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sw s* i g9,u sO s .i -i o -.\ ' F-, ^d The Solus Incident: Briefing I'orsecurity reason6, this document should be read, then immediately destroyed.

Earthrise [1990] [Interstel Corporation] [Manual]

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  • sw

    s*i

    g9,usO

    s.i

    -io -.\

    ' F-,

    ^d

    The Solus Incident:Briefing

    I'orsecurity reason6, this document should be read, thenimmediately destroyed.

  • lnterstel"Corporation

    presents

    EARTHRISE"The Solus Incident

    A GUILD INVESTIGATIONAdventure

    b! MdttGtuson

    Instructions for theIBM PC & Compatibles Version

  • WARNINGThe purchaser is authorized to duplicate this prog.am forhisArer own use only. Any othr copying andor distribution ofeither the software or documentation without permission ofthe copyrisht holder(s) is prohibited.

    This sollware and documentation are bottr protected byU.S. Copyright Law (Title l? United States Code).Unauthodzed reproduction and/or sales may result inimprisonment of up to one year and frnes of up to $10,000(r7 USC 506). Copyright infringers may be subject tocivit liability.

    EARTHRISE is not copy protected, but it is copyrighted. Weask thatyou treat EARTHRISE as you would a book; that is,you may loan (or give) il, to other individuals--so long as thereis No Po$ibility ofit being played at one location while it isbing played at another. Failurc to observe the CopyrightLaw will result in the severe legal penalty described aboveand may cause irrepdrable damag to yourconsciencc.

    This program was w.itten by MattGruson.It is published by lnterstel under exclusive ticense-

    Comments about this program or documentationshould be sent to:

    lnterstelCorporationP.O. Box 5?825

    Webster, TX 7?598

    Tel: (?r3)486 4163

    Printed in the United States of America.Information in this document is subjecttochange

    withoutnotico

    EARTHRISE o Copyright M al,t Cruson, 1990All rights reserved

    First DditionFirst Printing, March 1990

  • THE TERRAN MINING GUILDIn 2004, the exploration and colonization of space, with its enormousdraw on Earth's dwindling supply of metals, pushed l,he prices of basicores beyond the reach of most consumers- The plasl.ics industry wasunsuccssful in its promise to eliminate or reduce the need for these ores,and advancements in polymer science were hampered by gowingconcernfor environmcntal issues and a serious lack ofinnovative progress. Withthe realization that Earth's supplies ofnatural materials could no longersupport the demands put on them, the eyes of the mining companiesturned lowsrds Earlh s neighbors in spac..Unfortunately, Darth's al,traclively close satellite proved to be of littlemineralogical value. Mars was a wonderful supplier ofiron, as ferrousoxides could essentially be vacuumed oflthe su.face, but there was still aneed for lighter ores. The inner planets proved too inhospitable lor anykind of mining operation. Since distance was money, the next possiblesourc was the asteroid belt outside Mars' orbit. Though only a smallpercentage ofthe asteroids contained the needed ores, ther we.e enoughofthem to make tha vcnture worl,hwhile.The cost of resea.ch and exploration was staggering, and the cost ofactually mining an asteroid was far too prohibitive for any singlecompany, even with the in-{lated prices of metals. The price ofores wasskyrocketing at a rate that turned even the richest of manirfacturers torecycling existing metals, driving all but the strongest miningcompaniesoutofbusiness.In an elfort to bring new ores to the market before Lhe c{,mplete collapseolthe industry, l,he four largcst mining conglomerates combined capitaland formed the Terran Mining Cuild. As members of the TMG, thecompanies would still operate individually, but would use combinedresources lor research and developmenl, of asl,eroid mining. Under thedirection ofa ruling committee, the companies of the Guild undertook thehuge ope.ation ofmining the asteroid belt.A number of anti-trust suits were frled against the Guiid in ihe WorldCourt, but the promise of a new and seemingly limitless supply of oresgave rise to a massive lobbying efo.t by th peopl ofthe major nations.Their governments intervened on behalf of the Cuild and defeated theanti-trust action. Howver, a wal,chdog committee was appointed to kepan eye on what was to becom i,h largest, and potentially most powerful,business organization ever formed.Usins Mars as a staging area, the asteroid mining operal,ion waslaunched. As new, more cost elficient procedures and equipment weredeveloped, ors began flowing back l,o Earth. Metals prices stabilized,and the Terran MinineOuild was acomplete success.

