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These rules can be used for an impromptu dungeon adventure, a solitaire game, or a game where no game master is present to referee the game. Get yourself a sheet of graph paper. Each square is 10'x10' to the characters, but we will reference them by individual squares (meaning "2 long" is 2 squares long...or 20 feet). Start in the center of the paper and draw the image below... This is where the adventure begins. The characters are heading down the stairs of this unknown dungeon in search of riches and artifacts. Nothing of note is in this starting room. There are no monsters, traps, or treasure in this starting area. This is where the adventurers would leave to maybe camp outside or return to the nearby village. This village has the services available in your game's rulebook (such as equipment lists, services, followers for hire, etc). Beyond Table Roll d20 Beyond the Door or Opening 1-12 room (roll on Area/Room table) 13-15 hallway (parallel, going right 1d6 long, going left 1d6 long) 16-18 hallway (straight ahead, 1d6 long) 19 hallway (45° ahead, veering left, 1d6 long) 20 hallway (45° ahead, veering right, 1d6 long) - If the roll is over 12, then continue rolling on the Exploration table. - Hallways are always a width of 1. - For each room/area entered, roll 1d20. If the result is a "1", then roll against the Room Traps table. Exploration Table Roll d20 Discovered 1 door/opening (straight ahead) 2 side door/opening (hallway continues for another 1d6) 3 side doors/openings (left & right, hallway continues for another 1d6) 4 side door/opening (hallway ends) 5 side doors/openings (left & right, hallway ends) 6-10 hallway continues for another 1d6 11 hallway veers 45° to the left for another 1d6 12 hallway veers 45° to the right for another 1d6 13-15 hallway forks left and right 45° (roll separate1d6's for each hallway length) 16-18 hallway comes to a "T" intersection (roll separate1d6's for each hallway length) 19-20 hallway intersects (roll separate1d6's for each hallway length) - Hallways are always a width of 1. 1

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Page 1: Dungeon Door

These rules can be used for animpromptu dungeon adventure, asolitaire game, or a game where nogame master is present to referee thegame. Get yourself a sheet of graphpaper. Each square is 10'x10' to thecharacters, but we will referencethem by individual squares (meaning"2 long" is 2 squares long...or 20feet). Start in the center of the paperand draw the image below...

This is where theadventure begins. The characters areheading down thestairs of thisunknown dungeonin search of richesand artifacts. Nothing of note isin this startingroom. There areno monsters, traps,or treasure in thisstarting area. Thisis where theadventurers wouldleave to maybecamp outside orreturn to thenearby village. This village has theservices availablein your game'srulebook (such asequipment lists,services, followersfor hire, etc).

Beyond TableRoll d20 Beyond the Door or Opening

1-12 room (roll on Area/Room table)

13-15hallway (parallel, going right 1d6long, going left 1d6 long)

16-18 hallway (straight ahead, 1d6 long)

19hallway (45° ahead, veering left,1d6 long)

20hallway (45° ahead, veering right,1d6 long) - If the roll is over 12, thencontinue rolling on the Explorationtable. - Hallways are always a width of 1. - For each room/area entered, roll1d20. If the result is a "1", then rollagainst the Room Traps table.

Exploration TableRoll d20 Discovered

1 door/opening (straight ahead)

2side door/opening (hallwaycontinues for another 1d6)

3side doors/openings (left & right,hallway continues for another 1d6)

4 side door/opening (hallway ends)

5side doors/openings (left & right,hallway ends)

6-10 hallway continues for another 1d6

11hallway veers 45° to the left foranother 1d6

12hallway veers 45° to the right foranother 1d6

13-15hallway forks left and right 45° (rollseparate1d6's for each hallwaylength)

16-18hallway comes to a "T" intersection(roll separate1d6's for each hallwaylength)

19-20hallway intersects (rollseparate1d6's for each hallwaylength) - Hallways are always a width of 1.

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Rules - Secret doors may only be found in

rooms/areas, not hallways. If a search forsecret doors is successful, then thereactually may be one if a "1" is rolled on1d20. If one exists, use the Exit Locationtable to determine where it is.

- Traps maybe be on chest-type containers,rooms/areas, or hallways. If a search fortraps is successful, then there actually maybe one if a "1" is rolled on 1d20 forrooms/areas...or a "1" is rolled on 1d6 forcontainers. If one exists, use the RoomTraps or Container Traps table todetermine what it is. If no check ispositively made, then these determinationrolls are still performed after one opens acontainer, enters a room/area, or goes downa section of hallway.

- Treasure is found in containers. When acontainer is found it is either small (90%) orlarge (10%). If a small container is found,determine the contents by rolling once oneither the table for Minor Treasure (90%)or the table for Exceptional Items (10%). Ifa large container is found, determine thecontents by rolling on the Treasure Hoardstable. Do not roll for contents until thecontainer is opened.

- Containers are hidden in the room/areaabout 70% of the time, otherwise they arein plain view. Use the same rules assearching for secret doors to find hiddentreasure.

- Magic items should not be used unlessidentified with identifying magic. If theyare used, before being identified, then roll1d100. If the roll is 95 or greater, the itemis actually cursed and does not have themagical properties listed at all. Roll on theCurses table to determine the effect. If theitem does not curse the character, then thecharacter must make an intellect check todetermine if they can figure out what theitem does by rolling equal or under theirintellect on 1d20+8. They may only do thisonce per item. If another character triesthis, because the other character failed,then the curse check begins again for thecurrent testing character. Magic items canbe identified by the nearby village wizardfor 100gp for each item.

- For doors/openings, roll 1d4. Aroll of "1-4" indicates a door, therest are openings. - For side doors/openings, roll 1d6. A roll of "1-3" indicates the left side,the rest are on the right side. - If characters go through a door oropening, then roll on the Beyondtable. - If characters go down a hallway,then roll on the Exploration tableagain. - For each stretch of hallway, roll1d20. If the result is a "1", then rollagainst the Room Traps table.

Area/Room TableRoll d00 Area/Room - Shape & Size

1-79 squared (1d6 high, 1d6 wide)80 cave (1d6 high, 1d6 wide)

81-85 circle (1d6 across)86-88 hexagon (1d6 across)89-91 octagon (1d6 across)92-94 oval (1d6 high, 1d6 wide)95-97 triangle (1d6 per side)

98-100trapezoid (1d6 high, 1d6 base wide,1d6 base top) - Then roll on the Mundane Itemstable. - Then roll on the Exits table. - Then roll on the Discovery table.

Discovery TableRoll d20 Discovered

1-2monster (roll on the Encounterstable)

3-5monster (roll on the Encounterstable) and container (roll on theContainers table)

6container (roll on the Containerstable)

7 stairs (20% up or 80% down)

8special (roll on the Unusual Itemstable)

9-20 empty room/area - For stairway heading, roll 1d4(1=north; 2=south; 3=east;4=west) - For each container, roll 1d6. Ifthe result is a "1", then roll againstthe Container Traps table.

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- Cursed items may be found duringadventures (which does not pertain to therule above, but are items specifically listedas cursed in the tables below). If one ofthese items are found, everyone near theitem must save for magical spells or beforced to use the item or equip it. First, thediscoverer makes their save roll. If theysucceed, then everyone else near the itemattempts to make their save...goingclockwise from the discoverer of the item. If anyone fails, then the save rolls can stopfor the rest. Those that do not succumb tothe cursed item will realized the evil thatlies in the item.

- Assign a number (or numbers) to eachcharacter. Something that can be rolledagainst with dice. This number will come inhandy for quick and fair determination ofwho gets effected by something or attackedby a monster, for example. If you have twocharacters, then you would maybe assign a1 & 2 to Character A and then assign 3 & 4to Character B. Then you can roll 1d4 todetermine "which" character later on.

- Although thieves can do it better, anycharacter can find or disable traps if theycan roll a "1" on 1d6.

- Every search (secret doors, traps, hiddentreasure, listening) takes a turn. For every3 turns, roll 1d6. A roll of "1" indicates awandering monster, which you then roll onthe Encounters table.

- Breaking down doors takes a turn. If this isdone, roll a 1d6. A roll of "1" indicates awandering monster, which you then roll onthe Encounters table. This monster willalways surprise the group.

- Use common sense when mapping thedungeon. Ignore results that do not makesense on paper. Reroll/ignore if needed.

- If listening at a door is successful, then thecharacters will surprise any monster thatmay be beyond the door.

- The priest at the nearby village willresurrect a character for 1,000gp.

- Basic Steps - When you open a door, or go through an

opening, use the Beyond table - When you continue down a hallway, use the

Exploration table.

- Each container is hidden 70% ofthe time, using secret door rules tofind it.

Exits TableRoll d20 Exits

1-9 none10-14 one15-17 two18-19 three

20 four - Each exit has a 70% chance ofbeing a door, otherwise it is anopening. - Then roll on the Exit Locationtable for each exit. - Doors are locked if a "1" is rolledon 1d6.

Exit Location TableRoll d12 Door/Opening Location

1 north / eastern2 north3 north / western4 south / eastern5 south6 south / western7 east / northern8 east9 east / southern

10 west / northern11 west12 west / southern

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- Draw the map as indicated from the varioustable results, rerolling/ignoring whenneeded.

- If a room/area is entered, roll on theDiscovery table

- Follow the rules above, and the rules foryour fantasy role-playing game system.

Tips - If faced with a choice, maybe the dice can

be the judge. Maybe use a 50/50 chance. - Use ability checks to solve some issues.

Use dexterity checks to jump over holes orintelligence checks to see if one candetermine a gem's value, as examples.

- As you map, be sure to write down notesthat would be needed later. If there was anogre in a room, that you ran away from,write the word "ogre" in the room so youremember what was there.

- Once a room/area/hallways has beendetermined by the dice rolls (contents,traps, monsters, etc), it does not need to berolled for again. Wandering monsterchecks should still be made however.

- If characters are trapped in a room or pit,there is no need for them to starve. Youmight want to allow for trap checks. Successful checks would indicate a switchor lever that frees the characters. Makesure to follow the wandering monster rulesfor the time it takes to find this "switch" or"lever". If a room is filling with water, youwill know how many turns it takes to fill. Ifthe characters cannot find a way to openthe room in time, then they would surely diefrom drowning.

Roll1d00

Mundane Items

1a large pile of stone blocks, iron ladle, mounted lion head, cracks in the wall, ruinedhourglass, oak tub, 6 pieces of wood, iron sewing needle, brass pot, 6 bandages

2

pick handle, 20 wax blobs from yellow candles, maple weapon rack {HOLDS: morningstar [the star is made of steel and has a silver handle with a leather grip] --- short sword[the blade is made of steel with a leather grip] --- broken heavy pick}, 4 foot longcorroded iron bar, patches of moss, scratches and claw marks on the floor

3 birch bed, iron pan, 10 ingots of gold...worth 23 gold each4 whip, brass mug, torn painting of a house, mattress

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58 rusty iron spikes, chandelier, 43 foot ripped rope, small bent metal mirror, paddedstone chair, small bronze hanging mirror, rusty iron pail, scattered ashes, brass bowl

6humanoid bones, broken mandolin, rosewood bunk bed, green thread (50 feet), ironhammer head, iron manacles on the wall with a rotted body of a human[CONTAINS: wooden wrist sundial]

7

metal branding iron, straw scattered around, rusted shield, a large pile of ashes with acorroded iron helmet lying on top of it, pile of dirt, maple weapon rack {HOLDS: rustytwo-handed sword --- broken bastard sword --- broken halberd --- ruined light flail ---broken light mace --- broken morning star}, 10 bandages, bronze hand saw, a scrollcontaining a map of a nearby city's sewer system

8

small iron hanging mirror, torn rags, small bent iron hanging mirror, fungus growing, 6corroded brass spikes, mahogany armor rack {HOLDS: chain mail armor [made ofsilver] --- ruined plate mail armor}, food scraps, small bent iron mirror, small puddle ofpoisoned water, basket, scattered bits of bones and teeth, a three quarters full cask ofwater

9ruined brass kettle, useless quill, some piles of guano, metal pail, bent brazier, bent ironmug, black wax drippings, an empty keg, broken cauldron , metal pail, broken stone wallbasin

10

mahogany armoire [CONTAINS: green shawl --- dirty orange girdle --- torn purpleshawl --- torn blue dress --- ripped brown leather sandals --- ruined purple cloak --- rippedblack trousers --- moldy blue slippers], pick handle, 8 foot wood pole, corroded metaldented plate armor, wooden dish, ruined mattress, 6 small broken and rotten eggshells,jar (filled with giant pike livers), pallet, a 2 foot wide hole that is about 4 feet deep,scattered leaves and twigs, 6 ingots of iron

11broken hourglass, 40 foot rope, wooden club, 6 foot wood pole, cracks in the wall, ruinedbrass pot, dust throughout, 3 large broken and dirty eggshells, tinderbox

