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• Engineering 1282.01H
Robot Scenario 1
College of EngineeringEngineering Education Innovation Center
2014 Robot Scenario Introduction
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 2
Goals
• Understand the tasks and features of the robot course
• Answer any questions in order to facilitate productive brainstorming
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 3
General Rules
• Order of the completion of tasks does not matter except for the CHARGER (must be last)
• You may not disturb competitor’s objects• Your objects may not go into the competitors
area (dictated by the yellow lines)• All instructor rulings are final and may be made
in the spirit of the competitionRev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 4
Scoring
• Task points– Required tasks– Counts for grade
• Object points– Bonus tasks– Used for winning/seeding
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 5
The SWEET SENSOR
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 6
The FACTORY
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 7
The SHOP
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 8
The RAMP
Rev: 20140116, MEI
• Only access point from the FACTORY to the SHOP
• Engineering 1282.01H
Robot Scenario 9
WONKA
• RF transmission• Have to mount IR beacon on DROID
• Tells your DROID:– Number of times to press the OVEN BUTTON– Sends kill signal after 2 minutes or on CHARGER
activationRev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 10
The CHARGE ZONE
• DROID begins on the CHARGE ZONE
• The run begins when the red start light is illuminated
• Each DROID will start with the SCOOP
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 11
The SCOOP
• Start with the SCOOP
• Must be within the 9”x9” footprint of the DROID when you start
• Cannot modify SCOOP in any way
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 12
The OVEN & OVEN BUTTON
• The OVEN has the OVEN BUTTON on the front of it
• Have to press it at least once
• WONKA tells you how many times to press it– Object points (2, 3, or 4)
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 13
The CANDY MAKER & SWITCH
• Flip the SWITCH on the CANDY MAKER to release the CANDY into the CHUTE
• Will always have to flip from right to left
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 14
The CHUTE
• CANDY falls through the CHUTE into the DRUM in the SHOP
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 15
The PIN
• Touch the PIN
• Remove the PIN completely, which allows the CANDY to fall into the DRUM
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 16
The SKID
• Convey the SKID to the CHILLER
• Get some points for delivering it to the SHOP– Cannot break the plane of
the bottom of the RAMP
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 17
The CHILLER
• More points for putting the SKID completely within CHILLER
• No part of the SKID can break the plane of the front of the CHILLER
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 18
The COUNTER
• Either COUNTER counts for full points
• Correct COUNTER for object points
Rev: 20140116, MEI
Left
Right
• Engineering 1282.01H
Robot Scenario 19
The LIGHT
• Tells which COUNTER to put the SCOOP in
• Designated as if you were standing in the SHOP:– Red = Right– Blue = Left
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 20
The CHARGER
• Press the CHARGER to stop the run
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 21
Objects Penalties
• Penalties for:– Disturbing competitor’s
objects– Own objects crossing
into another DROID’s course (at the end of the run or touched by your competitor)
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 22
PLAY NICE!
• If you damage the course, your team will pay to fix it out of your team budget.
Rev: 20140116, MEI
• Engineering 1282.01H
Robot Scenario 23
THE END!!
Rev: 20140116, MEI
• Have fun and good luck!!!