    FJARTHRISE

  • THE ASTRO-PILFER PROGRAMln 2010, Cuild think-tanks produced a plan to inc.ease the elficiency ofasteroid mining operations. fhe advnt of lsrger, more elficient shipsand lower priced fuls made the proposed idea of bringing an asteroidinto Earth orbit- Astro Pilfer a tchnological and financial possibility.In 2011, the plan was announced to the public, with mixed reations.Most people liked the idea ofeven cheaper mtals, but some were worried.What ifsomething went wrong? Was a collision actually lossible? Howwould a large asteroid in orbit afTect the tides? The Guild managed toallay ths fea.s, convincing the technologically illiterate masses that itscalculations were infallible, and continued construction and tsting ofitsnew mining equipment. The Guild was now quite powerful, and wasn'twaitingfor public approval before starting its Asl,ro,Pilfer program-The plan was to set up a base on a targeted asteroid, thn move the entireasieroid into Ea.th obit. A crei{ of 20 to 30, mostly mineralogisls andtechnicians, would consl,ruct a sell sulfrcient mining station, then buildlarge engines and small maneuveringjets into th asteroid itself. Oncethis was accomplished and the asteroid underway, the crews spent theseveral years it took to reach Earth fulfilling their two secondarytr'irst, before leaving the belt, they would survey other asteroids to findnew hrgets for future missions. Secondly, the crews would core theasteroid, digging shorl, vertical mines to locate mineral deposits thatwould later be extracted by heavier equipment.When the asteroid linally arrived at Earth, it would be placed ingeostationary orbit and the t.ansfr ofraw materials would begin. Whnthe asteroid was stripped of all valuable ores, th base on it would bedismantled and a specially designed tug would push the asteroid out ofEart orbit and into a close orbital path around the Sun. There wer somecomplaints about using space as ajunkyard, but they didn't persist.In late 2012, the first mission was sent to the Tsuru cluster (namd fo.the astronomer who first charl,ed il,), a large collection of nicket-richasteroids. Tsuru lI was to be broughtback l,o Earth.The Astro Pilfer plan worked like a cbarm. As crews began bringing inasteroids, their surveys located hund.eds ofvaluable new rocks. Itlookedlikethere would be an almost limitless supply of elemental ors.There was on unexpected result of the program. One of the largerasteroids b.ought in from l,h PeanuL cluster (named for its discoverer'slavorite snack) had minute traces ofribonucleic acids in some of the moreunusual rock formations. This discovery .evived many theories about theasteroid belt being the remains of a planet which was destroyed andscattered about its orbital path. It also raised questions about whatmight be found on yet larger asteroids. A fw theoiogical questions wereraised, but a general lack ofenthusiam contributed to their early demise.

    I]ARTHRISE

  • MOONBASE URSUI,A IXAs a mmber ofthe Academy of Space and Science, Class of2028, with abaccalaureate in extrate.restrial mineralogy, you were o{Tered ajob withthe Terran MiningCuild even before graduation. Sure, Mom had wantedyou to be a doctor, but thisjob was secu.e, the money was good, and theGuild had a $eatdental plan. Butyourcareer didn't go quite as planned.Your first assignment with the Guild was as a lab tech at its Ursula IXbase, a small research station built on the edge of the moon's Tychocrater- Research at Ursula IX centered on the study ofcryshl Fowth inlow gravity and mineralogical metamorphosis in a lunar environmert.Notatop-notch assignment, butitseemed like a good start.In Janua.y of 2030, the cooling system of the base's reactor suffered amajor malfunction. The suppliers of parts for the back-up system hadhedged on the specihcations, aDd onsequently all back up coolingsystems hadfailed.With Lhe stal,ion's reactor nearing critical core temperature, anevacuation was called- The evac went smoothly unt;l the launch oI thelast escap shuttle ' the one you were on. The launch control computerlocked up with the shuttle supports still in place, making launchimpossible. ltoccurrd toyou thatmaybeyou should have beenadoctor.Whil two technicians also aboard the shuttle startd trying to manuallydisengag the suppo.ts, you dashed back inside the station and attemptedto reboot the computer. But the only response you could get was themessage "lnsert disk 2 in drive C".On th way back to the launch site, you made a quick stop in thebathroom (Mom always said to go before you left th house).Unfortunately, as you flushed, you dropped the roll of paper down thetoilt. Watching the water overflowing onto the floor, you suddenly had abrilliant idea. Ifyou could rig all the station s l,oilets to overflow into thereactor cooling system, it might keep th reactor core below criticaltemperature longenough for the shuttl supports to becleared.With some fancy plumbing (those LifeTime home repair books weren't awaste ofmony after all) and flushing every 45 seconds, you were able toholdofTthe meltdown until the shuttlecould be cleared for launch.Back on Earth, the Guild was estounded by your ingenuity in delayingth Ursula lX neltdown and saving the lives of the ten people aboardyour shuttle (includingthe nephewofaTMG Board member). After a fewmonths of bureaucratic muddling, it was decided that you could betterserye the Cuild in a trouble-shooting capacity. You were promoted toInvestigator l'irst Class and given a raise fhat was too small, an oficethat was too large, and a secretary that wasjustright.Enjoying your new job, you set about solving a strange variety ofcomplaints with vigor, and evenlually became the Cuild's top Invest,igator. That was why they called you in for the Solus Incident.

