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12 th September 2018 Chris Percy Simo Dragicevic EASG Conference 2018 InBrief: What’s new in the research arena? Who has a Vision? Where will the value come from data analytics?

EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

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Page 1: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

12th September 2018

Chris Percy

Simo Dragicevic

EASG Conference 2018

InBrief: What’s new in the research arena? Who has a Vision?

Where will the value come from data analytics?

Page 2: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Disclosures

• Current:

• Employed by BetBuddy, a wholly owned subsidiary of Playtech Plc, a

significant industry supplier and operator

• External supervisor at City, University of London

• One research project funded by Kindred Group.

• Previous research funded by:

• InnovateUK

• EPSRC

• ESRC

• DSTL.

Page 3: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Where will the value come from data analytics?

1. Are current approaches capable of detecting harm?

2. Have we reached a plateau of improvements?

• Examining vertically-focused machine learning i.e., highly specialised

algorithms (or narrow AI)

3. Where will significant improvements come in the next 5-10 years?

• Combining player insights with product insights

• Explaining algorithmic decisioning to drive personalised communications

Page 4: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Are current approaches capable of detecting

harm?

• A supervised problem is solved if:

• A human can tell you the right answer many times e.g., 1,000

penguins

• Machine learning is a tool to teach a machine known things.

Page 5: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Today’s most promising applications of machine

learning still struggle

A piece of cake on a plate with a fork

A couple of people that are standing in

the snow

An airplane parked on the tarmac of an

airport

Image captions generated by NeuralTalk (Karpathy)

Page 6: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Despite challenges, vertically focused algorithms are effective at detecting patterns of harm

• Detecting gambling related harm is a much harder problem to solve

using machine learning

• Nonetheless, it has much potential to supplement humans and existing

RG options and features

• However, it needs to be implemented carefully

• We need to develop human-in-the-loop in an empowering way.

Page 7: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

What do we mean by vertically focused algorithms?

Page 8: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Well-designed narrow AI can still out-perform humans at pattern matching

…frequency of play…

…frequency of deposits…

Page 9: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

If I have large gaps in my play I’m a stronger pattern match to self-excluders

Regular players are less likely to self-exclude

Frequent depositors have a poorer pattern match to self-excluders

Infrequent deposit days points to a stronger pattern match in self-excluder behaviour

Best practice suggests players who play frequently and deposit frequently are at-risk, but the data…?

Regular play: Variation of gap

between gambling days Frequency of deposit days:

Page 10: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Even the more obvious markers are not always clearly-defined with simple, linear patterns

…gambling late at night…

…multiple betting products…

Page 11: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Engaging in higher numbers of side games leads to a higher pattern match for self-excluders

Those engaged in only bingo are less likely to get a strong pattern match

Even a very small percentage of play during the night increases your chances of a pattern match by ~15%, but after that the effect is limited

Still over 50% of those self-excluders play predominantly during the day and evening

Whilst engaging in games is a somewhat linear pattern, playing at night is not

Number of game types played Night time play ratio

Page 12: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Have we reached a plateau in applying narrow AI to assessing gambling related harm?

Some narrow AI models on

high quality datasets already

predicting self-exclusion at

96% accuracy

Page 13: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

▪ Better harm labelling

▪ Bigger data sets

▪ Continued improvements e.g.,

comparative analysis to other

approaches

Today:

Improved pattern matching

will provide incremental

improvements

▪ Addition of ‘Human-like’ intelligence;

▪ Reasoning e.g., e.g., relational

▪ Planning e.g., temporal

▪ Interacting e.g., questioning

Have we reached a plateau in applying narrow AI to assessing gambling related harm?

Tomorrow:

Artificial General Intelligence

(AGI) is probably many years

off

Page 14: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Are there new opportunities to combine product data with behavioural data?

Player Behaviour Game Design

Play Environment

Risk of Player Harm

Player Circumstances

• how much staked• how often played,• ….

• spending more money or time on gambling than you wish you did, …

• income/wealth/ debt

• co-morbidities, • …

• E.g. RTP, volatility• sensory design

and theme, …

• stimulating/ disinhibiting environment

• access to alcohol• …

Page 15: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Game design risk – Four categories of game

related data

So how to link game features to intermediate drivers of harm? Work-in-progress….

