16
CITADEL 13 FRAY 13 TURN LIMIT 2 HULL 7 MASS 4 ARMOUR 8 SPEED 3 DEFENCE 5 4 FIRE ARC POINT BLANK CLOSING LONG HEAVY ROCKET BATTERY AERIAL F/P 6(-) 6(3) 6(3) HEAVY ROCKET BATTERY AERIAL F/S 6(-) 6(3) 6(3) HEAVY ROCKET BATTERY AERIAL A/P 6(-) 6(3) 6(3) HEAVY BROADSIDE FUSILLADE P & S 6(3) 4(2) -(-) ENTERPRISE HEAVY CARRIER V1.02 SPECIAL RULES CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees It may Move and Turn normally in addition to this Action INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator It may not be upgraded or replaced A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities SRS CAPACITY 5 Each Model in this Unit may launch 5 SRS Tokens each Round LAUNCH CATAPULTS SRS Tokens launched by Units with this rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round Combat Air Patrol does not apply to Special SRS Tokens UNION, HEAVY CARRIER, FLAGSHIP, ENTERPRISE CLASS, PADDLEWHEEL UNION_Enterprise CITADEL 14 FRAY 13 TURN LIMIT 2 HULL 8 MASS 4 ARMOUR 8 SPEED 4 DEFENCE 9 6 UNION, HEAVY CARRIER, FLAGSHIP, ENTERPRISE CLASS, PADDLEWHEEL SPECIAL RULES CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees It may Move and Turn normally in addition to this Action INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator It may not be upgraded or replaced A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities SRS CAPACITY 10 Each Model in this Unit may launch 10 SRS Tokens each Round LAUNCH CATAPULTS SRS Tokens launched by Units with this rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round Combat Air Patrol does not apply to Special SRS Tokens ENTERPRISE HEAVY CARRIER V1.02 FIRE ARC POINT BLANK CLOSING LONG HEAVY ROCKET BATTERY AERIAL F/P 10(3) 10(5) 10(5) HEAVY ROCKET BATTERY AERIAL F/S 10(3) 10(5) 10(5) HEAVY ROCKET BATTERY AERIAL A/P 10(3) 10(5) 10(5) HEAVY BROADSIDE FUSILLADE P & S 10(7) 6(3) -(-)

ENTERPRISE HEAVY CARRIER 9 4 6 13 8

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Page 1: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

13

FRAY

13

TURN LIMIT

2

HULL

7

MASS

4ARMOUR

8

SPEED

3DEFENCE 5

4

FireArc

PointBlAnk closing long

HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . F/P 6(-) 6(3) 6(3)HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . F/S 6(-) 6(3) 6(3)HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . A/P 6(-) 6(3) 6(3)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(3) 4(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

ENTERPRISE HEAVY CARRIER v1.02

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .SRS CAPACITY 5 Each Model in this Unit may launch 5 SRS Tokens each Round .LAUNCH CATAPULTS SRS Tokens launched by Units with this

rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” .COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie . In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie . With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round . Combat Air Patrol does not apply to Special SRS Tokens .

UNION, HEAvY CARRIER, FLAGSHIP,

ENTERPRISE CLASS, PADDLEWHEEL

UNION_Enterprise Heavy Carrier

CITADEL

14

FRAY

13

TURN LIMIT

2

HULL

8

MASS

4ARMOUR

8

SPEED

4DEFENCE 9

6UNION, HEAvY CARRIER, FLAGSHIP,

ENTERPRISE CLASS, PADDLEWHEEL

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .SRS CAPACITY 10 Each Model in this Unit may launch 10 SRS Tokens each Round .LAUNCH CATAPULTS SRS Tokens launched by Units with this

rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” .COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie . In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie . With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round . Combat Air Patrol does not apply to Special SRS Tokens .