    EAR'I'HRISD

  • THE SOLUS INCIDEN'I'Aside from a few isolated mishaps, the Terran Minins Cuild's Astro-Pilfer program was very successful. There was a slighl trcmor in lhe raregems ma.ket when a deposit oldiamonds was found on one aste.oid, butit turned oul, to be a fluke and prices quickly stabilized.The asteroid Solus was lirst surveyed in 2032. ln a bnely orbit justoutside the edge of l,he asteroid belt, Solus was Lhe largest asl,emid yetencounte.ed, and p.oved to be extremely rich in mincrals. lt was alsosaid that, when vie*ed from a certain angle, it borc an uncannyresemblance t,o the current Cuild Chairman, but crewmcn did tend to seta little imaginative alter afew years io space.ln September of that yea., a team was sent to Solus. It took the crewjustover a year l,o reach the asteroid. A base was set up and the enginesslarted, then normal oprations bgan. 'the team on Solus discovered l6valuable asteroids, adding to the Guild's wildly cxpanding list of "hot

    'l'hen there was trouble. The asteroid wasjust inside Mars'orbit when adist.essing radio call was receivcd. Tbe pe.sonnel stationed on Solusreported thal they had encounlered some indigenous lifclorms, and therehad been scvcral casualties. The romaining crew werc fearful, andrequested any kind ofhelp Earthcould provide.Scientists on Flarth were fascinated by the discovery ofncw lifeforms, butbeinga bureaucracy, the Guild simply called a meeting.'l'he next day, another message was received reporting substantialcasualties. The call came from the station's chef, as thc communicationsomcer was among thc dead. He rported that, of the station's originalcrew of22, only eieht remained. The intonations in his voice suggestedl,hat the chel was close to panic, and he wes certainly in no condition toprepare dinne.. Still not ready to lrke decisive action, the Cuild sent amessage to Solus requesting more information about tho lifeforms andcausesofdeath among the crew.'l'here was no replyAlmost immediatcly, Ea.th telemelry stations reported lhat Solus wasstill movins toward Darth, but was no longer accelersting. 'l'his meantthat the engines built into the asteroid were not working. 'l'hc situationwas now critical. Without the main engines, the asteroid would not beabl to make course adjustments, and would continue l,o travel directlytoward Earth - thcn directly !I]!q Earlh!The possibility of a collision caused a panic amons thc population, andthe Guild was finally forced out of its bureaucratic inaction by continuedabuse from thc press. The entire Darth turned to the 'l'crran MiningOuild foraction, and the Cuildturned to its top Investigator - you.

    SARTHRISE

  • THE ASSIGNMENTThe Minins Cuild was holding hieh level meetinss at its worldheadquarters in Norwich, England. At 9:00 in the morning, after an all-night meting, the Cuild decided that you were to be sent to Solus. At9:05, theycalled you. . .