12 ruined light warhammer, bottle (filled with sorcerer sand), wooden armchair

13

4 foot long ruined iron bar, 5 hardened blobs of once melted iron, 9 pieces of wetparchment, straw scattered around, white wax drippings, square rotting wood table, firepit with wood, purple towel, half-eaten body of an elf [CONTAINS: hourglass --- chalk],bent iron rusty razor

14broken stone tub, 2 ruined bronze hooks on the wall, ruined blue washcloth, corrodedbrass rusty razor, corroded metal dented shield, chiseled drawings of triangles on thewall, corroded brass dented plate armor

1560 feet of twine, cobwebs, bits of fur and hair, small bent metal hanging mirror, paddedoak chair, some piles of guano, brass bowl, whetstone

16

a pile of dung, walnut bed, scattered leaves and twigs, gold music box worth 20 gold, pileof straw, a large iron cage with ashes on the bottom, corroded sword blade, 60 feet oftwine, basket, black slime on the floor, corroded iron tankard, blue thread (40 feet), amedium-short metal cage with humanoid bones on the bottom

17

areas with mold, fireplace with wood inside, small puddle of oily water, dagger hilt,ruined metal dipper, warped wood pedestal, rosewood weapon rack {HOLDS: ruinedbattle staff --- broken bolt --- rusty bastard sword --- knife [the blade is made of steel andhas a gold handle with a leather grip] --- heavy warhammer [the blunt end is made ofbronze and has a silver handle with a leather grip] --- battle staff [the length is made ofbronze and has a metal handle...the name of Murry is engraved on the length]}, torch,cedar brush

186 bent metal hooks on the wall, blue pillow, bottle (filled with vampire ash), ripped mat,scattered leaves and twigs, whip

19 small brass hanging mirror, wooden pedestal, walnut brush20 small broken wood table, bent iron small bell, dust throughout

215 small broken and dry eggshells, fireplace with wood inside, bronze dented shield, brassdented helm with a skull of a hobbit still in it

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22an empty cask, pile of straw, maple shelf, pottery shards scattered around, iron kettle, alarge pile of rocks, chalk drawings of alchemic symbols on the wall

23

rosewood chest of drawers [CONTAINS: moldy yellow cape --- ripped black robe --- tornblue girdle --- red leather belt --- dirty brown girdle --- white cloth pouch (contains 5platinum) --- dirty yellow leather gloves --- ruined red hat --- gray cloth gloves --- ruinedwhite hood], ruined metal kettle, pallet, corroded iron dented helm with a rotted head ofa hobgoblin still in it, silver music box worth 88 silver, black washcloth, rusty metalpliers, blunt ruined spear head, cedar plate

24some large shoe prints in various spots, whip, iron manacles on the ceiling, black candle,bent iron hammer head, large puddle of stagnant water, bronze-colored, glass bottle ofperfume, 9 iron wall sconces

25torn mat, iron tankard, dented shield, bone candle stick worth 9 copper, jar (filled withsorcerer sand), walnut chest of drawers [CONTAINS: dirty gray vest --- gray hose], 7 redcandles

26

walnut bed, rosewood cane, ripped rags, pile of straw, oak coffer, maple weapon rack{HOLDS: rusty knife --- bow [druid formed of oak] --- light mace [the blunt end is made ofsteel and has a metal handle with a alligator leather grip] --- rusty axe --- broken morningstar}, decayed head of a hobgoblin, iron dented helm, wooden workbench, maplearmchair, ruined torch

27

charcoal, 4 corroded iron spikes, scratches and claw marks on the ceiling, 8 small stonesscattered around, half-eaten bones of an orc [CONTAINS: hacksaw --- flint and steel ---poison antidote --- tinderbox --- book {Magician and the Helm}], orange cushion, leatherboot, 10 bent brass wall sconces, fire pit with ashes

28 granite chair, steel armchair, fireplace with wood inside, bent sword blade

29

a small rusty cage, 7 hardened blobs of once melted iron, dust throughout, 35 foot tornrope, metal sifter, birch coffer, charcoal, iron candle stick worth 10 gold, a large wetorange carpet with a dark purple design on it, rusty iron spoon, painting of a scenicforest view

30iron tankard, steel workbench, bent brazier, rubble and dirt scattered around, a pillorymade mostly of mahogany, wooden flagon, an empty keg, black painted drawings ofcircles on the wall, wooden flagon, bent iron tankard

31a pillory made mostly of cedar, a spiked torture chair made mostly of cedar with metalspikes on it...it has some areas of dried blood, 70 feet of white yarn, rosewood weaponrack {HOLDS: broken long sword}, blacksmith hammer, maple cane, bolt {6 each}

32 pile of straw, ruined blacksmith hammer, dried blood on the ceiling33 a large pile of stone blocks, bits of fur and hair, 6 red candles, 5 pieces of wood

34a pile of dung, chiseled writings on the floor that tells the location of a nearbytreasure...but written in an ancient demonic language, 5 foot wood pole, wooden pitcher,41 foot rope, ruined orange couch, high maple stool, pottery shards scattered around

35a large pile of rocks, a small iron cage with rotten food on the bottom, whetstone, 4corroded iron wall sconces, 7 iron spikes, pallet, rusty sword blade, maple wall basin,oak chair, rusty metal knife, ruined blue blanket

36

cedar armoire [CONTAINS: gray slippers --- black cloak --- ruined brown girdle --- bluecloth pouch (contains 21 silver) --- moldy purple gown --- dirty white mantle --- tornbrown scarf --- white cloth pouch --- white robe], oak desk [CONTAINS: chess piece ---wooden brooch --- blank spell book bound in purple leather with a symbol of a pegasus onthe cover --- small portrait of a man --- box of matches (42 each) --- 11 foot ball of greenstring --- broken battle axe], brass pail, wooden dish, small bottle of ink, cracked granitethrone, blue thread (80 feet), 8 torches on the walls held in bronze wall sconces...butonly 2 of them are still useable, food scraps, low steel table, wooden tub, corroded ironrusty razor

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red wax drippings, wooden flagon, bent metal dipper, pile of dirt, 6 foot wood pole, rustyiron workbench, crumbling stone armchair, carved drawings of the map for this area onthe ceiling, 5 bandages, scattered bits of bones and teeth, white couch, iron small bell,bent iron sewing needle

38scattered ashes, dried blood on the wall, brass rusty razor, patches of moss, bent bronzemug, small brass mirror, metal small bell, iron sewing needle, a large pile of stone blocks

397 sticks scattered around, small corroded iron hanging mirror, 3 hardened blobs of oncemelted brass, 6 bandages, oak bed, steel chair, 3 metal wall sconces

40ruined painting of a city, a huge pile of various bones, 5 sticks scattered around, 2 bloodybandages, 10 pieces of wood

41brass pail, 17 burnt scrolls, straw scattered around, steel bench, food scraps, bent metalmug, 90 feet of twine

42small oak table, walnut bed, small bottle of ink, rusty iron dipper, broken green canvassack, moisture on the floor

43basket with a mutilated head of an elf inside it, mat, dried blood on the floor, 2 brokenand old eggshells, straw scattered around

44

walnut armor rack {HOLDS: ruined buckler --- dented ring mail armor --- plate mailarmor [made of mithril] --- ruined plate mail armor}, loom, stone shelf, ruined torch,rosewood weapon rack {HOLDS: rusty kryss}, a 4 foot wide hole that is about 3 feetdeep, iron music box worth 41 copper, bronze mug, rosewood cupboard[SPOILED CONTENTS: pastries --- grapes --- fish --- jar of jam --- eggs --- cheese ---peas --- mushrooms --- eggs], metal rusty razor

45

a large pile of stone blocks, 2 pieces of wood, 11 pieces of burnt parchment, oakcupboard [SPOILED CONTENTS: peas --- apples --- eggs], 2 broken and dirty eggshells,broken cauldron , some small hoof prints in various spots, maple cupboard[SPOILED CONTENTS: berries], charcoal, a 2 foot wide hole that is about 5 feet deep,wooden club, 7 crossbow bolts

46stone chair, bronze rusty razor, ruined bronze hammer head, oak brush, a 2 foot widehole that is about 5 feet deep, 8 foot wood pole, leather boot, pallet, blacksmith hammer,fire pit with ashes, ceramic jug of perfume, mahogany bunk bed, 2 white candles

47iron sifter, birch stool, crumbling stone pedestal, bits of fur and hair, torn painting of ascenic forest view

48brown canvas satchel, maple armor rack {HOLDS: large shield [made of iron] --- brokenplate mail armor}, platinum candle stick worth 49 platinum, platinum music box worth10 gold, 9 bloody bandages, bent iron rusty razor, ruined metal pail, 3 iron spikes

494 ingots of bronze, mahogany brush, black thread (90 feet), a pillory made mostly ofwalnut, brass ladle, rosewood bed, ruined brass ladle, pile of straw, a large pile of stoneblocks, ruined iron dented plate armor

50black candle, pottery shards scattered around, mounted tiger head, 5 green candles, alarge pile of stone blocks

51

iron dipper, small puddle of murky water, white sheet, 9 pieces of wood, loom, silver-colored, glass bottle of perfume, birch stool, leather boot, chiseled writings on the ceilingthat tells the location of a nearby secret room...but written in a long dead goblinoidlanguage, dented plate mail armor, a large pile of stone blocks

52

moldy rags, rosewood brush, corroded metal hand saw, brass dented shield, grindstone,ruined morning star, ruined iron tankard, cedar bed, platinum music box worth 15platinum, pottery shards scattered around, pile of straw, a scattered chess set, highcedar stool

5331 foot rope, 5 torches on the walls held in brass wall sconces...but only 2 of them arestill useable, red painted writings on the floor that warns of a nearby trap...but written ina cryptic gnomish language, whetstone

5410 pieces of wood, barrel of lantern oil, 20 feet of twine, a pile of ashes with a moldyorange bonnet lying on top of it

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55an iron maiden made mostly of ruined bronze, maple cupboard[SPOILED CONTENTS: prunes --- eggs --- nuts --- beans], some talon tracks in variousspots, high walnut stool, bronze dented plate armor, gray washcloth

56rusty brazier, iron rusty razor, bent iron manacles on the floor with a rotted remains of agnome [CONTAINS: pint of brown paint], corroded brass manacles on the floor, mattress,3 sticks scattered around

57

blunt bent spear head, carved drawings of constellations on the ceiling, areas with mold,maple chest of drawers [CONTAINS: brown tunic --- dirty red robe --- ruined whiteshawl --- ripped blue smock], coal writings on the floor that warns of a nearbycreature...but written in an ancient goblinoid language, 2 small broken and dirtyeggshells, bronze sifter, useless hourglass, dust throughout, white candle, cracks in thefloor, 7 ingots of lead

58fungus growing, 15 wet scrolls, jar of lantern oil, cedar armor rack {HOLDS: brokenbanded mail armor --- ruined ring mail armor --- dented shield --- broken plate mailarmor}, dust throughout, small iron hanging mirror, ruined wood workbench, charcoal

59oak cupboard [SPOILED CONTENTS: grapes --- apricots --- berries --- fowl --- pears ---biscuits --- peaches --- jar of jam --- apples], yellow washcloth, some large boot prints invarious spots, 7 bent bronze wall sconces

60

leather pouch, ruined iron manacles on the wall, basket with a half-eaten head of an elfinside it, rusty iron bowl, metal pan, torn brown towel, rosewood weapon rack{HOLDS: broken halberd --- rusty great sword}, corroded metal hammer head, skull ofan orc

61

brass mug, 10 foot wood pole, bits of fur and hair, rusty brazier, cracked granite bench,small bent iron hanging mirror, brazier, moisture on the wall, birch armoire[CONTAINS: white surcoat --- torn white shirt --- green kerchief --- white gown --- blackveil --- torn red petticoat --- ripped blue kerchief --- ruined black cape --- moldy red toga]

62

metal dipper, platinum candle stick worth 95 copper, small bronze mirror, yellow towel,corroded bronze manacles on the wall with a decayed corpse of a gnome [CONTAINS: 6inch straight pin --- metal crowbar --- soiled purple rag --- iron tongs], moldy mattress,carved writings on the floor that warns others to leave this place...but written in agoblinoid language, rags, tapestry of a scenic desert view, a parchment containing a mapof a nearby royal home showing secret doors and treasure vaults, mutilated bones of ahobgoblin [CONTAINS: 3 crossbow bolts --- pint of lamp oil --- mousetrap]

63 rusty bastard sword, 5 sticks scattered around, pick handle

64iron pan, 2 small stones scattered around, pile of dirt, maple tub, 2 foot long ruined ironbar, bent iron fork, areas with mold, rusty iron rusty razor