ENTERPRISE HEAVY CARRIER v1.02

FireArc

PointBlAnk closing long

HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . F/P 10(3) 10(5) 10(5)HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . F/S 10(3) 10(5) 10(5)HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . A/P 10(3) 10(5) 10(5)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 10(7) 6(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 2: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

13

FRAY

11

TURN LIMIT

2

HULL

6

MASS

3ARMOUR

8

SPEED

3DEFENCE 5

4

FireArc

PointBlAnk closing long

HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/A 5(2) 6(3) 4(2)HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/S/A 5(2) 6(3) 4(2)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(3) 4(2) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 5(-) 5(3) 4(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

USS MEXICO v1.02

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .TESLA-HUSTON ARC GENERATOR This Unit is equipped with an internal Arc Generator . It may not be upgraded or replaced . This Generator uses all the rules for an Atomic Generator (profile modifiers have already been applied) . Furthermore, this Generator may be used in the Shooting Phase to Attack an Initial Target within 15” of this Model . The Attack is for 13 Action Dice and has the Arc and Devastating Quality . A Model that uses its Arc Generator to make an attack gains a level of Disorder .

GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .TEMPERAMENTAL DESIGN This Unit counts any Heavy Counter rolled as a Counter instead whilst making Repair Tests .

UNION, BATTLESHIP, FLAGSHIP,

CONSTITUTION CLASS, UNIQUE,

PADDLEWHEEL

UNION_USS Mexico

CITADEL

14

FRAY

12

TURN LIMIT

3

HULL

6

MASS

3ARMOUR

8

SPEED

5DEFENCE 7

6UNION, BATTLESHIP, FLAGSHIP,

CONSTITUTION CLASS, UNIQUE,

PADDLEWHEEL

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .TESLA-HUSTON ARC GENERATOR This Unit is equipped with an internal Arc Generator . It may not be upgraded or replaced . This Generator uses all the rules for an Atomic Generator (profile modifiers have already been applied) . Furthermore, this Generator may be used in the Shooting Phase to Attack an Initial Target within 15” of this Model . The Attack is for 13 Action Dice and has the Arc and Devastating Quality . A Model that uses its Arc Generator to make an attack gains a level of Disorder .

GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .TEMPERAMENTAL DESIGN This Unit counts any Heavy Counter rolled as a Counter instead whilst making Repair Tests .

USS MEXICO v1.02

FireArc

PointBlAnk closing long

HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/S 8(3) 9(5) 5(3)HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/A 8(3) 9(5) 5(3)HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/S/A 8(3) 9(5) 5(3)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 10(7) 6(3) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 7(2) 7(5) 6(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 3: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

13

FRAY

12

TURN LIMIT

2

HULL

6

MASS

3ARMOUR

8

SPEED

3DEFENCE 5

4

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/A 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/S/A 5(2) 6(3) 4(2)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(3) 4(2) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 5(-) 5(3) 4(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

USS TEXAS v1.02

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .FOCUSED GUNNERY If this unit declares all its Gunnery Attacks in the Shooting Step against a single Initial Target, it receives +2 to all Gunnery Action Dice Pools for the Activation .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .

INSPIRATIONAL Any friendly Unit (excluding this Unit) within 10” may re-roll a single Action dice in their Activation .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .

UNION, BATTLESHIP, FLAGSHIP,

CONSTITUTION CLASS, UNIQUE,

PADDLEWHEEL

UNION_USS Texas

CITADEL

14

FRAY

13

TURN LIMIT

3

HULL

6

MASS

3ARMOUR

8

SPEED

5DEFENCE 8

6UNION, BATTLESHIP, FLAGSHIP,

CONSTITUTION CLASS, UNIQUE,

PADDLEWHEEL

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .FOCUSED GUNNERY If this unit declares all its Gunnery Attacks in the Shooting Step against a single Initial Target, it receives +2 to all Gunnery Action Dice Pools for the Activation .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .

INSPIRATIONAL Any friendly Unit (excluding this Unit) within 10” may re-roll a single Action dice in their Activation .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .

USS TEXAS v1.02

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/A 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/S/A 8(4) 10(5) 6(3)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 10(7) 6(3) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 7(2) 7(5) 6(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 4: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

13

FRAY

12

TURN LIMIT

2

HULL

6

MASS

3ARMOUR

8

SPEED

3DEFENCE 5

4

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/A 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/S/A 5(2) 6(3) 4(2)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(3) 4(2) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 5(-) 5(3) 4(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

CONSTITUTION BATTLESHIP v1.02

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice

from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .

UNION, BATTLESHIP, FLAGSHIP,

CONSTITUTION CLASS,

PADDLEWHEEL

UNION_Constitution Battleship

CITADEL

14

FRAY

13

TURN LIMIT

3

HULL

6

MASS

3ARMOUR

8

SPEED

5DEFENCE 8

6UNION, BATTLESHIP, FLAGSHIP,

CONSTITUTION CLASS,

PADDLEWHEEL

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice

from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .

CONSTITUTION BATTLESHIP v1.02

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/A 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/S/A 8(4) 10(5) 6(3)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 10(7) 6(3) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 7(2) 7(5) 6(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 5: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

9

FRAY

6

TURN LIMIT

3

HULL

4

MASS

2ARMOUR

6

SPEED

6DEFENCE 3

3

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A/P/S 2(1) 3(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

LEXINGTON HEAVY CRUISER v1.02

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .

UNION, HEAvY CRUISER, LExINGTON

CLASS, PADDLEWHEEL

UNION_Lexington Heavy Cruiser

CITADEL

10

FRAY

7

TURN LIMIT

4

HULL

4

MASS

2ARMOUR

7

SPEED

7DEFENCE 5

4UNION, HEAvY CRUISER, LExINGTON

CLASS, PADDLEWHEEL

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .

LEXINGTON HEAVY CRUISER v1.02

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A/P/S 3(2) 5(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 6: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

9

FRAY

5

TURN LIMIT

3

HULL

4

MASS

2ARMOUR

6

SPEED

6DEFENCE 3

3

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 5(-) 5(3) 4(3)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . A 5(-) 5(3) 4(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

RELIANT MONITOR v1.02

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .MARITIME PATROL Models with this rule may re-roll blank results when attacking Submerged Units provided the target has at least one SRS token friendly to this unit within 5” .

UNION, MONITOR, RELIANT CLASS,

PADDLEWHEEL

UNION_Reliant Monitor

CITADEL

10

FRAY

6

TURN LIMIT

4

HULL

4

MASS

2ARMOUR

6

SPEED

7DEFENCE 3

3UNION, MONITOR, RELIANT CLASS,

PADDLEWHEEL

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .MARITIME PATROL Models with this rule may re-roll blank results when attacking Submerged Units provided the target has at least one SRS token friendly to this unit within 5” .

RELIANT MONITOR v1.02

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 7(2) 7(5) 6(4)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . A 7(2) 7(5) 6(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 7: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

9

FRAY

6

TURN LIMIT

3

HULL

4

MASS

2ARMOUR

6

SPEED

6DEFENCE 3

3

FireArc

PointBlAnk closing long

ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

ROANOKE STRIKE CARRIER v1.02

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie . In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie . With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round . Combat Air Patrol does not apply to Special SRS Tokens .LAUNCH CATAPULTS SRS Tokens launched by Units with this

rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” .SRS CAPACITY 2 Each Model in this Unit may launch 2 SRS Tokens each Round .

UNION, STRIKE CARRIER, ROANOKE

CLASS, PADDLEWHEEL

UNION_Roanoke Strike Carrier

CITADEL

10

FRAY

7

TURN LIMIT

4

HULL

4

MASS

2ARMOUR

6

SPEED

7DEFENCE 5

4UNION, STRIKE CARRIER, ROANOKE

CLASS, PADDLEWHEEL

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie . In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie . With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round . Combat Air Patrol does not apply to Special SRS Tokens .LAUNCH CATAPULTS SRS Tokens launched by Units with this

rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” .SRS CAPACITY 4 Each Model in this Unit may launch 4 SRS Tokens each Round .

ROANOKE STRIKE CARRIER v1.02

FireArc

PointBlAnk closing long

ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 8: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

9

FRAY

4

TURN LIMIT

3

HULL

4

MASS

2ARMOUR

6

SPEED

6DEFENCE 3

3

FireArc

PointBlAnk closing long

BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MONTGOMERY SUPPORT SHIP v1.02

SPECIAL RULESADVANCED REPAIR FACILITIES (1) This Unit may add one additional Action Dice to its Repair Test . This is in addition to those given by the Model’s Mass . Furthermore, this bonus to the Action Dice Pool for Repair Tests may also be gained by any friendly Models within 10” of a Model in this Unit .FIELD REPAIR PLATFORM Roll an Action Die each time an Akron Observation Rotor or RC-52 Patriot Automata is destroyed within 10” of this Unit . On a roll of a Counter or Heavy Counter the Akron or Patriot is not removed and instead remains in play with its Unit .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and

Turn normally in addition to this Action .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .

