Envision_MDes

  • Upload
    gelvan

  • View
    219

  • Download
    0

Embed Size (px)

Citation preview

  • 8/13/2019 Envision_MDes

    1/11

    Interactivity 1

    EnvisioningRequirements

    FlowchartingScenarios

    Wireframing

    Context-Scenario Map

  • 8/13/2019 Envision_MDes

    2/11

  • 8/13/2019 Envision_MDes

    3/11

    Requirements

    something the design must do or a quality theproduct must have(1)

    after collecting and analyzing the user data, designers need to

    turn this into requirements - a creative leap

    1. Robertson and Robertson, Mastering the Requirement Process (1999)

    requirements to be prioritized using MoSCoW Rules

    Must have - fundamental

    Should have - essential given timeCould have - lesser importance

    Want to have - can be left out for the next round

  • 8/13/2019 Envision_MDes

    4/11

    Requirements

  • 8/13/2019 Envision_MDes

    5/11

    Flowcharting

    Visualizing the interaction process

    Analyzing and and describing the interaction process

    Sequencing of steps in a process (temporal)

    Plan routes and pathways of user experience

  • 8/13/2019 Envision_MDes

    6/11

    FlowchartingSymbolic Representations

    http://www.jjg.net/ia/visvocab/

    http://www.jjg.net/ia/visvocab/
  • 8/13/2019 Envision_MDes

    7/11

  • 8/13/2019 Envision_MDes

    8/11

  • 8/13/2019 Envision_MDes

    9/11

    Wireframes

    Planning the layout of interface elements

    Documenting screens at various states

    No visual/type treatment, just the basics

    Propose the needed interactions

  • 8/13/2019 Envision_MDes

    10/11

    Wireframe + Scenario = Context Scenario Map

    http://digital-locker.design.yorku.ca/3005Mw12/Team5/pdfs/phase1.pdf
  • 8/13/2019 Envision_MDes

    11/11

    *flowchart added as additional

    information layer

    Wireframe + Scenario = Context Scenario Map*