18
DUPLICATE CONVENTION CARDS Pg. 1 The Convention Card is a vital part of every duplicate bridge player’s toolkit. Looking at the card and reading what follows here about its completion may make it seem complicated. That’s not true: most players can fill out a convention card in just a few minutes, because many sections are left blank or only need a word or two or a check mark as you start to play Duplicate. It is a form available at every ACBL sanctioned game, where players indicate how they treat a variety of situations during the bidding and play of a hand. Your convention card is for the benefit of your opponents at the table. It’s also for you and your partner to record your agreements and conventions between sessions so they are not forgotten or miss-used in play. Most advanced players have several Convention Cards that they use with different partners. The Laws of Bridge require that your partnership always has 2 identically filled-out convention cards on the table for opponents’ inspection. Also, if you and your partner don’t have any partnership understanding about a convention card section, just leave it blank. The ACBL Convention Card has 18 sub-sections, each of which is described in the pages that follow. Details include the Conventions or Partnership Agreement names that are commonly used in each Section. When there are multiple Conventions or Agreements described, your partnership must pick one or more, and agree on it / them before play and document it / them on your Card. We are not going to start the Season using all the Agreements or Conventions shown in this document. We are going to gradually work toward using it all by early May or so. The weekly posted assignments will detail what we are adding that week. The Card itself has some Rules attached that are not documented here. Read the Convention Card Rules posting on-line for details.

DUPLICATE CONVENTION CARDS · 2019. 5. 13. · DUPLICATE CONVENTION CARDS Pg. 3 Here is where you tell opponents about your NT openings and responses. It is the single most likely

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  • DUPLICATE CONVENTION CARDS

    Pg. 1

    The Convention Card is a vital part of every duplicate bridge player’s toolkit.

    Looking at the card and reading what follows here about its completion may make

    it seem complicated. That’s not true: most players can fill out a convention card in

    just a few minutes, because many sections are left blank or only need a word or

    two or a check mark as you start to play Duplicate.

    It is a form available at every ACBL sanctioned game, where players indicate how

    they treat a variety of situations during the bidding and play of a hand. Your

    convention card is for the benefit of your opponents at the table. It’s also for you

    and your partner to record your agreements and conventions between sessions

    so they are not forgotten or miss-used in play. Most advanced players have

    several Convention Cards that they use with different partners.

    The Laws of Bridge require that your partnership always has 2 identically

    filled-out convention cards on the table for opponents’ inspection.

    Also, if you and your partner don’t have any partnership understanding

    about a convention card section, just leave it blank.

    The ACBL Convention Card has 18 sub-sections, each of which is described in the

    pages that follow. Details include the Conventions or Partnership Agreement

    names that are commonly used in each Section. When there are multiple

    Conventions or Agreements described, your partnership must pick one or more,

    and agree on it / them before play and document it / them on your Card.

    We are not going to start the Season using all the Agreements or Conventions

    shown in this document. We are going to gradually work toward using it all by

    early May or so.

    The weekly posted assignments will detail what we are adding that week.

    The Card itself has some Rules attached that are not documented here. Read the

    Convention Card Rules posting on-line for details.

  • DUPLICATE CONVENTION CARDS

    Pg. 2

    This portion of the convention card tells opponents about your general approach

    to bidding. Failure to Alert or Announce in a timely manner entitles your

    opponents to call the Director on you for an adjustment: don’t fail to do so

    immediately as partner makes her bid.

    This condensed description of your style lets opponents understand 90% of the

    bids you might make and precludes a need for them to examine your whole

    card in detail, which would take far too much time.

    In the ACBL, Standard American and Two Over One styles of bidding are

    overwhelming favorites.

    Specifically, you must indicate what your strong, forcing opening is: typically, it

    is 2♣. There are also choices for 1 Club, Other or even strong “natural” 2 level

    openings, [2♠ …], as was played 40 years ago.

    Two Over One styles may be game forcing in all cases or game forcing except

    when the suit is immediately rebid, in which case the game force may be

    cancelled. This choice is printed on the ACBL convention card as you see above.

    There are many such Agreements or Conventions in Duplicate. We will start

    with Two Over One Game Forcing Except When Suit Rebid, Very Light Preempts

    and 2♣ Forcing Opening.

    None are indicated in Red on the Card, so none are alerted.

