5
E-LEARNING IN UPM by : Centre for Academic Development (CADe)

E-LEARNING IN UPM · Socrative Formative Other Applications Games Forum H5P Google Classroom Google Site FlipGrid Padlet Open Learning Questionnaire Feedback Workshop Assignment

  • Upload
    others

  • View
    0

  • Download
    0

Embed Size (px)

Citation preview

Page 1: E-LEARNING IN UPM · Socrative Formative Other Applications Games Forum H5P Google Classroom Google Site FlipGrid Padlet Open Learning Questionnaire Feedback Workshop Assignment

E-LEARNING IN UPM

by : Centre for Academic Development (CADe)

Page 2: E-LEARNING IN UPM · Socrative Formative Other Applications Games Forum H5P Google Classroom Google Site FlipGrid Padlet Open Learning Questionnaire Feedback Workshop Assignment

THE ROLE OF LECTURERIN CONDUCTING VIRTUAL CLASS

1. Design teaching delivery

using the appropriate elements and applications.

2. Upload materials related to topic before

implementing virtual lecture.

3. Provide information on activities

in virtual class.

4. Conduct synchronous virtual class.

5. Conduct Asynchronous virtual class.

6. Mark student’s attendance based on

participation in virtual class.

7. Provide students with feedback

on activities and assessments in virtual class.

by : Centre for Academic Development (CADe)

Page 3: E-LEARNING IN UPM · Socrative Formative Other Applications Games Forum H5P Google Classroom Google Site FlipGrid Padlet Open Learning Questionnaire Feedback Workshop Assignment

Asynchronous

Synchronous

VIRTUAL CLASS TECHNIQUE

Synchronous virtual class takes place in real time.

Asynchronous virtual class not dependent on location and time

Lecturer uses teaching materials interactively and in real time.

• Student’s engagement • Dynamic learning• Instructional depth

Kelemahan• Uncertain schedule• Technical error may occur/

high Bandwidth

Teaching materials developed earlier and learning interaction not in real time.

• Flexible• Accuracy• Trustworthiness

Kelemahan• Not parellel • Unresponsive students

ADVANTAGES WEAKNESSES

ADVANTAGES WEAKNESSES

Online learning Direct delivery Teamwork Online chat

Gamification Forum Assessment Online learning

Other application

BigBlueButtonChat

ZoomGoogle MeetSkype

PutraBLAST & PutraMOOC Items

PutraBLAST & PutraMOOC Items

WebexSocrativeFormative

Other Applications

GamesForumH5P

Google ClassroomGoogle SiteFlipGrid

PadletOpen Learning

QuestionnaireFeedbackWorkshop

AssignmentQuiz

by : Centre for Academic Development (CADe)

Page 4: E-LEARNING IN UPM · Socrative Formative Other Applications Games Forum H5P Google Classroom Google Site FlipGrid Padlet Open Learning Questionnaire Feedback Workshop Assignment

INTERNET BANDWITH

*Lecturers are encouraged to conduct surveys of students' internet access before sharing in order

to plan for the development of virtual classes*Please check the internet bandwidth on relevant apps like Ookla and speedtest.tm

by : Centre for Academic Development (CADe)

MediumLow High

SPEE

DA

PP

SA

PP

RO

AC

HES

AC

TIO

N

Below than 1.5 Mbps 1.5 Mbps to 2.5 Mbps More than 2.5 Mbps

Group messaging (e.g., Whatsapp, Telegram)

PutraBLASTGamification apps (e.g., Quizizz, Kahoot)YouTube, FlipGrid, H5P

Virtual Conference (Big Blue Button, Zoom, Microsoft Team, Webex)Google suite (Doc, Slides, Drawing)

Micro learning (slide as pdf, voice note, image with caption, text messages)

• Presentation slide• Interactive content• Survey• Quiz• Collaborative activities

• all approaches of low and medium bandwidth

• Virtual conference

1. Choose a focused content to learning outcome and save as image. Write description as caption and upload.

2. Create Q&A activity.3. Respond to

students’ answers

1. Upload interactive learning content

2. Conduct collaborative activity

3. Create assessment using gamification apps

4. Respond to students’ answers

1. Conduct virtual conference using various functions Conduct collaborative activity

2. Create assessment using gamification apps

3. Respond to students’ answers

Page 5: E-LEARNING IN UPM · Socrative Formative Other Applications Games Forum H5P Google Classroom Google Site FlipGrid Padlet Open Learning Questionnaire Feedback Workshop Assignment

DEVELOPMENT OF DIGITAL MATERIALS

1Screen Recording(Screencast-o-matic, PowerPoint Recording, Quicktime, Camtasia)

Video Editing(VideoScribe, Powtoon, WeVideo)

Animation Video(Biteable, Powtoon, VideoScribe, Adobe Animation, GoAnimate)

Infographic(Canva, Piktochart, Adobe Illustrator, Animaker)

2

3

4Mind Map(Mind Meister, Popplet, Mindmup, coggle)5

6Video Bassed Quizzing(TedEd, EdPuzzle, H5P)

Augmented Reality(Blippar, Vuforia, HP Reveal, ZapWork)

Interactive Content (Nearpod, ThingLink,Insert Learning)

Scavenger Hunt(GooseChase, ActionBound, Scavr, Huntzz)

7

8

9

* Please visit http://learninghub.upm.edu.my/hub2/LearningTools for access to digital materials

development applications

by : Centre for Academic Development (CADe)