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EEA CERTH UoGlasgow DUTH SWC FEBEA

EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

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Page 2: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

A Reputation-based Incentive Mechanism for a

Crowdsourcing Platform for Financial Awareness

Aikaterini Katmada, Anna Satsiou, Ioannis Kompatsiaris

CERTH-ITI, Thessaloniki, Greece {akatmada,satsiou,ikom}@iti.gr

IFIN 2016, September 12, Florence, Italy

Page 3: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Presentation Flow

• Introduction

• Related work

• Design of the system

Page 4: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

About PROFIT

• PROFIT is part of the initiative "Collective Awareness Platforms for Sustainability and Social Innovation" (CAPSSI)

• CAPSSI goal is the design of online platforms that will create awareness of sustainability problems and offer collaborative solutions based on networks.

• CAPSSI build upon crowdsourcing techniques and solutions

Page 5: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Crowdsourcing

Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process that harnesses the participation of the crowd for the achievement of particular tasks.

Source: idea.org

Page 6: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Why incentives are needed for PROFIT

• PROFIT is about a platform co-created by European citizens, for European citizens towards promoting financial awareness

• Users’ participation and contributions are critical to keep the PROFIT platform alive and load it with news and content.

• As soon as we have attracted the users we need to provide them with incentives for actively participating and contributing and enable techniques to sustain their interest in the platform throughout time

We propose a novel reputation-based incentive scheme with integrated gamification elements

Page 7: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Theoretical Background

Page 8: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Related Work

Incentive Mechanisms in CAPS platforms

• Simple reputation systems (DebateHub by Catalyst CAPS project & EnergyUse by DecarboNet)

• Social incentives, appropriate feedback such as visualizations (e.g. Wikirate)

• Altruistic reasons, offline meetings (e.g. CAP4Access)

• No gamification so far

Page 9: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Related Work

Commercial reputation schemes

• Combination of reputation systems with other incentive mechanisms, i.e. gamification and financial rewards

• Simple reputation schemes used, since they are easily applicable and less computationally expensive (e.g. accumulation of “Karma” points - Slashdot, ratings - Amazon, eBay…)

• More sophisticated and fair schemes proposed in the pertinent literature (e.g. Bayesian rep. systems, cluster filtering to address unfair user behavior, etc.)

Page 10: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

PROFIT’s approach

• We combined all the aforementioned incentive mechanisms, in order to appeal to the different motives of the various user communities and sustain their interest and engagement in the platform.

• We designed a reputation scheme that is neither simplistic, nor too complicated.

• It differentiates from other reputation systems we overviewed, by using two distinct reputation metrics, as well as a time window.

Page 11: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Design of the system

A. Delineation of the platform objectives and desired user's behaviors;

B. Description of the target users and their motives to participate in the PROFIT platform;

C. Identification and design of appropriate incentive mechanisms that appeal to the targeted users’ motives and trigger the desired behaviors;

D. Inclusion of measures to sustain user engagement;

E. Definition of the evaluation strategy.

Page 12: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step A1:Objectives

• Objectives of the platform: • To promote the financial awareness of EU citizens and other financial market

participants.

• To trigger users’ interest on the financial domain

• To help them improve their financial literacy levels

• To motivate them to participate in relevant discussions and interactive activities in the platform

• To elicit good quality contributions that could support the platform’s goals

Page 13: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step A2:Desired User Behaviors

• Desired user behaviors: • Participate in activities on the platform (e.g. take the financial literacy tests of

the platform, upload financial-related articles, post related questions or answer questions)

• Acquire a sense of ownership, understand and share the platform’s goal – the platform will support these by providing them with appropriate and timely feedback, guidelines, rewards and highlighting what they can achieve from participating.