UNION, SUPPORT SHIP,

MONTGOMERY CLASS,

PADDLEWHEEL

UNION_Montgomery Support Ship

CITADEL

10

FRAY

5

TURN LIMIT

4

HULL

4

MASS

2ARMOUR

6

SPEED

7DEFENCE 3

3UNION, SUPPORT SHIP,

MONTGOMERY CLASS,

PADDLEWHEEL

SPECIAL RULESADVANCED REPAIR FACILITIES (1) This Unit may add one additional Action Dice to its Repair Test . This is in addition to those given by the Model’s Mass . Furthermore, this bonus to the Action Dice Pool for Repair Tests may also be gained by any friendly Models within 10” of a Model in this Unit .FIELD REPAIR PLATFORM Roll an Action Die each time an Akron Observation Rotor or RC-52 Patriot Automata is destroyed within 10” of this Unit . On a roll of a Counter or Heavy Counter the Akron or Patriot is not removed and instead remains in play with its Unit .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and

Turn normally in addition to this Action .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .

MONTGOMERY SUPPORT SHIP v1.02

FireArc

PointBlAnk closing long

BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 9: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

9

FRAY

6

TURN LIMIT

3

HULL

4

MASS

2ARMOUR

6

SPEED

7DEFENCE 3

3

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

YORKTOWN CRUISER v1.02

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .

UNION, CRUISER, YORKTOWN CLASS,

PADDLEWHEEL

UNION_Yorktown Cruiser

CITADEL

10

FRAY

7

TURN LIMIT

4

HULL

4

MASS

2ARMOUR

6

SPEED

8DEFENCE 4

3UNION, CRUISER, YORKTOWN CLASS,

PADDLEWHEEL

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .

YORKTOWN CRUISER v1.02

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 10: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

9

FRAY

5

TURN LIMIT

3

HULL

4

MASS

2ARMOUR

6

SPEED

7DEFENCE 3

3

FireArc

PointBlAnk closing long

HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

DISCOVERY ARC CRUSIER v1.02

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .TESLA-HUSTON ARC GENERATOR This Unit is equipped with an internal Arc Generator . It may not be upgraded or replaced . This Generator uses all the rules for an Atomic Generator (profile modifiers have already been applied) . Furthermore, this Generator may be used in the Shooting Phase to Attack an Initial Target within 15” of this Model . The Attack is for 13 Action Dice and has the Arc and Devastating Quality . A Model that uses its Arc Generator to make an attack gains a level of Disorder .

TEMPERAMENTAL DESIGN This Unit counts any Heavy Counter rolled as a Counter instead whilst making Repair Tests .

UNION, ARC CRUSIER, DISCOvERY

CLASS, PADDLEWHEEL

UNION_Discovery Arc Crusier

CITADEL

10

FRAY

6

TURN LIMIT

4

HULL

4

MASS

2ARMOUR

6

SPEED

8DEFENCE 4

3UNION, ARC CRUSIER, DISCOvERY

CLASS, PADDLEWHEEL

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .TESLA-HUSTON ARC GENERATOR This Unit is equipped with an internal Arc Generator . It may not be upgraded or replaced . This Generator uses all the rules for an Atomic Generator (profile modifiers have already been applied) . Furthermore, this Generator may be used in the Shooting Phase to Attack an Initial Target within 15” of this Model . The Attack is for 13 Action Dice and has the Arc and Devastating Quality . A Model that uses its Arc Generator to make an attack gains a level of Disorder .

TEMPERAMENTAL DESIGN This Unit counts any Heavy Counter rolled as a Counter instead whilst making Repair Tests .

