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Tis report ws prepred by the Responsible Gbling Council (RGC)
reserch te consisting o:
Monic A. White, PhD
Phil Mun, PhD
Ndine Kun, MA
Christin Wheln, MSc
Mtthew Regn, MSW
Jon E. Kelly, PhD
We wish to cknowledge Anit Gupt, PhD, or ssisting with the prep-
rtion o the report, nd Jie Wiebe, PhD, o Fctz Reserch, or con-
ducting nd nlyzing the ocus groups nd interviews.
Te Responsible Gambling Council (RGC) is an independent, non-prot or-
ganization committed to problem gambling prevention. RGC designs and
delivers highly eective awareness programs and promotes the identication
and adoption o best practices in problem gambling prevention through re-
search and inormation dissemination.
www.responsiblegambling.org
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LIST OF TABLES 1
EXECUTIVE SUMMARY 3
INTRODUCTION 7
LITERATURE REVIEW 9
EGM FEATURES 9
Speed o Play 9
Sensory Eects 10
Payment Methods 12
Payout Methods 13Betting Options 14
EGM-based Inducements 15
Game Availability 16
Programmed Gaming Features 16
EGM-based Responsible Gambling Features (RGFs) 17
VENUE FEATURES 20
Venue Type 20
EGM Accessibility 20
Venue Conveniences 21
Venue Design 23Advertising 23
Venue-based Harm Minimization Strategies 24
COMMUNITY ACCESSIBILITY FEATURES 25
Number o EGM Venues 26
Proximity o EGM Venues 26
EGM Caps 27
Number o EGMs per Capita (Density) 27
EGMs in Low Income Areas 28
KEY INFORMANT QUESTIONNAIRE 29
METHODOLOGY 29
Participants 29
Response Rate 29
Questionnaire 29
TABLE OF CONTENTS
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SECTION A: CONTRIBUTORS TO PROBLEM GAMBLING 30
Data Analysis Plan 30
Results 32
SECTION B: MODIFICATIONS TO REDUCE PROBLEM GAMBLING 38
Data Analysis Plan 38
Results 39
FOCUS GROUPS WITH PROBLEM GAMBLERS 61
METHODOLOGY 61
RESULTS 61
DISCUSSION 64
FINDINGS 64
EGM Features 64
Venue Features 65
Community Accessibility Features 65
LIMITATIONS 65
SUMMARY & CONCLUSIONS 67
REFERENCES 69
APPENDIX 1: Key Inormants 75
APPENDIX 2: Key Inormant Questionnaire 78
APPENDIX 3: Open-ended Responses to Questionnaire 91
APPENDIX 4: Complete Rankings o Contributors and Modifcations 93
APPENDIX 5: Focus Group Script 98
APPENDIX 6: Counsellor Interviews 100
APPENDIX 7: Counsellor Interview Script 103
TABLE OF CONTENTS
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LIST OF TABLES
TABLE 1 Questionnaire Response Rates 29
TABLE 2 Most and Least Important EGM Contributors to Problem Gambling (Researchers) 32 TABLE 3 Most and Least Important EGM Contributors to Problem Gambling (Specialists) 33
TABLE 4 EGM Feature Thematic Mean Importance Scores (Researchers and Specialists) 34
TABLE 5 Most and Least Important Venue Contributors to Problem Gambling (Researchers) 35
TABLE 6 Most and Least Important Venue Contributors to Problem Gambling (Specialists) 36
TABLE 7 Venue Feature Thematic Mean Importance Scores (Researchers and Specialists) 37
TABLE 8 Community Accessibility Contributors to Problem Gambling (Researchers) 37
TABLE 9 Community Accessibility Contributors to Problem Gambling (Specialists) 37
TABLE 10 Most Eective EGM Modications and Perceived Evidence Strength (Researchers) 40
TABLE 11 Least Eective EGM Modications and Perceived Evidence Strength (Researchers) 41
TABLE 12 Most Eective EGM Modications and Perceived Evidence Strength (Specialists) 42
TABLE 13 Least Eective EGM Modications and Perceived Evidence Strength (Specialists) 42
TABLE 14 Most Eective EGM Modications (Counsellors) 43
TABLE 15 Least Eective EGM Modications (Counsellors) 44
TABLE 16 Most Eective EGM Modications (Problem Gamblers) 45
TABLE 17 Least Eective EGM Modications (Problem Gamblers) 45
TABLE 18 Quartile Ranking (1-4) o Select EGM Modications by Key Inormant Group 46
TABLE 19 EGM Modication Thematic Mean Eectiveness Scores (Total Sample) 47
TABLE 20 Most Eective Venue Modications and Perceived Evidence Strength (Researchers) 48
TABLE 21 Least Eective Venue Modications and Perceived Evidence Strength (Researchers) 49
TABLE 22 Most Eective Venue Modications and Perceived Evidence Strength (Specialists) 50
TABLE 23 Least Eective Venue Modications and Perceived Evidence Strength (Specialists) 51
TABLE 24 Most Eective Venue Modications (Counsellors) 52
TABLE 25 Least Eective Venue Modications (Counsellors) 52
TABLE 26 Most Eective Venue Modications (Problem Gamblers) 53
TABLE 27 Least Eective Venue Modications (Problem Gamblers) 53
TABLE 28 Quartile Ranking (1-4) o Most Eective Venue Modications by Key Inormant Group 54
TABLE 29 Quartile Ranking (1-4) o Least Eective Venue Modications by Key Inormant Group 54
TABLE 30 Quartile Ranking (1-4) o Select Venue Modications by Key Inormant Group 55
TABLE 31 Venue Modication Thematic Mean Eectiveness Scores (Total Sample) 56
TABLE 32 Community Accessibility Modication Eectiveness and Perceived Evidence Strength (Researchers) 57
TABLE 33 Community Accessibility Modication Eectiveness and Perceived Evidence Strength (Specialists) 58TABLE 34 Community Accessibility Modication Eectiveness (Counsellors) 59
TABLE 35 Community Accessibility Modication Eectiveness (Problem Gamblers) 59
TABLE 36 Item Ranking o Community Accessibility Modications by Key Inormant Group 59
TABLE A1 Rank Order o Mean Importance Scores: EGM Contributors (Researchers and Specialists) 93
TABLE A2 Rank Order o Mean Importance Scores: Venue Contributors (Researchers and Specialists) 94
TABLE A3 Rank Order o Mean Importance Scores: Community Accessibility Contributors (Researchers and Specialists) 94
TABLE A4 Rank Order o Mean Eectiveness Scores: EGM Modications by Key Inormant Group 95
TABLE A5 Rank Order o Mean Eectiveness Scores: Venue Modications by Key Inormant Group 97
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Electronic Gaming Machines and Problem Gambling
EXECUTIVE SUMMARY
BACKGROUND
In Februry 2006, the Ssktchewn Liquor nd Ging
Authority (SLGA), the orgniztion which regultes ll video
lottery terinls (VLs) nd slot chines, de coit-
ent to review its policies regrding electronic ging -
chines (EGMs) nd proble gbling. o inor their re-view, SLGA sked the Responsible Gbling Council (RGC)
to conduct brod-bsed explortion o Key Inornt opin-
ions regrding best prctices in the ngeent o EGMs.
As non-prot orgniztion whose ndte includes inves-
tigtion nd disseintion o best prctices, RGC not only
greed to conduct the reserch on behl o the SLGA, it lso
greed to contribute nncilly to the inititive.
Te reltionship between EGMs nd proble gbling is
soewht biguous. Tere is reserch to suggest tht the
speed o proble gbling onset is ster or EGM plyers
thn or gblers who engge in other ors o gbling.
Tis is corroborted by clinicl studies tht hve shown tht
EGM gbling tends to be the ost coon or o g-
bling engged in ong individuls seeking tretent or
proble gbling. However, EGMs re ong the ost c-
cessible nd predoinnt or o gbling. Tus, it hs been
rgued tht the greter nuber o EGM players cretes the
ppernce o concoitnt greter nuber o EGM prob-
lem gamblers. Te RGC nlyzed their 2005 prevlence dt
on gbling nd proble gbling in Ontrio nd ound
tht EGM ply ws the strongest independent predictor o
proble gbling, nding tht is supported by severl oth-
er studies. Tus, while there y be inconclusive evidence sto whether or not EGMs leadto proble gbling, there is
consensus in the literture tht EGM use nd proble g-
bling re strongly relted.
Nuerous studies hve ttepted to shed light on the n-
ture o the reltionship between EGMs nd proble g-
bling. For the purpose o this report, the vribles tht hve
been exined in ny o these studies re clssied into
three generl res: 1) EGM etures, 2) venue etures, nd
) counity ccessibility etures. Using these three res
s its rework, the present study ssesses, vi the opinion
o vrious Key Inornts, which etures re ost likely to
contribute to proble gbling, nd which odictions to
these etures re ost likely to reduce EGM-relted prob-
le gbling risk. Te report consists o literture review
o vilble reserch on the three rework res, survey
o Key Inornt opinion, ocus groups with EGM proble
gblers, discussion o ndings nd liittions, nd, lstly,
sury nd conclusion.
