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Analyzing, Projec1ng and synthesizing Realworld Problem from a designer perspec1ve: Exploratory study to tackle poverty in Egypt RSD3Rela1ng System Thinking & Design 2014 AHO, Oslo, Norway . October 1617 th Doaa El Aidi Ph.D. Candidate at BERGISCHE UNIVERSITÄT WUPPERTAL, Germany Assistant lecturer at the FACULTY OF APPLIED ARTS, Helwan University, Cairo, Egypt

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Page 1: El aidi oslo presentation 150316

Analyzing,   Projec1ng   and   synthesizing  Real-­‐world   Problem   from   a   designer  perspec1ve:   Exploratory   study   to   tackle  poverty  in  Egypt  

RSD3-­‐Rela1ng  System  Thinking  &  Design  2014  AHO,  Oslo,  Norway  .  October  16-­‐17th    

Doaa  El  Aidi  Ph.D.  Candidate  at  BERGISCHE  UNIVERSITÄT  WUPPERTAL,  Germany  Assistant  lecturer  at  the  FACULTY  OF  APPLIED  ARTS,  Helwan  University,  Cairo,  Egypt      

   

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System   thinking   will   help   designers   to   avoid   falling   into  the   trap   described   by   Goethe   in   1817   "One   faces   the  danger  of  seeing  and  yet  of  not  seeing."  (qtd.  in  Findeli  2001,  P.  11)  

 System  Thinking  &  design  

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recognizing  the  interconnec1ng  rela1onships  between  components  of  the  problem  and  its  context  (the  paradigm  of  pabern)  

           Interconnected  thinking  and  the  paradigm  of  Pabern  (Vester,  2007)              System  Thinking  and  Complex  Reality    

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1st  and  2nd  genera,on  design  methods  (Ribel,  1972)      

1st  genera,on  design  methods  

1.  assume:  Asymmetry  of  ignorance    -­‐there  is  a  professional  exper1se  about  other  

people’s  problems  -­‐the  designer  is  knowledgeable  about  other  people’s  problem  and  how  it  can  be  solved.  

 2.  Separa7on  model  

-­‐designer  plans  for  client  who  has  the  problem  without  involving  him  

   3.  Design  process  is  not  argumenta7ve  

Listening  &  understanding  >  thinking  >  solu1on      

4.  The  aim  of  ge@ng  more  involved  -­‐planning  for  others  /on  behalf  of  others      

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1st  and  2nd  genera,on  design  methods  (Ribel,  1972)      

1st  genera,on  design  methods            2nd  genera,on  design  methods  

1.  assume:  Asymmetry  of  ignorance    -­‐there  is  a  professional  exper1se  about  other  

people’s  problems  -­‐the  designer  is  knowledgeable  about  other  people’s  problem  and  how  it  can  be  solved.  

 2.  Separa7on  model  

-­‐designer  plans  for  client  who  has  the  problem  without  involving  him  

   3.  Design  process  is  not  argumenta7ve  

Listening  &  understanding  >  thinking  >  solu1on      

4.  The  aim  of  ge@ng  more  involved  -­‐planning  for  others  /on  behalf  of  others      

1.  assume:  Symmetry  of  ignorance    -­‐the  exper1se  and  ignorance  about  the  problem  are  distributed  over  all  par1cipants  -­‐nobody  is  knowledgeable  about  problems  than  others(different  par1cipants  means  ac1va1ng  different  knowledge)  2.  Conspiracy  model  of  planning  to  overcome  implementa1on  problems    -­‐designer  is  like  a  teacher:  his  role  is  to  show  others  how  to  plan  for  themselves  3.  Design  process  is  argumenta7ve  the  logic  of  reasoning  by  designer:  asking  ques1ons  >  genera1ng  info.  >  forming  judgments  4.  The  aim  of  self-­‐elimina7on  -­‐designer  is  an  ac1vist  and  modest  -­‐designer  moderate  op1mism    

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Since  publishing  the  first  Egypt  Human  Development  Report  (EHDR)  1995,  the  role  of  design  as  a  partner  in  the  developing  process  to  achieve  sustainable  development  is  not  recognized  yet  or  even  available  in  the  local  design  discourse.    Through  my  research,  I  argue  that  design  can  play  a  powerful  role  in  contribu,ng  to  ongoing  efforts  of  many  ins1tu1ons  and  organiza1ons  in  Egypt  that  are  trying  to  tackle  ‘poverty’  in  order  to  achieve  sustainable  development.    