65ripped rags, bronze sifter, a pile of dung, 60 feet of red yarn, dagger hilt, fungusgrowing, moldy yellow pillow, 8 rusty brass spikes, a pile of dung, black couch

66

bronze dented shield, 2 small stones scattered around, mahogany weapon rack{HOLDS: broken light flail --- broken heavy warhammer --- kryss [the blade is made ofsilver with a leather grip] --- broken light mace}, ruined bronze manacles on the floorwith a half-eaten corpse of a bugbear [CONTAINS: brown cloth napkin --- hourglass],ruined iron dipper, brass pan, coal drawings of runic symbols on the ceiling

67

bent metal hand saw, pottery shards scattered around, 12 wax blobs from yellow candles,red cloth backpack, corroded iron sifter, pottery shards scattered around, banded mailarmor [made of silver...with a lion symbol on the front and back that is silver in color],cobwebs, fire pit, rusty bastard sword, half-eaten head of a gnome

68 ruined metal candle snuffer, white pillow, bronze pot, 6 pieces of wood, moldy red towel

69ruined orange pillow, a pile of ashes with a rusty metal shield next to it, mahogany coffer,corroded iron kettle, small puddle of dirty water

70 an empty cask, broken stone armchair, dried blood on the ceiling, pile of dirt

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71ruined bronze fork, rosewood armoire [CONTAINS: dirty brown vest], bent metal sewingneedle, some piles of guano, corroded iron kettle, bent bronze dipper, 18 wax blobs fromblue candles

72dented splint mail armor, areas with mold, patches of moss, an incomplete and scatteredchess set

73

rosewood coffer, blunt spear head, scattered leaves and twigs, iron bucket, woodenpitcher, white thread (80 feet), a torture rack made mostly of cedar, rosewood desk[CONTAINS: small toy doll --- brass medallion --- jar of glue --- yellow scarf --- 2 goldnuggets worth 3 gold each --- box of matches (23 each) --- blue silk handkerchief ---rubber ball], bottle (filled with beetle herbs), rusty metal spoon, a huge pile of variousbones, rusty bronze fork, ruined bronze mug

74pallet, barrel of lantern oil, iron music box worth 81 gold, bronze kettle, iron bowl,useless smoking pipe, a pile of dung, ruined pole arm, a scattered chess set, iron pail,dried blood on the floor, iron kettle, 32 foot rope

75

wooden flagon, rusty iron shelf, 7 small stones scattered around, mutilated head of an elf,4 foot long rusty iron bar, steel throne, ruined painting of a scenic desert view, 6 smallstones scattered around, scattered bits of bones and teeth, broken cauldron , decayedbones of an orc [CONTAINS: hammer and chisel --- thimble --- brass knuckles ---corkscrew --- platinum hair brush worth 24 electrum], metal pan, blacksmith hammer

76ripped orange pillow, fungus growing, fire pit with ashes, fire pit with ashes, brokencauldron , scattered leaves and twigs, small wooden table

77ripped gray couch, bent iron pail, ripped white pillow, maple workbench, walnut brush,walnut bed

78birch armoire [CONTAINS: moldy green doublet], brass dented helm, green thread (30feet)

79maple wall basin, brass pot, bronze hammer head, ruined metal manacles on the wall,wooden pitcher, a medium-short locked metal cage with an empty wooden bowl on thebottom, large puddle of oily water

80rags, wooden club, bronze tankard, walnut cane, leather armor [made of animal hide andis brown in color], gray wax drippings, studded leather armor [made of animal hide andis orange in color], rags, fungus growing, 5 foot long corroded iron bar, 6 bronze spikes

81

rusty iron dented plate armor, a scroll containing a map of a nearby city's sewer system,pottery shards scattered around, food scraps, moldy purple washcloth, 4 sticks scatteredaround, green cloth knapsack, sword blade, black washcloth, oak wall basin, clay jug ofperfume

82

corroded metal rusty razor, yellow cushion, birch armoire [CONTAINS: blue hood ---brown leather pouch --- gray cloth pouch (contains 25 copper) --- torn brown apron ---dirty red scarf --- moldy green hat --- dirty purple tunic], rusty iron sifter, birch armorrack {HOLDS: chain mail armor [made of adamant...with a ram symbol on the front andback that is indigo in color] --- dented buckler --- ruined plate mail armor --- rusted ringmail armor --- small shield [made of iron]}, granite workbench, bent metal small bell,ruined bronze pliers

83brass small bell, dried blood on the wall, iron dented helm, a huge pile of various bones,platinum candle stick worth 24 gold, 4 foot long bent iron chain, ripped mat, bits of furand hair, food scraps, birch cane, an empty cask, oak stool

84walnut cupboard [SPOILED CONTENTS: jar of pickles --- muffins --- mushrooms ---apples --- berries --- tea --- pastries --- greens], wooden flagon, steel pedestal, bent ironspoon, 8 ruined iron spikes, 4 broken arrows, rosewood brush

856 torches on the walls held in iron wall sconces...but only 3 of them are still useable,ruined blacksmith hammer, smoking pipe

86

rusty short sword, tapestry of a scenic desert view, bent bronze candle snuffer, rippedorange blanket, corroded metal hammer head, 13 foot moldy rope, 80 feet of green yarn,10 bloody bandages, food scraps, scattered bits of bones and teeth, low cracked granite

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table, rosewood desk [CONTAINS: 3 feet of copper wire --- thimble --- 35 inch leatherstrap --- a small diary of Be`elzebubba the adventurer...that explored this area longago...but this book will give one a 10% chance to know the secrets of each room in thisplace --- iron folding shovel]

87blood smears on the floor, an empty keg, iron small bell, padded maple chair, rustydagger hilt

88metal dented shield, rusty iron ladle, a 1 foot wide hole that is about 3 feet deep, smallrusty iron mirror, bent bronze mug, 2 bandages, areas with mold, small puddle ofstagnant water

89

bits of fur and hair, cedar armoire [CONTAINS: brown cloth pouch (contains 7electrum)], scattered leaves and twigs, red wax drippings, ruined bronze dipper, ruinedtapestry of a scenic jungle view, blood smears on the floor, some small boot prints invarious spots, brass pail

90

ruined brazier, loom, rusty iron bench, ruined heavy flail, blunt spear head, walnut crate[CONTAINS: page torn from a spell book], 9 foot wood pole, bent iron hammer head,decayed body of a gnome [CONTAINS: metal earrings --- iron key (20% chance to unlockone door in this place) --- book {Fabulous Folio of the Lion} --- prayer beads --- 46 feet oforange yarn], bent iron sewing needle, bottle (filled with giant pike livers), iron sewingneedle

91tinderbox, 2 foot long iron bar, granite workbench, small iron mirror, some paw prints invarious spots, 7 bandages, food scraps, small rusty iron mirror, areas with mold, ruinedtapestry of a scenic ocean view, wooden club

92 9 bent brass wall sconces, white slime on the wall, 2 broken and dirty eggshells

93ruined iron hammer head, a torture rack made mostly of birch...it has some areas ofdried blood, scattered bits of bones and teeth

94

areas with mold, torn mattress, padded rotting wood chair, walnut bunk bed, painting ofa mountain, scattered bits of bones and teeth, 3 small broken and fresh eggshells, a 4foot wide hole that is about 2 feet deep, areas with mold, broken blacksmith hammer,useless blacksmith hammer, leather boot

95ruined iron ladle, crystal bottle, corroded bronze dented shield, bent metal sewingneedle, 6 iron spikes, tinderbox, charcoal

96

2 wax blobs from yellow candles, iron pliers, straw scattered around, 10 ingots ofsilver...worth 5 gold each, wooden throne, loom, maple footlocker [CONTAINS: pair ofbone dice --- sea shell --- fish hook --- bronze arrowhead], 7 small stones scatteredaround, mat, chiseled writings on the wall that warns others that they will surelyperish...but written in a cryptic draconic language, 10 gray candles, a huge pile ofvarious bones

97

basket, rusty brass manacles on the ceiling with a bloody bones of an elf [CONTAINS: 4acorns --- brass knuckles], a full cask of water, tinderbox, iron dented shield, cracks inthe wall, bent brass hammer head, ruined iron pliers, scattered bits of bones and teeth,barrel of lantern oil, corroded metal spoon, carved drawings of the map for this area onthe wall, a torture rack made mostly of rosewood...it has some areas of dried blood

98 whetstone, birch plate, birch coffer

99pick handle, a large yellow carpet with a dark purple design on it, barrel of lantern oil,mahogany cane

100rotted head of a gnome, red towel, gray slime on the floor, corroded iron bowl, bronzehammer head

Roll1d20

Unusual Item

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1a statue (it is about 6 feet high and made of stone and looks like a fish that has gems foreyes - Zircon (80gp).).

2an altar (made of animal bones and has chains on it...causes anyone that touches it tobecome good.).

3an idol (it is about 3 feet high and made of steel [worth 32gp] and looks like acerberus...contains an intelligent spirit that will identify magic items in return for afavor.).

4

a wizard floor symbol (constructed with blood, is 9 feet across, and in the shape of atriangle...it has a sacrificial knife...anyone that enters the shape and speaks the propermagic word will be teleported to another location. A magic-user or illusionist with a 13intelligence can read the symbols to learn the magic word is `htelim`, which activates ordeactivates the shape`s power.).

5a fountain (made of brass and is filled with a clear liquid...it is 3 feet deep and 6 feetwide in the shape of a circle.).

6a wizard floor symbol (constructed with dirt, is 6 feet across, and in the shape of aoval...it has a sacrificial knife.).

7

a pool (made of stone with a statue [it is about 8 feet high and made of steel [worth88gp] and looks like a griffin.] in the center and is filled with a clear liquid...it is 3 feetdeep and 6 feet wide in the shape of a triangle...liquid is cursed where the toucher's skinturns to a red color until curse removing magic is used.).

8a statue (it is about 10 feet high and made of gold [worth 8,400gp] and looks like aleprechaun...contains an intelligent spirit that will attempt to answer 3 questions aboutthe area in return for a favor.).

9a wizard floor symbol (constructed with dirt, is 6 feet across, and in the shape of asquare...it has a puddle of blood in the center....anyone that enters the shape suffers4d10 damage.).

10

a statue (it is about 7 feet high and made of clay and looks like a pixie...anyone whotouches it will notice it is dispensing a liquid of invisibility potion (invisibility for 3 turns){this liquid looks flecked [maize colored] in appearance. it also has a lemony taste andsmell to it. it seems to be flame (orange) in color.} out of the mouth.).

11 an altar (made of rusted iron and has various plants and flowers on it.).12 an idol (it is about 4 feet high and made of clay and looks like a rhinoceros.).

13

a wizard floor symbol (constructed with dirt, is 5 feet across, and in the shape of acircle...it has various wizard symbols among it...any magic item put in it will be identifiedby a demonic voice if one speaks the magic word. A magic-user or illusionist with a 12intelligence can read the symbols to learn the magic word is `lefarsi`, which activates ordeactivates the shape`s power.).

14a wizard floor symbol (constructed with blood, is 8 feet across, and in the shape of apentagram...it has various wizard symbols among it.).

15a statue (it is about 10 feet high and made of gold [worth 8,200gp] and looks like a otterthat has gems for eyes - Amber (60gp).).

16a magical talking mouth (created by Nazgul the Necromancer...it laughs at theadventurers and tells them they are too late.).

17an altar (made of wood bound with metal and has a sacrificial knife on it...any food orwater placed on it will be purified.).

18a magical talking mouth (it warns that one of their magic items bears a horrible curse,which could be true or false.).

19

a wizard floor symbol (constructed with gray paint, is 9 feet across, and in the shape of arectangle...it has various wizard symbols among it...any magic items brought in itneeding charges will be recharged if one knows the magic word. A magic-user orillusionist with a 17 intelligence can read the symbols to learn the magic word is`nialhqoc`, which activates or deactivates the shape`s power.).

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20a fountain (made of stone with a statue [it is about 9 feet high and made of marble [worth450gp] and looks like a ape.] in the center and appears to be empty...it is 4 feet deep and8 feet wide in the shape of a circle.).

