Upload
jakeem-mooney
View
18
Download
1
Embed Size (px)
DESCRIPTION
Efficient Map Path Finding with Realistic Conditions. Third Quarter Version Olex Ponomarenko. Goals for the Project. Create a fairly abstract map path-finding program Add more complex heuristics to account for things such as traffic lights, stop signs, and different amounts of roads - PowerPoint PPT Presentation
Citation preview
Efficient Map Path Finding with Realistic Conditions
Third Quarter Version
Olex Ponomarenko
Goals for the Project
• Create a fairly abstract map path-finding program
• Add more complex heuristics to account for things such as traffic lights, stop signs, and different amounts of roads
• Create a random graph generator
• Create a visual representation, perhaps using Java, to display the map
Goals (but in one sentence)
• Basically the idea is to create a method of searching for a path on an abstract map that would lead to simpler, more realistic results, and avoid passing through generally slow turns and intersections. (stop sign left turns onto a big street like Fairfax County Parkway)
Specifics
• The language used will be Python for the speed and ease of coding that it provides
• Java will be used to create the visual, as Java graphics are easy to work with.
• The maps and searches will be realistic, and the program overall will be efficient, allowing large-scale data sets
First Quarter
• A very basic version of the program was developed
• Built upon the path finding program in the AI course
• Text-only, basic coordinates, only one type of roads, and most importantly, no intersections.
First Quarter
To give you an idea of what the program did (since input / output are all just text)
Only one type of road (no difference whether it’s a small driveway or I-95) represented
One type of location
Doesn’t account for delay at intersections
Different road sizes
No overlapping locations (none within 10 units of space between each other), all locations connected.
BUT – Still no intersections
Mostly random roads (note the only path to get to the purple one and the random 5-foot long interstate highway)
Second Quarter
• The RGG at this point was somewhat random – the following being a good example of the type of map it produces:
Current Generator
• This is what I’ve accomplished so far:
Realistic road structure – coherent highways, not as spastic in terms of road placement, still some imperfections
Intersections – A is a bridge with no exits, drivers on the small road (black) cannot get onto the interstate highway (red) ; at point B, drivers on the green (sort-of like Braddock) pass freely, but drivers on the small road have to go through a stop sign
The Rest
• I am focusing my research on average wait times on street lights and stop signs – actual data from a valid source on how long we spend at different types of intersections will be perfect.
• If I have spare time left over after I finish my current goals, there are plenty of features I can add, a tutorial, more interface features, better heuristic.
The Big Picture
• My project will be expandable. Probably the best next step would be to add a learning algorithm, which will alter the heuristic based on results, in order to find the shortest path in the quickest way possible and make the search more efficient.