    You're sound asleep in your condominiurn on Boacon Street in Bostonwhen the phone rings. Ofcourse, it's4:05AM East.D'I'ime, and you arequite perturbed to be awaknd by the phone. When the party on theother end identfies himself as the Chairman of lhe Guild, you wake uplast.!-or the last 48 hours, you have been keeping track ofthe Solus situationand wondring if you're going to draw the short straw on this one-ApparenLly, the answer is yes-The Guild Chairman explains that a newly .elitted shuttle is fueled andwaiting for you at the civil aerospace field at llanscom Air l'orce Base. Acomplte report ofthe situation and a map olthe base on Solus will be inyour HSI'AX biD by the time you hang up the phone. The Chairman alsorecommends that you arm yourself.You hang up the phone and jump in the shower. During the dry cycle itoccurs toyouthatthis is probably going to be the mostdangerous missionthe Guild has ever sentyouon.AJter dressing, you check the bin under your high-speed FAX machine.Sure enough, a 22 page detailed accounl of all events leading up to thishour, along with a complete map ofthe base on Solus, ar waiting therefor you. You pick tiem up, but decide lo redd them alter launching, asyou had wasted enough time showering.You walL bacL to your bedroom, open the closet, and key a special code ona keypad behind one of your winter coats. Silent motors move yourwardrobe aside and open a secret panel behind the closet. You suNey themeager weapons collection which you hardly ever use. After looking atseveral energy weapons, you remember how little you trust them andpich up your .45 ACP. You load three clips, stufT it in your belt (you nevergotaround tobuyinga holster), and head outthe door.Jumping into your car, you put the Cuild documents and your pistol inthe glovebox. You drive from the lot under your building out into thestreet, marveling at the amount of tralhc on Storrow drive even at thisungodiy hour. After closely evading an accident with a taxi on Route 2,you nnally make it to Hanscom AirForce Base.Entering the civil aerospace te.ninal, you flash your Cuild ID at thguard in front ofyour shuttle, tell him to clear for launch, and park yourcar. Looking at your watch, you realize it's been ove. an hour since youwre awakened by the phon, and decide to hurry.

    EARTHRISI]

  • You jump out of your car, hop on the conveyor to the shuttle, and climbaboard. The Cuild has preset all the controls for you, so you don't need todo much (which is good, since you aren't a vry good pilot).You

    nter the control room, and quickly verify launch clearance with thetower. Lying down on the gravity couch, you survey the control panelover your head, and launch.Once clear of Earth's atmosphere, you get up and climb down to thecryolreeze room below. The trip to Solus will take almost six weeks, andyou flgure th longer you're awake, the more nervous you'll be. Youdcide to go right into hlTersleep.You set the controls on the cryofreeze unit to awaken you when yourshuttle reaches Solus orbit. You lie down and the cryofreze unit closesautomatically. The nil,rous oxide used to knock you out before thefreezing process linds its way up to your nostrils, and you start to feel abit giddy.As the room starts spinnins around, you realize that you left your pistolard the Guild documents in the glovebox of your car. Feeling like acomplete idiot, you try to get up- Your central nrvous system simplyreluses to respond, and you fall quickly unconcious, cursing yourself forbeing in such a hurry.Time passes. . .

    EARTHRISE

  • HARDWARE REQUIREMENTSTo play OARTHRISE, you need an IBMe PC/XT/AT/PS2, l'andye 1000,or l,rue compal,ible, with:

    - 5l2K or more of memory (some memory resident programs mayhave to be removed);

    - CGA, EGA, or autoswitch VGA graphics card, or the Tandy 1000built-in graphics; and

    - Two lloppy disk drives (any size or capacity) or one floppy diskdrive and a hard disk. A harddisk is recommended.

    A clock speed of8 megahertz or better is also slronsly recommended.

    INS'I'ALLING I]ARTHRIST]l,'OR FiXPERIENCED HARD DISK USItRSYou may install EARTHRISE yourselfby creal,ing a new directory andcopying all the liles from all the dishs into it. You still need to runINSTALL to configtre the program lor your graphics and sound systms.INSTALL will not attempt to copy liles ifyou run it from a hard disk.

    WORKING COPIESIt is highly recommended that you make copies of all the EARTHRISEdisks before using them, especially if you don't have a hard disk. Ifyouare working with copies and one of the disks becomes damased, you willstill have the originals from which to make new copies. If you areunfamiliar with the process ofcopyingdisks, refer toyour DOSmanual.

    CONFIGURING AND INS'I'ALLING EAR'I'HRISENOTE: Please read this entire section before you install the program.