  • DUPLICATE CONVENTION CARDS

    Pg. 3

    Here is where you tell opponents about your NT openings and responses. It is the

    single most likely section of your card to be looked at by opponents, and you

    should do that when playing vs. a new set of opponents, i.e., look on each round.

    1NT. This sub-section has two lines: one for your normal 1NT opening HCP

    range. Most always use 15 to 17 HCP, as do we. It must be announced as “15

    to 17” immediately when your partner opens and before the next player bids.

    Common transfers we use are Jacoby Transfers to 2♥ and 2♠ and Texas Transfers

    to 4♥ and 4♠. Each must be Announced as “Transfer” by the partner of the bidder.

    Stayman is not Announced or Alerted.

    Direct jumps to 3♣, 3♦, 3♥ and 3♠, if you bid them, are also included here and

    alerted if they mean anything but a natural bid. We will Alert 3♣ and 3♦ at first, as

    we play them as 8- or 9-point Invitations to 3NT to our 1NT opener and Game

    Invitations or Game Forces with 3♥ or 3♠ responses.

    “Stolen Bid Doubles” means that if an opponent makes a bid we were going to

    make, like 2♦ (Jacoby Transfer to 2♥) , we then Double, not for penalty, but to tell

    partner we were going to make such a transfer, but our bid was taken away.

    If you use Smolen, Lebensohl, Puppet or other special conventions in response to

    partner’s opening bid, you must indicate that fact here and alert them when used

    by you or your partner. We don’t use any of these conventions at first.

  • DUPLICATE CONVENTION CARDS

    Pg. 4

    In this section you tell your opponents how you bid 1 of a major opening and your

    initial responses.

    Expected Min. Length is always 5 in all seats. 5 card majors is standard in modern

    bridge, meaning we don’t open a major suit with only 4 cards, no matter how

    strong it is. We respond with a 4-card major, but never open with one.

    Double Raise is a jump raise, [1♥ – P – 3♥ …], for example. These are called Limit

    Raises, and are almost always Inv. (Invitational), showing 3 or 4 trumps and 9 to

    11 dummy points. Years ago, a jump to the 3-level showed opening hand strength

    with good trump support. (i.e., a Game Force) but not nowdays. This response is

    without competition, i.e., assuming a pass by 2nd seat.

    After Overcall: This response asks for your definition of a 3♥ or 3♠ jump response

    when there was an intervening bid, as in [1♥ – 1♠ – 3♥ ...]. Again, the choices are

    Forcing (Strong), Inv (Invitational) or Weak. Weak is probably the most

    common use nowdays for a jump response after an overcall: it is what we use.

    2NT and 3NT: these sections let you describe what such bids mean in response to a

    1♥ or 1♠ opening. If bid naturally, they show 10 to 12 HCP (2NT invitation) or 13+

    HCP (Game) both without 3+ trump support and no 5+ card suit strong enough to

    bid at the 2-level. They are meant to play, as neither is forcing.

  • DUPLICATE CONVENTION CARDS

    Pg. 5

    Some Conventions use these bids with different meanings, and therefore must be

    Alerted. Jacoby 2NT* is a common alerted convention where a 2NT* response to a

    major opening is game forcing with 4+ trump: that is what we use. It must be

    alerted as “A Game Forcing Raise . . Jacoby 2NT.” [1♠ - P - 2NT*...]

    (* always means “alerted”.)

    Splinter ❑ is another game forcing raise that shows a void or singleton in the bid

    suit and strong trump support. [1♠ - P - 4♣*...]. It is alerted as “Game forcing with

    0 or one Club”.

    Drury ❑ asks about your treatment of a [P – P – 1♥ – P ??? …] auction, where

    3rd seat opens one of a major suit when light: 8+ HCP. Rebids by dealer are

    conventional if they support opener and are alerted. 2♣* means a 9 to 11 point,

    3-trump raise and 2♦* means a 9 to 11 point, 4-trump raise. Other rebids, for

    example (P - P - 1♠ - P 1NT] or [P - P - 1♠ - P 2♠ …]) are natural and not alerted.

    We won’t play Drury as we start our class: our 3rd seat major openings are the

    same Strength and Shape as our 1st or 2nd seat openings: 12+ HCP with a 5+ card

    suit. All our responses are normal, given that the dealer has passed to start the

    bidding: there are no game-forcing bids by a passed hand.

    Some play Drury major suit openings in the 4th seat too, but not us. There are

    several different considerations, as a weakish hand in 4th seat can pass the hand

    out and maybe win it rather than open it weak and go minus for the hand.

