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Distances, etcetera
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Encounter Distance
Terrain Encounter Distance (yards)
Badlands
2d6x10 (70)
Desert
4d6x10 (140)
Fields, Fallow
4d6x10 (140)
Fields, Ripe
5d10 (28)
Fields, Wild
3d6x5 (53)
Forest, Heavy or Jungle 5d4 (13)
Forest, Light
5d8 (23)
Marsh
8d10 (44)
Mountains
4d6x10 (140)
Plains
5d20x10 (525)
Man-sized targets are visible from a maximum of 1,000 yards
over flat plains. Larger creatures can spot and be spotted at
greater distances. Likewise creatures can spot and be spotted
at greater distances if they are on towers, high hills, and so on.
Increase the spotting distance in proportion to the increase
in height or elevation relative to a man (6'). EXAMPLE:
Adventurers encounter a 12' tall ettin in a light forest. The
base encounter distance is 5d8 yards, and the Judge rolls a 21,
yielding 21 yards. However, the ettin is double the height of a
man, so the encounter distance is doubled to 42 yards. If the
adventurers were standing on a 24' hill (four times the height
of a man), the encounter distance would multiply by (4+1) five
times, to 102 yards.
Dungeon Distances are always 2d6 x 10.
Monster Reaction rolls, adjusted by the charisma of the lead character
2 Hostile, attacks
35 Unfriendly, may attack
68 Neutral, uncertain
911 Indifferent, uninterested
12+ Friendly, helpful
On the Way to Old Owl Well (or Agathas Lair, or Old Owl Well, or Wyverns Tor)
6 random encounters, 4 in hills, 2 in grasslands
hills
-flyers (harpy) (x4)- deadly- unfriendly, may attack- 60 yards distant
-flyers (gargoyle) (x4, in lair)- super deadly, indifferent, uninterested
-unusual (rust monster) (x4)- hard, neutral, uncertain
-animal (wolf, dire) (x3)- deadly, unfriendly, may attack- 80 yards distant
grasslands
-insects (ankhegs) x3- deadly (5 more are in or around the nest- super deadly), neutral, uncertain
-men (berserker), 4 gangs, of 4,4,1,6)- indifferent, uninterested
On the way to Wyverns Tor (from Old Owl Well)
2 random encounters, all hills
-flyers (cockatrice) (x3)- medium, friendly lol
-dragon (dragon) (venerable good dragon), in lair, indifferent
On the way to Agathas lair, from Old Owl well
2 random encounters, hills
-humanoid (ogre) (warband of 2 gangs, 2,6), x2 is Deadly so 6 is ultra deadly), friendly, helpful, lol
-men (brigands) (3x bandits, 1x bandit captain)- all together hard, neutral, uncertain
Bandit
AC 12/HP 11/Spd 30/Att +3/Dmg 4 or 5 (shortbow)
Bandit Captain
AC 15/HP 65/spd 30/3x Att +5/Dmg 6 (melee or ranged)/Reaction Parry +2 AC
Dire Wolf
AC 14/HP 37/Spd 50/Att + 5/Dmg 10, DC 13 or prone/advantage on Wisdom (perception)/advantage on attacks if ally is within 5 feet of target.
Harpy
AC 11/HP 38/Spd 40 (flying)/2x Att +3/Dmg 6/DC 11 charmed within 300 feet (everyone within range)
Rust Monster
AC 14/HP 27/Spd 40/Att +3/Dmg 5/Scent metal within 30 feet/Rust metal that hits it/Antennae: DC 11 Dex save or -1 cumulative