LITERATURE REVIEW
Tere is growing body o reserch tht hs exined the
structurl chrcteristics o EGMs tht y be ssocitedwith proble gbling. Tese chrcteristics include the -
chines speed o ply, sensory eects (e.g., lights nd sounds),
pyent ethods (e.g., bill cceptors, direct electronic und
trnsers), pyout ethods (e.g., tickets, tokens), betting op-
tions (e.g., iniu nd xiu bet sizes), EGM-bsed
induceents (e.g., ner-isses, prize dvertiseents), ge
vilbility (e.g., type nd nuber o ges), progred
ging etures (e.g., win requency, pyout rte), nd EGM-
bsed responsible gbling etures (e.g., chine RGFs,
tie nd oney liits).
In ddition to the etures directly ssocited with EGMs,soe hve hypothesized tht the reltionship between EGMs
nd proble gbling y be prtly due to etures o the
venues tht house the chines. Tt is, proble gbling
could be ssocited with the type o venue in which one
gbles (e.g., hotel versus csino), ones ccess to EGMs
(which is ected by the nuber o EGMs in the venue, the
hours o opertion, etc.), conveniences oered by the venue
(e.g., ccess to oney nd/or lcohol), the venues design nd
dvertising cpigns, nd the hr iniiztion strtegies
undertken by the venue to itigte proble gbling.
Lstly, t the brodest level, third EGM-relted re tht hsbeen identied s being ssocited with proble gbling is
counity ccessibility. Fetures tht hve been discussed
in the literture tht pertin to counitys overll ccess
to EGMs include the nuber o EGM venues, proxiity o
EGM venues, EGM cps, nuber o EGMs per cpit, nd
EGMs in low incoe res.
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Electronic Gaming Machines and Problem Gambling
KEY INFORMANT QUESTIONNAIRE
Key Inornts ro Cnd nd brod were invited to
coplete questionnire on EGM-relted proble gbling.
Inornts consisted o proble gbling Researchers,iden-
tied through the published literture nd/or personl reer-rl; ging nd proble gbling Specialists (i.e., helth
nd proble gbling proessionls, regultors, oper-
tors), identied through gbling governing bodies nd/or
personl reerrl; proble gbling Counsellors, recruited
through ddiction gencies nd/or personl reerrl; nd
EGM Problem Gamblers theselves, recruited through prob-
le gbling services.
Te questionnire ws divided into two in sections. Section
A looked t the contributors to proble gbling, nd sked
Reserchers nd Specilists to indicte their thoughts on the
iportnce o select EGM etures, venue etures, nd over-ll counity ccessibility etures s contributors to prob-
le gbling. Section B looked t odictions nd sked
ll Key Inornts to indicte their opinions on how eective
select odictions to the bove etures would be in reduc-
ing the risk o proble gbling. Reserchers nd Specilists
were lso sked to indicte their opinion on the strength o
the evidence supporting ech odiction.
FOCUS GROUPS
wo ocus groups with EGM Proble Gblers were
conducted or this study: one in Regin, Ssktchewn, the
other in Ajx, Ontrio. Prticipnts were rst sked bout
their experiences with gbling nd proble gbling.
Tey were then sked, using the three rework res s
guide, wht they think it is tht contributes to EGM-relted
proble gbling, nd wht they think could be done to
reduce EGM-relted proble gbling risk.
DISCUSSION
In reviewing the literture nd synthesizing the opinions o
cross-section o Key Inornts or the present study, nu-ber o ndings eerged which identied potentil EGM-re-
lted contributors to proble gbling, s well s possible
odictions to reduce proble gbling risk.
EGM Features that Contribute to Problem Gambling
With respect to EGM etures, the Reserchers nd Specilists
regrded st speed o ply, direct electronic und trnsers
(which llow ptrons to ccess bnk or credit crd unds di-
rectly while sitting t n EGM), the ppernce o ner-iss-es, nd bill cceptors s the ost iportnt contributors to
proble gbling. Te iportnce o these ites ws sup-
ported by thetic nlysis which showed tht etures tht
speed up ply (e.g., short tie intervls between bet nd out-
coe), involve pyent ethods (e.g., bill cceptors), nd
give the ppernce o ner-isses were rted uch higher
in iportnce thn other EGM etures.
EGM Modications to Reduce Problem Gambling
Consistent with the nding tht Key Inornts identied
direct electronic und trnsers nd bill cceptors t EGMs
s ong the ost iportnt contributors to proble g-
bling, the eliintion o these etures ws rnked ong the
odictions ost likely to be eective in reducing proble
gbling risk.
Key Inornts lso endorsed ndtory plyer registrtion,
the use o srt crds, the optionl or (preerbly) ndto-
ry setting o pre-deterined spending liits, nd on-screen
running csh totls o the ount spent during n EGM ses-
sion. Tere is little doubt tht the Key Inornts were very
optiistic bout the potentil o srt crd technology to
ddress proble gbling. However, this endorseent needs
to be ssessed within soe liittions o the present study.
Since no denition o srt crd technology ws provided
to Key Inornts, it is not possible to know wht specic
spects o the technology they were endorsing. Srt crd
is to soe degree globl ter, which cn incorporte v-
riety o etures such s crd-bsed ccess controls, plyer-
controlled sel-liits, provider-controlled sel-liits, nd
sel-exclusion.
Fro broder perspective, the thetic nlysis indicted
tht Key Inornts believed tht odictions ied t
liiting the ount o oney spent nd restricting pyent
ethods were ost likely to reduce proble gbling risk.
However, lthough the Reserchers rted speed o ply nd
the ppernce o ner-isses s iportnt contributors to
proble gbling, they did not consider reducing the speed
o ply or the ppernce o ner-isses s eective s reduc-
ing the potentil or overspending. Overll, Key Inornts
were ore supportive o odictions to spending nd c-
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Electronic Gaming Machines and Problem Gambling
cess to unds, rther thn in odictions tht ight dp-
en the eotionl experience nd exciteent o plying on
EGMs.
Venue Features that Contribute to Problem GamblingAccording to the Reserchers nd Specilists in this study, the
ost iportnt venue-relted contributors to proble g-
bling were hving AMs locted either on the ging oor
or close to chines, 2-hour ccess to EGMs, nd rket-
ing tht ws trgeted directly to the EGM plyer. Overll, esy
ccess to oney in venues (speciclly vi AM chines)
ws considered key contributor to proble gbling.
Venue Modications to Reduce Problem Gambling
Te venue odictions tht Key Inornts considered to
be ost eective in reducing proble gbling risk were
prohibiting ccess to unds ro credit crds t AMs, dis-
llowing cheque-cshing t venues, nd reoving AMs
ro venues. As n lterntive to reoving AMs, Key
Inornts expressed strong support or introducing other
AM restrictions, such s iposing tighter controls over
withdrwl liits, point tht is lso supported by reserch
in the literture.
Community Accessibility Features that Contribute to
Problem Gambling
Overll, the Counity Accessibility etures tht Key
Inornts believed would be reltively ore iportntcontributors to proble gbling were those relted to EGM
distribution; tht is, wide dispersion o EGMs throughout
the counity, lrge nuber o counity venues housing
EGMs, nd convenient loctions o EGM venues (e.g., close
proxiity to high residentil popultions).
Community Accessibility Modications to Reduce
Problem Gambling
Regrding odictions to counity ccessibility e-
tures, there ws considerble vrition ong the our Key
Inornt groups such tht there ws no single ite tht ll
groups greed would be the single ost eective odic-
tion. However, the Key Inornts s group greed tht re-
ducing the nuber o EGM cilities nd centrlizing EGMs
to one or ew loctions (preerbly wy ro residentil
res) would likely be the ost eective counity cces-
sibility odictions.
SUMMARY & CONCLUSIONS
In brod sense, Key Inornts believed tht certin e-
tures intrinsic to EGMs, such s the speed o ply nd p-
pernce o ner-isses, contribute to the risk o proble
gbling. With respect to potentil odictions, ll KeyInornt groups supported chnges tht did not directly
involve the unctioning o EGMs, but ocused insted on the
ngeent o oney, pre-coitent, the use o srt
crd technology, nd restricting counity ccess.
Te Management o Money
Te ngeent o oney eerged s n iportnt issue
relted to proble gbling, s ny o the highest rnked
ites nd the thetic nlysis ocused on the on-screen dis-
ply o oney, ccess to oney through AMs, cheque-csh-
ing, direct electronic und trnsers, nd the setting o spend-
ing liits. One o the ost consistent opinions to eerge
ro this study regrding eective odictions pertined
to liiting plyers ccess to unds. Key Inornts elt tht
restricting direct electronic und trnsers ro credit nd
debit crds would be benecil in reducing the risk o prob-
le gbling.
Pre-commitment
Pre-coitent constitutes the cretion o pre-set spending
or tie liits tht re estblished prior to the strt o g-
bling session. Tere ws considerble support ong Key
Inornts or the cretion o pre-coitent inititivesor gblers, speciclly or sel deterined, pre-set liits
concerning the ount o oney gblers could spend in
given EGM session. It should be noted tht Key Inornts
lso elt tht the concept o pre-coitent would be ore
eective in prctice i it were to be ndtory requireent
or gblers rther thn optionl.
Te Use o Smart Card echnology
Te ndtory registrtion nd use o srt crds ws one o
the studys ost highly endorsed odictions or reducing
proble gbling risk. While the questionnire did not pro-vide n extensive opportunity or Key Inornts to elborte
on the type o srt crd syste tht they hd in ind, the
Inornts ppered to understnd tht it involved univer-
sl registrtion syste nd requireent to hve crd or
chine ccess. Given tht srt crd systes cn vry sig-
nicntly in nture (e.g., by their tie nd oney spending
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Electronic Gaming Machines and Problem Gambling
liits, optionl/ndtory etures, types nd levels o en-
orceent), Key Inornts would likely hve vrying views
on the bredth nd coprehensiveness o such systes.