Page 14: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step B1:Target Users

Describe target users

We defined the possible target users of the proposed platform and their motives based on the results from our online survey and relevant literature

Page 15: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Statistics from online survey results

Page 16: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step B2:Users’ motives

Identify target users’ motives

Average users

• Token compensation, learning/personal-achievement, social motives

Moderate users

• Social motives, learning/personal achievement, self-marketing

Experienced users

• Altruism, self-marketing, social motives, curiosity, specialized learning

Youngsters

• Enjoyment, Career Opportunities, Token Compensation

Older Age

• Personalised Learning, Social Motives (Recognition and Feedback from others)

Page 17: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C: Incentive Mechanisms Incentive mechanisms applied and designed

Page 18: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C1:Reputation System

Reputation System

• It will correspond to users’ self-marketing motives by giving them the opportunity to showcase their social status and demonstrate their skills

• Two distinct reputation metrics: one to reflect the participation level of the user (Rp), and one to reflect the quality of the provided contributions (Rq).

• These two reputation metrics will be visible on the user dashboard, alongside with visualizations of user activity.

• Having two separate reputation metrics allows us to distinguish good quality contributors from frequent contributors.

Page 19: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C1:Participation-based Reputation

Participation Level - Rp

• Users will be able to gain points for each of their actions in the platform

Page 20: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C1:Quality-based Reputation

Quality Level - Rq

• Takes values within [1-5] and is recalculated on a weekly basis based on the formula:

• Newcomers’ default Rq is set to 3

• Rq remains the same in case a user has not contributed anything in the platform within a week

• By recalculating the quality reputation metric of users each week, we protect the system against potentially malicious/misbehaving users that seek to gain reputation fast and then decrease their participation levels or the quality of their contributions and ratings.

Page 21: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C1:Awards & Penalties

Implicit Awards

• Social Status depicted with the use of gamification elements

• Access to more data and moderation rights

Explicit Awards

• Tangible rewards (e.g. small monetary prizes)

Penalties

• Ban malicious/misbehaving users (whose posts were flagged as inappropriate by moderators) from posting and commenting on the platform for a week

• Permanently expel users with a history of 6 bans from the platform

Page 22: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C2:Gamification

Gamification Elements

• Gamification elicits user motives such as enjoyment, intellectual curiosity, learning and personal achievement

• There are six user levels on the platform (new, casual, experienced, expert, master, moderator)

• Users with Rq >3 unlock levels and platform features as they gradually gain higher Rp

• They also gain rewards, e.g. badges, special avatars

• Elements that may raise unnecessary competition between users were avoided (e.g., leaderboards are private)

Page 23: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C2:Avatars

User Levels & Special Avatars

Page 24: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Design of the system – Step C2:User Levels

Page 25: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Design of the system – Step C2:User Levels

Page 26: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C2:Time Window

Time Window

• Users may also lose their status and move down levels, if their weekly quality reputation is bad or they have remained inactive for a prolonged period of time.

• More specifically, for experienced level users and above, if their quality Rq falls under 3, or their accumulated points for a week are zero, 500 points will be subtracted from their Rp

• By implementing this time window, we are trying to sustain their interest and activity on the platform and deter misbehaving users.

Page 27: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C2:Badges

User Badges & Bonus Points

• Indicate that users have unlocked various special achievements on the platform

• Permanently showcased on users’ profiles as small icons, increasing their social status and encouraging newcomers’ participation

• For example:

• “First article award” is given to the users that posted their first article

• “Loyalty award” is awarded to users that make at least one contribution per day for a month

• “Best-author award” is given to the author of the weekly featured article (article with highest rating)

Page 28: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C2:Badges

User Badges & Bonus Points

Examples of Special Awards

(Achievements)

Bonus points & Reward

Bug-hunter Award: given to users who

reported 5 or more bugs in the platform

● +85 points & special icon on

user profile page

● Achievement showcased

permanently on profile with a

badge

Loyalty award: for users that make at least

one contribution per day for a month

● +100 points & special icon on

user profile page

● Achievement showcased

permanently on profile with a

badge

Financial Literacy Improvement award:

awarded to users who improved their score

on the literacy test

● +100 points & special icon on

user profile page

● Achievement showcased

permanently on profile with a

badge

Financial Educational Material Award:

awarded to users whose educational material

received at least 10 ratings and the average

rating was above 3/5.