    - Turnonyour computerand boot DOS as you normally do.

    - Insert EARTHRISE Disk 1 in your floppy disk drive.

    - Make th floppy disL drive the current driv by typing A: or 8:,dependingon whichdrive you are using, then pressing [ENTERI.

    - Type INSTALL and press IENTERI. The INSTALL program will ihenprompt you for inforrnation about your compute. system.

    - Slect the type of graphics you have: CGA, ECA/VGA, or Tandy.You mustselect the correct system for the program to run properly.

    - Select the t)"e of sound you have. Ilyou are using a Tandy 1000,select Tandy sound; otherwise selectstandard PC sound.

    EARTHRIST]

  • - Indicate ifyou are usinga harddisk. Ifyouhaveaharddisk,answerYes snd follow the directions below for tlard l)isk Users; otherwise,follow the I'loppy Disk Users instructions.

    TIARD DISK USERS:-

    Select the drive on which you wanl EARTHRISE installod from thdisplayed list of logical drives on your system. Only drives withenough space to install the program (about 2.2 megaby[es) will bclisted. Ifyou only have one ha.d disk,just press IENTBRI.

    - Selccl the directo ry you wanl, EAR'l'HRISE installed in. ?hedefaull.is \EAIi'I'HRIS. lfyou want the prog.am in a differenl dircclory, typothe directory name and press IDN'l'ERl.NO'I'E: INSTALI, will create th directory it it does not alreadyexist, but it will nol, creale parenl directories. For exampl, ifyouwanL Io install EAR.THRISE to \CAMES\EARTHRISE, \GAMESmustalreadyexist.

    - Insert cach disk as prompted while l,he files are copied. Installationtakes about2-5 minutes, dependingon l.he speed olyour computr.

    FI,OPPY DISK USI'IISI-

    ldentily what size drives you hsvc. Il both ol rour floppr dish d.riuesate the sane size,Ihen no lile installation is required. You still needto run the INSTALI, program to specify your graphics and soundtypes, and indicate driv sizes.

    - If wu haue a 3 l " A : dt iue and a 5 l " B : di iu, you should have a blankformatted 3+" disk resdy before running INS'I'ALL. IfJouhaueaSl"A: driDe atld a 3]" B: d.,De, you should have lbEs blank formalted3;" disks ready before running INSTALL. Follow the on-screndirections to inslall lh necessary Iiles onto lhe disk(s).

    NO'|D: Ifyou don't have a hard disk, you will need an extra formatteddisk foryour drive B: (whal,ever size il is) to use ssa "save game"disk.

    STARTING OR RI]SUMING A GAMF]NOTB: Itegardless ofyou. hardwarc conliguration, lNSl'ALl, will giv{)you precise instructions for running the game once it is instslled. Ifyoufollow these instructions, you will no[ ned to read tbe rest ofthis section.lfyou arc using floppy disks, inserl, I)isk I in drive A: and Disk 2 in driveB:. Make A: the current drive by l,yping A: then pressing I0N'fERl. lfusing a hard disk, sel the current driv to the drive you selccl,ed duringINSTALL, l,hen novc into thc corrcct directory. lfyou are not lamiliarwith DOS, the xact commands you need to change directorics are givenin the INS'IALL program.Type EARTHRISE [o load lhe game.

    8 I]A RTH RISIi

  • THE SECURITY SYSTEMBefore the game begins, you will be asked to typ in a specilied word fromthis manual. When looking up security words, the followins rules apply:l. Page # is as printcd at the bottom ofthe page (e.g., this is page 9).2. A line is any row with tlTing on it, including til,les (this is line 5).3. A word is any unbroken string of characters with a blank at either

    end; i.e., bexampleb, where bdenotes a blank.DXAMPLE: Word 3 on line 2ofpage l3 is "you".

    Onc you have ntered the correct word, the title sequence will run. You

    will thenbe asked ifyou wanl, to restore a saved game. Ifyou are startinga new gam, answer No. lf you want to resume a previously saved game,thisoption allowsyou to godirectly to it.