Restricting Community AccessIn ters o counity ccessibility, lthough there ws
reltively strong support or ll the odictions exined,
the study seeed to suggest tht the Key inornts over-
ll preerred restrictions on the nuber o EGM venues nd
the centrliztion o chines within counity s the
ost eective odictions or reducing the risk o proble
gbling.
Other Notable Observations
Aong the Key Inornts, Reserchers nd Specilists were
sked to ssess the strength o evidence or ech EGM, ven-
ue, nd counity ccessibility odiction ite. Overll,
there were low levels o condence in the strength o the cur-
rent evidence bse. Tere ws lso little connection between
the Key Inorntsperception o evidence strength, nd the
strength o the evidence ound in the literture.
Implications and Future Directions
Te literture reviewed or this study deonstrted tht the
current knowledge bse regrding wys to reduce EGM-relt-
ed proble gbling is liited nd incoplete. Most work-
ing in the eld gree tht strong reltionship exists between
proble gbling nd EGMs. Less cler is the question o
how best to ddress this reltionship. While reserch on the
echnics o EGMs provides insight into chine dynics
nd plyer behviour, such reserch oers less guidnce s
to wht cn be done to reduce proble gbling risk. Tis
study gthers the opinions o soe o those who hve helped
dene the eld nd knowledge bse in order to provide inor-
tion tht will be o ssistnce to policy-kers responding
to the diles posed by EGMs. In order or the ndings
o this study to be useul, however, they ust be interpreted
within given jurisdictions socio-politicl, geogrphic, nd
econoic context.
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Electronic Gaming Machines and Problem Gambling
INTRODUCTION
In Februry 2006, the Ssktchewn Liquor nd Ging
Authority (SLGA), the orgniztion which regultes ll video
lottery terinls (VLs) nd slot chines, de coit-
ent to review its policies regrding electronic ging -
chines (EGMs) nd proble gbling.i o inor their re-
view, SLGA sked the Responsible Gbling Council (RGC)
to conduct brod bsed explortion o Key Inornt
opinion bout best prctices in the ngeent o EGMs.ii
As non-prot orgniztion whose ndte includes inves-
tigtion nd disseintion o best prctices, RGC not only
greed to conduct the reserch on behl o the SLGA, it lso
contributed nncilly to the inititive.
BACKGROUND
Controversy nd debte hve surrounded EGMs or the lst
1 yers.,5 Te genesis o the controversy stes ro Dr.
Robert Hunter, psychologist t Ls Vegs Chrter Hospitl,
who clied tht plyers o EGMs (prticulrly video poker)
i EGMs such s VLs nd slot chines re technologicl ly coplex, butsiple to use chines chrcterized by st speed o ply, bright colours,usic, lshing lights, nd rndo pyout schedules. Wheres slot -chines used to py out in the or o csh, they now, siilr to VLs, ypy out in the or o tickets or tokens.1 While in the pst slot chinesoperted echniclly, tody both slot nd VL chines hve electronicopertions. he only rel dierence reining between the two typeso chines sees to be the wider dispersl o VLs in the counitycopred to slots, which re typiclly ssocited with csinos. Given theirsiilrity nd the ct tht there does not pper to be ny substntivereserch tht dierentites between the two types o chines in terso proble gbling outcoes,2, no distinction ws de bet ween VLnd slot chines in the present report. Moreover, it is expected tht thedeinition o wht constitutes n EGM will be expnded in the uture schines grow together.
ii It is iportnt to note t the outset o this report tht the cuses oproble gbling re coplex. hey involve set o interctions betweenindividul plyers, the ge they re plying, nd the environent theyre plying in. Ultitely, the belies, ttitudes, nd behviours o the in-dividul plyer re the priry deterinnts o trouble-ree gbling.However, the providers o gbling, like the providers o ny product,
bottoed out ore quickly thn those who plyed ore
trditionl ges. Tis ssertion ws supported epiriclly
by two studies which ound tht, ong proble gblers,
the speed o proble gbling onset ws ster or EGM
plyers copred to plyers o other ors o gbling
(such s crds, dice, horses, dogs, bingo nd scrtch crds).
Te uthors o these studies speculted tht the ssocition
between EGMs nd proble gbling ws due to the rpid,
continuous nd repetitive nture o EGMs.6, Clinicl studies
lso show tht ong proble gblers seeking tretent,
use o EGMs tend to be the ost coon or o gbling
engged in.8-1
However, EGMs re lso ong the ost ccessible nd
predoinnt or o gbling.15 In Cnd, there re over
80,000 chines vilble cross the country, generting by
r the gretest revenue over ll other ors o gbling.16
Tus, it hs been rgued tht the greter nuber o EGM
players in the popultion kes it see tht there is con-
coitnt greter nuber o EGMproblem gamblers. However,
it y be tht there re proportionlly ewer EGM proble
gblers copred to proble gblers who engge in oth-
er ors o gbling.1 Te RGC nlyzed their 2005 prev-
lence dt on gbling nd proble gbling in Ontrio
nd ound tht EGM ply ws the strongest independent pre-
dictor o proble gbling, even er controlling or gender,
eduction, nd other ors o gbling.2 Siilrly, results o
n epideiologicl study ro Prince Edwrd Islnd ound
tht ong gbling ctivities VL ply hd the strongestunique reltionship to proble gbling.18 EGM ply, in
coprison to other ors o gbling, ws lso ound to
be ost highly relted to proble gbling in Brzil, with
EGM plyers not only displying the gretest coitent to
gbling, but lso the ost distress.1
Tus, even though there is equivoction in the epiricl evi-
dence s to whether EGMs led to proble gbling, there is
consensus in the literture tht EGM use nd proble g-
bling re strongly relted. Nuerous studies hve ttepted
to shed light on the nture o the reltionship between EGMs
nd proble gbling. For the purpose o this report, the
hve responsibility to tke ction to liit ny potentil buse or hrtht y be relted to the use o t heir product. he present report ocusesexclusively on the inored opinion o best prctices or the provisiono EGM gambling, rther thn on the best prctices or the individual
gambler.
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Electronic Gaming Machines and Problem Gambling
vribles tht hve been exined in ny o these studies
y be clssied into three generl res: 1) EGM etures,
2) venue etures, nd ) counity ccessibility etures.1,
20-2 Using these three res s rework, the present study
seeks to deterine which etures re seen s ost likely
to contribute to proble gbling, nd which odic-
tions to these etures y reduce EGM-relted probles.
owrds tht end, the study reviews the vilble literture
in the three res nd gthers the opinions o cross-section
o Key Inornts; speciclly, gbling nd proble g-
bling Reserchers, Specilists (i.e., helth nd proble g-
bling proessionls, regultors, opertors), proble gbling
Counsellors, nd EGM Proble Gblers theselves. Te
report consists o the ollowing sections:
A literture review o the three EGM re-
work res tken ro cdeic reserch,governentl reports, nd policy docuents
t both the ntionl nd interntionl level
(Chpter 1);
A description o the questionnire tht ws d-
inistered to Key Inornts long with the
questionnires ndings (Chpter 2);
Te ethod nd results o the ocus groups
tht were conducted with Proble Gblers
(Chpter );
A discussion o the studys in ndings nd
liittions (Chpter ); nd nlly,
A sury nd conclusion (Chpter 5).
o ensure the qulity, objectivity nd integrity o the reserch,
the present study ws reviewed by n expert pnel consisting
o Dr. Hrold Wynne (Wynne Resources Liited, Albert),
Dr. Nigel urner (Centre or Addiction nd Mentl Helth,
Ontrio), nd Mr. Michel ONeil (South Austrlin Centre
or Econoic Studies, South Austrli). RGC ssues ull
responsibility or the nl content nd conclusions o the
report.
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Electronic Gaming Machines and Problem Gambling
1 LITERATURE REVIEW
EGM FEATURES
In the literture, there is growing body o reserch tht hs
looked t the structurl chrcteristics o EGMs tht y be
ssocited with proble gbling.iii Structurl chrcteris-
tics reer to etures such s n EGMs speed o play, sensory
eects, payment methods, payout methods, betting options,EGM-based inducements, game availability, programmed
gaming eatures, nd EGM-based responsible gambling ea-
tures (RGFs). Te reserch literture ound on ech o these
etures is discussed in turn below.
Speed o Play
Speed o ply on n EGM reers to the tie intervl between
successive plys on chine. Te shorter the tie intervl,
the ore requently events (bets) cn occur. EGMs re chr-
cterized s hving n event every ew seconds. Tis diers
signicntly ro the lottery, or exple, tht occurs onceor twice per week. It hs been suggested tht the ster the
event requency, the ore likely it is tht gbling ctivity
will led to probles.21 EGM speed cn be broken down into
two sub-etures: reel spin speed nd stop buttons. Tey re
ech discussed in turn.
Reel Spin Speed
Denition. Reel spin speed, esured in seconds, is the
length o tie elpsed or slot chines reels to coplete
round o spinning. It reects the tie between the onset o
bet nd its nl outcoe on single round o ply.
iii A nuber o ters hve been used in the literture to describe prob-le gbling. Aside ro the ter proble gbling itsel, soe o theseters include compulsive gambling, pathological gambling, probable path-ological gambling, and disordered gambling. For the ske o siplicity, theterproblem gamblingwill be used throughout this report.