  • DUPLICATE CONVENTION CARDS

    Pg. 6

    This section tells your opponents how you handle openings of 1♣ or 1♦ and your

    responses to them, with or without competition. Above are the choices we use.

    Collectively, they are called “Inverted Minors.”

    On your card, you must indicate if you open 1 of a minor with 3, with 4 or an Alerted,

    conventional opening with less than 3. Notice that the card says “Expected Min.

    Length”, meaning that this is what your partner expects if you open in a minor suit.

    We always have at least 3 of a minor to open it. If we have 3 or 4 of both minors, we

    always open 1♣, to make bidding easier for partner, who may be forced to bid 1NT

    with 6 HCP and no stoppers if we open 1 Diamond.

    Responses tell your opponents how you treat Double Raises [1♣ – P – 3♣ …] and

    how you treat them over an intervening bid; we play them both as weak and

    preemptive, denying any 4+ card major response. Then whether you would skip

    a 4-card Diamond suit to bid a major or 1NT over 1♣. We do skip a 4+ card

    Diamond suit because we always respond in a 4+ card major: if we don’t, we

    simply don’t have one.

    The raise responses to a minor suit opening are “inverted”, meaning a single

    raise is strong-ish and a jump raise is weak, showing less than 10 points. All 2-

    level or 3-level minor suit raises show 5 card trump support, as opener will

    frequently hold only 3 of a minor. We bid weak raises over any interference: it’s

    not Alerted.

  • DUPLICATE CONVENTION CARDS

    Pg. 7

    2- LEVEL OPENINGS

    2♣ is usually treated as strong, artificial and game forcing, as we do. Responses

    to 2♣ vary considerably. Indicate your choices in the appropriate boxes. Our

    conventional responses tell opener if we have any Aces or Kings: not “points”

    per se, but slam-making high honor cards.

    Openings of 2♦, 2♥ and 2♠ are usually weak, meaning a preemptive suit of 6+

    cards with less than opening hand strength. That’s how we will play them.

    Virtually no duplicate player makes “Strong Two Bids” anymore.

    In the Responses / Rebids sub-section, a bid of 2NT is usually a conventional

    forcing bid asking some question of the 2♦/♥ /♠ bidder, such as “Do you have an

    outside entry, so I can bid NoTrump?”.

    If opener can pass a new suit bid by her partner, that must be indicated in the

    New Suit NF box and alerted during the auction. [2♥ – P – 3♣* …] This 2♥

    opener will pass 3♣, as we play it. It means responder cannot stand opener’s

    weak suit and has a better alternative (maybe!)

    Conventional meanings for 2♦ (Mini Roman) and 2♥ (Flannery) opening bids are

    played by some pairs. Not us this Season.

  • DUPLICATE CONVENTION CARDS

    Pg. 8

    This section asks you to explain how you treat some “other bids”, specifically New

    Minor Forcing, Weak Jump Shifts and 4th Suit Forcing bids. It describes if they are

    forcing to game or for just one round, and whether or not you use other special

    bids the opponents are entitled to know about. We don’t play 2-Way NMF.

    New Minor Force is an alerted convention that says when responder bids a major

    suit after opener’s minor, then opener rebids NoTrump, then responder bids the

    “other minor”, it is alertable and asks opener for 3-card support. With 4-card

    support, opener would automatically raise responder’s major.

    [1♣ – P – 1♥ – P 1NT – P – 2♦* …] 2♦ is New Minor Forcing, showing

    5 Hearts and 10+ HCP. With 3 Hearts, opener raises partner’s Hearts to

    some level. Without 3, any other bid is made, as the NMF is forcing.

    If responder makes a Jump Shift: [1♣ – P – 2♠ …] is it weak or strong?

    It’s always weak nowdays.

    [1♦ – P – 1♠ – P 2♣ – P – 2♥* …] Normally, the bid of the 4th suit (Hearts in this

    example) is redundant, as one would bid NoTrump if holding the 4th suit. If that

    call has a special meaning, such as a force to game or a 1-round force, it must be

    indicated on the Convention Card and alerted.

    On the line below the pre-printed words, indicate any other conventional calls not

    shown elsewhere on the card. One that we use is “All direct raises in competition

    can be weak”. Another is Western Cue, asking for a stopper in opponent’s bid suit.

  • DUPLICATE CONVENTION CARDS

    Pg. 9

    In this section, tell your opponents what doubles you respond with that aren’t for

    penalty.

