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EDET 780 Article Critique #1

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EDET 780 Article Critique #1. Combining Software Games with Education: Evaluation of its Educational Effectiveness Jennifer Guest May 16, 2012. Article. - PowerPoint PPT Presentation

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EDET 780 Article Critique #1

Combining Software Games with Education:Evaluation of its Educational EffectivenessJennifer GuestMay 16, 2012EDET 780Article Critique #1

ArticleVirvou, M., Katsionis, G., & Manos, K. (2005). Combining Software Games with Education: Evaluation of its Educational Effectiveness. Educational Technology & Society, 8 (2), 54-65.

Research ObjectiveTo find out whether the educational game was in fact more motivating while it was at least as effective with respect to students learning as the educational software with the conventional interface.

Research Design

MethodologySetting:GreeceParticipants:180 4th Grade Students from 12 classesPart 1: 90 studentsPart 2: 30 studentsPart 3: 30 studentsPart 4: 30 studentsStudyPre-testDivision of Sub-GroupsTutorial SessionsPost TestsStudent InterviewsTeacher Interviews

FindingsStudents benefitted from both tutorials.Part 1, 3, and 4 students showed greater improvement with VR-ENGAGE.Students desired a more commercial feel.Teachers noted improved behavior.

ImplicationsInteractive tutorial programs consistently enhance student learning.Virtual gaming can be used as an effective medium for supplemental instruction.Struggling learners can engage with the program, improving academic endeavors and classroom behavior.

Limitations & ExtensionsLimitations:One subject: GeographyPrior Gaming ExperienceExtensions:Other SubjectsHigher Grade LevelsGender Implications

ConclusionsVirtual supplements can increase student achievement.Resources should reflect learners.Lower performing students may require additional stimuli.