Association with problem gambling. Severl studies in the
literture hve explored how reel spin speed ects g-
bling. One study conducted in Austrlin hotels nd clubs
with proble gblers nd non-proble gblers ex-
ined the ipct tht certin EGM odictions, including
reduced speed o ply, hd on plyer stisction, enjoyent,
behviour, nd expenditure. Results reveled tht both the
non-proble nd proble gblers rted lower levels o en-
joyent nd stisction with the slower 5-second reel spin
speed (lowered ro .5 seconds). Rpid speed o ply (i.e.,
.5 seconds) ws not ound to hve ny positive or negtive
ipct on ny o the preters o ply (i.e., tie spent ply-
ing, nuber o bets, net loss), nor ws it ound to be relted
to proble gbling sttus, the severity o probles, or the
ount o oney spent. Notwithstnding these ndings, it
is not possible to tell ro this study whether reductions in
speed o ply would be dierentilly eective or problegblers s copred to non-proble gblers, s there
were insucient nubers o proble gblers in the re-
serch.2, 25
A second study exining nipultion o speed o ply
ws conducted in lbortory setting with non-proble
nd proble VL gblers. Tis study sought to deterine
prticipnts sel-reported rections to the cobined nip-
ultions o speed nd sound under three conditions: 1) de-
cresed speed/no sound, 2) stndrd speed/stndrd sound
(control condition), nd ) incresed speed/stndrd sound.
Results reveled tht reduction in the speed o ply nd thereovl o sound ltogether decresed rtings o enjoyent,
exciteent, nd tension-reduction in the proble gblers
s copred to the non-proble gblers. However, the lb
setting, the sll sple size, the relince on sel-report, nd
the conoundingiv o sound nd speed o ply in the study
liit the conclusions tht cn be drwn ro the reserch.22
Finlly, in our review o the literture, nother lbortory
study ws ound which investigted the eects o VL speed
o ply ong counity sple (N = ). Te prticulr
purpose o the study ws to see i vritions in speed o ply
hd n ipct on plyer concentrtion, otivtion to ply,loss o control, nd nuber o ges plyed. Prticipnts
were rndoly ssigned to ply either high-speed (5-sec-
iv In reserch, conounding occurs when vribles o interest re notproperly controlled or. his results in the resercher being unble to de-terine the ipct o ny one vrible on the observed result, therebyliiting their bility to drw conclusions bout cuse nd e ect.
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Electronic Gaming Machines and Problem Gambling
ond) chine (the typicl speed tht VLs re plyed in the
counity where the study took plce) or low-speed (15-
second) chine. Results reveled tht gblers who plyed
the high-speed chine, s copred to those who plyed the
low-speed chine, plyed ore ges nd underestited
the nuber o ges plyed. However, speed o ply did not
see to hve n ipct on plyer concentrtion, otivtion,
or loss o control over tie or oney spent. Te uthors o
the study concluded tht speed o ply does not see to hve
n ipct on occsionl VL gblers, nd tht speed re-
strictions re not n iportnt hr iniiztion strtegy.26
However, it should be recognized tht there re soe signi-
cnt liittions to the studys generlizbility. First, the study
ws conducted in lbortory setting nd thus y not p-
ply to ctul gbling venues. Second, given the bsence o
proble gblers in the study, the ndings cnnot be used to
predict wht ipct speed o ply y hve on ctul prob-le gblers behviour.
Stop Buttons
Denition. Stop buttons re eture ound on ny types
o EGMs tht llow gblers to terinte the spinning o
the chines reels rther thn wit until they hve run their
ull course. By controlling how long the reels spin, the g-
bler is in sense controlling the chines speed o ply. For
instnce, i the nturl spinning durtion o the reels is ve
seconds but the gbler presses the stop button er two,
the ge will end three seconds erlier thn it would hveotherwise. While this y not hve uch o n ipct on
speed o ply er single bet is de, it could hve signi-
cnt ipct i the stop button is pressed consistently er two
seconds over many sequential bets. Eventully, ore ges
would be plyed within the se unit o tie thn would be
plyed hd the reels stopped on their own.
Association with problem gambling. While stop button l-
lows plyers to inuence to soe extent their length o ply-
ing tie, soe plyers y istkenly believe tht, through
the stop button, they y inuence their chances o winning.
A study looking t the eect o the stop eture ong occ-
sionl, non-proble, VL gblers deonstrted tht ply-
ers developed the illusion tht their chnces o winning were
iproved when the stop eture ws used. Speciclly, 8%
believed tht stopping the reels would bring dierent sybols
on the screen, 5% believed tht they could control ges
outcoe, nd 26% believed tht they could enhnce their
probbility o winning when using the device. Conversely,
those who plyed on chine without stop eture did
not develop the illusion o control to the se extent. Tey
lso plyed signicntly ewer ges. 2 Since this study only
ocused on occsionl, non-proble gblers, however, the
observed eects cnnot be generlized to proble gblers.
A second lbortory study, though, did explore the eect o
stopping the reels on VL ply with both proble nd non-
proble VL gblers. Results reveled tht irrespective o
gbling sttus, plyers were bothered when they could not
stop the reels nd were ore likely to choose to ply ge
in which they could.22
Tere is lso reserch ro Nov Scoti tht hs looked t the
eects o disbling the stop button eture s well s reduc-
ing speed o ply. (It lso exined two other odictions
ipleented in two seprte phses: reduced VL hours o
opertion nd the reovl o VLs ltogether ro certin
venues). Rndo sple surveys were conducted with the
generl dult popultion (N = 0) nd VL plyers speci-
clly (N = 865) t ech phse o the study to scertin the e-
ect o these inititives. Te uthors o the study reported tht
disbling the stop button nd reducing speed o ply resulted
in reduction o spending or 1% o the totl VL plyer
bse, with proble gblers decresing their spending by
n verge o $21 per week. VL plyers lso reduced their
plying tie on the chines by n verge o 211 inutes
per week, with proble gblers reducing their tie spent
plying by n verge o 6 inutes per week. Te studylso ound tht 8% o VL plyers shied gbling ctivities
s result o the disbled stop button/reduced speed o ply
inititive, nd tht 0% were in vour o the stop button re-
ovl/reduced speed o ply inititive.28 It should be noted,
however, tht becuse odictions were ipleented t the
se tie in this study, it is dicult to know which one, or
whether their cobintion, led to the observed outcoes.
Sensory Efects
Sound Eects
Denition. Sound eects re progred noises tht EGMske. Tey cn include nrrtion, bckground usic, usi-
cl tunes er win, nd relistic noises such s the sound
o coins lling into try.20, 2
Association with problem gambling. It hs been suggested in
the literture tht certin etures o usic y be ssoci-
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Electronic Gaming Machines and Problem Gambling
ted with gbling behviour. For exple, the qulity o the
usic tht n EGM plys y be closely tied to the qulity o
the chine, which y be the priry reson why g-
bler ight select it to ply on. Te ilirity o the usic
y represent soething specil to the gbler, which y
inuence persevernce in the ce o ge coplexity. Te
distinctiveness o the usic y ke the ge ore e-
orble to the plyer, which y cilitte urther gbling.
Finlly, the sounds ssocited with winning ight crete the
illusion tht winning is ore coon thn losing, since los-
ing is not identied by usic.0, 1
A nuber o studies ound in our review looked t the rel-
tionship between chine sound eects nd proble g-
bling. In the rst study, prticipnts (N = 82) rnked 1
structurl chrcteristics (e.g., sound, grphics, bckground/
setting, ge durtion, rte o ply, etc.) or their iportnce
to video ge enjoyent. Results showed tht lost two-
thirds o the sple sid tht relistic sound eects were the
ost iportnt eture relted to ge enjoyent. For the
purposes o this report, however, there re two noteworthy
liittions to this study. First, it ocused solely on video
ges, which re not n exct proxy or EGMs. Second, it did
not report ndings ro proble, or even high requency,
plyers. Tt sid, the uthors o the study rgued tht the
structurl etures o EGMs nd video ges re essentilly
the se, especilly since ny EGMs now use video ge
technology. Te uthors recognized, however, tht the conse-
quences o high requency gbling re certinly greter thnthe consequences o high requency video ge plying.2
Te second study ound in our review ocused on dolescent
gblers. In this study, respondents (N = 50) were surveyed
to nd out which slot chine etures were ost ttrc-
tive to the. Findings indicted tht 0% o respondents elt
tht the ur o slot chines (their usic, lights nd noise)
ws one o their ost ttrctive etures. Furtherore, those
identied s proble gblers in the study reported eeling
signicntly ore ttrcted to the ur o the chines thn
non-proble gblers2. A liittion o this study, however,
is tht the independent eect o ech structurl chrcteristicws not ssessed.
Another epiricl study exined the eects o sound on
persistence o EGM ply. Te reserchers tested the length
o tie tht prticipnts spent plying n EGM siultor
when sound eects de it pper tht other gblers were
winning in the next roo. Results reveled tht those who
herd the sound eects nd perceived tht other plyers were
winning gbled or longer periods o tie nd spent ore
oney doing so. Tese ndings suggest tht sounds do in
ct inuence, or encourge, extended nd/or continuous
ply ong EGM plyers. No ention ws de in this
study, however, o whether the ipct o sound eects would
be ore pronounced or proble gblers s copred to
non-proble gblers.
