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engageNY/Eureka Math
Elementary Grades
Parent Workshop
Outcomes
• Learn about the components of an
engageNY lesson
• See classroom examples of engageNY math
in action
• Engage in hands-on math activities utilizing
some of the tools and representations from
the engageNY curriculum
• Receive resources to support you student’s
math education
2
Agenda
• Welcome
• Introduction to engageNY and lesson
components
• Overview of sample Tools and
Representations
• Tools and Representation Stations
• Resources/Closure
3
What is Eureka Math?
Eureka Math is an online textbook-like program that
was developed by Common Core, Inc. a
Washington, DC-based not-for-profit organization
(not affiliated with CCSS) that creates content-rich
curriculum tools. The Eureka website is
www.greatminds.net .
Eureka Math provides an easily navigable online
platform for housing the comprehensive
mathematics curriculum Common Core, Inc.
created for the New York State Education
Department (NYSED), which is housed at
www.engageny.org .
What is Eureka Math?
• Eureka Math is an enhanced version of EngageNY
Math.
• “Eureka Math is based on research and
development made possible through a partnership
with the New York State Education Department.
• The modules within Eureka Math are available
online at engageny.org and greatminds.net.
Eureka Math added an “array of online resources
for teachers and parents and professional
development” to support the implementation of the
curriculum.
5
PK-5 A Story of Units
Structured to reflect the instructional shifts:
• Focus – deeply on the concepts prioritized in the
CCSS
• Coherence – learning is connected within and
across grades – each standard is an extension of
previous learning experiences.
• Rigor – pursuits of conceptual understanding,
procedural skills, fluency and application - all with
equal intensity.
6
Focus
Shift 1: Focus
Coherence
Shift 2: Coherence
Rigor
Shift 3: Fluency
Shift 4: Deep Understanding
Shift 5: Application
Shift 6: Dual Intensity
Instructional Shifts Combined
Standards for Mathematical Practices
1. Make sense of problems and persevere in solving them.
2. Reason abstractly and quantitatively.
3. Construct viable arguments and critique the reasoning of others.
4. Model with mathematics.
5. Use appropriate tools strategically.
6. Attend to precision.
7. Look for and make use of structure.
8. Look for and express regularity in repeated reasoning.
Key Points
• A Story of Units: A Curriculum Overview for Grades P-5
provides a curriculum map and sequence of modules
for the year.
• The focus is on strategies and student reasoning, not on
algorithms.
• Each Module builds on the skills and knowledge of the
previous module. Rigorous problems are embedded
throughout the module
9
© 2012 Common Core, Inc. All rights reserved. commoncore.org
NYS COMMON CORE MATHEMATICS CURRICULUM A Story of Ratios
Review of Module Structure
Module Overview
Topic A Topic B Topic C
Lessons 1 - 2
Lessons 3 - 5
Lessons 6 - 8
11
Lesson Objective/Distribution of Minutes
Lesson Structure
• Fluency
– Fluently…..
• Application Problems*
– ….real-world problems
• Concept Development*
– Understand…..
• Student Debrief
– more engagement in Standards for
Mathematical Practice
12
*May want to change the order.
Fluency
• Fluency is designed to promote
automaticity.
• First three weeks of school- 10 minutes
a day
• Fluency activities for each lesson.
– Sprints --Games
– Math Finger Flash --Personal White Board
– Number Disk Dash Activities
13
Fluency Activities
• Sprint- Divide by 2
• Group Counting
• Personal White Boards- Divide by 3
14
Fluency Activity
2 x 3 =___
2 x 3 = 6
__ 3 = 2
3 x 3 =___
3 x 3 = 9
__ 3 = 3
15
Fluency Activity
9 x 3 =___
9 x 3 = 27
__ 3 = 9
16
Sprints
• They are designed to develop fluency
• They are fast paced
• Teachers assume role of athletic
coach
• They should be fun, adrenaline rich
activities
• Student recognition of increasing
success is critical
– Every improvement is celebrated
17
Sprints
• Each sprint has two parts with closely
related problems on each
• Students complete the two parts in
quick succession
• The goal is improving on the second
part.
• Sprints should take about 8 minutes
18
Other types of fluency practice
Kindergarten
https://www.engageny.org/resource/gr
ade-k-math-fluency-kcc2
Grade 2
https://vimeo.com/72616539
19
Application Problems
• Real world problems
• There is a range of problems presented
within a concept.
• Delivery
– Beginning of the year use more guided
practice.