    If you would Penalty Double a direct overcall, indicate to what level you

    would do so and Alert it. We do not make this bid: few Duplicate players do.

    Negative. A Negative Double is an artificial bid showing the unbid suits and is

    considered normal or Standard. “thru ” tells how high in the bidding your use of

    Negative Doubles goes. For example, in [1♦ – 4♥ - Dbl…]. Is this double by

    responder for penalty or does it still show a Negative Double, meaning both

    unbid suits? A Negative Double is not alertable and it denies a 5+ card major

    but promises 4 of any unbid major: Spades in the example above.

    Responsive. A Responsive Double is an alertable double in 4th seat showing a hand

    of some value but unable to bid a suit after partner in 2nd seat doubled the opener,

    as in [1♣ – Dbl – 2♣ – Dbl* …]. This double means “Partner, I don’t have a suit to

    bid but I have points and can support any suit you bid.” We use it – rarely.

    As in the case of the Negative Double, you must tell opponents how high the

    Responsive Double goes. Over that limit, it is for penalty. [1♣ – Dbl – 4♣ – Dbl* …]

    This double would be for penalty using the Special Doubles section, as 3♠ is listed

    as our limit for showing a Responsive Double.

    Support Double and Redouble. A rebid of Double or Redouble by opener after

    responder has bid 1 of a major and 4th hand interferes. It shows exactly 3-card

    support of the major suit. [1♣ – P – 1♥ – 1♠ Dbl* …] Dbl* shows exactly 3

    Hearts. Alertable and used thru some upper limit, like Negative Doubles.

  • DUPLICATE CONVENTION CARDS

    Pg. 10

    Overcalls at the One Level

    A 1-level overcall promises a good 5-card suit and 8+ HCP; ♠KQTxx, for example.

    There’s no promise to bid again. They are also lead directing, so do not make an

    overcall with a suit like ♠Q8xx. You can open it but do not overcall with it.

    Raise responses to One Level Overcalls Whenever possible, responses should be

    raises and not new suits, even with as little as Kx or any 3-card support and 6+ HCP,

    They are all “weak” up to 9+ HCP. Above that, they may be Cue Bid Limit Raises.

    - All direct raises of an overcall are weak and preemptive. The weaker you are, the

    higher you might bid. [1♣ – 1♥ – P – 3♥ . . .] 4 Hearts - not 3 - with “a few” HCP.

    - Hands of Limit Raise value (10 to 12 dummy points) cue bid opener’s suit.

    [1♣ – 1♥ – P – 2♣ . . .] 2♣ is a 3+ Heart Cue Bid Limit Raise of Hearts. Not Alerted.

    - 1NT is a good competitive call if you have stoppers in opener’s suit and cannot

    raise. [1♦ – 1♥ – P – 1NT . . .] Not forcing or alerted.

    NFConst Responses. If you cannot raise partner or bid NT, we play you can bid

    another suit with a good 5+ card suit and a decent 8+ HCP hand. It is not forcing,

    but is “constructive”, meaning partner – the overcaller – can pass or rebid her longer

    suit or another suit or bid NoTrump, etc. Not Alerted. There are also Forcing and

    Not Forcing choices that we do not use.

  • DUPLICATE CONVENTION CARDS

    Pg. 11

    This is the section where you explain to opponents if you make Jump Overcalls and

    Preempts. [1♣ – 2♥ – P – ???. . .] A Jump Overcall or [ P - 3♣ - ??? . . .] A Preempt.

    With a 6+ card suit and 10 HCP or less, consider a Weak Jump Overcall as a

    preemptive tactic, especially when not vulnerable. WJO’s can be at the 2 or 3 or even

    4-level. The weaker you are, the higher you might bid. [1♣ – 3♠ . . .] Not Alerted.

    2-Level Overcalls.

    Although not listed in this or any other section of the ACBL Convention Card, a

    2-level overcall – not a jump overcall - shows a good suit in an opening strength

    hand. [1♠ – 2♥ . . .]. This 2♥ bid shows a good Heart suit: not ♥J8763, but ♥KJT98 or

    better. It’s not forcing, and it may end up being the final contract, so it cannot be a

    trashy suit as an opening 1♥ bid could be.

  • DUPLICATE CONVENTION CARDS

    Pg. 12

    A Direct Cuebid is a cue bid of an opponent’s suit right after she opens: [1♣ – 2♣ …]

    or [1♥ – 2♥ …]. It is never a Strong T/O any more as it was 40 years ago, nor is it ever

    an actual offer to play in that suit.