 Research  problem  and  Research  hypothesis  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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Methodological  Approach      à  Pragma1c  worldview  with  transforma1ve  

character  (exploring  and  empowering)    à Ontology:  Beyond  duality  of  reality  à Dynamic  Sequen1al  Mixed  Methods  approach*    à  Strategy  of  inquiry  (Case  study)    à Methods  (interviews,  Vester’s  sensi1vity  model,  

Schwartz  scenarios,  different  visual  methods)    

*  Creswell  and  Clark  (2011)    

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Theore1cal  Founda1on  to  answer  the  following  ques1on:  What  do  sustainable  development  and  design  have  in  common?  Answering  this  ques1on  is  vital  to  find  out  the  connec1on  between  design  and  sustainable  development.(know-­‐what)    Opera1onal  Framework  to  guide  processing  the  data;  using  different  methods  from  different  backgrounds  where  system  thinking,  scenario  building  and  strategic  planning  and  ac1ng  are  important  methodological  components  synthesized  in  this  framework  (know-­‐how)      Case  Study  for  visualizing  the  proposed  design  thinking  process  to  solve  Real-­‐world  problems  that  ending  up  with  a  prototype  for  the  solu1on  in  form  of  design  social  business  model.    

   El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

   KEY  RESULTS      

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Sustainable    Development  

Design  

Poverty  

Research  fields    KEY  RESULTS    >  Theore1cal  Founda1on  >  Opera1onal  Framework  >  Case  Study  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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Sustainable    Development  In  developing  countries  

Design  for  development  

Poverty  

Out  of  poverty  and    

 promo1ng    W

ell-­‐being  

design  will  successfully  meet  with  sustainable  development  through  promo,ng  and  realizing  the  abstract  idea  of  well-­‐being  in  form  of  beEer  quality  of  life.  

Economic  pres.  Not  enough  money    Non-­‐economic  Bad  products  &  services  

Strategizing  design  prac1ces  to  contribute  to  poverty  allevia1on  

Opera1onal  level  Strategy  level  

produc1on  consump1on  

provide  income  

producer  

consumer  

Local  design  produced  by  local  people  

save  money  

sa1sfying  consumer  needs  with  quality  products  in  affordable  way  

Research  fields    KEY  RESULTS    >  Theore1cal  Founda1on  >  Opera1onal  Framework  >  Case  Study  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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Design  4  Sustainable  Development  

Increasing  human  capability  (Local  consumer  

and  Local  producer)  

Promo1ng  produc1on  to  increase  income  and  to  

generate  wealth    

Improving  living  condi1ons  &  Crea1ng  harmony  interac1on  

   

To  orient  I.D.  policy  for  promo1ng  produc1on  and  

genera1ng  wealth    

‘to  provide  enabling  structure  that  r  capable  of  sa1sfying  the  

needs  of  its  members‘  

To  help  individual  building  lives  and  promo1ng  their  poten1al  as  human  being  

Design  4  Sustaining  Human    Development  (D4SHD)  

Design  4  Sustaining  Community  Development  (D4SCD)  

Design  4  Sustaining  Industrial  Development  (D4SID)  

 KEY  RESULTS    >  Theore1cal  Founda1on  >  Opera1onal  Framework  >  Case  Study  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

Community  enabling  infrastructure  

Sustainable  Development  

Human  well-­‐being   Social  well-­‐being   Economic  well-­‐being  

Human  Development   Economic  growth  (GNP)  