Roll1d20

Room Trap

1a portcullis or wall closes the exits to the area. [It can be deactivated by tapping theceiling in a particular spot...and from a safe distance]

2a pit opens up in the area that is 10 feet deep. Anyone who falls in will take 1d6 damage.[It can be deactivated by tapping the wall in a particular spot...and from a safe distance]

3white acidic gases fill the area causing 1d8+1 damage to anyone inside. [It can bedeactivated by deciphering the dried blood writings of an odd orcish language on theceiling of the nearest secret room that shows how one can simply avoid the trap]

4poisonous insects fill the area where they must save for poison from the bites or die. [Itcan be deactivated by deciphering the chiseled writings of simple instructions on theceiling of the nearest secret room that shows how the trap can be triggered safely]

5poison needles shoot from a nearby wall, attacking as a warrior (level 1). Anyone in thearea must save for poison or die. [It can be deactivated by tripping a thin wiresomewhere on the floor]

6a pit opens up in the area that is 10 feet deep and filled with lava. Anyone who falls inwill be killed. [It can be deactivated by finding a stone tablet somewhere within theprevious area, that shows how the trap can be triggered safely]

7a magical beam of frost hits all in the area where they must save for petrification or beencased in a block of ice. [It can be deactivated by tripping a thin wire somewhere on thefloor]

8a wall closes the exits to the area. Water then begins to fill the room. [It can bedeactivated by finding a piece of paper somewhere within this area, that shows the wordthat must be spoken out loud {karhpyc} to disable the trap]

9a wall closes the exits to the area. The room then begins to fall in temperature for about30 minutes...where no one can survive the extreme cold. [It can be deactivated bytapping the wall in a particular spot...and from a safe distance]

10the ceiling becomes highly magnetized, causing all metal objects to fly up to theceiling...carrying metal armor wearing adventurers up as well. [It can be deactivated atthe trap's source and by a thief, or one with a disarm trap skill]

11

thorny vines fill the area and tangle around anyone inside causing 1d4+1 damage eachround and can only be removed after 20 points of damage have been done to the thickvines. [It can be deactivated by tapping the ceiling in a particular spot...and from a safedistance]

12a wall closes the exits to the area. The room then begins to rise in temperature for about20 minutes...where no one can survive the extreme heat. [It can be deactivated bytripping a thin wire somewhere on the floor]

13

a pit opens up in the area that is 10 feet deep (taking 1d6 damage from the fall) andfilled with some odd gray mushrooms. Anyone who falls in will land on them, causingthem to release green spores that cause hallucinations for 6 hours unless they can savefor poison. [It can be deactivated at the trap's source and by a thief, or one with a disarmtrap skill]

14the ceiling becomes highly magnetized, causing all metal objects to fly up to theceiling...carrying metal armor wearing adventurers up as well. [It can be deactivated bytapping the wall in a particular spot...and from a safe distance]

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15a scything blade comes from a nearby wall attacking as a warrior (level 1). It will slice atwhoever first enters the area. If they get hit, they will be decapitated. [It can bedeactivated by tapping the ceiling in a particular spot...and from a safe distance]

16an acid liquid that splashes anyone inside, causing 1d4x2 damage. They must also savefor breath or be blind for 2 days. [It can be deactivated by tripping a thin wiresomewhere on the floor]

17poisonous insects fill the area where they must save for poison from the bites or die. [Itcan be deactivated by a button in plain site on the wall]

18a wall closes the exits to the area. Oil then begins to fill the room for 20 minutes (6inches deep) where a fire source will then drop from the ceiling. [It can be deactivated bytapping the wall in a particular spot...and from a safe distance]

19a magical beam of energy hits all in the area where they must save for petrification orsuffer 1d4x2 damage and become paralyzed for 1d4 rounds. [It can be deactivated bytripping a thin wire somewhere on the floor]

20a wall closes the exits to the area. The room then begins to fall in temperature for about40 minutes...where no one can survive the extreme cold. [It can be deactivated bytapping the wall in a particular spot...and from a safe distance]

Roll1d20

Large ContainerRoll1d20

Small Container

1 iron strongbox 1little oak footlocker with a lockedpadlock

2large iron strongbox with a lockedpadlock

2 little white canvas satchel

3 decorative iron chest 3 little leather sack

4large oak footlocker with a lockedpadlock

4 small gray cloth sack

5huge iron strongbox with a lockedpadlock

5 small leather knapsack

6 iron strongbox with a locked keyhole 6 medium brown canvas bag7 maple casket 7 little rosewood strongbox8 huge oak casket 8 little brown leather bag9 mahogany box with a locked keyhole 9 small tan leather satchel

10 maple coffer 10 small brown canvas bag11 huge iron casket 11 medium brown cloth backpack12 large brown canvas sack 12 small gray leather satchel13 large green cloth knapsack 13 little green cloth satchel

14 walnut footlocker 14small cedar coffer with a lockedkeyhole

15 huge brown canvas bag 15 small leather sack16 decorative mahogany trunk 16 medium purple cloth rucksack17 iron case 17 little leather satchel18 decorative iron case 18 little brown leather knapsack19 maple coffer with a locked keyhole 19 iron coffer with a locked keyhole20 maple footlocker 20 oak trunk with a locked keyhole

Roll1d20

Container Trap

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1

white gases come out of the container causing laughter to the opener for about 3 turns(unless they can save for poison)...where wandering encounter checks are made eachturn the laughing continues. [It can be deactivated by deciphering the dried bloodwritings of simple instructions on the ceiling of the nearest secret room that shows howone can simply avoid the trap]

2white gases come out of the container causing memory loss to the opener for about 2hours...where memorized spells are also lost. [It can be deactivated by tapping the floorin a particular spot...and from a safe distance]

3a magical teleporter will send the opener just outside the adventuring area. [It can bedeactivated by a button in plain site on the floor]

4a wall closes the exits to the area. The room then begins to rise in temperature for about40 minutes...where no one can survive the extreme heat. [It can be deactivated at thetrap's source and by a thief, or one with a disarm trap skill]

5

gray gases come out of the container causing laughter to the opener for about 2 turns(unless they can save for poison)...where wandering encounter checks are made eachturn the laughing continues. [It can be deactivated by deciphering the chalk writings ofcomplicated instructions {requiring an intelligence check to follow} on the ceiling thatshows how the trap can be broken]

6a magical beam of frost hits all in front of the container where they must save formagical spells or suffer 1d12x2 damage. [It can be deactivated at the trap's source andby a thief, or one with a disarm trap skill]

7

a net wraps up all of those in front of the container and lifts them to the ceiling. [It canbe deactivated by deciphering the coal writings of a riddle {requiring a wisdom check tosolve} on the wall that shows the word that must be spoken out loud {ranryt} to disablethe trap]

8a wall closes the exits to the area. The room then begins to fall in temperature for about50 minutes...where no one can survive the extreme cold. [It can be deactivated bytapping the floor in a particular spot...and from a safe distance]

9a pit opens up in front of the container that is 10 feet deep. Anyone who falls in will take1d6 damage. [It can be deactivated by a lever in plain site on the ceiling]

10a portcullis or wall closes the exits to the area. [It can be deactivated by deciphering thecarved writings of a riddle {requiring a wisdom check to solve} on the ceiling that showshow the trap can be activated and deactivated]

11vines come out of the container and tangle around the opener and can only be removedafter 20 points of damage have been done to the thick vines. [It can be deactivated by ahandle hidden on the ceiling of the nearest secret room]

12poisonous insects come out of the container where they must save for poison from thebites or suffer 1d4x2 damage. [It can be deactivated by tripping a thin wire within thecontainer]

13

vines come out of the container and tangle around the opener and can only be removedafter 20 points of damage have been done to the thick vines. [It can be deactivated byfinding a piece of paper somewhere within this area, that shows the word that must bespoken out loud {irteruj} to disable the trap]

14

a wall closes the exits to the area. The room then begins to rise in temperature for about50 minutes...where no one can survive the extreme heat. [It can be deactivated bydeciphering the coal writings of a riddle {requiring a wisdom check to solve} on the wallof the previous area that shows how the trap can be activated and deactivated]

15many columns of fire shoot up through the floor at all in front of the container wherethey must save for breath or suffer 1d8x2 damage. [It can be deactivated by tapping thewall in a particular spot...and from a safe distance]

16vines come out of the container and tangle around the opener and can only be removedafter 20 points of damage have been done to the thick vines. [It can be deactivated bytapping the floor in a particular spot...and from a safe distance]

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17white acidic gases come out of the container causing 1d8+1 damage to the opener. [Itcan be deactivated by a handle in plain site on the wall]

18green gases fill the area. Any flame will ignite it causing all in front of the container tosave for breath from the explosion or suffer 1d8x2 damage. [It can be deactivated bytripping a thin wire within the container]

19

a loud ringing bell noise is made coming from the container that will continue for 2 turnsunless deactivated prior. Wandering monsters checks are made each round during thenoise and 2 rounds after the noise stops. [It can be deactivated at the trap's source andby a thief, or one with a disarm trap skill]

20a scything blade comes from a nearby wall attacking as a warrior (level 1). It will slice atwhoever opens the container. If they get hit, they will be decapitated. [It can bedeactivated by tripping a thin wire within the container]

Roll1d20

Curse

1 person loses a level until curse removing magic is used2 person will cause domestic animals to flee from them until curse removing magic is used3 person will cause domestic animals to flee from them for about 2 hours

4person begins to see all friends as monsters, fleeing from them until curse removingmagic is used

5 person goes insane for about 2 hours6 person loses 1 point in strength and constitution until curse removing magic is used7 person loses 1 point in strength and constitution until curse removing magic is used8 person suffers a penalty of 1 to charisma until curse removing magic is used9 person's alignment changes for about 2 hours

10 person shrinks about 1 foot until curse removing magic is used

11person begins to see all friends as enemies, attacking them until curse removing magic isused

12 person will cause any food to spoild when touched until curse removing magic is used

13person's fingernails change to a black color, grow an inch longer, and drip bloodoccasionally until curse removing magic is used

14 person speaks every word backwards until curse removing magic is used15 person falls in love with the first person they see until curse removing magic is used16 person will see only their bones in reflective surfaces for about 2 hours17 person loses a level for about 2 days18 person's clothes will become tattered and gray for about 2 hours19 person falls in love with the first person they see until curse removing magic is used20 person's hair turns brown and grows 3 feet longer for about 2 hours

Roll1d00

Coins, Gems, JewelsRoll1d00

Coins, Gems, Jewels

1 90cp 2 JEWELRY: Silvery Gold Choker (900gp)

3JEWELRY: Silver Earring(100gp)

4staff elven fashioned of wood with a sardonyxquartz on the top worth 45gp

5 1gp / 350cp 6 12gp / 30sp / 2,200cp

7a superb clay jug of perfumeworth 15gp

8 1sp / 55cp

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9 65sp / 1,200cp 10a delightful ceremonial dagger made of bronzeand the name of `Knurigig` is engraved on theblade worth 7gp

11 3sp / 15cp 12 12ep / 4sp / 70cp13 83sp / 590cp 14 1gp / 1sp / 15cp

15JEWELRY: Golden Choker(1,800gp)

16 1pp / 48sp / 1,040cp

17 9ep / 9sp / 45cp 18 1gp / 1sp19 1ep / 700cp 20 13sp / 115cp21 9gp / 21ep / 2,550cp 22 JEWELRY: Silver Earring (700gp)23 375cp 24 GEMS [1 each]: Chrysoprase (50gp)

25JEWELRY: Silvery GemmedGoblet (2,900gp)

26 18gp / 2ep / 7sp / 210cp

27 5sp / 35cp 28 6ep / 1sp / 55cp29 20sp / 125cp 30 GEMS [3 each]: Coral (140gp)31 5,000cp 32 1pp / 1gp / 7sp / 10cp33 1pp / 3ep / 100cp 34 8ep / 3sp / 140cp

35GEMS [3 each]: Rich PurpleCorundum (500gp)

36 9sp / 345cp

37an exquisite small blackcarpet with a dark yellowdesign on it worth 8gp

38 19gp / 21ep / 50cp

39set of 7 steel bars worth18gp

40a unique decorative knife made of iron and thename of `Barghest` is engraved on the bladeworth 7gp

41JEWELRY: Silver Chain(300gp)

42

a fine, large almanac titled`The Legend of the Ultimate Belt of Gandong` andis bound in green lion skin with maroon coloredsymbols of a scorpion on the front and a devil onthe back, and is worth 6gp

43 4sp / 10cp 44 53sp / 1,440cp

45GEMS [1 each]: Golden Pearl(40gp)

46 5sp / 35cp

47a superb purple-colored,decanter of perfume worth4gp

48 2ep / 1sp / 15cp

49 2sp / 80cp 50 2sp / 35cp51 6ep / 3sp / 15cp 52 4sp / 10cp53 2ep / 6cp 54 23sp / 215cp

55JEWELRY: Silvery GoldBroach (500gp)

56an elegant brown-colored, decanter of wine worth7gp

57 1gp / 1sp 58 23sp / 1,291cp59 3pp / 4gp / 1ep / 2sp / 10cp 60 a marvelous test tube of wine worth 6gp61 120cp 62 57ep / 1,650cp63 5gp / 11sp / 30cp 64 9gp / 600cp65 3pp / 18ep / 20sp / 200cp 66 1gp / 1ep / 300cp67 675cp 68 1sp / 70cp

69a rare musical horn worth7gp

70 GEMS [3 each]: Hematite (10gp)

71GEMS [2 each]: Jasper(60gp)