    PLAYTNG THE GAMEUARTHRISE is a graphic role playing game. lt's like a movie, onlyinstead ofjust watrhins, you control the maincharacter.When you lirst run the gane, you will see your character on the screenlacing you. You can rnake him walk to dilTerent parl.s ofthe room, or todilterent rooms, using the cursor arrows or numeric keypad on yourkeyboard. For example, ifyou want him to walk to the right, press t+lor[6] on the numeric keypad. 'lb make him stop, press the same key again.Make sureyou tap the keys; don't hold them down.You can tell your character what to do by typing in text commands andpressing [ENTER]. l'or i.stance, iI you want him to look around theroom, tlTe "LOOK AROUND" and press IBNTCRI. If you want him toexamine his space suit, twe "EXAMINE MY SUIT" and press IENTER].You can make yourcharacter mov around, pick up objects, solve puzzles,and hopefully complete his mission. Be careful, though you can alsomake him do things tbatwill kill him. Ifthis happens, the game is over.

    COMMONLY USED AND USNFUL COMMANDSSome of th most frequently used text commands have been givenfunction key equivalents. You can still type in lhe entire command, butusine the function key is much quicker and easier. Followins is a list offucl,ion keys, commands, and descriptions ol what each comrnand does:

    EARTHRISE

  • KEY COMMANDtt'l I HELP

    tI.zI INVENTORYIt'31 (Repat)

    IF4I PAUSE

    ITSI SAVE GAME

    IT'6I RESTORE GAMEI}'?] DEFIND KEYSl!'81 LooK wATc

    II,'9I WEARHELMETII'IOI REMOVE HELMBTII'TT]' RESTART CAMEIFI2]' QUIT

    wt IAl'11' DO[)Sl)isplays a list of important keys andcommands, including the ones on lhislist.l,ists all the il.ems you are carrying(May be abbrviated lo "lNV".)Repeats the last typed command. Uscfulif you try lo do something, but aren'l inthe right position.Pauses l,he game. Use when you want toleave the gsma for a while; othe.wisc,something important may happen whileyou aren't looking.Saves your current position in the gamc.This is vcry imporl,anl,, and is covered in

    Reslorcs a previously saved game.Lctsyou define your own key commands.Morc on [his later.Displays your wristwat(h, which givesyou some important informaiion. Seethe !!8q section for more details.Puts on you. space helmet.Takes off yourspace helmel.Starts the game over atthe beginning.Quits the game.

    *NOTE: tFrrl and Il'121 only work on the Tandy 1000 family ofcomputers- Ifnot usinga Tandy, simply l,ype in these two commands.

    ln addjtion to the function kcys, the following keystroke and textcommandscome in quite handy:

    KEY/COMMANDIEscl

    WHAT IT DOESClears the comm{nd line. !-or example, ifyou aretyping a long command and realiz you have madean error, you don't have to backspace over theenl.ire command. Just press tEscl.

    l0 EAR'I'HIIISE

  • L-1. Lt L tJ LI+l The arrow keys serve two functions. You can usethem to move your characl,er up, down, teft, andright. You can also use the t I I and I .l I keys tochange the highlighted selecl,ion on pop up mnusduring the game. When the proper selection ishighlighted, press IENTERI.The eight outer keys on the numeric keypad moveyour character in the correspondins directions.NUM LOCK mustbe q[when usingthe keypad.Lets you set th game speed. You can also type in"FAST", "NORMAL", or "SLOW".Clears all saved games on your current save gamedisk (for floppy disk users) or in l.he current savepaLh (for hard d isk users', after verification.Toggles sound on and oIT. You can also type in"SOUND ON" or "SOtJND OFF"Allows you to select the volume lev('l whcn usingTandy's sound system.Displays your current score and besl possible score.

    Nurneric KelTad

    SPEF]D

    CLEAR SAVES

    souNn

    VOLUMl'

    SCORE

    Whilo playing EARTHRISE, you may find that there are severalcommands l,hat you use very frequently. Some ofthe most common havealready been assigned to function keys. For instance, "LOOK WATCH"has been assigned to lF 8l. Instead oltyping out the entire command, youcanjust press IF'81. You can cvn do this in the niddle oftypinganother

    Ten keystrokes, lAltllAl th.ough lAltltJl, are available Lo you to deline aswhatever commands you want. (To use these two-key keystrokes, holddown the lAltl key then press one of the keys [A] through lJl, the sameway you would use the [Shiftl key to get an asterisk.)'l'yp "DEl'lNE KEYS" or press ll'?l to display a menu ofthe current keydelinitions. From this menu, you can select which keys (ifany)you wan{,

    For example, say you wanl, to define lAltllBl as the cornmand "PRDSS ABU'I"ION" Press IIrTl to brins up thc key definit;on menu. Thcn pressI I lonce to select lAltllBl. and prcss IENTERI. Now type in 'PRtjSS ABUT"ION^" and press IENTDIi|. Note that the "^" charater tells theprogram thal you wanl the commdnd to be entered as ilyou had typed iLand pressed IENTERI. lf you omit the ""', then lAllllBl will place'PRESS A BU'ftON" on the command line, but you will still have topress IENTER].