DISCOVERY ARC CRUSIER v1.02

FireArc

PointBlAnk closing long

HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/S 8(3) 9(5) 5(3)ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 11: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

9

FRAY

4

TURN LIMIT

3

HULL

4

MASS

2ARMOUR

6

SPEED

7DEFENCE 3

3

FireArc

PointBlAnk closing long

ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)CRUISE MISSILE SILO AERIAL, BLAST, HIGH VELOCITY . . . . . . . . . . . . 360° -(-) 5(3) 7(4)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

WASHINGTON MISSILE CRUSIER v1.02

SPECIAL RULESAKRON WARNING AND CONTROL SYSTEM Weapons on this Unit with the Extreme Range Quality gain the Sustained Quality if the Initial Target is within 15” of an Akron observation rotor .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .SPOTTER This Unit gains the Sustained quality to any weapons with the Extreme Range quality if the Initial Target is within 3” of a friendly SRS Token .

UNION, MISSILE CRUSIER,

WASHINGTON CLASS, PADDLEWHEEL

UNION_Washington Missile Crusier

CITADEL

10

FRAY

5

TURN LIMIT

4

HULL

4

MASS

2ARMOUR

6

SPEED

8DEFENCE 3

3UNION, MISSILE CRUSIER,

WASHINGTON CLASS, PADDLEWHEEL

SPECIAL RULESAKRON WARNING AND CONTROL SYSTEM Weapons on this Unit with the Extreme Range Quality gain the Sustained Quality if the Initial Target is within 15” of an Akron observation rotor .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .SPOTTER This Unit gains the Sustained quality to any weapons with the Extreme Range quality if the Initial Target is within 3” of a friendly SRS Token .

WASHINGTON MISSILE CRUSIER v1.02

FireArc

PointBlAnk closing long

ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)CRUISE MISSILE SILO AERIAL, BLAST, HIGH VELOCITY . . . . . . . . . . . . 360° -(-) 10(5) 12(6)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 12: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

CITADEL

9

FRAY

5

TURN LIMIT

3

HULL

4

MASS

2ARMOUR

6

SPEED

8DEFENCE 3

3

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A/P/S 2(1) 3(2) -(-)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

INTREPID LIGHT CRUISER v1.02

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .VANGUARD Starting with Player B, after both sides are deployed, each player may choose one of their Units with the Vanguard rule and make a free Move of up to 5” . This is not an

Activation and does not have Drift or Turn Limit . Vanguard alternates between Players until all such Units have been selected .

UNION, LIGHT CRUISER, INTREPID

CLASS, PADDLEWHEEL

UNION_Intrepid Light Cruiser

CITADEL

10

FRAY

6

TURN LIMIT

4

HULL

4

MASS

2ARMOUR

6

SPEED

9DEFENCE 3

3UNION, LIGHT CRUISER, INTREPID

CLASS, PADDLEWHEEL

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .VANGUARD Starting with Player B, after both sides are deployed, each player may choose one of their Units with the Vanguard rule and make a free Move of up to 5” . This is not an

Activation and does not have Drift or Turn Limit . Vanguard alternates between Players until all such Units have been selected .

INTREPID LIGHT CRUISER v1.02

FireArc

PointBlAnk closing long

HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A/P/S 3(2) 5(3) -(-)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 13: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

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FRAY

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HULL

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MASS

-ARMOUR

-

SPEED

-DEFENCE -

-

FireArc

PointBlAnk closing long

GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 2(1) 3(2) -(-)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 3(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

FARRAGUT FRIGATE v1.02

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .LINEAR DASH This Unit gains +2 Speed during its Movement Step provided that it makes no turns .

UNION, FRIGATE, FARRAGUT CLASS,

PADDLEWHEEL

UNION_Farragut Frigate

CITADEL

9

FRAY

5

TURN LIMIT

7

HULL

2

MASS

1ARMOUR

5

SPEED

10DEFENCE 3

3UNION, FRIGATE, FARRAGUT CLASS,

PADDLEWHEEL

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .LINEAR DASH This Unit gains +2 Speed during its Movement Step provided that it makes no turns .

FARRAGUT FRIGATE v1.02

FireArc

PointBlAnk closing long

GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 5(3) -(-)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 5(3) 4(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 14: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

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MASS

-ARMOUR

-

SPEED

-DEFENCE -

-

FireArc

PointBlAnk closing long

GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 2(1) 3(2) -(-)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 2(1) 3(2) -(-)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 3(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

DEFIANT DESTROYER v1.02

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .FOCUSED GUNNERY If this unit declares all its Gunnery Attacks in the Shooting Step against a single Initial Target, it receives +2 to all Gunnery Action Dice Pools for the Activation .