72 GEMS [2 each]: Citrine (70gp)

73 15sp / 150cp 74 a unique bundle of animal leather worth 7gp

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75a strange medium-sizedyellow rug with a dark graydesign on it worth 4gp

76 5sp / 50cp

77

scroll case made of bronzewith platinum endcaps anddecorated with 6 gems[moonstone] worth 7gp

78 450cp

79a strange crystal bottle ofwine worth 30gp

80 a pretty muskrat fur cape worth 6gp

81an exquisite bundle of shirtselven stitched of fur worth6gp

82 4sp / 55cp

83 1gp / 1sp / 15cp 84 a strange brown, stitched cloth shirt worth 40gp

85JEWELRY: Golden Clasp(800gp)

86 GEMS [2 each]: Rich Purple Corundum (800gp)

87GEMS [3 each]: Zircon(20gp)

8812 inch tall sandstone carving of a spider worth36gp

89 4sp / 370cp 90 JEWELRY: Silvery Gold Broach (600gp)

91set of 8 steel bars worth40gp

92 a fine waterskin of perfume worth 8gp

93 2sp / 35cp 94 1gp / 1sp / 15cp

95GEMS [3 each]: Moonstone(20gp)

96scroll with information on a spell called*Dyndray`s Spell of Comprehending Sending*worth 7gp to a mage

97 17ep / 10sp / 200cp 98 GEMS [3 each]: Coral (90gp)99 6gp / 1ep / 1sp / 5cp 100 3ep / 10sp / 175cp

Roll1d20

Exceptional Item

1 Potion of Heroism2 Scroll (level 3 mage spell...Tiny Hut)3 Potion of Super-heroism4 Scroll (level 1 mage spell...Sleep)5 Sword (+1 Locate Objects)6 Scroll (level 9 mage spell...Astral Projection)7 Sword (+1 Wounding)8 Sword (+1 Wounding)9 Ward Against Magic Scroll

10 Rod of Lordly Might11 Sword (+1)12 Scroll (level 1 illusionist spell...Hypnotism)13 Wand of Cold14 Potion of Diminution15 Potion of Giant Strength16 Sword (+1, light 30` radius)17 War Hammer (+1)18 Scale Mail Armor (+2 and Shield +3)19 Sword (+1, light 30` radius)20 Sword (+1, +3 versus magical monsters)

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Roll1d20

Treasure Hoard

1

A BROWN CLOTH BACKPACK CONTAINING: 12pp / 1gp / 4ep / 11sp / 80cp ----- GEMS [1each]: Golden Yellow Topaz (700gp) ----- GEMS [1 each]: Amber (70gp) -----JEWELRY: Silvery Gemmed Goblet (3,000gp) ----- Crossbow Bolts (+1 9ea) -----JEWELRY: Silvery Gemmed Arm-ring (2,300gp) ----- GEMS [3 each]: Jasper (50gp) -----GEMS [1 each]: Banded Agate (13gp) ----- Ring of Protection +1 ----- Potion of SweetWater

2

A BROWN CANVAS RUCKSACK CONTAINING: 1pp / 2gp / 1ep / 1sp / 25cp ----- Sword(+2) ----- GEMS [2 each]: Star Ruby (1,200gp) ----- Ward Against Elementals Scroll -----GEMS [1 each]: Red Spinel (110gp) ----- Potion of Fire Resistance ----- JEWELRY: SilverHeadband (400gp) ----- Sword (+2) ----- GEMS [3 each]: Star Rose Quartz (40gp) -----JEWELRY: Silver Comb/brush (900gp) ----- GEMS [2 each]: Blue Quartz (4gp) ----- Sword(+2, +3 versus giants)

3

GEMS [2 each]: Obsidian (12gp) ----- A BLACK LEATHER KNAPSACK CONTAINING:16pp / 1sp / 480cp ----- Potion of Diminution ----- GEMS [1 each]: Jade (80gp) ----- Scroll(level 2 illusionist spell...Phantasmal Force, Greater) ----- JEWELRY: Golden Bracelet(1,000gp) ----- JEWELRY: Silver Box (200gp) ----- GEMS [2 each]: Lapis Lazuli (9gp) -----GEMS [3 each]: Hematite (13gp) ----- GEMS [3 each]: Violet Garnet (300gp) ----- GEMS [2each]: Banded Agate (5gp) ----- JEWELRY: Silver Choker (100gp) ----- GEMS [2each]: Lapis Lazuli (4gp)

4

Potion of Clairaudience ----- A BROWN LEATHER BAG CONTAINING:206ep / 51sp / 2,931cp ----- JEWELRY: Silver Bracelet (900gp) ----- Cursed Shield (AC 9)----- GEMS [1 each]: Iolite (30gp) ----- GEMS [2 each]: Hematite (16gp) ----- Sword (+2Nine Lives Stealer) ----- JEWELRY: Silvery Gold Goblet (400gp)

5

A BROWN LEATHER POUCH CONTAINING: 8ep / 2sp / 115cp ----- JEWELRY: SilveryGemmed Clasp (2,000gp) ----- GEMS [3 each]: Eye Agate (7gp) ----- Sword (+1, +3 versusmagical monsters) ----- JEWELRY: Silver Clasp (300gp) ----- GEMS [2 each]: Alexandrite(800gp) ----- Sword (+1, +2 versus lycanthropes) ----- GEMS [3 each]: Coral (150gp) -----Banded Mail Armor (+1)

6

A YELLOW CLOTH BACKPACK CONTAINING: 9gp / 3ep / 2sp / 245cp -----JEWELRY: Golden Clasp (1,600gp) ----- JEWELRY: Silvery Gold Amulet (800gp) -----GEMS [1 each]: Lapis Lazuli (6gp) ----- JEWELRY: Exceptional Earring (9,000gp) ----- PlateMail Armor (+1) ----- JEWELRY: Silver Goblet (700gp) ----- GEMS [3 each]: Sard Quartz(40gp) ----- JEWELRY: Silver Amulet (200gp) ----- GEMS [1 each]: Moss Agate (13gp)

7

A BROWN LEATHER SATCHEL CONTAINING: 5gp / 2ep / 15cp ----- Cursed Scroll(reader will cause any food to spoild when touched until curse removing magic is used)----- GEMS [2 each]: Black Opal (400gp) ----- JEWELRY: Silver Belt (1,000gp) ----- Sword(+1 Wounding) ----- GEMS [1 each]: Eye Agate (12gp) ----- GEMS [1 each]: Black Opal(1,200gp) ----- JEWELRY: Silvery Gold Goblet (900gp) ----- Bottle of Poison ----- GEMS [2each]: Rich Purple Corundum (1,000gp) ----- GEMS [2 each]: Alexandrite (500gp) -----JEWELRY: Silvery Gold 4 Inch Cube (1,200gp) ----- Scroll (level 2 cleric spell...Find Traps)

8

A BROWN LEATHER POUCH CONTAINING: 14ep / 185cp ----- JEWELRY: Silver Clasp(300gp) ----- JEWELRY: Silvery Gold Bracelet (900gp) ----- Cursed Scroll (reader will causeany food to spoild when touched until curse removing magic is used) ----- GEMS [2each]: Blue Sapphire (1,200gp) ----- GEMS [2 each]: Blue-white Diamond (3,000gp) -----Stone Of Good Luck (Luckstone) ----- GEMS [3 each]: Citrine (70gp) ----- GEMS [3each]: Eye Agate (15gp) ----- GEMS [2 each]: Deep Blue Spinel (500gp) ----- Ward AgainstMagic Scroll

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9

A BROWN CANVAS BACKPACK CONTAINING: 2gp / 3ep / 1sp / 320cp ----- GEMS [3each]: Star Ruby (600gp) ----- GEMS [2 each]: White Opal (500gp) ----- GEMS [3each]: Eye Agate (9gp) ----- GEMS [2 each]: Smoky Quartz (60gp) ----- JEWELRY: SilveryGemmed Chalice (800gp)

10

A LEATHER RUCKSACK CONTAINING: 1pp / 2gp / 2ep / 1sp / 36cp ----- GEMS [1each]: Blue Sapphire (1,000gp) ----- GEMS [3 each]: Banded Agate (7gp) ----- GEMS [1each]: Violet Garnet (300gp) ----- GEMS [2 each]: Coral (130gp) ----- GEMS [2each]: Golden Yellow Topaz (200gp) ----- JEWELRY: Silvery Gemmed Broach (2,400gp) -----GEMS [3 each]: Alexandrite (300gp) ----- Scale Mail Armor (+3 and Shield +1) -----Cursed Shield (-1) ----- GEMS [1 each]: Golden Pearl (140gp) ----- GEMS [1 each]: RockCrystal (20gp) ----- GEMS [3 each]: Golden Pearl (140gp)

11

flagon made of silver with 4 gems (sardonyx quartz) set around the bottom and anetching of a boar on the side worth 6gp ----- GEMS [3 each]: Red Spinel (130gp) -----JEWELRY: Silver Goblet (600gp) ----- JEWELRY: Silvery Gold Earring (200gp) ----- Scroll(level 2 mage spell...Strength) ----- Wand of Summoning

12

A BLACK CLOTH SACK CONTAINING: 68pp / 28gp / 1ep / 1sp / 130cp ----- Banded MailArmor (+2 and Shield +1) ----- JEWELRY: Exceptional Goblet (6,000gp) ----- GEMS [3each]: Fiery Yellow Corundum (800gp) ----- GEMS [2 each]: Turquoise (6gp) ----- GEMS [2each]: Fiery Yellow Corundum (500gp) ----- Scroll (level 9 mage spell...Temporal Stasis)----- GEMS [3 each]: Deep Blue Spinel (500gp) ----- JEWELRY: Silvery Gold Bracelet(300gp) ----- Potion of Human Control ----- JEWELRY: Silvery Gold Anklet (600gp) -----GEMS [1 each]: Tiger Eye (8gp) ----- JEWELRY: Silvery Gold Broach (1,000gp) -----JEWELRY: Golden Gemmed Chalice (5,000gp) ----- GEMS [3 each]: Black Opal (900gp)

13A BROWN LEATHER BACKPACK CONTAINING: 57pp / 109gp / 151sp / 80cp -----GEMS [3 each]: Pink Pearl (160gp) ----- GEMS [1 each]: Banded Agate (15gp) -----GEMS [3 each]: Obsidian (13gp) ----- Spear (+1) ----- GEMS [2 each]: Fire Opal (500gp)

14

A LEATHER RUCKSACK CONTAINING: 1,200cp ----- Crossbow Bolts (+3 1ea) -----GEMS [1 each]: Bloodstone (60gp) ----- JEWELRY: Silver Belt (900gp) ----- GEMS [2each]: Citrine (30gp) ----- JEWELRY: Exceptional Belt (2,000gp) ----- Potion ofInvulnerability ----- JEWELRY: Golden Gemmed Comb/brush (8,000gp) -----JEWELRY: Silvery Gold Chain (200gp) ----- Ring of Protection +1

15

A RED LEATHER BACKPACK CONTAINING: 3pp / 30gp / 44ep / 7sp / 210cp ----- GEMS [3each]: Turquoise (7gp) ----- GEMS [2 each]: Citrine (60gp) ----- Philter of Love -----GEMS [2 each]: Chrysoberyl (110gp) ----- Sword (+2, +3 versus giants) ----- GEMS [1each]: Hematite (6gp) ----- GEMS [2 each]: Azurite (12gp) ----- GEMS [2 each]: SilverPearl (160gp) ----- Crossbow Bolts (+2 1ea) ----- GEMS [3 each]: Green Spinel (80gp) -----GEMS [2 each]: Alexandrite (500gp) ----- Ring of Protection +1

16

A LEATHER POUCH CONTAINING: 19,750cp ----- Scroll (level 5 cleric spell...Raise Dead)----- Potion of Climbing ----- GEMS [3 each]: Carnelian (60gp) ----- Scroll (level 3 druidspell...Cure Disease) ----- GEMS [1 each]: Emerald (900gp) ----- JEWELRY: Silver Arm-ring(200gp) ----- GEMS [2 each]: Bloodstone (40gp) ----- Scroll (level 5 mage spell...HoldMonster) ----- Ward Against Lycanthropes Scroll ----- Slippers Of Spider Climbing -----GEMS [3 each]: Golden Yellow Topaz (500gp) ----- Sword (+1, +3 versus magicalmonsters)

17

A BLACK CLOTH KNAPSACK CONTAINING: 3pp / 23ep / 5sp / 775cp ----- GEMS [3each]: Banded Agate (11gp) ----- JEWELRY: Silvery Gold Comb/brush (1,200gp) -----GEMS [3 each]: Black Pearl (300gp) ----- Sword (+2, +3 versus giants) ----- GEMS [2each]: Rich Purple Corundum (700gp) ----- Ward Against Magic Scroll ----- GEMS [1each]: Hematite (11gp) ----- GEMS [3 each]: Deep Blue Spinel (200gp) ----- GEMS [1each]: Red Spinel (50gp) ----- GEMS [3 each]: Hematite (16gp)

18

A WHITE CLOTH RUCKSACK CONTAINING: 3pp / 17gp / 4ep / 7sp / 135cp ----- SapientSword (this contains the spirit of Pawlynn the knave who is good in alignment with a 19intelligence {they communicate with the wielder by whispering}...it can find traps 20feet away...it can also cast a clairvoyance spell 2 times a day) ----- Sword (+1, +3 vs.