– Middle and end of the year use more
exploration
20
Page 24 from How to Implement A Story of Units
Application Problems (continued)
• Usually relate to concept
development in lesson
• Suggested use of RDW strategy
• Vignettes are provided and MAY be
used
• Important for students to see
connections between other parts of
the lesson and other concepts.
– Best if students can discover on their own.
21
Application Problem
Mark spends $16 on 2 video games.
Each game costs the same amount.
Find the cost of each game.
?
16 2 = 8
16 Each game costs $8.
22
RDW (Read, Draw, Write)
• Protocol
1. Read
2. Draw and Label
3. Write a number sentence (equation)
4. Write a word sentence (statement).
23
Read, Write, Draw Strategy (RDW)
• Assists students to make sense in
problem solving
• Teacher can model for students first,
then guide students together and
have students apply the strategy on
their own
24
RDW Strategy
• Underline key words
• Circle key numbers
• Underline the question
• Draw a picture (number bond, tape
diagram, array)
• Write an equation
• Write a sentencehttps://www.youtube.com/watch?v=Hn6lKmDe3Gk
25
RDW in Action
Third Grade
• https://youtu.be/Hn6lKmDe3Gk
• Discussion Question
– Share with a partner what you saw in the
video.
26
Concept Development• The major portion of instruction
• New learning is introduced
• Intentionally sequences to build on
prior knowledge
• Concrete- pictorial-abstract
• Includes “how-to” of lesson delivery
through models, sample vignettes, and
dialogue.
27
Page 23 from How to Implement A Story of Units
Concept Development
• Problem Sets
– Classwork
– Students work independently or in pairs
– Follow time recommendation
– Modify number of problems if needed
28
Concept Development
29
Division Problems in Pairs
30
31
Concept Development-Problem Set
Student Debrief
• Objective of the lessons is discussed
and internalized
• Sample dialogue to guide teachers for
eliciting the level of student thinking
required in the lesson.
• Sharing and analyzing student work.
– Standards for Mathematical Practice
32
Page 25 of How to Implement A Story of Units
Student Debrief (continued)
• Conversation
– Establishing routines early in year
– “Pair-share”
– Sentence frames
• Exit Tickets
– End of Student Debrief
– Short, formative assessments
– Students show accountability for day’s
learning
33
34
Student Debrief
35
Student Debrief-Exit Ticket
Lesson Structure• Fluency Practice
• Application Problem
• Conceptual Development
• Problem Set
• Student Debrief/Exit Ticket
• Build automaticity
• Connect to previous learning or to real-life to set the context
• Direct Instruction, model concepts, guided instruction
• Independent Practice
• Summation of lesson
37
Homework
Grade 3 Lesson and Coherence
• Obj.- Interpret the quotient as the
number of groups or the number of
objects in each group using units of 3.
• Prior- divide by 2
• Builds towards students knowing form
memory all products of two one-digit
numbers.
• Anticipates using units of 4
38
TOOLS AND REPRESENTATIONSMODELING MATHEMATICS
39
Making the connection …
Concrete
Pictorial
Abstract9 + 6 = 15
Ali has 4 toy cars. David has 3 toy cars. How
many toy cars do they have together?
4 + 3 = 7
Concrete
Abstract
Use concrete objects to form two groups and put the two groups together.
Representational
4 5,6,7
7 cars
4 5, 6, 7
7 cars
Abstracting to another level.
1,2,3 4 1,2,3
1,2,3,4,5,6,7…7 cars
Progression of Learning
• Students need enough concrete
experiences to develop conceptual
understanding
• Students need experience with visual
models to enable the development of
abstract fluency.
• Students learn “why” behind a math
concept not just the “how” so they can
explain their thinking and justify their
solutions.
43
Suggested Tools and Representations
TAPE DIAGRAMS
44
What are tape diagrams?
• A “thinking tool” that allows students to visually represent a mathematical problem and transform the words into an appropriate numerical operation
• A tool that spans different grade levels
• A picture (or diagram) is worth a thousand words
• Children find equations and abstract calculations difficult to understand. Tape diagrams help to convert the numbers in a problem into pictorial images
• Allows students to comprehend and convert problem situations into relevant mathematical expressions (number sentences) and solve them
– Bridges the learning from primary to secondary (arithmetic method to algebraic method)
Why use tape diagrams? Modeling vs. Conventional Methods
Progression of Tape Diagrams
• Students begin by drawing pictorial models
• Evolves into using bars to represent quantities– Enables students to become more comfortable
using letter symbols to represent quantities later at the secondary level (Algebra)
15
7 ?
The Comparison Model – Grade 1
• There are 2 more dogs than cats. If there are 6 dogs, how many cats are there?
