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Buii?geon ^1 2 ^ ° Edition OFFICIAL GAME ADVENJUR Elves of Evermeet Sample file

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Page 1: Elves of Evermeet - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/16844-sample.pdf · elves of the Forgotten Realms have gathered to make their final stand,

Buii?geon^1 2 ^ ° Edition

OFFICIAL GAME ADVENJUR

Elves ofEvermeet

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Page 2: Elves of Evermeet - watermark.drivethrustuff.comwatermark.drivethrustuff.com/pdf_previews/16844-sample.pdf · elves of the Forgotten Realms have gathered to make their final stand,

Table of Contents

Introduction 3Chapter 1: Evermeet and Her People 5Chapter 2: Special Places 35Chapter 3: The Magic of Evermeet 62Chapter 4: Gods and Goddesses of Evermeet 76Chapter 5: Evermeet's Defenders 83Chapter 6: Non-Player Characters 92Chapter 7: Role-playing Evermeet Elves 104Chapter 8: Adventures in Evermeet 114Chapter 9: Creatures of Evermeet 122

CreditsDesign: Anthony Pryor

Editing: Anne Gray McCreadyInhouse Coordination: Karen S. Boomgarden

Cover Illustration: Laura LakeyInterior Illustrations: Daniel Frazier

Cartography: Dennis KauthElectronic Prepress Coordination: Tim Coumbe

Typography: Angelika LokotzProduction: Paul Hanchette

2 • Table of Contents

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ADVANCED DUNGEONS & DRAGONS, AD&D, SPELLJAMMER, MONSTROUS COMPENDIUM, DRAGON, and FORGOTTENREALMS are registered trademarks owned by TSR, Inc.

DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc.

All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc.

©1994 TSR, Inc. All rights reserved. Printed in the U.S.A.

Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products ofTSR, Inc.. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade byregional distributors.

This product is protected under the copyright laws of the United States of America. Any reproduction or other unlawful use of thematerial or artwork contained herein is prohibited without the express written permission of TSR, Inc.

TSR, Inc.POB 756

Lake GenevaWI 53147

USA

TSR Ltd.120 Church EndCherry HintonCambridge CB1 3LBUnited Kingdom

ISBN 1-56076-829-0 9430XXX1401

Credits and Legal • 3

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Across the windswept vastness of the Track-less Sea, surrounded by mighty enchantments,guarded by the power of gods, Evermeet shineslike a dream come to Toril. Here, retreating fromthe lands of men and the travails of Faerun, theelves of the Forgotten Realms have gathered tomake their final stand, under the banner of QueenAmlaruil.

For many years, Evermeet has remained a mys-tery, known only as the elves' place of refuge. Sofar, details about the island itself, its geography,rulers, and society have been sketchy. It is knownthat Evermeet is protected by illusory magic, thatships lose their way or vanish mysteriously if theyapproach the isle, and that the elven navy is thefinest in the realms. Past publications have alsorevealed that Evermeet is ruled by Queen Amla-ruil, and that her husband Zaor was murdereddecades ago. Beyond this, little is known.

The Elves of Evermeet attempts to investigateand explain the inner workings of the elvenisland, and develop the realm as a setting forFORGOTTEN REALMS® adventures. Until now,Evermeet has been reserved exclusively for theelves and officially closed to humans, dwarves,and other races. But this product will help youwork Evermeet into your campaign and allowother PC races to visit, or at least interact with, themysterious island.

The InhabitantsFour major subraces of elves inhabit Evermeet.Each possesses a distinct and unique culture andpersonality. The Gold elves represent the more tra-ditional view of elves. They are haughty, distant,and somewhat arrogant. Their cousins, the Greenelves, however, are Wild elves in every sense of theword. The Silver elves' society falls somewherebetween the two extremes, with a strong influenceof ancient Celtic culture. Offshore dwell theaquatic Sea elves. They are an independent under-sea kingdom which, nonetheless, maintains closeties with Evermeet. (The fifth subrace, the Drow,did not follow the Retreat; however, read further

for developments in the relationship betweenEvermeet and the Dark elves.)

Evermeet also harbors numerous tribes andbands of sylvan creatures, who have for millenniacultivated close relations with the various elvennations. Centaurs, pegasi, unicorns, sprites, andfaerie dragons may all be found within Ever-meet's borders.

SourcesThis book makes use of material previously pub-lished in several of TSR's PHBR series, as well asworks of the FORGOTTEN REALMS® campaignsetting. While these products are not required,they will improve your enjoyment of this volume,as Elves of Evermeet uses kits and terminologyfrom several of them. The most useful of these arelisted here.