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regenerating monsters) ----- GEMS [3 each]: Aquamarine (700gp) ----- GEMS [3each]: Azurite (8gp) ----- GEMS [3 each]: Sard Quartz (70gp) ----- GEMS [1each]: Carnelian (20gp) ----- JEWELRY: Silver Choker (1,000gp) ----- Rod of Rulership -----GEMS [3 each]: Freshwater Pearl (16gp) ----- Sword (+2) ----- GEMS [1 each]: BandedAgate (6gp) ----- Scroll (level 7 illusionist spell...Limited Wish) ----- Cursed Scroll (readersuffers a penalty of 1 to strength until curse removing magic is used)

19

6 inch tall crystal statue of a eagle worth 4gp ----- Scroll (level 2 mage spell...DarknessGlobe) ----- JEWELRY: Golden Arm-ring (800gp) ----- JEWELRY: Silvery Gemmed Box(1,100gp) ----- GEMS [2 each]: Freshwater Pearl (10gp) ----- GEMS [1 each]: Star RoseQuartz (30gp) ----- Cursed Shield (-1) ----- GEMS [3 each]: Moonstone (60gp) -----JEWELRY: Exceptional Goblet (6,000gp) ----- JEWELRY: Silvery Gold Box (1,000gp) -----JEWELRY: Silver Goblet (300gp) ----- JEWELRY: Silvery Gold Buckle (700gp) -----JEWELRY: Silvery Gold Earring (800gp) ----- Dagger (+1)

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A BLUE CLOTH BACKPACK CONTAINING: 3pp / 24gp / 9ep ----- JEWELRY: Silvery GoldEarring (200gp) ----- Ward Against Magic Scroll ----- JEWELRY: Exceptional Earring(4,000gp) ----- GEMS [3 each]: Sardonyx Quartz (80gp) ----- Potion of Fire Resistance -----GEMS [1 each]: Blue Quartz (4gp) ----- Potion of Giant Strength ----- GEMS [1 each]: StarRuby (1,000gp)

Roll1d00

Encounter

1KOBOLD [ENC: 4d4 (6d10) | AL: C | MV: 60` (20`) | AC: 7 | HD: 1d4 hp |ATK: 1 (weapon) | DMG: 1d4 or weapon -1 | SV: 0 human | ML: 6 | TRS: I (XIII) | XP: 5 |LVL: 1 | THAC0: 19 | BOOK: LL | WEP: dagger (1d4 damage) ]

2NEANDERTHAL [ENC: 1d10 (4d10) | AL: L | MV: 120` (40`) | AC: 8 | HD: 2 | ATK: 1 |DMG: 2d4 or weapon | SV: F2 | ML: 7 | TRS: XX | XP: 20 | LVL: 2 | THAC0: 18 |BOOK: LL ]

3BEETLE, GIANT FIRE [ENC: 1d8 (2d6) | AL: N | MV: 120` (40`) | AC: 4 | HD: 1+2 |ATK: 1 (bite) | DMG: 2d4 | SV: F1 | ML: 7 | TRS: None | XP: 15 | LVL: 1 | THAC0: 18 |BOOK: LL ]

4FLY, GIANT CARNIVOROUS [ENC: 1d6 (2d6) | AL: N | MV: 90` (30`) Fly 180` (60`) |AC: 6 | HD: 2 | ATK: 1 (bite) | DMG: 1d8 | SV: F1 | ML: 8 | TRS: VI | XP: 29 | LVL: 2 |THAC0: 18 | BOOK: LL ]

5DEVIL, IMP (LESSER DEVIL) {Known as Irasteheh} [ENC: 1 (1) | AL: LE |MV: 60` (20`) Fly 180` (60`) | AC: 2 | HD: 2+2 | ATK: 1 (tail) | DMG: 1d4 | SV: F2 |ML: 8 | TRS: XIII | XP: 83 | LVL: 2 | THAC0: 17 | BOOK: AEC ]

6RAT [ENC: 5d10 (2d10) | AL: N | MV: 60` (20`) Swim 30` (10`) | AC: 9 | HD: 1 hp |ATK: 1 (bite, per group) | DMG: 1d6 + disease | SV: 0 human | ML: 5 | TRS: XI | XP: 6 |LVL: 1 | THAC0: 19 | BOOK: LL ]

7BAT [ENC: 1d00 (1d00) | AL: N | MV: 9` (3`) Fly 120` (40`) | AC: 6 | HD: 1 hp |ATK: confuse | DMG: None | SV: 0 Human | ML: 6 | TRS: None | XP: 6 | LVL: 1 |THAC0: 19 | BOOK: LL ]

8DEVIL, LEMURE {Known as Nu`uhn} [ENC: 0 (5d6) | AL: LE | MV: 30` (10`) | AC: 7 |HD: 3 | ATK: 1 (claws) | DMG: 1d4 | SV: F3 | ML: 6 | TRS: None | XP: 95 | LVL: 3 |THAC0: 17 | BOOK: AEC ]

9EAR SEEKER [ENC: 1d4 (1d4) | AL: N | MV: 10` (3`) | AC: 9 | HD: 1 hp | ATK: Special |DMG: Special | SV: F1 | ML: N/A | TRS: None | XP: 5 | LVL: 1 | THAC0: 19 |BOOK: AEC ]

10DWARF, DUERGAR [ENC: 2d4 (1d00+100) | AL: CE | MV: 60` (20`) | AC: 4 | HD: 1+2 |ATK: 1 (weapon) | DMG: As weapon | SV: F1 | ML: 8 | TRS: VI, XX | XP: 21 | LVL: 1 |THAC0: 18 | BOOK: AEC | WEP: sling (1d4 damage) with about 17 stones each ]

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11PSEUDO-DRAGON [ENC: 1 (1) | AL: NG | MV: 60` (20`) Fly 240` (80`) | AC: 2 | HD: 2 |ATK: 1 (bite or tail) | DMG: 1d3 or SV poison or feign death | SV: F2 | ML: 7 |TRS: XIx10 | XP: 38 | LVL: 2 | THAC0: 18 | BOOK: AEC ]

12BEE, GIANT KILLER [ENC: 1d6 (5d6) | AL: N | MV: 150` (50`) | AC: 7 | HD: 1d4 hp |ATK: 1 (sting) | DMG: 1d3 + poison | SV: F1 | ML: 9 | TRS: None | XP: 7 | LVL: 1 |THAC0: 19 | BOOK: LL ]

13GOLEM, WOOD [ENC: 1 (1) | AL: N | MV: 120` (40`) | AC: 7 | HD: 2+2 | ATK: 1 (fist) |DMG: 1d8 | SV: F1 | ML: 12 | TRS: None | XP: 59 | LVL: 2 | THAC0: 17 | BOOK: LL ]

14SHADOW [ENC: 1d8 (1d12) | AL: C | MV: 90` (30`) | AC: 7 | HD: 2+2 | ATK: 1 |DMG: 1d4 + special | SV: F2 | ML: 12 | TRS: XVII | XP: 83 | LVL: 2 | THAC0: 17 |BOOK: LL ]

15GRAY OOZE [ENC: 1 (1) | AL: N | MV: 10` (3`) | AC: 8 | HD: 3 | ATK: 1 | DMG: 2d8 |SV: F2 | ML: 12 | TRS: None | XP: 80 | LVL: 3 | THAC0: 17 | BOOK: LL ]

16GOBLIN [ENC: 2d4 (6d10) | AL: C | MV: 60` (20`) | AC: 6 | HD: 1 -1 | ATK: 1 (weapon) |DMG: 1d6 or weapon | SV: 0 human | ML: 7 | TRS: III (XX) | XP: 5 | LVL: 1 |THAC0: 19 | BOOK: LL | WEP: light warhammer (1d4+1 damage) ]

17SPIDER, GIANT BLACK WIDOW [ENC: 1d3 (1d3) | AL: N |MV: 60` (20`) Web 120` (40`) | AC: 6 | HD: 3 | ATK: 1 (bite) | DMG: 2d6 + poison |SV: F2 | ML: 8 | TRS: VI | XP: 80 | LVL: 3 | THAC0: 17 | BOOK: LL ]

18ELF, DROW [ENC: 2d4 (5d10) | AL: CE | MV: 120` (40`) | AC: 4 | HD: 2 |ATK: 1 or 2 (weapon) | DMG: As weapon | SV: F2 | ML: 10 | TRS: Vx5, XIx2 | XP: 38 |LVL: 2 | THAC0: 18 | BOOK: AEC | WEP: broadsword (2d4 damage) ]

19ROT GRUB [ENC: 0 (5d4) | AL: N | MV: 10` (2`) | AC: 9 | HD: 1 hp | ATK: special |DMG: special | SV: 0 human | ML: N/A | TRS: None | XP: 5 | LVL: 1 | THAC0: 19 |BOOK: LL ]

20TOAD, GIANT [ENC: 1d4 (1d4) | AL: N | MV: 90` (30`) | AC: 7 | HD: 2+2 |ATK: 1 (bite) | DMG: 1d4+1 | SV: F1 | ML: 6 | TRS: None | XP: 71 | LVL: 2 |THAC0: 17 | BOOK: LL ]

21MORLOCK [ENC: 1d12 (5d10) | AL: C | MV: 120` (40`) | AC: 8 | HD: 1 | ATK: 1 |DMG: 1d6 or weapon | SV: F1 | ML: 9 | TRS: XX | XP: 5 | LVL: 1 | THAC0: 19 |BOOK: LL | WEP: club (1d4 damage) ]

22GNOLL [ENC: 1d6 (3d6) | AL: C | MV: 90` (30`) | AC: 5 | HD: 2 | ATK: 1 (weapon) |DMG: 2d4 or weapon | SV: F2 | ML: 8 | TRS: XIX | XP: 47 | LVL: 2 | THAC0: 18 |BOOK: LL | WEP: shortsword (1d6 damage) ]

23SHRIEKER [ENC: 1d8 (0) | AL: N | MV: 9` (3`) | AC: 7 | HD: 3 | ATK: special |DMG: special | SV: F1 | ML: 12 | TRS: None | XP: 65 | LVL: 3 | THAC0: 17 |BOOK: LL ]

24YELLOW MOLD [ENC: 1d8 (1d4) | AL: N | MV: 0 | AC: NA | HD: 2 | ATK: Spores |DMG: 1d6 + special | SV: F2 | ML: NA | TRS: None | XP: 38 | LVL: 2 | THAC0: 18 |BOOK: LL ]

25LIZARDFOLK [ENC: 2d4 (6d6) | AL: N | MV: 60` (20`) | AC: 5 | HD: 2+1 |ATK: 1 (weapon) | DMG: 1d6+1 or weapon +1 | SV: F2 | ML: 12 | TRS: XIX | XP: 47 |LVL: 2 | THAC0: 17 | BOOK: LL | WEP: spear (1d6 damage) ]

26SNAKE, PIT VIPER [ENC: 1d8 (1d8) | AL: N | MV: 90` (30`) | AC: 6 | HD: 2 |ATK: 1 (bite) | DMG: 1d4 + poison | SV: F1 | ML: 7 | TRS: None | XP: 38 | LVL: 2 |THAC0: 18 | BOOK: LL ]

27GREEN SLIME [ENC: 1 (0) | AL: N | MV: 3` (1`) | AC: NA | HD: 2 | ATK: 1 |DMG: digestion | SV: F1 | ML: 12 | TRS: None | XP: 38 | LVL: 2 | THAC0: 18 |BOOK: LL ]

28HALFLING [ENC: 3d6 (5d8) | AL: L | MV: 90` (30`) | AC: 7 | HD: 1 -1 |ATK: 1 (weapon) | DMG: 1d6 or weapon | SV: H1 | ML: 7 | TRS: XXI | XP: 5 | LVL: 1 |THAC0: 19 | BOOK: LL | WEP: short sword (1d6 damage) ]

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29SKELETON (UNDEAD) [ENC: 3d4 (3d10) | AL: C | MV: 60` (20`) | AC: 7 | HD: 1 |ATK: 1 | DMG: 1d6 or weapon | SV: F1 | ML: 12 | TRS: None | XP: 13 | LVL: 1 |THAC0: 19 | BOOK: LL | WEP: shortsword (1d6 damage) ]