There are 6 dogs. There are 2 more dogs than cats. The difference between the two numbers is 2. There are 4 cats.
The Comparison Model – Grade 2
• Students may draw a pictorial model to represent the problem situation.
Example:
Part-Whole Model – Grade 2
Ben has 6 toy cars. Stacey has 8 toy cars. How many toy cars do they have altogether?
6 + 8 = 14 They have 14 toy cars altogether.
Forms of a Tape Diagram
• Part-Whole Model- Also known as the ‘part-part-whole’ model,
shows the various parts which make up a whole
• Comparison Model- Shows the relationship between two quantities
when they are compared
The Comparison Model
There are 6 dogs. There are 2 more dogs than cats. The difference between the two numbers is 2. There are 4 cats.
Tape DiagramsThe baker packs 36 bran muffins in boxes of 4. Draw and label a tape diagram to find the number of boxes he packs.
36 muffins
4 4 4 4 4 4 4 4 4
Grade 3
Part-Whole Model Multiplication & Division
Variation #1: Given the number of parts and one part, find the whole.
5 children shared a bag of candy bars equally. Each child got 6 candy bars. How many candy bars were inside the bag?
5 x 6 = 30The bag contained 30 candy bars.
Part-Whole Model Fractions
To show a part as a fraction of a whole:
Here, the part is 2
3of the whole.
The Comparison Model Fractions
A is 5 times as much as B. Thus, A is 5 times B. (A =
5 x B) B is1
5as much as A. Thus, B is
1
5of A.
We can also express this relationship as:
B is 1
5times A. (B =
1
5x A)
Jerome, Kevin, and Seth shared a submarine
sandwich. Jerome ate ½ of the sandwich, Kevin
ate1
3of the sandwich, and Seth ate the rest. What
is the ratio of Jerome’s share to Kevin’s share to
Seth’s share?
Kevin
Jerome
Seth
3
2
1
Practice ACT
Question
Tape Diagrams
© 2012 Common Core, Inc. All rights reserved. commoncore.org
A Story of Units
Key Points – Proficiency with Tape Diagrams
59
• When building proficiency in tape diagraming skills start with simple accessible situations and add complexities one at a time.
• Develop habits of mind in students to reflect on the size of bars relative to one another.
• Part-whole models are more helpful when modeling situations where you are given information relative to a whole.
• Compare to models are best when comparing quantities.
© 2012 Common Core, Inc. All rights reserved. commoncore.org
NYS COMMON CORE MATHEMATICS CURRICULUM A Story of Ratios
Using Tape Diagrams
60
• Promote perseverance in reasoning through problems.
• Develop students’ independence in asking themselves:
–“Can I draw something?”
–“What can I label?”
–“What do I see?”
–“What can I learn from my drawing?”
NUMBER BONDS
Number Bonds
17
10 7
17
- 9
8
Grades K, 1, & 2
10 – 9 = 1 8
34
- 9
21
52
Subtraction Algorithm
34
20
10
4
Number Bond
10-9=1
Number Bonds
-7 + 9 = ___
7 2
2
Makes 0
Grade 6 & 7
First Grade Fluency
w/Number Bonds
https://www.youtube.com/watch?v=y3Pvpin9mtY
ARRAYS
Multiplication as an ArrayKindergarten – arrange items into array
Multiplication as an arrayKindergarten – arrange items into array
5 rows
Multiplication as an array
3 rows
3rd grade – recognize array as multiplication
Multiplication as an array
7 rows
4th & 5th grade – multiply using area model
7 units
4 units
Area Model – 7th Grade – Introduction to Factoring
2
x 6y 4
2x + 12y + 8 = 2(x + 6y + 4)
Algebra I
Student Samples of Arrays- Grade 2
https://www.youtube.com/watch?v=41
9h8ubyCYQ
A Story of Units
Models
• Array and Area Models
• Base Ten Blocks
• Bundles
• Money
• Number Bond
• Number Disks
• Number Line
74
A Story of Units
Models (continued)
• Number Path
• Number Towers
• Place Value Chart
• Rekenrek
• Tape Diagram
• Ten Frame
75
EXPLORATION OF TOOLS/REPRESENTATIONS/MODELS
76
What is 8 + 7?
77
Parent Resources
78
More Resources
• Let’s refer to our handout!
79
5 Powerful Questions to Ask
#1. What do you think?
#2. Why do you think that?
#3. How do you know this?
#4. Can you tell me more?
#5. What questions do you still have?
80
Thank you for your time and ment!
Sheila Walters, Math Coordinator