In ters o the ipct tht modiying EGM sound eects
ight hve on proble gbling, the lbortory study re-
viewed erlier, which looked t rection to speed nd sound
odictions with proble nd non-proble VL gblers,
is relevnt.22 Results o tht study showed tht reduction in
speed o plyandthe reovl o sound ltogether decresed
rtings o enjoyent, exciteent, nd tension-reduction in
proble gblers s copred to non-proble gblers.
Note gin, however, tht speed o ply nd sound were con-
ounded in this study, so one cnnot know i the ndings re
due to one ctor over the other or cobintion o the two.
No other studies exploring the independent eects o reduc-
ing sound volue or reoving sound ltogether ro EGMs
were ound.
Visual Eects
Denition. Visul eects on EGMs cn include shing lights,
priry colours, urnishings nd iconology.5, 20
Association with problem gambling. Te literture on visuleects is quite liited nd hs not chnged uch in the lst
1 yers.1 One epiricl study looking t the eect o co-
loured lighting on gbling behviour ound tht non-prob-
le gblers plced ore bets nd lost ore oney when
they were exposed to red, s copred to blue, lighting (pre-
subly becuse red lighting is ore rousing). However,
there ws no inerence s to whether this nding would be
observed ong proble gblers s well. Interestingly, it
hs been noted tht gbling venues in the USA nd UK re
oen decorted with colours tht tend towrd the red end
o the colour spectru (i.e., blck, red, purple).1, It hs
lso been suggested tht priry colours nd shing lightscontribute to the ir o un nd exciteent o plying on n
EGM.,5
In ddition to the bove observtions, one other study cn
be entioned here. It is the oreentioned questionnire
study o dolescent gblers which ound tht 0% o the
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Electronic Gaming Machines and Problem Gambling
sple clied tht the ur o slot chines (their usic,
lights nd noise) ws one o their ost ttrctive etures.
Moreover, those identied s proble gblers in the study
reported being signicntly ore ttrcted to the ur o
EGMs s copred to non-proble gblers.2 Recll, how-
ever, the liittions o this study: Due to the ct tht the
seprte structurl etures o EGMs (e.g., their usic, lights,
nd noise) were not investigted seprtely, it is dicult to
deterine which one ws ost ttrctive to respondents.
Payment Methods
Bill Acceptors
Denition. Mny EGMs re equipped with bill cceptors
which llow dollr bills to initite ply, in ddition to coins
or tokens.
Association with problem gambling. Bill cceptors on EGMs
re convenient becuse they do not require gblers to con-
tinully insert coins or tokens into the chines, or to hve
the exct ount o chnge or tokens to ply. However, the
insertion o bill into chine converts the ull onetry
vlue o tht bill into ge credits, thereby enbling ster,
ore continuous ply. Indeed, one study ws ound in our
review showing tht coinless chines cn speed up ply-
ing tie by 15%, due to ewer breks being tken to obtin
proper chnge nd less downtie being spent relling coin
hoppers.6 Te risk o proble gbling potentilly increses
with lrger denointion bill cceptors becuse they eec-tively llow lrger ounts o oney to be converted into
credits t one tie.v
While not speciclly reerring to proble gbling, the link
between gbling expenditures nd bill cceptors hs been
noted by policy nlyst, Michel ONeil. He observed posi-
tive reltionship between the two vribles in two Austrlin
sttes: Victori, where bill cceptors re llowed, nd South
Austrli, where they re not. While recognizing tht there
re ny ctors involved in deterining EGM gbling
losses, ONeil reported tht there ws signicnt dierence
between the two Austrlin sttes in this regrd: In Victori,net EGM gbling losses were over $A0,000 per chine,
while in South Austrli, they were over $A50,000.
v Reserch on bill cceptors sees to be ocused only on the reltion-ship between denointion size nd expenditure. No reserch ws oundin our review tht explored liittions to preloding bill cceptors (e.g.,inserting ultiple bills t one tie).
Te direct link between proble gbling nd bill cceptors
ws identied in dierent Austrlin study which showed
tht over 65% o proble gblers oen or lwys used
bill cceptors, s opposed to 2% o non-proble g-
blers. Te uthors o the study stted tht the bill cceptors
decrese the need or breks, nd thus the opportunity to
reect on gbling ctivity.8 Siilrly, counity sur-
vey (N = 55) ound strong reltionship between being
regulr or sel-identied proble gbler nd requent use
o EGM bill cceptors: copred to recretionl gblers,
the jority o regulr nd proble gblers lwys used
bill cceptors. Tey lso tended to use bill cceptors o lrger
denointions.
A study exploring the ipct o liiting EGM bill cceptors
to $20 ws conducted in Queenslnd, Austrli. wo eth-
ods o dt collection were used. Te rst involved interviews
with study prticipnts (N = 5); the second involved n
nlysis o EGM revenues generted during the experientl
period. Results reveled tht 61% o those interviewed p-
proved o the $20 liit, 28% believed tht the liit should
be reduced urther, nd pproxitely 20% reported chnges
in their behviour, especilly i they were t high risk or
proble gbling (0-0% o high-risk proble gblers
reported chnge in behviour). Speciclly, those who sid
they chnged their behviour reported spending less tie
nd oney gbling, reducing their bet size, nd visiting
the ging venue less requently. Interestingly, however, the
concoitnt revenue nlysis indicted tht ipleent-tion o bill cceptors did not led to signicnt loss o EGM
ernings. Te uthors o this study recognized tht the two
sets o results were counterctul, nd suggested tht either
there ws discrepncy between prticipnts reported nd
actualbehviour, or tht estites suggesting tht proble
gbling contributes signicntly to gbling revenues re
inted.0
A second study ws ound looking t the ipct o odiy-
ing EGMs in nuber o wys, including liiting bill ccep-
tors to xiu o $20. Te study sple included recre-
tionl nd proble gblers requenting clubs nd hotels.Te results reveled tht while liited denointion bill c-
ceptors (i.e., $20) reduced overll chine expenditure, rec-
retionl nd proble gblers did not dier in their rtes o
expenditure reduction. Moreover, though proble gblers
seeed to preer using chines with higher denointion
bill cceptors, the uthors o the study concluded tht the use
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Electronic Gaming Machines and Problem Gambling
o high denointion bill cceptors ws not independently
ssocited with proble gbling sttus, severity o proble
gbling, ount o oney lost, or persistence o ply when
tking into ccount other ctors such s ge, gender, credits
wgered per bet, nd ply rte. Tis conclusion ws consis-
tent with necdotl reports obtined ro proble gblers
in ocus groups who indicted tht liiting the denoin-
tion o bill cceptors would be unlikely to led to chnges in
their ptterns o ply.2, 25
A nl study coes ro Nov Scoti, which hs 15 yers o
experience with bill cceptor equipped VLs. An evlution
o ptrons opinions bout bill cceptors nd VLs ound tht
non-proble nd proble gblers viewed bill cceptors s
n eective ethod to ssist with the ngeent o tie
nd oney spent on EGMs, especilly or plyers who set
budgets or ply.1
Direct Electronic Fund Transers
Denition. Direct electronic und trnsers llow ptrons to
ccess bnk or credit crd unds directly while sitting t n
EGM. Tis cpbility kes ccessing unds r ore con-
venient thn the lterntive, which is to step wy ro the
EGM to obtin oney ro soe other source (e.g., nerby
AM).
Association with problem gambling. When New Jersey reg-
ultors in 16 greed to let csino ptrons use credit nd
debit crds to purchse gbling chips nd slot tokens, prob-le gbling experts sounded lr bells, stting tht such
technology would wrek hvoc with soe proble gblers.
Tey lso rgued tht it would ke even csul gblers
lose ore thn they hd originlly plnned.2 However, no
epiricl reserch ws ound in our review tht explored
the ctul iplictions o plcing direct debit technologies
t EGMs. As well, no epiricl reserch ws ound explor-
ing the eectiveness o eliinting direct electronic und
trnsers ro chines. Te pprent bsence o this type
o reserch y be due to the ct tht direct electronic und
trnser technology is new nd not yet widely prcticed.
Credit Displays/Credit Conversions
Denition. Credit displys/credit conversions re not ctu-
lly ethods o pyent; rther, they reer to wht hppens
to pyent ieditely er it is inserted into n EGM.
Becuse they re tied to pyent, however, they re included
in the Pyent Methods section o our review.