    USE R I)I.]}'INABLE KEYS

    llEARTHRISE

  • After entering the ky delinition, you r.,ill return to the k{jy definitionmenu. Note that the new delinition for lAltllBl is shown. I,ress IFlscl toreturn to the game. !'rom this poinl, on, pressinC tAltllBl will onter thecommand "PRllSS A BUT"ION" as if you had Lyped il in. Kcy delinitionsare saved whenovor you save a gamc. Ifyou.estorc a game that wassaved before you dofinad a key, thatdefinition will no longer be in effect.

    SAVING 'I'H I] GAMtsWhile playing DAlt'l'HRlSE, il is a vcry good idea lo savc thc same fromtim totirne. Saving the game preservesyour curronl prJsiLion, so you can"restore"back to itat any time.As you will find oul, there are many dange.s on Solus. 'the odds arebetter than good thal, your character will lose his life a tcw Lincs. If thishappens, and you haven't saved the game, you will have to start all overagain. Ifyou have been saving the game regularly, you will only have toredo things from lhe poinlatwhich you lastsaved.To save the samc, type "SAVE CAMU" and press IEN'rl.lltl, o. press Il'51.If you are playing on floppy disks, you will be prompl.ed to inserl afo.matted savc game disk in d.ive Il:. lfplayingonaharddisk,yoowillhave the opportunity to change thc path to the save fil('(more on thislater). lfyou don't want to chanee thc path,just press tltN'l'llltl.You will be prcscnted with a mcnu of l5 "slots" in which yo'r can savc thegame. Choos anemptyslot(if this isyour first timc, thsy will all beompty) usins the I 1 I and t I I keys. Once the slol you want to use ishighlighted, prss I!lNTERl.Yo'r will then be asked lo type in a note l,o attach lo lhe slot describing thgame saved in il, making il easier l,o find when you reslor{). Type adescription (likc "ln compul.cr room") and press tBNTElil. 'l'hc game willbe savd ve.y quickly, then you can conl.inu playing.Lrter, if you neod Lo restorc a game, lyp "RESTORII CAMD" or p.essI!'61. Like the ssve command, floppy users will be prompled lo insert adisk, and hard disk users will have a chance to change the path. A menuis then displayed showing the descriptions of each slot in which a Camewas saved. llighlight the same you wanl to restore usins the I 1 I and I I lkeys, then press lllNTERl. If you arc play;ng on floppies, you nighl bep.ompted to insert a new disk in drive B:.lf you run out of slol.s, you can reuse old ones by selecting Lhem from the"Save in which slol," menu. Simply type a new description over the oldone, or press IENTERI l.o leave the description the samo. lfyou don'twant to reuse any slots and need more, you can use a difernt save gamedisk (floppy users) or specify a new pal.h (hard disk users). Specifying anew path involves lyping in a new palh over the defeult after typing"SAVE". If the path you type is valid, it will become lhe new d{-,fault, andJou will have lS new slots to use.

    t2 I'ARTHRISD

  • TIPSNOTE: Ifyou are l,he sort of person who prefers to play sames "blind",with few or no hints, then don't read this section.

    PRESSUREThe human body evolved in a pressurized environment. lt mainl,ains acertain internal pressure to keep it from being crushed by the outsidepressure. Many people take this for granled, bul, people who work inspace certainly do not- Since there is noatmospheric pressure in space, oron th surfac ol objects with low sravity (like the moon or Solus),humans have to wsar pressure suits.Your pressur suit is not complte without a helmet. While waring yourhelmet, your suit will maintain adequai,e pressure against youl body toavoid injury. Should you llnd yoursellin an unpressurized environmentt{ithout your helmet, you will have a problem. With no pressure outsideyour body to counter that inside, the e1lect is like overinflating a balloon.You can check l,he atmospheric pressu.e outside your suit by looking aL

    OXYGENYou will find that you need to use your pressur suit a gre3t deal onSolus. Your suit is uselss without a hlmet and oxygen bottle. Once youhave these, wearins your heimet lets you comsume oxygen from thebottle. Removing your helmet saves the oxygen, and allows you tobreathe outside air (iJthere is any).You have to keep tabs on the oxygen level in your bottle. Your wathtells you how much oxygen you have left. Ifyou run out while wearingyour helmet, you will sufiocate.

