks the bearer as elf-friend. Provides hope - +15 to leadership & influence rolls and +25 vs Elves Absorption and durability as open metal helmet, negates 20% of all crits to head. Durability 25, Stat St+Ag/2, Protects as Long shield. +15 to Stalk/Hide Powers varies but all Gondolin weapons are enchanted +10 to climbing, knots loosen upon command or desired thoughts. Base range: 150. Allows for smooth reloading two shots for every three rounds. +10 durability Purifies water and other liquids. Also add the owner in locating water sources (+20 to finding water) Westernesse weapons get a +10 OB vs. undead. +10 durability Base range: 120. +20 OB up to range 50. +10 durability Numerorean scale helmet protects as scale hood, no perception penalty. Simple oaken boxes crafted by woodmen, the box enhances the potency of herbs and food +10 critical strikes on dragons and their kind. Retrievable - uncanny ability of finding the arrow. Dwarf make+5 durability Items listed often Made from the beak of a kraken. Armor protects as plate armor but wears as rigid leather. Protects as chain armor but wears as no armor. damage from fire/cold, negates 10% of all crits to the body.

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Martial Arts (-30 for each additional attack, If OB gets lower than 25 then an attack may not be made) Attack/Move Quickness Cost Att Type Crit Type Stat Effect Punch 5 Small Crush St Normal punch Kick 5 Medium Crush St/Ag Normal kick. 5 to avoiding or parrying next round Roundhouse 10 Medium Impact St/Ag Heavy-blow 10 Large Impact St -10 to OB next round Throw 10 Small Unbalancing Ag If successfully scoring a crit, then the enemy may no fight next round trying to get up and may only parry at 10. May only be used if enemy is locked. Locking 10 Small Grapple St Grapple table, enemy cant escape is not wining over lockers strength (St bonus +D100) Highest wins, all weapons are put the ground. Each round if kept in lock the locked suffers a Impact crit equal to the rounds he have been locked (A=1, B=2 C=3.) Disarm 10 Ag If an avoiding maneuver is made and no crit was scored then the disarm maneuver may be made, If wining over weapon holders strength the weapon is taken away from him/her. Sweep 5 Small Unbalancing Ag Attempts to sweep the opponents legs to throw him to the ground. If a crit is scored then opponent may not fight next round and may only parry at 10 Unarmed parrying 10 Ag May parry one attack only suffering damage, to arms of course. Uppercut 5 Medium Crush St Uppercut, -5 to OB next round Death-blow 20 Huge Impact St/Ag -35% OB special since blow is to head. 10 to avoiding or parrying next round Jump kick 10 Large Impact St/Ag +10 OB, -10 to all actions next round Jump Roundkick 15 Huge Impact St/Ag +15 OB, -20 to all actions next round Elbow 10 Medium Crush St -5 OB Headbutt 10 Large Crush St -50% OB since its to head, If a crit is scored then the opponent has a 10 penalty to all actions next round

Material Adarcer Alcam Ang Arborang Arheled Borang Celeb Celebur Cranor Eog Evyth Galnin Galvorn Heled Ithildin Ithilnaur Kregora Laen Mal Mithglin Mithin Mithril Mithrarian Ogamur Paer Tasarang

Bonus +15 -20 0 +10 +10 +5 -20 -20 +15 +30 -10 -15 +40 -50 -20 +25 -25 +25 -25 +20 +15 +20 -20 -20 -20 -5

Value 3 0.004 0.0004 0.5 1 0.05 0.5 30 90 10000 0.04 2 90000 0.0005 500 300 66000 1000 5 30 10 200 150000 150 0.04 50

Cost/Tim e 0.7/5 0.002/0.3 0.002/0.5 0.15/1.5 0.2/0.5 0.05/1 0.01/0.5 1000/800 5/20 50/100 0.01/0.5 0.05/1 300/300 0.001/0.1 20/36 20/36 600/60 10/200 0.01/0.5 10/15 0.1/1 5/10 1000/900 5/20 0.001/0.3 0.15/8

Work Diff. H E E M VH L M A EH SF L E A M EH EH A SF M VH VH VH A VH E H

Extra Abs. +3 -2 0 +2 +1 +1 -4 -5 +5 +6 -1 -2 +8 -10 -3 +5 -4 +5 -5 +3 +2 +4 -5 0 -1 0