● +150 points & special icon on

user profile page

● Achievement showcased

permanently on profile with a

badge

Exceptional Contribution Award: 90%

articles/answers rated over 3/5 at a month’s

period (at least 5 articles/answers)

● +160 points & special icon on

user profile page

● Achievement showcased

permanently on profile with a

badge

Examples of Special Awards (Achievements) Bonus points & Reward

First Article Award: after creating an article for

the first time

● Special icon on user profile page

● Achievement showcased permanently

on profile with a badge

Sociable Award: given upon completing the

“about me” profile section, and uploading a

profile photo

● +35 points & special icon on user

profile page

● Achievement showcased permanently

on profile with a badge

Eager-to-learn Award: user with the most

questions (per month)

● +55 points & special icon on user

profile page

● Achievement showcased permanently

on profile with a badge

Popularity award: created an article that was

shared over 50 times on social media

● Special icon on user profile page

● Achievement showcased permanently

on profile with a badge

Best Author Award: weekly featured article

(higher rating)

● +60 points & special icon on user

profile page

● Article featured in homepage

● Achievement showcased permanently

on profile with a badge

Page 29: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C3:Social Incentives

Social Incentives

• Social observation and feedback can act as enabling and motivating factors for more frequent contributions

• Thus, various such kinds of social incentive mechanisms were incorporated in the platform, such as:

• Functionality to follow other users or to comment on others’ posts

• Exchange private messages with other users

• Share posts on social media

• Receive recommendations on users according to one’s interests

• Invite friends to the platform through social media and earn points

Page 30: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step C4:Financial Incentives

Monetary Incentives

• Financial incentives that could spark users’ interest will be provided by members of the “Federation for alternative and ethical banks” (FEBEA)

• These include the possibility to enter a competition for a tangible reward (e.g. a laptop), as well as discounts on financial products

• The competition will act as initial motivating factor to attract users, and then their engagement could be sustained by combining small prizes (e.g. discounts) with other incentive mechanisms (e.g. gamification)

Page 31: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

User Interface Mockups

Reputation score &

accumulated points

Gamification elements

(badges, achievements,

avatar presenting the

user’s level)

Appropriate feedback

that shows user progress

Page 32: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

User Interface Mockups

Page 33: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

User Interface Mockups

Social interaction capabilities with the author of the post

Page 34: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step D: Sustain User Engagement

• It is reasonable that as soon as users reach and safeguard the highest levels or achievements, they might lose their interest in further contributing.

• Badges can be gained more than once • Level Degradation mechanism

• Short-term, mid-term and long-term goals are also provided to keep the users’ interest alive, for example:

• Short-term: unlock achievements showcased in the form of badges to her profile, e.g. : weekly article award for the highest rated article that is going to be featured on the homepage of the platform, increasing the author’s social status on the platform; competition for tangible rewards;

• Medium-term: upgrade level; improve financial knowledge, become a mentor or expert and help other users while increasing personal social status, etc.

• Long-term: become a platform moderator with the highest privileges, help coordinate the next directions of the PROFIT platform towards increasing financial awareness globally, etc.

Page 35: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

Step E. Evaluation of the Incentive Scheme

• The incentive scheme is going to be iteratively evaluated, using both test data (first prototype of PROFIT platform phase), and real data (second and third prototypes of PROFIT platform phase)

• We will be able to ensure the proper functioning of the proposed reputation system in real-world scenarios

• We can also conduct various research activities allocating users randomly in control and treatment groups

• It should also be noted that interested parties will have the opportunity to experiment with the PROFIT workbench during PROFIT workshops, stands, and demonstrations and provide us with valuable feedback and comments.

Page 36: EEA CERTH UoGlasgow DUTH SWC FEBEA€¦ · Crowdsourcing Crowdsourcing (CS) is a practice that emerged with the development of Web 2.0 and is known as a distributed online process

A Reputation-based Incentive Mechanism for a

Crowdsourcing Platform for Financial Awareness

Aikaterini Katmada, Anna Satsiou, Ioannis Kompatsiaris

CERTH-ITI, Thessaloniki, Greece {akatmada,satsiou,ikom}@iti.gr

IFIN 2016, September 12, Florence, Italy