When oney is inserted into n EGM, it is usully converted
utoticlly into credits tht re displyed on the chine
nd used to gble. For exple, i $5 were entered into
chine tht operted with 2 cent credits, there would be
totl o 250 credits displyed nd de vilble. Te dis-
ply o oney wgered in the or o credits is lso clled
tokenization.2
Association with problem gambling. While the bility to in-
sert oney into chine to obtin credits y be con-
venient eture (i.e., it sves the gbler ro hving to ex-
chnge oney or tokens), it hs been hypothesized tht this
could contribute to ster speed o ply, since the gbler
essentilly hs running credit on the chine. It hs lso
been hypothesized tht credit disply insted o csh cn
contribute to isjudgeents bout how uch oney one is
ctully spending nd, ultitely, increse the risk o prob-
le gbling.20 Aside ro converting oney into credit,
EGMs cn lso convert wins into dditionl ge credits,
eture which could urther prolong ply nd, gin, increse
the risk tht probles will occur.1
While our literture review did not nd ny epiricl evi-
dence to support the bove hypotheses, our relted studies
were ound. Te rst two, conducted in the 160s, ound
tht gblers tended to ke ore cutious decisions
bout wgers when they gbled with rel oney s op-
posed to credits. Te ipliction o these studies is tht n
ction, such s tokeniztion, which concels the true vlue
o oney y lso contribute to reduced cution in wger-
ing decisions., Te third study ound in our review showed
tht er tokeniztion ws introduced in New South Wles,
Austrli, the lrgest nnul increse in EGM expenditure
ws observed.2 Finlly, study o plyers wreness o, nd
ttitudes towrds, odictions to VLs ound tht plyers
rted displying csh totls insted o credits to be highly
eective odiction or ssisting the in keeping trck o
how uch oney they were spending. No dierences were
observed in this study, however, between non-proble nd
proble gblers.1
Payout Methods
Tickets or Tokens
Denition. Te ens o receiving ones pyout or winnings
ro n EGM is entirely dependent on the design o the
chine. Soe chines (e.g., those with icket-In icket-
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Electronic Gaming Machines and Problem Gambling
Out (IO) technology) deliver the pyout or winnings in
the or o ticket tht ust be redeeed by cshier or
chine. Tis technology is rpidly becoing the industry
nor. Pyouts cn lso be delivered in the or o tokens
tht ust be redeeed by cshier. Te dierence between
ticket nd token pyout ethods is tht the ltter y be
seen s ore csh-like since tokens re physiclly siilr to
coins.
Association with problem gambling. It hs been hypothesized
in the literture tht pyouts in the or o tickets or tokens
insted o csh cn distort plyer perceptions o win size.20
No evidence could be ound in our review, however, to sup-
port this hypothesis. Siilrly, no reserch could be ound
tht ddresses the potentil ipct tht odictions to py-
out ethods could hve on proble gbling.
Cheques
Denition. Te pyout intervl on n EGM reers to the dely
in tie between when plyer wins ge nd when they
receive their winnings. One ethod o extending the pyout
intervl is to deliver the plyers winnings (when the win-
nings re reltively lrge) by cheque. I winnings re pid out
to the gbler this wy, they cnnot be cshed in or ore
tokens or credits t the ging venue, which is believed to be
helpul tool in iniizing hr.
Association with problem gambling. wo studies were ound
tht investigted the eect o cheque pyents on the behv-iour o EGM plyers. Te rst study involved interviews with
sel-identied proble gblers (N = 16), recretionl g-
blers (N = 5), ging ngers (N = 60), counity rep-
resenttives, counsellors, nd expert nlysts. It looked t the
ipct o pying ptrons with cheque or winnings greter
thn $1,000. While 55% o club ngers, 66% o recretion-
l gblers, nd 2% o proble gblers ll red tht
the eort ws n eective strtegy to prevent gblers ro
spending their winnings, ll groups clied tht ny, i not
ll, gblers would ply down their winnings on chines
or would csh out their winnings beore reching $1,000 to
void receiving cheque.6
Te second study looked t EGM plyers (N = 18) ttitudes,
wreness, belies, perceptions, chllenges nd behviours re-
lted to nuber o hr iniiztion strtegies, including
pyent o winnings by cheque. Results reveled tht % o
EGM plyers thought tht pyent by cheque or winnings
in excess o $2,000 would be n eective hr iniiz-
tion strtegy. Proble gblers, however, were ore likely
thn ll others in the sple (25% versus 16%, respectively)
to sy tht cheque pyent would notbe n eective hr
iniiztion esure. Seventy-two percent o the sple
thought tht plcing restrictions on cshing winning cheques
t ging venues would be n eective hr iniiztion
strtegy.5
Betting Options
Bet Size (Amount/Lines)
Denition. Bet size is deterined by nuber o ctors, in-
cluding the denointion o the chines (the vlue o ech
credit), the nuber o lines one cn bet on, nd the nu-
ber o credits plyed. For exple, sll bet size cn result
ro betting on one line or one credit (ech credit vluedt 5 cents) or xiu bet size o 5 cents. Conversely,
lrge bet size cn result ro betting on 10 lines or 10 credits
(ech credit vlued t 10 cents) or xiu bet size o $1.
(Note, however, tht in the ltter exple, gbler does
not need to bet the xiu possible ount. He or she
could bet on ll 10 lines but choose to use ewer credits (i.e.,
10 credits ech vlued t 5 cents, which would ount to
50 cent bet)). In generl, the higher the bet, the higher the
pyout when one is presented with winning cobintion
o sybols.
Association with problem gambling. A sel-report studyconducted in the lbortory with proble nd recretionl
gblers deonstrted tht proble gblers tend to use
the xiu credit unction nd tht recretionl gblers
do not.Cited in 22 Other studies hve shown tht copred to
non-proble gblers, proble gblers re ore likely to
plce bets over $1, nd tht when the xiu possible bet
size is reduced, so is both gbling (i.e., durtion, requency,
expenditure, losses), nd other behviours oen ssocited
with it (e.g., soking nd lcohol consuption).22,2
A study conducted in Austrlin hotels nd clubs with prob-
le gblers nd non-proble gblers exined the i-pct o certin chine odictions, including llowing
or $10 versus $1 bet size option, on plyer stisction nd
enjoyent, behviour, nd expenditure. While only sll
percentge o the sple reported wgering with bets gret-
er thn $1, proble gblers were three ties ore likely
thn recretionl gblers to wger with the lrger ount.
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Electronic Gaming Machines and Problem Gambling
Moreover, the odied chines llowing or $1 bets s
copred to $10 bets were ssocited with plyers gbling
or shorter periods, king ewer bets, losing less oney, nd
soking/drinking less. Te uthors o the study concluded
tht the reduction in xiu EGM bet size ro $10 to $1
ight be n eective hr iniiztion strtegy or sll
proportion o plyers.2, 2
EGM-based Inducements
Near-misses
Denition. A ner-iss on n EGM occurs when one p-
pers to coe close to, but does not ctully succeed t, win-
ning prize. For exple, in the cse o three-reel slot -
chine where winning jckpot is represented by three cherry
sybols, ner-iss would occur i the plyer received two
cherries nd str. However, in relity, ner-iss is lwys coplete iss becuse it hs no rewrd.
Association with problem gambling. A potentil proble
with ner-isses is tht they could give the gbler lse
sense tht win is iinent nd, s result, propt urther
ply.,8 Tis possibility ws explored in study conducted
with sple o non-proble gbling university students
( N = 2). In this study, the experientl group ws exposed
to 2% ner-isses, while second, control group, ws ex-
posed to none t ll. Results reveled tht those exposed to the
ner-isses plyed % ore ges thn the control group.
While this study ws conducted with sple o universitystudents s opposed to proble gblers, it does suggest
tht, in generl, the perception o ner-isses y be linked
to gbling persistence in the ce o onetry loss.
A second study, using n unspecied sple, exined
three rtes o ner-iss presenttion--0%, % nd 6%--on
gbling persistence using coputerized roulette ge. A
ner-iss ws opertionlly dened s n outcoe with ew-
er thn three nubers wy ro the nuber tht hd been
chosen or the wger. Results reveled tht hl o the pr-
ticipnts in the % condition de dditionl bets during
the ree-choice period, while none o the prticipnts in theother conditions did., 50 One interprettion o this nding is
tht too ny ner-isses decrese plyers expecttion o
win, but when ner-isses re interittent, the plyer con-
tinues to believe tht subsequent wins re likely. 51 Given tht
the uthors o this study did not describe the proble g-
bling sttus o their sple, however, it is ipossible to know
whether the ipct o ner-isses on gbling persistence
would be ore or less relevnt or proble gblers.
A third study, conducted with sple o undergrdute stu-
dents (N = 180) in the lbortory, exined three rtes o
ner-iss presenttion--15%, 0% nd 5%--on EGM g-bling persistence. Persistence ws dened s the nuber o
trils plyed er the ner-iss condition ws presented over
the course o 50 plys. Results reveled tht the 0% ner-
iss condition led to greter persistence thn did the 15% or
5% conditions. As in the previous study, the uthors o this
study concluded tht when there re too ny ner-isses,
prticipnts no longer view the s indictors tht win is
close t hnd.8 However, siilr to the previous study, we
do not know ro this reserch whether ner-isses di-
erentilly ect proble gblers. It should lso be noted
tht the rtes o ner-iss presenttion used in this study do
not reect rel-lie gbling settings, where ner-iss y
occur only % to 20% o the tie, depending on the prize
size tht the sybols represent. (For exple, ner-iss
representing lrge prizes will occur r less requently thn
ner-isses representing sller prizes). Due to this incon-
sistency, the externl vlidity o this study is liited.
Reel Display
Denition. Soe EGMs re progred to prolong the pre-
senttion o bets nl outcoe nd thereby increse ntici-
ption. For exple, in the cse o three-reel slot chine,
ech reel will stop spinning t dierent ties so tht the rstreel stops spinning rst, the second stops next, nd the third
stops lst.
Association with problem gambling. A study with university
students (N = 28) who were occsionl VL plyers nd not
considered to be proble gblers explored the eects o in-
stntneous versus sequentil sybol presenttion (i.e., ech
sybol stops individully) o bet outcoes. Results indicted
tht sequentil presenttion encourged prolonged ply,
nding theorized to result ro the genertion o sustined
winning expectncy or nticiption.52 No other reserch on
this topic ws ound in our literture review.