Extra Dur. +8 0 0 +6 +2 +4 0 0 +16 +20 0 0 +28 0 0 +14 0 +14 0 +10 +4 +12 0 +4 0 +6

Weight 0,7 0,6 1 0,8 0,4 0,8 1,25 2,4 0,4 0,6 1 0,35 0,5 0,3 0,5 0,6 1,8 0,3 2,4 0,6 0,25 0,7 1,5 1 1,1 0,8

Description Alloy (iron/carbon/titanium) Tin Iron Alloy (iron/carbon/varies), high steel High glass (high tensile strength and heat resistance Alloy (iron/carbon), low steel Silver Uranium Resin (nearly as hard as diamond when cured) Enchanted alloy (mithril/titanium/special) Alloy (tin/copper), bronze Aluminum Enchanted alloy (meteoric iron/special) Glass Enchanted alloy (mithril/special) Enchanted alloy (mithril/special) Enchanted alloy (mithril/gold/uranium/special); glows Enchanted glass Gold Titanium (usually alloyed with other metals) Beryllium Enchanted metal; True silver Enchanted alloy (mithril/uranium/special) Enchanted alloy, 2oz=+5 bowstring Copper Enchanted metal, Shalk; makes +15 bows

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EQUIPMENT LIST 20Item Containers Belt pouch H 1 lbs Waterskin H 20 lbs Satchel H 25 lbs Backpack H 40 lbs Glassflask H 2 lbs Wood chest 200 lbs Pot H 6 lbs Jewelry box H 8 lbs Quiver H 20 arrows Wood barrel H 100 lbs Weight 2/22 2 4 0,5 8 1 4 0,5 6 0,3 Cost 2 cp 5 bp 1 sp 8 sp 2 bp 3 gp 5 cp 1 gp 4 bp 2 sp 6 cp Item Clothing Pants or Trousers Tunic Belt Cloak Sandals Surcoat Robe Shirt Boots Shoes Vest High leather boots Transport Mule/Donkey 10 Mature Pony +5 Light Horse +0 Medium Horse +0 Heavy Horse +0 Lesser Warhorse +15 Greater Warhorse +30 Shields Target Shield Round Shield Normal Shield Long Shield Kire Shield Wall Shield Extra Leather coating Extra metal coating Armour & Helmets Leather Armour Padded Leather Armour Reinforced Leather Rigid Leather Armour Chainmail Scalemail Lamellar Armour Plate Armour Leather hood/cap Padded Leather hood/cap Reinforced leather hood/cap Rigid leather hood/cap Chain hood Scale hood Open metal helmet Visored helmet Full Helmet Leather graves Padded Leather graves Reinforced Leather graves Rigid Leather graves Chain graves Scale graves Lamellar graves Plate graves Weapons 1-H Slashing Broadsword Bastardsword Broad-Axe Battle-Axe Dagger Double Axe Falchion Katana Kynac Longsword Main Gauche Scimtar Handaxe Shortsword 1-H Concussion Gauntlet Club Cat of nine tails Maul Mace Morning Star Weight 1 0,5 0,5 1 0,2 4 2 2 1 1 2,5 Capacity/lbs 250 180 200 300 400 350 375 2 4 8 8 10 14 +1 +3 6 7 8 9 12 14 16 18 1 1,5 2 2,5 4 5 6 6,5 7 1 1,5 2 2,5 3,5 4 5 6 Cost 12 cp 9 cp 4 cp 2 sp 6 cp 24 bp 3 sp 5 cp 2 bp 1 bp 7 cp 3 bp Item Net Spiked Club War Hammer Whip 1-H Pole-Arms Spear Mounted Lance Trident Javelin 2-H Pole-Arms Partisan Urisev Jo Quarterstaff Pike Spetum Halberd 2-H Weapons Two-Handed Axe Claymore Beard-Axe Flail Two-Handed Sword War Mattock Missile Weapons Short Bow Long Bow Composite Bow Sling Blowpipe Hand Crossbow Small Crossbow Large Crossbow Throwing Weapons Throwing Knife Boomerang Throwing Axe Bola Other Special Riding Animals Elven Horse +50 Mearas +40 Devevi (Camel) -15 Elephant -10 Mumakil (Oliphaunt) -10 Wild Horse -5 Losandamundar 10 Marsh Ponies +5 Weight 4 5 7 4 7 12 6 3 14 10 4 6 10 14 15 16 12 14 16 16 14 3 5 6 0,5 0,5 2 7 10 0,5 0,5 6 3 Capacity 450 450 225 1000 1400 300 1100 200 Cost 8 bp 3 sp 1 gp 4 sp 9 sp 15 sp 5 sp 6 sp 12 sp 16 sp 3 sp 4 sp 11 sp 12 sp 14 sp 16 sp 14 sp 12 sp 15 sp 18 sp 12 sp 8 bp 5 sp 6 sp 7 cp 8 cp 15 sp 9 sp 14 sp 2 sp 2 bp 6 sp 4 sp Cost Special* Special* 12 gp* 50 gp* Special* Special Special* 6 gp*