30SNAKE, SPITTING COBRA [ENC: 1d6 (1d6) | AL: N | MV: 90` (30`) | AC: 7 | HD: 1 |ATK: 1 (bite or spit) | DMG: 1d3 + poison | SV: F1 | ML: 7 | TRS: None | XP: 13 |LVL: 1 | THAC0: 19 | BOOK: LL ]

31GAS SPORE [ENC: 1d3 (1d3) | AL: N | MV: 30` (10`) | AC: 9 | HD: 1 hp | ATK: 1 |DMG: SV poison die in 1 day (if hit, SV wands or suffer 6d6 damage) | SV: F1 | ML: 12 |TRS: None | XP: 6 | LVL: 1 | THAC0: 19 | BOOK: AEC ]

32WOLF [ENC: 2d6 (3d6) | AL: N | MV: 180` (60`) | AC: 7 | HD: 2+2 | ATK: 1 (bite) |DMG: 1d6 | SV: F1 | ML: 8 | TRS: None | XP: 35 | LVL: 2 | THAC0: 17 | BOOK: LL ]

33SPIDER, GIANT CRAB SPIDER [ENC: 1d4 (1d4) | AL: N | MV: 120` (40`) | AC: 7 |HD: 2 | ATK: 1 (bite) | DMG: 1d8 + poison | SV: F1 | ML: 7 | TRS: VI | XP: 38 | LVL: 2 |THAC0: 18 | BOOK: LL ]

34TOAD, GIANT POISONOUS [ENC: 1d4 (1d4) | AL: N | MV: 90` (30`) | AC: 7 | HD: 2+2 |ATK: 1 (bite) | DMG: 1d4+1 SV poison or die | SV: F1 | ML: 6 | TRS: None | XP: 59 |LVL: 2 | THAC0: 17 | BOOK: AEC ]

35DWARF [ENC: 1d6 (5d8) | AL: L or N | MV: 60` (20`) | AC: 4 | HD: 1 | ATK: 1 |DMG: 1d8 or weapon | SV: D1 | ML: 8 | TRS: XVI | XP: 10 | LVL: 1 | THAC0: 19 |BOOK: LL | WEP: sling (1d4 damage) with about 29 stones each ]

36HOBGOBLIN [ENC: 1d6 (4d6) | AL: C | MV: 90` (30`) | AC: 6 | HD: 1+1 |ATK: 1 (weapon) | DMG: 1d8 or weapon | SV: F1 | ML: 8 | TRS: XIX | XP: 15 | LVL: 1 |THAC0: 18 | BOOK: LL | WEP: shortsword (1d6 damage) ]

37ELF, DEEP [ENC: 1d10 (4d12) | AL: NE | MV: 120` (40`) | AC: 5 | HD: 1 |ATK: 1 (weapon) | DMG: As weapon | SV: F1 | ML: 7 | TRS: XX | XP: 10 | LVL: 1 |THAC0: 19 | BOOK: AEC | WEP: crossbow (1d4+1 damage) with about 24 bolts each ]

38FUNGI, VIOLET [ENC: 1d4 (1d4) | AL: N | MV: 10` (3`) | AC: 7 | HD: 3 | ATK: 1d4 |DMG: SV poison or rot into corpse after 1 round | SV: F3 | ML: 8 | TRS: None | XP: 80 |LVL: 3 | THAC0: 17 | BOOK: AEC ]

39CENTIPEDE, GIANT [ENC: 2d4 (1d8) | AL: N | MV: 60` (20`) | AC: 9 | HD: 1d4 hp |ATK: 1 (bite) | DMG: poison | SV: 0 Human | ML: 7 | TRS: None | XP: 6 | LVL: 1 |THAC0: 19 | BOOK: LL ]

40SHREW, GIANT [ENC: 1d4 (1d8) | AL: N | MV: 180` (60`) | AC: 4 | HD: 1 |ATK: 2 (bite) | DMG: 1d6/1d6 | SV: F1 | ML: 10 | TRS: None | XP: 19 | LVL: 1 |THAC0: 19 | BOOK: LL ]

41FROG, GIANT POISONOUS [ENC: 2d6 | AL: N | MV: 30` (`10) Swim 90` (30`) | AC: 8 |HD: 1 | ATK: 1 | DMG: 1 and SV poison (with +4) or die | SV: F1 | ML: 7 | TRS: None |XP: 13 | LVL: 1 | THAC0: 19 | BOOK: AEC ]

42GNOME [ENC: 1d8 (5d8) | AL: L or N | MV: 60` (20`) | AC: 5 | HD: 1 |ATK: 1 (weapon) | DMG: 1d6 or weapon | SV: D1 | ML: 8 | TRS: XX | XP: 10 | LVL: 1 |THAC0: 19 | BOOK: LL | WEP: heavy warhammer (1d6+1 damage) ]

43ORC [ENC: 2d4 (1d6x10) | AL: C | MV: 120` (40`) | AC: 6 | HD: 1 | ATK: 1 (weapon) |DMG: 1d6 or weapon | SV: F1 | ML: 8 | TRS: XIX | XP: 10 | LVL: 1 | THAC0: 19 |BOOK: LL | WEP: longsword (1d8 damage) ]

44WIGHT (UNDEAD) [ENC: 1d6 (1d8) | AL: C | MV: 90` (30`) | AC: 5 | HD: 3 | ATK: 1 |DMG: drain life energy | SV: F3 | ML: 12 | TRS: XXI | XP: 110 | LVL: 3 | THAC0: 17 |BOOK: LL ]

45RAT, GIANT [ENC: 3d6 (3d10) | AL: N | MV: 120` (40`) Swim 60` (20`) | AC: 7 |HD: 1d4 hp | ATK: 1 (bite) | DMG: 1d3 + disease | SV: F1 | ML: 8 | TRS: XX | XP: 6 |LVL: 1 | THAC0: 19 | BOOK: LL ]

46LYCANTHROPE, WERERAT [ENC: 1d8 (2d6) | AL: C | MV: 120` (40`) | AC: 7 (9) |HD: 3 | ATK: 1 (bite or weapon) | DMG: 1d4 or weapon | SV: F3 | ML: 8 | TRS: XX |XP: 95 | LVL: 3 | THAC0: 17 | BOOK: LL ]

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47ZOMBIE (UNDEAD) [ENC: 2d4 (4d6) | AL: C | MV: 120` (40`) | AC: 8 | HD: 2 | ATK: 1 |DMG: 1d8 or weapon | SV: F1 | ML: 12 | TRS: None | XP: 29 | LVL: 2 | THAC0: 18 |BOOK: LL ]

48ELF [ENC: 1d4 (2d12) | AL: N | MV: 120` (40`) | AC: 5 | HD: 1+1 | ATK: 1 (weapon) |DMG: 1d8 or weapon | SV: E1 | ML: 8 | TRS: XVIII | XP: 15 | LVL: 2 | THAC0: 18 |BOOK: LL | WEP: heavy flail (1d6+1 damage) ]

49LOCUST, SUBTERRANEAN [ENC: 2d10 (1d10) | AL: N | MV: 60` (20`) Fly 180` (60`) |AC: 4 | HD: 2 | ATK: 1 (bite, slam, or spit) | DMG: 1d2/1d4 or special | SV: F2 | ML: 5 |TRS: None | XP: 38 | LVL: 2 | THAC0: 18 | BOOK: LL ]

50FROG, GIANT [ENC: 5d8 (5d8) | AL: N | MV: 30` (`10) Swim 90` (30`) | AC: 7 |HD: 1-3 | ATK: 1 (bite) | DMG: 1d3, 1d6, 2d4 | SV: F1-3 | ML: 7 | TRS: None |XP: 13/29/65 | LVL: 2 | THAC0: 19/18/17 | BOOK: AEC ]

51STIRGE [ENC: 1d10 (3d12) | AL: N | MV: 30` (10`) Fly 180` (60`) | AC: 7 | HD: 1 |ATK: 1 | DMG: 1d3 | SV: F2 | ML: 9 | TRS: XI | XP: 16 | LVL: 1 | THAC0: 19 |BOOK: LL ]

52BAT, GIANT [ENC: 1d10 (1d10) | AL: N | MV: 30` (10`) Fly 180` (60`) | AC: 6 | HD: 2 |ATK: 1 (bite) | DMG: 1d4 | SV: F1 | ML: 8 | TRS: None | XP: 20 | LVL: 2 | THAC0: 18 |BOOK: LL ]

53EAR SEEKER [ENC: 1d4 (1d4) | AL: N | MV: 10` (3`) | AC: 9 | HD: 1 hp | ATK: Special |DMG: Special | SV: F1 | ML: N/A | TRS: None | XP: 5 | LVL: 1 | THAC0: 19 |BOOK: AEC ]

54WOLF [ENC: 2d6 (3d6) | AL: N | MV: 180` (60`) | AC: 7 | HD: 2+2 | ATK: 1 (bite) |DMG: 1d6 | SV: F1 | ML: 8 | TRS: None | XP: 35 | LVL: 2 | THAC0: 17 | BOOK: LL ]

55KOBOLD [ENC: 4d4 (6d10) | AL: C | MV: 60` (20`) | AC: 7 | HD: 1d4 hp |ATK: 1 (weapon) | DMG: 1d4 or weapon -1 | SV: 0 human | ML: 6 | TRS: I (XIII) | XP: 5 |LVL: 1 | THAC0: 19 | BOOK: LL | WEP: hand axe (1d6 damage) ]

56DEVIL, LEMURE {Known as Apomael} [ENC: 0 (5d6) | AL: LE | MV: 30` (10`) | AC: 7 |HD: 3 | ATK: 1 (claws) | DMG: 1d4 | SV: F3 | ML: 6 | TRS: None | XP: 95 | LVL: 3 |THAC0: 17 | BOOK: AEC ]

57SHRIEKER [ENC: 1d8 (0) | AL: N | MV: 9` (3`) | AC: 7 | HD: 3 | ATK: special |DMG: special | SV: F1 | ML: 12 | TRS: None | XP: 65 | LVL: 3 | THAC0: 17 |BOOK: LL ]

58DWARF, DUERGAR [ENC: 2d4 (1d00+100) | AL: CE | MV: 60` (20`) | AC: 4 | HD: 1+2 |ATK: 1 (weapon) | DMG: As weapon | SV: F1 | ML: 8 | TRS: VI, XX | XP: 21 | LVL: 1 |THAC0: 18 | BOOK: AEC | WEP: shortsword (1d6 damage) ]

59BAT [ENC: 1d00 (1d00) | AL: N | MV: 9` (3`) Fly 120` (40`) | AC: 6 | HD: 1 hp |ATK: confuse | DMG: None | SV: 0 Human | ML: 6 | TRS: None | XP: 6 | LVL: 1 |THAC0: 19 | BOOK: LL ]

60ZOMBIE (UNDEAD) [ENC: 2d4 (4d6) | AL: C | MV: 120` (40`) | AC: 8 | HD: 2 | ATK: 1 |DMG: 1d8 or weapon | SV: F1 | ML: 12 | TRS: None | XP: 29 | LVL: 2 | THAC0: 18 |BOOK: LL ]

61RAT [ENC: 5d10 (2d10) | AL: N | MV: 60` (20`) Swim 30` (10`) | AC: 9 | HD: 1 hp |ATK: 1 (bite, per group) | DMG: 1d6 + disease | SV: 0 human | ML: 5 | TRS: XI | XP: 6 |LVL: 1 | THAC0: 19 | BOOK: LL ]

62DWARF [ENC: 1d6 (5d8) | AL: L or N | MV: 60` (20`) | AC: 4 | HD: 1 | ATK: 1 |DMG: 1d8 or weapon | SV: D1 | ML: 8 | TRS: XVI | XP: 10 | LVL: 1 | THAC0: 19 |BOOK: LL | WEP: spear (1d6 damage) ]

63GOBLIN [ENC: 2d4 (6d10) | AL: C | MV: 60` (20`) | AC: 6 | HD: 1 -1 | ATK: 1 (weapon) |DMG: 1d6 or weapon | SV: 0 human | ML: 7 | TRS: III (XX) | XP: 5 | LVL: 1 |THAC0: 19 | BOOK: LL | WEP: longsword (1d8 damage) ]

64SKELETON (UNDEAD) [ENC: 3d4 (3d10) | AL: C | MV: 60` (20`) | AC: 7 | HD: 1 |ATK: 1 | DMG: 1d6 or weapon | SV: F1 | ML: 12 | TRS: None | XP: 13 | LVL: 1 |THAC0: 19 | BOOK: LL | WEP: dagger (1d4 damage) ]