Options & Interactions

Autoplay

Turboplay

Player involvement features

Positive feedback from game

In game chat

Other players

Secrets / clues

Multiple stakes per spin

Continuity of play

Maths & Timing

RTP (low/high/variable/ high at start)

Stake (min/max/variable)

Volatility (min/max/variable)

Win frequency (any size)

Event duration (spin time)

Reset time (bet result known → next chance to spin)

Jackpot (availability/size)

Look & Feel

Stimulating imagery

Colour / sound

Celeb / Branding

Near misses visible/ common

Losses cued as wins

Game complexity

Unreal setting

Site Design

Ability to play multiple games simultaneously

Practice game (esp. if has better player outcomes)

Free spins/bonuses

Testimonials (live/static/ implied)

Complex withdrawal process

Page 16: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Low

MO

NEY

RISK

TIME R

ISK

Session loss capacity

RTP VolatilityTypical spin time

/ turboplayx x x

High

Player goals

Disassociation

Exploration

Martingale

Big Win

Game feel

Easy Starters

A Win is Close

Min or default stake

# Jackpots Progressive JPHigh Top Prize

Variation in odds / stake

If high

Complex gameplay, e.g. many subgames, collection features

Near misses1 Disguised losses1

+ +

++

+ Low min stake Simple game+

Complex audiovisuals but simple game

If low

If fast

+

++

We are starting to map game features through to

potential risk drivers [excerpt]

Page 17: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Operators can market to players more appropriate games

Page 18: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Industry is under increasing scrutiny to interact with customers

Strengthening requirements to interact with

consumers who may be experiencing, or are at risk

of developing, problems with their gambling.

Page 19: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Target Audience

Objective

Content

Information

Delivery

Low Risk“Infrequent ->

Casual”

Moderate Risk“Frequent ->

Intensive”

High Risk“Intensive ->

Excessive”

Gambling

Literacy

Self-

AwarenessOptions

How Gambling

Works

Key Safeguards

Deeper

Understanding

Skills

Cautionary

Information

Help Options

Population-based Personalised

Adapted from Wiebe 2011, Informed Decision Making Framework

Best practice suggests players should receive different interactions based on level of risk

Page 20: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Source Location Gambling mechanism

Gambler type Sample size

Research method

Intervention / message type

Resulting change in behaviour

Wohl MJ1, Gainsbury S, Stewart MJ, Sztainert T. Facilitating Responsible Gambling: The Relative Effectiveness of Education-Based Animation and Monetary Limit Setting Pop-up Messages Among Electronic Gaming Machine Players

Canada VR Electronic Gaming Machine Students who are also regular gamblers - non-problem/low risk. All set deposit limits before playing

73 V small quant group with control group

Comparison of effect of educational animated video vs pop-up messages about deposit limits

Pop up messages helped players stay within limits. Those who watched the educational video more likely to stay within limits.

Blaszczynski, A., Gainsbury, S., & Karlov, L. Blue gum gaming machine: An evaluation of responsible gaming features

Australia Electronic Gaming Machine Regular players clubs/casinos 299 Intercept questionnaires and observation

Range of RG functions including messages displayed on the machine (not pop-up)

7% said messages made them stop and think. 4% said had influence on behaviour

Auer, M., Griffiths, M. Testing normative and self-appraisal feedback in an online slot-machine pop-up in a real-world setting https://www.frontiersin.org/articles/10.3389/fpsyg.2015.00339/full

Europe Online slots Online gamblers (anonymised data)

1.6 million play sessions, approx70,000 players

Quantitative Pop up with "self-appraisal, normative feedback and text to address cognitive beliefs"

1.39% of players stopped playing on receipt of the message. Few players reacted to the pop-up more than once

Hyoun S. Kim, Michael J. A. Wohl, Melissa J. Stewart, Travis Sztainert & SallyM. Gainsbury Limit your time, gamble responsibly: setting a time limit (via pop-up message) on an electronic gaming machine reduces time on device https://www.tandfonline.com/doi/pdf/10.1080/14459795.2014.910244

Canada VR Electronic Gaming Machine Students who are also regular gamblers - non-problem/low risk

43 V small quant group with control group

Pop up message invited player to set a time limit Participants given the option to set a time limit prior to play were significantly more likely to do so and gambled for significantly less time than participants who received no such instruction. In addition the majority of participants in the time limit condition gambled for less time than their indicated limit

Wood, R. & Wohl, M. Assessing the effectiveness of a responsible gambling behavioural feedback tool for reducing the gambling expenditure of at-risk players

Sweden Online lottery, bingo, sports betting, poker

Regular online gamblers 779 (matched to control sample of

779)

Quantitative Behavioural feedback via email Deposits reduced to a significant amount by at-risk players. No significant impact on non-risk or problem gamblers (effect size). Non-risk gamblers in control group also reduced deposit size during the analysis period.