PHBR1, The Complete Fighter's Handbook: Thisbook contains several useful rules and ideas forelven fighters, including new fighting styles suchas mounted archery, and several new weapons.Kits suitable to an elven fighter include beast-rider,cavalier, savage (for particularly primitive Greenelves), swashbuckler, and wilderness warrior.

PHBR2, The Complete Thief's Handbook: Whileoutright thievery is frowned upon in Evermeet'ssociety, many of the skills described for thievescan be applied to elven scouts, spies, and hunters.Suitable kits for elves include acrobat, adventurer,scout, spy, and swashbuckler.

PHBR3, The Complete Priest's Handbook: Priestsand priestesses are of vital importance to elvensociety on Evermeet, and many of the samplepriesthoods can be adapted to new elven deities.Suitable elven priest kits include barbarian/ber-serker priest (for Green elves), pacifist priest,prophet priest, and savage priest.

PHBR4, The Complete Wizard's Handbook: Ever-meet is a place of great and ancient magic, and thewizards who serve Queen Amlaruil use spells notknown outside the island. Appropriate wizardkits include militant wizard, mystic, and savagewizard.

Introduction

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PHBR7, The Complete Bard's Handbook: Althoughelves are not normally allowed to be bards, theelven minstrel described in this book fills thatniche in Evermeet. This book also includesdescriptions of various enchanted items andmusical instruments, which are helpful in describ-ing elven society and celebrations.

PHBR8, The Complete Book of Elves: This book isthe most useful volume of the PHBR series forany DM™ wishing to include Evermeet in aFORGOTTEN REALMS® campaign. Several rulesand conventions from this book are used in thecurrent work, including all aspects of elven physi-ology, society, character creation, kits, magic,enchanted items, new proficiencies, and creatures.

DMGR3, Arms and Equipment Guide: This guideincludes various weapons suitable for elven use,as well as detailed information about elven andDrow chain armor.

DMGR4, Monster Mythology: This book containsdetailed information about the gods and myths of

the elves. The gods of the Seldarine are referred tofrequently in Elves of Evermeet, and considerableinformation may be found in DMGR4.

FOR2, The Drow of the Underdark: This book pro-vides details about the elves' evil (and some not soevil) cousins, the Drow.

FOR3, Pirates of the Fallen Stars: This book con-tains useful and detailed ship combat rules. Theseform the basis for naval combat as described inElves of Evermeet.

Much useful information has been revealed inother publications. The Ruins of Myth Drannor andthe novel Elfshadow by Elaine Cunningham telldetails of the elves' history, the retreat, and themurder of King Zaor. In The Coral Kingdom byDouglas Niles, human adventurers visit the islandof Evermeet and even gain audience with thepowerful Queen Amlaruil. Much is revealed inthis book regarding Evermeet's defenses, ene-mies, and current political position.

Introduction

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CHAPTER

Evermeet and Her People

The following entries are extracted from a long let-ter written by Captain Carreigh Macumail to LordKhelben Arunsun of Blackstaff Keep in response to arequest for information regarding Evermeet. Macu-mail's letter is a remarkably concise and informativedocument, and sheds much light on the culture andsociety of the mysterious Elves of Evermeet.

My Dear Lord Khelben:Respectful greetings from both myself and

the crew of the Mist-Walker. In response to yourrequest, I have attempted to summarize, to thebest of my meager abilities, the many facets ofEvermeet's society, and provide enlightenmentregarding the isle's history, and many of themysteries surrounding it.

A Journey to EvermeetI am, admittedly, one of a tiny handful of humansprivileged to visit Evermeet and see its won-

ders, and the following information is not pro-vided idly. All of what I am about to reveal isgiven in the strictest confidence, a confidencethat I am certain you will respect.

My first introduction to the island of Ever-meet and its people came quite unexpectedly.As you know, I have cultivated a close friend-ship with the Green elf druidess, Aerilaya. Ihad not seen her in several years, since mycareer as a freebooter on the Sea of Fallen Starsproved less satisfactory than I would haveliked and I had been forced to relocate to theSword Coast. There, with my new ship Mist-Walker and a loyal crew, I returned to my life asa freelance adventurer.

It was here, after several months of mixedsuccess, that I was contacted by my old friend.It seemed that she had decided to join theRetreat and journey to the distant, sacred isle ofEvermeet. Her decision was not entirely basedupon philosophical and religious considera-

6 • Chapter One

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