    Such bids usually show 2-suited hands, and are centered on the major suits, using

    conventions such as Michaels, as shown above.

    Cue bids are not alerted in Duplicate, except for a very rare “natural” overcall as

    shown above by the red checkboxes.

    There are differences when cue bidding a major or a minor suit.

    For example, a cue bid in either minor as a Michaels Cue Bid shows both majors as

    described above, but a cue bid in a major suit means “Partner, I have the other major

    suit and a minor suit”. This is how we would bid it: [1♥ – 2♥ …]. It shows Spades and

    an unknown minor. Our partner can “ask” us what our minor is by responding 2NT*:

    [1♥ – 2♥ - P – 2NT* …] “Partner, what minor suit do you have?

    [1♠ – 2♠ – P – 2NT* P - 3♦ …] This Michaels bidder has Hearts and Diamonds.

    Since direct cue bids are not alerted, you should ask your opponent what any cue

    bid means when it is your turn to bid. Don’t assume it’s always Michaels Cue Bids.

  • DUPLICATE CONVENTION CARDS

    Pg. 13

    In this section, tell your opponents what ace-asking conventions you use, such as

    Gerber, Blackwood, or Roman Key Card (1430) Blackwood, and what conventions

    you use, if any, when your slam bidding is interfered with: [… 4NT – 5♦ - ???]

    We will start by using 1430 Key Card Blackwood as responses to our partner’s 4NT

    Ace asking bid: the “14” part of 1430 means we respond 5♣ with either 1 or 4 Aces,

    counting the King of trump as a 5th Ace. [… 4NT – P - 5♣ - ???]. The “30” part of 1430

    means we respond 5♦ with either 3 or zero of the 5 Aces. With 2 “Aces” but not the

    trump Queen, we respond 5♥; with 2 and the Queen, it’s 5♠: [… 4NT – P - 5♠ …]

    If partner then bids 5NT, she is interested in Kings, other than the trump King, and

    she guarantees all 5 “Aces”: [… 4NT - P - 5♠ - P 5NT – P - ??? …]. After a 5NT “ask”,

    we respond not with the number of Kings we have (max 3), but with the lowest

    ranking suit holding a King: [… 4NT - P - 5♠ - P 5NT - P - 6♦ …]. This responder has

    the ♦K, but not the ♣K. Partner can then bid her lowest King or place the contract.

    A direct bid at the 6-level after a 4NT RKCB bid means the 4NT bidder is placing the

    final contract and does not want to ask responder about any side-suit Kings.

    After Interference. […4NT – 5♥ – Dbl…] an interfering 5♥ lead-directing bid by our

    opponent: Dbl here is D0P1 (“Dopey”) showing 0 (zero) Aces by the responder to the

    4NT bidder over the 5♥ interference bid. Another bid is DEPO, “Double with an Even

    number of Aces and Pass with an Odd number” […4NT – 5♥ – Dbl…] could be DEPO

    showing 0 or 2 Aces by the responder. R0P1 means “Redouble shows 0 (zero) and

    Pass shows 1 Ace”. […4NT – Dbl – ReDbl…] showing 0 Aces by the responder. In the

    D0P1 and R0P1 conventions, the responder bids the next higher suit with 2 Aces, the

    2nd higher with 3 Aces, etc. […4NT – 5♥ – 5♠ …] 5♠ shows 2 Aces if playing D0P1.

  • DUPLICATE CONVENTION CARDS

    Pg. 14

    In this section, tell your opponents how you lead against NoTrump and suit contracts.

    They might be different, although we play them the same, seeing no reason to be

    different – that’s just more places to forget something.

    “Standard” leads from a variety of holdings are printed on the left side above,

    with the ACBL standard in bold type. If you systemically lead differently than

    indicated by this chart, you must circle it.

  • DUPLICATE CONVENTION CARDS

    Pg. 15

    Defensive Carding (Signals and Leads and Discards) include Suit Preference,

    Lavinthal, Odd-Even or Upside Down First Discards, Count and Attitude signals and

    Standard leads.

    Initially, we’ll go with all “Standard leads and Signals: Hi-Lo for even count; Lo-Hi

    for odd count, Hi for positive Attitude and Lo for negative attitude; Leads from 4th

    best or an honor heading a 3+card honor sequence: K from KQJx, for example.