Ginley, M., Whelan, J., Keating, H., & Meyers, A. Gambling warning messages: The impact of winning and losing on message reception across a gambling session. http://psycnet.apa.org/record/2016-49311-001

USA Slots machines in simulated casino environment

University students 154 Quantitative Participants were randomly assigned to one of four groups: warning message-win condition, warning message-loss condition, control-win condition, and control-loss condition.

Winning or losing during slot machine play appears to have significant consequences on the impact of a warning message. Those in the message-win condition placed the smallest number of bets, made the fewest bets, and did not speed up their bet rate as much as participants in other conditions. Those in the message-loss condition decreased the size of their bets over the course of play compared with those in the message-win condition, but not their number of bets, spins, or rate of betting

Du Preez, K., Landon, J., Bellringer, M., Garrett, M., Abbott, N. The Effects of Pop-up Harm Minimisation Messages on Electronic Gaming Machine Gambling Behaviour in New Zealand

New Zealand Electronic Gaming Machine Regular players clubs/casinos 460 Intercept followed by postal survey

Pop-up info message with play duration, amount spent, win/loss amount. No explicit encouragement/discouragement

25% said that the messages helped them control their gambling, but only 8% actually reduced their play

Auer, M., Griffiths, M. Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5124696/

Norway Online slots Those that had played at least one game for money on the Norsk Tipping online platform in April 2015

17,452 Quantitative 1 year study During the course of the study, players (excluding the control group) received information about their losses over the past 6-month period and/or, recommendations about existing responsible gaming tools, and/or normative information. Message retrieval was voluntary

Personalized feedback impacts positively on subsequent playing behavior as assessed by a reduction in time and money spent

8 studies since 2014 suggest personalised interactions can be useful

Page 21: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

• Pop up messages helped players stay within limits

• Those who watched the educational video more likely to stay within limits

• 7% said messages made them stop and think, 4% said had influence on behaviour

• Those who set a time limit prior to play gambled for significantly less time

• Deposits reduced a significant amount among at-risk players contacted by email

• Winning or losing during slot machine play appears to have significant

consequences on the impact of a warning message

• 25% said messages helped them gain control, but only 8% actually reduced play

• Personalized feedback impacts positively - reduction in time and money spent.

8 studies since 2014 suggest personalised interactions can be useful

Page 22: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

But, machine learning is difficult to interpret

Pre

dic

tio

n A

ccu

racy

Explainability

Learning Techniques (today)

Neural Nets

StatisticalModels

EnsembleMethods

DecisionTrees

DeepLearning

SVMs

AOGs

BayesianBelief Nets

Markov Models

HBNs

MLNs

New Approach

Create a suite of machine learning techniques thatproduce more explainable models, while maintaining a high level of learning performance

SRL

CRFs

RandomForests

GraphicalModels

Explainability

Source: Defense Advanced Research Projects Agency, 2016

Page 23: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Machine learning models look a bit like this

Page 24: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

5

Personalised, relevant, & changing communications are likely to have a more positive effect (1/2)

No Thanks Set My Limit

Set a budget and stick to it

Simo, did you know players like you benefit

from setting and sticking to their limits?

Page 25: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

1.2 hr

Hi Simo, you’ve been

playing for over 2 hoursTake a break, it’s good to

balance your leisure activities

Personalised, relevant, & changing communications are likely to have a more positive effect (2/2)

Page 26: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

Concluding thoughts

• Transparency and ethics in the use of data and AI are paramount to build trust

and widespread adoption;

• How we design and build algorithms

• Their strengths and weaknesses

• The results and effects.

Page 27: EASG Conference 2018...High Top Prize # Jackpots Progressive JP Variation in odds / stake h Complex gameplay, e.g. many subgames, collection features Near misses 1Disguised losses

THANK YOU