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Games PortifolioEdward Facundo
Morbid Puzzle ( 2008 | 2013 )
Position: Director, Game Designer, Soundtrack Composer, Lead Programmer and Scriptwriter.
- Started in 2008 ( until 2009 )- Re-started in 2013 ( not concluded yet ).
Technologies: C++, Irrlicht3D Engine, Blender and OpenAl.
Advinha Agora A Quem Eu Quero Convencer ( 2009 )
Position: Director and Lead Programmer.- Made in 2009.- Genre: Educational.
Technologies: Python ( Evaluation prototype) , Action Script 3 ( Flash ).
Memory Game ( 2011 )
Position: Lead Programmer.- Made in 2011.- Genre: Advergame.- Prototypes to use by local university (FGF).
Technologies: Python and Pygames.