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65LOCUST, SUBTERRANEAN [ENC: 2d10 (1d10) | AL: N | MV: 60` (20`) Fly 180` (60`) |AC: 4 | HD: 2 | ATK: 1 (bite, slam, or spit) | DMG: 1d2/1d4 or special | SV: F2 | ML: 5 |TRS: None | XP: 38 | LVL: 2 | THAC0: 18 | BOOK: LL ]

66ORC [ENC: 2d4 (1d6x10) | AL: C | MV: 120` (40`) | AC: 6 | HD: 1 | ATK: 1 (weapon) |DMG: 1d6 or weapon | SV: F1 | ML: 8 | TRS: XIX | XP: 10 | LVL: 1 | THAC0: 19 |BOOK: LL | WEP: halberd (1d10 damage) ]

67HALFLING [ENC: 3d6 (5d8) | AL: L | MV: 90` (30`) | AC: 7 | HD: 1 -1 |ATK: 1 (weapon) | DMG: 1d6 or weapon | SV: H1 | ML: 7 | TRS: XXI | XP: 5 | LVL: 1 |THAC0: 19 | BOOK: LL | WEP: short sword (1d6 damage) ]

68HOBGOBLIN [ENC: 1d6 (4d6) | AL: C | MV: 90` (30`) | AC: 6 | HD: 1+1 |ATK: 1 (weapon) | DMG: 1d8 or weapon | SV: F1 | ML: 8 | TRS: XIX | XP: 15 | LVL: 1 |THAC0: 18 | BOOK: LL | WEP: light mace (1d4+1 damage) ]

69YELLOW MOLD [ENC: 1d8 (1d4) | AL: N | MV: 0 | AC: NA | HD: 2 | ATK: Spores |DMG: 1d6 + special | SV: F2 | ML: NA | TRS: None | XP: 38 | LVL: 2 | THAC0: 18 |BOOK: LL ]

70SHREW, GIANT [ENC: 1d4 (1d8) | AL: N | MV: 180` (60`) | AC: 4 | HD: 1 |ATK: 2 (bite) | DMG: 1d6/1d6 | SV: F1 | ML: 10 | TRS: None | XP: 19 | LVL: 1 |THAC0: 19 | BOOK: LL ]

71SNAKE, PIT VIPER [ENC: 1d8 (1d8) | AL: N | MV: 90` (30`) | AC: 6 | HD: 2 |ATK: 1 (bite) | DMG: 1d4 + poison | SV: F1 | ML: 7 | TRS: None | XP: 38 | LVL: 2 |THAC0: 18 | BOOK: LL ]

72FLY, GIANT CARNIVOROUS [ENC: 1d6 (2d6) | AL: N | MV: 90` (30`) Fly 180` (60`) |AC: 6 | HD: 2 | ATK: 1 (bite) | DMG: 1d8 | SV: F1 | ML: 8 | TRS: VI | XP: 29 | LVL: 2 |THAC0: 18 | BOOK: LL ]

73CENTIPEDE, GIANT [ENC: 2d4 (1d8) | AL: N | MV: 60` (20`) | AC: 9 | HD: 1d4 hp |ATK: 1 (bite) | DMG: poison | SV: 0 Human | ML: 7 | TRS: None | XP: 6 | LVL: 1 |THAC0: 19 | BOOK: LL ]

74GNOLL [ENC: 1d6 (3d6) | AL: C | MV: 90` (30`) | AC: 5 | HD: 2 | ATK: 1 (weapon) |DMG: 2d4 or weapon | SV: F2 | ML: 8 | TRS: XIX | XP: 47 | LVL: 2 | THAC0: 18 |BOOK: LL | WEP: longsword (1d8 damage) ]

75GRAY OOZE [ENC: 1 (1) | AL: N | MV: 10` (3`) | AC: 8 | HD: 3 | ATK: 1 | DMG: 2d8 |SV: F2 | ML: 12 | TRS: None | XP: 80 | LVL: 3 | THAC0: 17 | BOOK: LL ]

76RAT, GIANT [ENC: 3d6 (3d10) | AL: N | MV: 120` (40`) Swim 60` (20`) | AC: 7 |HD: 1d4 hp | ATK: 1 (bite) | DMG: 1d3 + disease | SV: F1 | ML: 8 | TRS: XX | XP: 6 |LVL: 1 | THAC0: 19 | BOOK: LL ]

77GREEN SLIME [ENC: 1 (0) | AL: N | MV: 3` (1`) | AC: NA | HD: 2 | ATK: 1 |DMG: digestion | SV: F1 | ML: 12 | TRS: None | XP: 38 | LVL: 2 | THAC0: 18 |BOOK: LL ]

78SPIDER, GIANT BLACK WIDOW [ENC: 1d3 (1d3) | AL: N |MV: 60` (20`) Web 120` (40`) | AC: 6 | HD: 3 | ATK: 1 (bite) | DMG: 2d6 + poison |SV: F2 | ML: 8 | TRS: VI | XP: 80 | LVL: 3 | THAC0: 17 | BOOK: LL ]

79BAT, GIANT [ENC: 1d10 (1d10) | AL: N | MV: 30` (10`) Fly 180` (60`) | AC: 6 | HD: 2 |ATK: 1 (bite) | DMG: 1d4 | SV: F1 | ML: 8 | TRS: None | XP: 20 | LVL: 2 | THAC0: 18 |BOOK: LL ]

80GAS SPORE [ENC: 1d3 (1d3) | AL: N | MV: 30` (10`) | AC: 9 | HD: 1 hp | ATK: 1 |DMG: SV poison die in 1 day (if hit, SV wands or suffer 6d6 damage) | SV: F1 | ML: 12 |TRS: None | XP: 6 | LVL: 1 | THAC0: 19 | BOOK: AEC ]

81TOAD, GIANT [ENC: 1d4 (1d4) | AL: N | MV: 90` (30`) | AC: 7 | HD: 2+2 |ATK: 1 (bite) | DMG: 1d4+1 | SV: F1 | ML: 6 | TRS: None | XP: 71 | LVL: 2 |THAC0: 17 | BOOK: LL ]

82MORLOCK [ENC: 1d12 (5d10) | AL: C | MV: 120` (40`) | AC: 8 | HD: 1 | ATK: 1 |DMG: 1d6 or weapon | SV: F1 | ML: 9 | TRS: XX | XP: 5 | LVL: 1 | THAC0: 19 |BOOK: LL | WEP: shortsword (1d6 damage) ]

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83ROT GRUB [ENC: 0 (5d4) | AL: N | MV: 10` (2`) | AC: 9 | HD: 1 hp | ATK: special |DMG: special | SV: 0 human | ML: N/A | TRS: None | XP: 5 | LVL: 1 | THAC0: 19 |BOOK: LL ]

84FUNGI, VIOLET [ENC: 1d4 (1d4) | AL: N | MV: 10` (3`) | AC: 7 | HD: 3 | ATK: 1d4 |DMG: SV poison or rot into corpse after 1 round | SV: F3 | ML: 8 | TRS: None | XP: 80 |LVL: 3 | THAC0: 17 | BOOK: AEC ]

85BEETLE, GIANT FIRE [ENC: 1d8 (2d6) | AL: N | MV: 120` (40`) | AC: 4 | HD: 1+2 |ATK: 1 (bite) | DMG: 2d4 | SV: F1 | ML: 7 | TRS: None | XP: 15 | LVL: 1 | THAC0: 18 |BOOK: LL ]

86LIZARDFOLK [ENC: 2d4 (6d6) | AL: N | MV: 60` (20`) | AC: 5 | HD: 2+1 |ATK: 1 (weapon) | DMG: 1d6+1 or weapon +1 | SV: F2 | ML: 12 | TRS: XIX | XP: 47 |LVL: 2 | THAC0: 17 | BOOK: LL | WEP: pole arm (1d6+1 damage) ]

87NEANDERTHAL [ENC: 1d10 (4d10) | AL: L | MV: 120` (40`) | AC: 8 | HD: 2 | ATK: 1 |DMG: 2d4 or weapon | SV: F2 | ML: 7 | TRS: XX | XP: 20 | LVL: 2 | THAC0: 18 |BOOK: LL ]

88ELF, DROW [ENC: 2d4 (5d10) | AL: CE | MV: 120` (40`) | AC: 4 | HD: 2 |ATK: 1 or 2 (weapon) | DMG: As weapon | SV: F2 | ML: 10 | TRS: Vx5, XIx2 | XP: 38 |LVL: 2 | THAC0: 18 | BOOK: AEC | WEP: dagger (1d4 damage) ]

89ELF [ENC: 1d4 (2d12) | AL: N | MV: 120` (40`) | AC: 5 | HD: 1+1 | ATK: 1 (weapon) |DMG: 1d8 or weapon | SV: E1 | ML: 8 | TRS: XVIII | XP: 15 | LVL: 2 | THAC0: 18 |BOOK: LL | WEP: morning star (2d4 damage) ]

90DEVIL, IMP (LESSER DEVIL) {Known as Luziel} [ENC: 1 (1) | AL: LE |MV: 60` (20`) Fly 180` (60`) | AC: 2 | HD: 2+2 | ATK: 1 (tail) | DMG: 1d4 | SV: F2 |ML: 8 | TRS: XIII | XP: 83 | LVL: 2 | THAC0: 17 | BOOK: AEC ]

91TOAD, GIANT POISONOUS [ENC: 1d4 (1d4) | AL: N | MV: 90` (30`) | AC: 7 | HD: 2+2 |ATK: 1 (bite) | DMG: 1d4+1 SV poison or die | SV: F1 | ML: 6 | TRS: None | XP: 59 |LVL: 2 | THAC0: 17 | BOOK: AEC ]

92SNAKE, SPITTING COBRA [ENC: 1d6 (1d6) | AL: N | MV: 90` (30`) | AC: 7 | HD: 1 |ATK: 1 (bite or spit) | DMG: 1d3 + poison | SV: F1 | ML: 7 | TRS: None | XP: 13 |LVL: 1 | THAC0: 19 | BOOK: LL ]

93WIGHT (UNDEAD) [ENC: 1d6 (1d8) | AL: C | MV: 90` (30`) | AC: 5 | HD: 3 | ATK: 1 |DMG: drain life energy | SV: F3 | ML: 12 | TRS: XXI | XP: 110 | LVL: 3 | THAC0: 17 |BOOK: LL ]

94BEE, GIANT KILLER [ENC: 1d6 (5d6) | AL: N | MV: 150` (50`) | AC: 7 | HD: 1d4 hp |ATK: 1 (sting) | DMG: 1d3 + poison | SV: F1 | ML: 9 | TRS: None | XP: 7 | LVL: 1 |THAC0: 19 | BOOK: LL ]

95STIRGE [ENC: 1d10 (3d12) | AL: N | MV: 30` (10`) Fly 180` (60`) | AC: 7 | HD: 1 |ATK: 1 | DMG: 1d3 | SV: F2 | ML: 9 | TRS: XI | XP: 16 | LVL: 1 | THAC0: 19 |BOOK: LL ]

96ELF, DEEP [ENC: 1d10 (4d12) | AL: NE | MV: 120` (40`) | AC: 5 | HD: 1 |ATK: 1 (weapon) | DMG: As weapon | SV: F1 | ML: 7 | TRS: XX | XP: 10 | LVL: 1 |THAC0: 19 | BOOK: AEC | WEP: club (1d4 damage) ]

97SPIDER, GIANT CRAB SPIDER [ENC: 1d4 (1d4) | AL: N | MV: 120` (40`) | AC: 7 |HD: 2 | ATK: 1 (bite) | DMG: 1d8 + poison | SV: F1 | ML: 7 | TRS: VI | XP: 38 | LVL: 2 |THAC0: 18 | BOOK: LL ]

98FROG, GIANT [ENC: 5d8 (5d8) | AL: N | MV: 30` (`10) Swim 90` (30`) | AC: 7 |HD: 1-3 | ATK: 1 (bite) | DMG: 1d3, 1d6, 2d4 | SV: F1-3 | ML: 7 | TRS: None |XP: 13/29/65 | LVL: 2 | THAC0: 19/18/17 | BOOK: AEC ]

99SHADOW [ENC: 1d8 (1d12) | AL: C | MV: 90` (30`) | AC: 7 | HD: 2+2 | ATK: 1 |DMG: 1d4 + special | SV: F2 | ML: 12 | TRS: XVII | XP: 83 | LVL: 2 | THAC0: 17 |BOOK: LL ]

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100PSEUDO-DRAGON [ENC: 1 (1) | AL: NG | MV: 60` (20`) Fly 240` (80`) | AC: 2 | HD: 2 |ATK: 1 (bite or tail) | DMG: 1d3 or SV poison or feign death | SV: F2 | ML: 7 |TRS: XIx10 | XP: 38 | LVL: 2 | THAC0: 18 | BOOK: AEC ]

This is published under the Open Game License Version 1.0aand is in compliance with the Labyrinth Lord™ Trademark License.

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