    Always lead partner’s bid suit unless you have an honor sequence or the Ace from

    AK. If you’ve supported partner’s suit, lead Low with something; Hi with nothing;

    We call that “Boston” meaning Bottom with Something, Top with Nothing.

    Your First Discard tells partner the suit you want led if she gets in.

  • DUPLICATE CONVENTION CARDS

    Pg. 16

    Direct: 15_to 18_. Here is where you tell your opponents how you treat an overcall

    bid of 1NT by your partner in Direct Seat, as in [1♣ – 1NT – P - ??? . . .] This is a

    “direct” NoTrump overcall. Normally, it is the same strength range you use to open

    1NT, with the added assurance that you have the opponent’s suit (Clubs, in this

    example) well stopped.

    Systems On ❑, When checked, it means we play Stayman, Jacoby Transfers and

    other treatments for responses to a 1NT overcall just as we would have bid if

    partner had dealt and opened 1NT. For example, [1♦ – 1NT – P – 2♥# . . . ] (# means

    the bid is “announced” as a Transfer.) This 2♥# is a Jacoby Transfer to Spades - not

    a Heart bid. Ignore Conv. ❑.; We only play Systems On.

    Balancing:__12__ to _14_ answers the question “How do you handle a sequence

    such as [1♥ – P – P – 1NT …]: i.e., a 4th seat 1NT overcall? Is it the same as a Direct

    1NT overcall or something different in terms of HCP strength? Most play that a

    1NT 4th seat overcall of a one-of-a-suit bid, especially a minor suit, is not as

    strong as a direct NT overcall. Common usage is a range of 10 to 14 HCP - not 15

    to 18 HCP. Here’s why it’s called “balancing”: 2nd and 3rd seats didn’t bid, so your

    partner in the 2nd seat was possibly blocked and couldn’t bid, even though she

    has HCP. Bring her into the auction with her 13 HCP and 5 Hearts in this

    example auction, for example.

    Jump to 2NT: ❑ Minors or ❑ 2 Lowest is where you tell opponents what your bid of

    2NT means over their opening bid of 1NT or one of a suit means. Our Unusual 2NT

    means 5 – 5 distribution in the two lower unbid suits, as it does to most duplicate

    pairs. Some play it always means the minor suits. It’s not alerted.

    Partner bids her longer implied suit; not necessarily the stronger one. Why? Because

    then you have more trump.

  • DUPLICATE CONVENTION CARDS

    Pg. 17

    In this section, tell your opponents how you compete over their 1NT opening.

    If you leave it blank, it means you bid naturally; so if you bid 2♦ over a 1NT

    opening by your opponent, you have Diamonds and are offering to play in that

    suit. And that’s how we’ll play it to start. Later, we’ll learn the Hamilton

    convention as shown above.

    Many players use conventional bids showing one long (6+) suit or two 5-card suits

    over 1 NT openings. Conventions such as DONT, TONT, Hamilton/Cappelletti, and

    Brozel are common.

  • DUPLICATE CONVENTION CARDS

    Pg. 18

    This is where you tell your opponents how you bid after they double your

    partner’s major opening for takeout. [1♥ – Dbl – ??? …]. This Dbl is a T/O.

    For example, in [1♥ – Dbl – 1NT …] Is 1NT forcing? (1 level?). Is [1♥ – Dbl – 2♣ …]

    Is 2♣ forcing? We play all 1-level and 2-level new suits are forcing over a takeout

    double by opponents; in other words, we just ignore the interfering double.

    What does our bid of 2NT mean here: [1♥ – Dbl – 2NT …]? Forcing? Preemptive?

    Is a Jump Shift Weak? Invitational? Forcing? (e.g., [1♥ – Dbl – 2♠ …])

    Jump responses are usually played as weak, as we do, but however you play them,

    indicate it here. Again, we ignore the interfering double.

    The Jordan 2NT* Convention can be used to show a Limit Raise after a double of a

    major opening, when direct raises are played as weak in competition as we do.

    [1♥ – Dbl – 2NT* …]

    This is a Limit Raise available using the Jordan 2NT* Convention after a double of

    partner’s major suit opening. It shows 4 trump and 9 to 11 points. Alerted.

    It is not a Limit Raise if all direct raises in competition are played as weak as we do.

    [1♥ – Dbl – 3♥ …]. 4 trump and “a few HCP”, depending on vulnerability.