Prize Advertisements
Denition. Tere re two ors o prize dvertiseents on
EGMs. Te rst involves obvious prize dvertiseents plced
on the EGM itsel, such s signge indicting the size nd
ethod o win. Te second involves prize sybols plced
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Electronic Gaming Machines and Problem Gambling
on the EGMs reels, which re viewed by the plyer s the
reels spin during ply.
Association with problem gambling. No reserch ws ound
on the reltionship between EGM prize dvertiseents nd
proble gbling in our review.
Game Availability
Type o Games
Denition. Te type o ge vilble on n EGM cn vry
ro line ges (e.g., slot-like ges), to crd ges (e.g.,
poker), to keno (e.g., lottery).
Association with problem gambling. No evidence ws ound
in the literture indicting tht the vilbility o ny one
type o ge on n EGM is ore or less probletic thn
nother.
Number o Games
Denition.Soe EGMs re equipped with ultiple ges,llowing the plyer ore options nd potentilly incresingtheir durtion o ply on given chine.
Association with problem gambling. It is possible tht switch-
ing between ges on n EGM could increse the ount o
tie spent on tht chine. A chine tht hs nuber o
dierent ges y lso ppel to ore people, thereby po-
tentilly incresing chine trc. 5 No reserch ws ound
in our literture review, however, bering on the reltionshipbetween EGM ge nuber nd proble gbling.
Bonus Features
Denition. Bonus etures on EGMs, such s ree ges,
re dded to ke plying on the chines ore exciting,
engging, nd to ke plyers think tht they re getting
soething or nothing.0 In ters o the exciteent ctor
o bonus rounds, study ws conducted looking t requent-,
inrequent- nd non- gblers (N = 6) exciteent levels (s
esured by utonoic rousl) during EGM ply. Findings
showed tht in ddition to wins, bonus rounds did indeed
increse exciteent (i.e., they elicited n increse in rousl)
or ll three groups.5
Association with problem gambling. Tere is soe evidence
to suggest tht bonus etures, speciclly ree ges, re po-
tent reinorcers or regulr EGM plyers.55 In one study, the
strtegy o gblers (N = 220) ws observed during EGM
ply. Results showed tht plyers oen opted or strtegy o
plying xiu nuber o lines with low bets becuse
this incresed their chnce o winning bonus rounds; how-
ever, this lso resulted in ore oney being spent on EGM
ply. Unortuntely, the dt presented could not spek to
whether the eect o bonus rounds hd dierentil eect
on proble gblers.55
Programmed Gaming Features
Prize Levels and Game Outcomes
Denition. Te voltility o ge cn be deterined by
the level or gnitude o prizes (e.g., sll, ediu, lrge),
nd the nuber o winning cobintions required to win
prizes t ech level (e.g., one versus ultiple). For exple,
in slot chine setting, i only one cobintion o sybols
cn bring bout win t ech prize level, there would conse-quently be only three ethods o winning; however, in situ-
tion tht cn increse the voltility o the ge, there ight
be ve dierent cobintions tht bring bout sll prize,
two dierent cobintions tht bring bout ediu prize,
nd only one cobintion tht bring bout lrge prize, re-
sulting in eight dierent ethods o winning. Te incresed
vribility o the nuber nd level o prizes ipcts on the
ount o risk nd unpredictbility inherent in ge ply.
Association with problem gambling. As the nuber o pos-
sible winning cobintions increses or ech prize level, the
probbility o winning increses s well, which in turn yect gbling behviour. However, little reserch could be
ound in our literture review on the reltionship between
prize levels nd proble gbling. One study ws identi-
ed tht looked t single- versus ultiple- prize ges using
siulted EGMs ong sple o university students (N
= 80). In the single-prize ge condition, prticipnts could
ke reltively se bet or ore risky one by gbling to
win either 1) ,000 tokens with probbility o .001, or 2) zero
tokens. In the ultiple-prize ge condition, prticipnts
could ke se bet or gble to win 1) ,000 tokens with
probbility o .0001, 2) 5 tokens with probbility 0.15, or )
zero tokens. Results indicted tht the verge gbling rtesin the ultiple-prize ge were signicntly higher thn the
verge gbling rtes in the single-prize ge (8% versus
2%, respectively). However, this dierence in gbling rtes
only eerged er the rst 80 rounds o ply. Te uthors
concluded tht rewrd structure coprised o requent e-
diu prizes y prolong tie spent gbling.56
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Electronic Gaming Machines and Problem Gambling
Payout Rate
Denition. Pyout rte reers to the verge rte o return
on given EGM over tie.vi For exple, i the pyout rte
is 85%, gblers would receive bck 85% o the ount o
oney inserted into n EGM. Tis is long-run expected re-turn, however, nd is unlikely to be relevnt or given g-
bling session. Tt is, the chine does not sel-correct in
order to intin the required return in given ge. Since
higher pyout rte is ssocited with higher likelihood o
winning, it is ssocited with n increse in the ges excite-
ent vlue.55 Gbling venues norlly set their own py-
out rte, usully bsed on the jurisdictions rules.5
Association with problem gambling. A study exploring the
ssocition between pyout rte nd proble gbling ws
conducted with college students (N = 6) who did not dis-
ply syptos o proble gbling. Using lbortory slotchine siultor, study prticipnts were exposed to three
percentge pybck vlues rnging ro reltively poor, to
reltively good, rte o return (i.e., ro 5%, to 8%, to
5%). Results reveled tht the gblers behviour did not
vry s unction o the pybck percentge.58 Although this
nding hs not been conred by other reserch, it is possi-
ble tht the prticipnts were not sensitive to the experien-
tl conditions due to the liited ount o tie they were
llowed to ply the chines (i.e., xiu 15 inutes).
Win Frequency
Denition. Win requency reers to how oen wins occur
within given EGM plying session.
Association with problem gambling. ypiclly, sll wins
(e.g., $20) occur ore requently thn do lrge wins (e.g., >
$100).5 It y be the cse tht sll EGM wins serve to keep
the plyer engged in the ge. wo studies in our review
were ound tht looked t the ipct o sll wins on g-
bling behviour. Te rst, lbortory study, ssessed high
requency gblers (N =10) behviour with respect to win
gnitude on EGMs. Although this study did not look t the
requency o sll wins, it did exine the eects o sll
versus lrge win on behviour. Results deonstrted tht
plyers tended to increse their rte o ply when sll wins
occurred, while lrger wins cused brek in their rte o
ply.60 Te second study, conducted with regulr (N = 18) nd
vi Mchines cn lso be networked so tht the pyout rte is clcultedcross nuber o chines.
occsionl (N = 21) gblers, replicted these ndings in
rel gbling venue: Gblers disrupted their ply when re-
ceiving lrger wins, wheres gbling behviour ws in-
tined with sller wins.61
EGM-based Responsible Gambling Features (RGFs)
Denition. With regrd to EGMs, responsible gbling e-
tures (RGFs) re odictions de to chines to help
plyers keep trck o their tie nd/or oney expenditures.
Reserch suggests tht such RGFs y be useul becuse
proble gblers, s copred to non-proble gblers,
re less likely to budget their tie nd oney when g-
bling. Tey re lso less likely to dhere to their budgets when
they do set the.6 Responsible gbling etures on EGMs
y include chine RGFs (e.g., on-screen clocks, displys
o betting ctivity in csh ounts insted o credits), tie
nd oney liits (e.g., crd-bsed technologies), breks inply, nd responsible gbling essges. Ech o these e-
tures is discussed below. (Note, however, tht even though
tie nd oney expenditures re seprte vribles, becuse
ll RGF evlutions to dte hve used both s outcoe e-
sures, they re reported on together in the discussion tht
ollows).
Machine RGFs
Association with responsible gambling. In 2001, Nov Scoti
bece the rst province in Cnd to incorporte our re-
sponsible gbling odictions into their VLs. Teseincluded: 1) pernent on-screen clocks denoting tie o
dy, 2) displys o betting ctivity in csh ounts insted
o credits, ) pop-up reinders o the totl tie spent ply-
ing (occurring t 60-, 0-, nd 120- inute intervls), nd )
ve-inute csh-out wrnings (t 15 inutes, with n-
dtory csh-out t 150 inutes). A concoitnt nlysis ws
conducted with non-proble nd proble VL plyers ex-
ploring the eccy o these responsible gbling odic-
tions. Te evlution included pre- nd post- odiction
ssessent o plyers wreness o the new etures, chnges
in their behviour, perceptions nd ttitudes, nd reco-
endtions or urther iproveents to the odictions.
Findings reveled tht, overll, wreness o the odied
VLs rnged ro 2% t the beginning o the study, to %
by the third phse o the study. Te eture ost preerred
by ll plyers ws the onscreen clock (60%). Te etures
lest preerred by ll plyers were the pop-up reinders nd
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Electronic Gaming Machines and Problem Gambling
ndtory csh-outs. ken together, the odictions were
ssocited with reduced length o ply. However, it should
be noted tht the verge expenditure on ech chine
did not chnge, ening tht due to the shortened period
o tie plying, the rte o expenditure ctully incresed.
Te behviourl chnges ssocited with the odictions
included decline in the requency o losing trck o tie
nd oney while plying, nd decline in the requency o
spending ore tie plying thn intended. Tere were lso
ssocited iproveents reported in the control o expendi-
ture. Displying csh totls insted o credits ws the odi-
ction rted s ost eective in ters o helping plyers
keep trck o oney, lthough no dierences were observed
between non-proble nd proble gblers in this regrd.