    CRAVITYAlthough there is very little gravity on Solus, l,here is enough to keep youlirmly planted on the asteroid. Most falls that would kill you on Earthwil) be negligible on Solus. Ofcourse, this theo.y assumes that you land

    MAPPINC'I'herc is no way to prope.ly describe how important it is to map anyadventure. As you play, draw a map so you always know where you areand how to getback to a particular place. Mark each place you have beenon the map, and note anything ofinterest you found therc. This will saveyou the aggravation o[gel,Ling lost-

    T]AR'I'HRISE l3

  • CREDITS

    Project Manager:Artwork & Backgrounds:

    Editorial Assistance:Printing:Package Artwork, Logo,

    and Illustrations.Packase Manufacture:

    Playtesters:

    Matt C.usonVan CollinsVan CollinsMart Cnson and Van CollinsErin GreenWetmore,lnc.

    - Houston, TX

    Doug McleodWetmore,lnc.

    -

    Houston, TXL. Cordon Packasins

    - Baltimore, MD

    Thomas Bateman, Oliver ChiliaTony Cillo, Nicole DicksonRussell Ehrenworth, Frederick FattoreJohn Hall, David HicksKelly McCautey, David ScharlauEric Von Schimpf, David Winlrey

    I'INAL WORI)roteFtelhssgoie to grest lenelhr to ensue th8l,l,h. produciyou have puchasd isase.ro..,i.eeaspo$ible, trowever, itis not po$ibl lo test evry siluation- lfan.ro.isdiscove.ed,hteBtel is not und. obligstion t notify dny pe.so!6 or orgabization, bo. ! lnter9telrequir.d to releasean updaledve.sion (although thecohFcny nly choo6etodoso).lfyou li.d what you thibk ir a program eftor, writa and lll us about it. Give !s muchinto.nation as posibl: what happnd,lhe conputeryou wue sing, the comnand youwere erecuting, etc. Aft.r investisatins the problen, we willsend a .eply,

    PTIODUCT EECISTTiATIONTo take advanlage olthe p.oducr wlrrlnty snd upSrade plans ds0ribed below, you !U!!mail in the resist.alio. ca.d ilcludd {i$ th's produd, Pl.Ne do ihk now Lo o.eveptd!!9l!9j49.94 !s!9!. Fo. you pror4ction, lnteritl will .ot seu its lisi of.esisl.ed owneB.PBODUCTWAASANTYThe di6Ler,te(s) on which you. lnterstel p.osram is .ecordd is gua.anied ro b! ii.ec oldefcts ib mate.ials and wo.kmanship uDd. normal 6e for s pe.iod of one year f.om lhedar of puchase. The earrllry upplis only r. $e original puchaser and only to lhepuchasd disketr(sr,lorto rh don-w{.eur ihformaiioneb@dod ob ir.lnterstel will.eplace you pu.chased disketr,ls) f.ee of cl's.g i, it Froves defectiv duringth war.anty pe.iod. To .e.eiv a replscement, you mut have rsisto.d your purchasewith rdernel, o. p.ovid p.oolofpuc6!so. ibcludetheregistration ca.d wilhyourclaim.

    PTIODUCT UPCI'ADE PLANhterstelmay pcriodicully release newversionsofproducts, iDcoeo.alins new o. ibp.ovedIlatues. WhD a new ve.sion ofa gshe bc.one6avoilablo, resisterd owie.s{ill r0eile up.oductups.udenoticedetailingihdenhancneDts,p.oducrost,and.rderinginto.malion.lnteretel may also maLe ne{.elases ofrhe curnt version in o.der lo co..ect cn, bugslbDd. You can.etu.! youorigihaldbkett satany iim for an updab r. $e latest.eluse

    t4 EARTHRISE

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