Small flask H 1 lbs Adventure EquipmentArrows (20) Crossbow bolts (20) Hand crossbow bolts (20) Sling stones (20) Bowstring Weapon belt & sheath Flint & Steel Torch Burns 2 h Lantern Burns 6 h Pipeweed 20 pipes Star Compass Bedroll Blanket Tent (2 people) Tent (10 people) Cooking pot Lantern-Oil Flask 12 h Lock-Pick kit (+15 pl) Rope Rope (Superior) Pegs 10 items Wood Pegs 10 items Iron Blank Paper Signal Horn Drum Flute Harp Food & DrinkMeals: Small/Medium/Large

0,2x20 0,2x20 0,1x20 2 1,5 1 1 0,5 1 5 2 9 25 1 3 1 6 3 2 3 1 0,5 1 1 1 1 1 1 18 14 4 4

4 bp 6 bp 2 sp 6 cp 3 cp 5 bp 2 cp 9 cp 4 sp 8 bp 4 gp 3 sp 7 bp 14 sp 5 gp 1 bp 12 cp 8 sp 8 cp 2 bp 3 cp 13 cp 1 cp 3 sp 3 bp 5 cp 5 sp 5cp/13cp/2bp 2 cp 3 cp 6 cp 9 cp 2 cp 5 bp 2 sp 15 sp 8 gp

8 sp 4 gp 45 sp 6 gp 8 gp 20 gp 75 gp* 3 sp 4 sp 6 sp 8 sp 12 sp 18 sp 1 sp 4 sp 5 sp 6 sp 8 sp 9 sp 3 gp 35 sp 5 gp 6 gp 3 bp 8 bp 19 bp 3 sp 8 sp 12 sp 15 sp 1 gp 2 gp 2 bp 3 bp 9 bp 14 bp 4 sp 55 bp 9 sp 13 sp

Beer/Ale 1 pint Mead 1 pint Wine 1 pint Brandy 1 pint Cider 1 pint Normal Rations 1 week Trail Rations 1 week Greatbread 1 week Waybread 1 month Miscellaneos Poor Lodging Avarage Lodging Good Lodging Small Wagon Large Wagon Small Boat Medium Boat Large Boat Tools Pick Small Anvil Large Anvil Iron Drills 5 items Crowbar Flat hammer Sledgehammer Ball hammer Nails 10 items Shovel Tong Saw Plier

Riding Equipment (Horse)Saddle & stirrups+5 to Ride Bridle Saddle Bag H 60 lbs (max 4) Padded Leather Armour** Reinforced Leather** Rigid Leather Armour** Chain Armour** Scale Armour** Lamellar Armour** Plate Armour ** Caparison

Weight16 3 5 12 14 18 22 26 30 34 4

Cost5 sp 4 bp 2 sp 12 sp 16 sp 18 sp 6 gp 7 gp 10 gp 12 gp 8 sp

Communal S Separate bed Separate Room Capacity 1000 Cap. 2000 Cap 1000 Cap 3000 Cap 5000 6 10 22 0,5 5,5 3 8 3 0,5 4 1 2 2

4 cp 2 bp 3 sp 3 gp 7 gp 2 gp 13 gp 35 gp 3 sp 12 sp 4 gp 2 bp 8 bp 12 bp 4 sp 2 sp 6 cp 1 sp 7 bp 11 bp 9 bp

9 11 8 7 1 12 8 6 1 7 1 6 5 4 1 4 6 8 6 9

1 gp 14 sp 7 sp 12 sp 3 sp 15 sp 8 sp 2 gp 6 sp 9 sp 5 sp 6 sp 6 sp 5 sp 2 sp 2 bp 8 sp 12 sp 6 sp 1 gp

*: Can only be found in special places and some can only be given as a reward. **: Includes helmet of same material. Note: Soft leather armor for horse isnt included since its their natural armor.

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