Pop-up reinders were seen to be ineective, since proble
gblers tended to csh out t lest once during their VL
ply (beore they could be exposed to the pop up reinders),thereby reducing this odictions utility.1
In 200/0, Nov Scoti ssessed, using in-person rket
tests with regulr VL plyers, the ipct o three new VL
odictions: 1) tie-liit option, 2) 0-inute pop-
up essge indicting the totl tie spent plying, nd )
ndtory response requireent to continue ply. Te evl-
ution included pre- nd post- odiction ssessent o
plyers wreness o the new etures, chnges in their be-
hviour, perceptions nd ttitudes, nd recoendtions
or urther iproveents to the odictions. Findings
indicted tht or optionl tie liits, 2% o plyers werewre o the eture, but 8% o those who were exposed to
the eture during ply did not eel it would help the n-
ge their budget. In ters o the 0-inute pop-up essge,
5% o plyers were wre o the eture, but 8% o those
exposed to it during ply thought it would hve no ipct
on their behviour. Finlly, in regrd to the on-screen clock,
61% o plyers were wre o the eture, but 1% o those
exposed to it during ply elt tht it would hve no ipct on
their behviour.6
A study ws lso conducted in Albert tht evluted the
eectiveness o new responsible gbling etures instlledon VLs. A qusi-experientl design ws used to exine
the wreness, knowledge, ttitudes, nd behviour o ply-
ers exposed to VLs with responsible gbling etures. Te
etures included: 1) tie clocks, 2) pop-up tie reind-
ers, ) oney counters (displys tht showed the ount
o oney spent during ply), nd ) scrolling 1-800 bnner
ds. Findings reveled tht while the etures were noticed
by plyers, the jority o plyers indicted tht they never
used the etures to liit the ount o tie or oney spent
on gbling. Interestingly, though, jority o plyers be-
lieved tht the clock nd oney counters were t lest soe-
wht eective in helping the keep trck o how uch tie
nd oney they spent. Additionlly, jority o plyers
believed tht the oney counter ws t lest soewht eec-
tive in helping the decide whether to csh out or stop ply-
ing. However, there ws no dierence ound in the ount o
oney spent by plyers beore nd er instlltion o VLs
with responsible gbling etures. Finlly, the odic-
tions did not hve dierentil eect on proble gblers
s copred to non-proble gblers. Te uthors o the
study concluded tht, overll, it could not be rgued tht the
responsible gbling etures led to reduction in requency
or durtion o VL ply.6
Time and Money Limits (Card-based Technologies)
Denition. In ddition to odiying EGMs with RGFs, it hs
been suggested tht one wy to reduce proble gbling is
to enble the gbler to ke resoned decisions bout their
oney nd tie expenditure liits prior to gbling nd
wy ro the ging oor.5 Tis is generlly reerred to
in the literture s pre-coitent, nd is pririly op-
ertionlized in the or o srt or pre-coitent
crds.65 Te crds re linted product siilr to credit
crds tht llow ptrons to ipose spending nd other re-strictions on their ply, such s setting the durtion o ply
nd/or budget or given tie period.8, 66
Association with responsible gambling. Srt crds re seen s
n RGF becuse once pre-ply liits hve been progred
onto the crd, the plyer cnnot chnge their ind during the
set period.65 Moreover, becuse ptrons ust register with the
venue to receive these crds, there is n ssocited reduction
in nonyity which y serve to increse ccountbility.66
o dte, however, we could only nd two studies tht directly
evluted the RGF eectiveness o srt crds.
Te rst study, still in progress in Nov Scoti, evlutedthe usbility nd useulness o srt crds in encourging
responsible ply ong sple o non-proble nd prob-
le VL gblers. Findings reveled tht 50% o study pr-
ticipnts thought tht the crds would be useul i they were
de ndtory. Moreover, irrespective o gbling sttus,
8% o prticipnts supported or strongly supported hving
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Electronic Gaming Machines and Problem Gambling
the crds de ndtory or nyone wnting to ply VLs
in Nov Scoti.6
A second, questionnire-bsed study ong ptrons o two
Austrlin clubs (N = 1), ssessed consuer responses to
nuber o RGFs including the use o srt crds66 Teuthor o the study reported tht the jority o gblers
did not believe tht the crds would help the nge
their spending, lthough they did believe tht plyer ctiv-
ity stteent (generted ro the srt crd) ws useul
eture. Notwithstnding this, there ws evidence to suggest
tht proble gblers were not generlly inclined to use this
ltter eture, thus the uthor recoended tht other p-
proches be explored. Te uthor lso concluded tht ore
requent plyers (i.e., ore t-risk gblers) y be ttrct-
ed to the crds on the bsis o their useulness nd ese with
which they cn be used cross chines. Tis in turn ight
ctully encourge spending nd cilitte the developent
o proble gbling in t-risk plyers. However, this con-
cern is potentilly oset by the lck o nonyity tht cco-
pnies the crds use in Austrlin gbling venues (s ny
gblers indicted tht they preerred to rein nonyous
while gbling). 66 In nother exintion o these dt, the
uthor concluded tht it is currently uncler whether crd-
bsed technologies would work s n eective RGF.68
Breaks in Play
Denition. Breks in ply reer to the teporry suspension
or stoppge o ply on n EGM er certin period o tie.It is ied t liiting lengthy, continuous plying sessions.
Association with responsible gambling. Reserch suggests
tht proble gblers nd it especilly dicult to stop ply-
ing EGMs once gbling session hs begun.1 Tis lck
o control is conred with gblers who re considered
to be high requency plyers (i.e., they ply once per week
or ore).65 Given these ndings, soe hve suggested tht
EGMs be outtted with technology tht would enorce session
breks; however, others hve rgued tht this y not be n
eective RGF.5 Only one reserch study bering on this issue
ws ound in our review nd it supports the ltter rguent.Te study ws conducted in Victori, Austrli nd involved
survey o 1) EGM plyers, 2) venue opertors, ngers
nd st, nd ) industry nd counity stkeholders. Te
purpose o the study ws to ssess the eectiveness o vri-
ous hr iniiztion strtegies, including breks in ply.
Results reveled tht lost ll EGM plyers initite breks
in ply theselves (e.g., coee breks, soke breks, etc.),
but they still think tht EGM technology inititing urther
breks in ply would be n eective RGF. However, venue
ngers disgreed bout the eectiveness o such strtegies,
rguing tht there is no wy o deterining whether the per-
son plying given EGM t the tie o brek is the se
person who hs been plying the EGM or prolonged periods
prior to the brek. Moreover, plyers cn siply switch to
nother EGM during the brek, rendering this RGF ore o
n inconvenience thn deterrent.5
Responsible Gambling Messages
Denition. Mny gblers hold lse belies bout gbling
nd the extent to which they cn control or predict gbling
outcoes.6, 0 Tey lso y lose trck o how uch tie
nd oney they re spending while gbling. As result,
providing inortion to gblers during ply tht trgetstheir lse belies nd kes the ore wre o their tie
nd oney expenditures hs been recoended s RGFs.
Association with responsible gambling. wo studies were
ound tht evluted the eects o responsible gbling es-
sges during ply on gbling behviour. Te rst, lbo-
rtory study, ssessed the eectiveness o wrning essges
intended to id in controlling gbling. University students
(N = 120) who hd previous experience with gbling were
recruited. All prticipnts plyed coputerized roulette
ge with iginry oney nd received eduction discuss-
ing irrtionl belies expressed by gblers. Tose in the ex-perientl condition viewed brie essges tht ddressed
irrtionl gbling belies while plying the ge; those in
the control condition received the eductionl coponent
without ny essges. Results reveled tht prticipnts in
the experientl (wrning-essge) condition reported sig-
nicntly ewer irrtionl belies nd spent signicntly less
oney thn did those in the control condition.1
A second study, conducted in Sydney, Austrli, explored the
eectiveness o 10 hr iniiztion essges with regulr
nd proble gblers using questionnires nd ocus groups.
Te in objective o the study ws to identiy essges thtwould hve the gretest potentil to trigger gblers to con-
sider chnging their gbling behviour nd/or cll prob-
le gbling helpline. Results reveled tht or both regulr
nd proble gblers, three essges were thought to be
ore eective thn the other seven. Tese included: ) Hve
you spent ore oney on gbling thn you intended?
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Electronic Gaming Machines and Problem Gambling
b) Are you gbling longer thn plnned? nd c) Hve
you ever elt bd or guilty bout your gbling? Te g-
blers reported tht these essges y hve the potentil
to encourge responsible gbling behviour nd tht they
y lso cuse plyers to re-evlute their gbling ctiv-
ity. However, the second hl o ll 10 essges included the
tg line, I gbling is concern or you cll (the helpline),
which ws ound to be both exclusionry nd extree (since
it pertined only to proble gblers). It thereore did not
resonte well with prticipnts. Te uthors o the study con-
cluded tht one needs to dierentite between regulr nd
proble gblers when developing hr iniiztion
essges nd pproches in order or the to be eective or
their intended udience.2
VENUE FEATURESIn ddition to the etures directly ssocited with EGMs,
soe hve hypothesized tht the reltionship between EGMs
nd proble gbling y be due in prt to the etures o
the venues tht house the c