UNION, DESTROYER, DEFIANT CLASS,

PADDLEWHEEL

UNION_Defiant Destroyer

CITADEL

10

FRAY

6

TURN LIMIT

7

HULL

2

MASS

1ARMOUR

5

SPEED

10DEFENCE 3

4UNION, DESTROYER, DEFIANT CLASS,

PADDLEWHEEL

SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .FOCUSED GUNNERY If this unit declares all its Gunnery Attacks in the Shooting Step against a single Initial Target, it receives +2 to all Gunnery Action Dice Pools for the Activation .

DEFIANT DESTROYER v1.02

FireArc

PointBlAnk closing long

GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 5(3) -(-)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 5(3) -(-)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 5(3) 4(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 15: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

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-ARMOUR

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SPEED

-DEFENCE -

-

FireArc

PointBlAnk closing long

NAVAL ELECTROCANNON GUNNERY, ARC . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 2(1) -(-)NAVAL ELECTROCANNON GUNNERY, ARC . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 2(1) -(-)ROCKET POD AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F -(-) -(-) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

RC-52 PATRIOT AUTOMATA v1.02

SPECIAL RULESAGILE Unless suffering from a Navigation Lock Critical Damage Marker, this Unit may make turns during Drift movement in the same way as it usually would during normal Movement .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .MECHANICAL SOUL This Unit ignores the effects of the Emergency Condition, but counts has having the Disorder Level . Models in the Unit can only support Assaults with +1 AD to Fray .SHARPSHOOTER The Citadel of the Initial Target receives a -2 against Attacks with the Gunnery Quality by this Unit .

UNION, PATRIOT CLASS, AERIAL UNIT,

AUTOMATA

UNION_RC-52 Patriot Automata

CITADEL

11

FRAY

2

TURN LIMIT

10

HULL

3

MASS

1ARMOUR

5

SPEED

10DEFENCE 4

2UNION, PATRIOT CLASS, AERIAL UNIT,

AUTOMATA

SPECIAL RULESAGILE Unless suffering from a Navigation Lock Critical Damage Marker, this Unit may make turns during Drift movement in the same way as it usually would during normal Movement .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .MECHANICAL SOUL This Unit ignores the effects of the Emergency Condition, but counts has having the Disorder Level . Models in the Unit can only support Assaults with +1 AD to Fray .SHARPSHOOTER The Citadel of the Initial Target receives a -2 against Attacks with the Gunnery Quality by this Unit .

RC-52 PATRIOT AUTOMATA v1.02

FireArc

PointBlAnk closing long

NAVAL ELECTROCANNON GUNNERY, ARC . . . . . . . . . . . . . . . . . . . . F/P/S 4(3) 3(2) -(-)NAVAL ELECTROCANNON GUNNERY, ARC . . . . . . . . . . . . . . . . . . . . F/P/S 4(3) 3(2) -(-)ROCKET POD AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F 3(2) 3(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 16: ENTERPRISE HEAVY CARRIER 9 4 6 13 8

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FireArc

PointBlAnk closing long

ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 3(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

VALIANT FAST DESTROYER v1.02

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .LINEAR DASH This Unit gains +2 Speed during its Movement Step provided that it makes no turns .SKYFIRE Models in this Unit may re-roll blanks when shooting at Aerial Units with weapons that have the Aerial Quality .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation

each Model in the Unit gains a Disorder Condition .

UNION, FAST DESTROYER, vALIANT

CLASS, PADDLEWHEEL

UNION_Valiant Fast Destroyer

CITADEL

10

FRAY

6

TURN LIMIT

7

HULL

2

MASS

1ARMOUR

5

SPEED

11DEFENCE 4

3UNION, FAST DESTROYER, vALIANT

CLASS, PADDLEWHEEL

SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .LINEAR DASH This Unit gains +2 Speed during its Movement Step provided that it makes no turns .SKYFIRE Models in this Unit may re-roll blanks when shooting at Aerial Units with weapons that have the Aerial Quality .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation

each Model in the Unit gains a Disorder Condition .

VALIANT FAST DESTROYER v1.02

FireArc

PointBlAnk closing long

ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 5(3) 4(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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