Happy   security   stability  

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Poverty  in  Egypt  

Poor  people   Poor  community   Poor  economy  

Dificency  of  ocupa1onal  skills  within  the  labour  

forces  

The  lack  of  basic  capabili1es  to  live  in  dignity  

 

Deficieny  of  na1onal  economy  

 

Community  enabling  infrastructure  

No  Happiness   No  security   No  stability  

Sustainable  Development  

Human  well-­‐being   Social  well-­‐being   Economic  well-­‐being  

Human  Development   Economic  growth  (GNP)  

Happy   security   stability  

Design  4  Sustainable  Development  

Promo1ng  produc1on  to  increase  income  and  to  generate  wealth    

Improving  living  condi1ons  &  Crea1ng  harmony  interac1on  

   

To  orient  I.D.  policy  for  promo1ng  produc1on  and  genera1ng  wealth    

‘to  provide  enabling  structure  that  r  capable  of  sa1sfying  the  needs  of  its  members‘  

To  help  individual  building  lives  and  promo1ng  their  poten1al  as  human  being  

Design  4  Sustaining  Human    Development  (D4SHD)  

Design  4  Sustaining  Community  Development  (D4SCD)  

Design  4  Sustaining  Industrial  Development  (D4SID)  

Increasing  human  capability  (Local  consumer  and  Local  producer)  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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What   kind   of   methods   and   tools   do   designers  need   to   develop   their   skills   for   coping   with  challenges   they   are   facing;   especially  when   they  are  approaching  Real-­‐world-­‐problems?    

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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 KEY  RESULTS    >  Theore1cal  Founda1on  >  Opera1onal  Framework  >  Case  Study  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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92,000 people living there

Improve   the   quality   of   life   for  communi1es  living  in  dilapidated  historic   ci1es   through   increasing  physical,   economic   and   social  assets.      

Case  Study  

Image  source:  hbp://everydaytrash.com/2009/03/03/al-­‐azhar-­‐park/  

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Vester  sens1vity  model:  Set  of    variables  >  Criteria  matrix  >  Influence  matrix    >Role  alloca1on  

Case  Study        ANALYSIS    PROJECTION    SYNTHESIS  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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Variables  in  the  ac1ve  area  >    “interven1on  point”  

Variable  in  the  cri1cal  area  >  “context  scenarios”  

Vester  sens1vity  model:  Set  of    variables  >  Criteria  matrix  >  Influence  matrix    >  Role  alloca1on  

Case  Study        ANALYSIS    PROJECTION    SYNTHESIS  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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Civil  Society    In  enabling  environment  

 

Family  development  Degrada1on/  Erosion  

Persistence  /  evolu1on  

In  challenging  environment  Civil  Society    

“Break  their  burden”    This  scenario  enables  CSOs  to  be  ac1ve  players  in  poverty  allevia1on  and  helping  young  people  to  afford  marriage  cost,  which  will  push  family  development  towards  a  posi1ve  direc1on.  

“  Break  the  ice”    This  scenario  offers    a  limited    perspec1ve  for  affordable    marriage;  which  will  lead  to  Improve  the  situa1on  in  short  1me,    but  the  outcome  will  be  poor    Regarding  to  this  complix  problem.  CSOs  are  like  a  beginner  playing  chess.  

“Break  their  backs”    In  this  scenario  the  youth  could  marry  in  spite  of  the  expensive  marriage  cost  but  this  will  put  them  under  pressure  related  to  the  economic  burden  and  they  will  suffer  for  long  1me.  

“Break  their  hearts”    This  scenario  expresses  the    Actual  situa1on:  too  expensive  marriage  cost  leads  to  Spinsterhood  and  degrade  the  family  development,  while  CSOs  are  bystanders.  

