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e-Learning for kids is a series of online educational games realized by a foundation with the goal of differentiating and complementing the didactical experience of K12 students.
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Case study
Giorgio SironiNEST project
Alta Scuola Politecnica 7th cycle
e-Learning for Kids
Description
Series of self-contained applications developed independently categorized by subject and student's grade (K12)
Game-based, continuous interaction to foster attention
Goals Treat non-classroom subjects Availability as additional work for best students Differentiates the experiences of students
Homepage
Homepage
Starts with customization Access to the various thematic channels Selection of the student's grade
Leads to filtered lists
Games list
Games list
Topics math language science computer environmental health life skills laundry
The subjects list complements K12 education: it is also oriented to topics that are not treated in the classroom
Game example
Game example
Flow of information Audio, video Text Animations
Interaction Mouse Keyboard
In-game navigation
In-game navigation
Glossary Audio controls
Audio is not strictly necessary, fallback to textu
Game play movement Back/forward to skip and repeat scenese Pause/replay
Completion
Completion
Game completion certificate Reward for the student Printable or exportable Customizable with the student's name
Does not tie-in with other games or the rest of the platform
Lack of integration between games
Business model
Funding Donations to the foundation Grants for research Volunteering Sponsorships Royalties from firms
Redistributors (e.g. for offline access) Resellers
Conclusions
Cost model One-time production of content, little maintenance Freely available, redistributable for royalties
Take-aways Game-based interactions are attractive for children Lack of integration between games should be
addressed Experience ends with each game Children are not tracked between sessions
Multiple units (e.g. games) allow to parallelize development