>List  2  driving  forces  >  Define  2  extreme  values  >  Select  Scenario  logics  >“End-­‐states”  scenarios  Descrip1on    

Case  Study        ANALYSIS    PROJECTION    SYNTHESIS  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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 >Consumer-­‐story  board    >Producer-­‐story  board    >Market  force    >problem  system-­‐map    >business  model        

Case  Study        ANALYSIS    PROJECTION    SYNTHESIS  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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Young  couple  

cratsmen  

Imported    Furniture  From  China  

92%  unempolyment  Under  30  years  

Increasing  in    Timber  Prices  

Furniture  prieces  are  increasing    

Low  salary  

Furniture  Gallery  

80%  incresing    demand  for  imported    furniture  

Cause  the  closure  

  of  fu

rnitu

re  fa

ctories  

Not  enough  money  

High    cost  of  living  

Threathen  The  local    workers  

Search  for    another  .....  opportunity  

 >Consumer-­‐story  board    >Producer-­‐story  board    >Market  force    >Problem  system-­‐map    >Business  model        

Case  Study        ANALYSIS    PROJECTION    SYNTHESIS  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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Business  model  +  Social  Profits  +  Social  benefits  =  „Social  business  model“  of  design  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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Vision:    enabling  young  couple  to  enjoy  their  life  at  home  and  feel  happy  to  furnish  their  homes  in  affordable  way,  and  empowering  cratsmen  through  upgrading  their  skills  and  insuring  genera1ng  income.     Business  idea:    Connec1ng    between  the  STRENGHTH  of  local  crats  people  (ater  developing  their  skills  )  and  (the  needs  of  young  people  who  want  to  marry  regarding  to  affordable  furniture)  as  an  OPPORTUNITY  for  marke1ng  the  furniture  produced  by  cratspeople  in  order  to  offer  a  combina1on  of  cost-­‐effec1ve  simple  furniture  and  interior  services  in  affordable  way

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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 >Consumer-­‐story  board    >Producer-­‐story  board    >Market  force    >Problem  system-­‐map    >Business  model        

Case  Study        ANALYSIS    PROJECTION    SYNTHESIS  

 El  Aidi  (2014):  Analyzing,  Projec1ng  and  synthesizing  Real-­‐world  Problem  from  a  designer  perspec1ve:  Exploratory  study  to  tackle  poverty  in  Egypt.  RSD3

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"Like  slavery  and  apartheid,  poverty  is  not  natural.  It  is  man-­‐made  and  it  can  be  overcome  and  eradicated  by  the  ac1ons  of  human  beings."      

Mandela  

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References:    Creswell  and  Clark  (2011):  Designing  and  Conduc1ng  Mixed  Methods  Research.2.  ed.,  SAGE  press    Findeli,  Alain  (2001):  Rethinking  Design  Educa1on  for  the  21st  Century.  Theore1cal,  Methodological,  and  Ethical  Discussion.  In  Design  issues,  Volume  17,  Number  1,  Winter  2001,  pp.  5-­‐17    Vester,  Frederic  (2007):  The  Art  of  Interconnected  Thinking.  Tools  and  Concepts  for  a  New  Approach  to  Tackling  Complexity.  Germany:  MCB  Verlag    Ribel,  Horst  W.  J.  (1972):  second-­‐genera1on  Design  Methods.  In:  Cross,  Nigel  (ed.)  1984:  Developments  in  design  methodology,  pp.  317–327    Simon,  Herbert  A.  (1996):  The  sciences  of  the  ar1ficial.  3.  ed.,.  Cambridge,  Mass.:  MIT  Press    Schwartz,  Peter  (1991):  The  art  of  the  long  view.  The  path  to  strategic  insight  for  yourself  and  your  company.  New  York:  Doubleday  currency    Hugentobler,  H.  Kaspar;  Jonas,  Wolfgang;  Rahe,  Detlet  (2004):  Designing  a  Methods  Plazorm  for  Design  and  Design  Research.  presented  at  Futureground,  DRS.  Melbounrne.  

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Thank  you…  

RSD3-­‐Rela1ng  System  Thinking  &  Design  2014  AHO,  Oslo,  Norway  .  October  16-­‐17th    

Ph.D.  Candidate  Doaa  El  Aidi  [email protected]  [email protected]  #D3aa