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1 Dungeon Crawl Classics #51 Castle Whiterock BOOK OF HANDOUTS Castle Whiterock is a very large dungeon that features almost 50 player handouts. This booklet contains those handouts. The index below indicates where each handout appears in the dungeon. Handout Area A 1-intro/slavers B 2-11 C 3-2 D 3-12 E 3-6 F 3A-3 G 4A-1 H 4A-3 I 4A-7e J 6B-1 K 6B-4 L 7-4 M 7A-1 N 7A-3 O 8-2 P 8-4 Q 9-3 Handout Area R 9A-1 S 9A-2 T 9A-5 U 9A-7 V 9B-2 W 9C-1 X 9C-2 Y 10-3 Z 10-17 AA 10-20 AB 10-25 AC 10A-1 AD 10A-2 AE 10B-7 AF 10B-9 AG 10B-11 AH 10B-12 Handout Area AI 11-1 AJ 11A-6E AK 11A-6E AL 11A-8 AM 11B-5 AN 12-1 AO 12-5 AP 12-15 AQ 12-38 AR 13-1 AS 13-20 AT 15-2 AU 15-2 AV 15-6 AW 15-11

Dungeon Crawl Classics #51 Castle Whiterock · Dungeon Crawl Classics #51 ... Soulgrave Slayers? – too far away! 3. Pack of the Night-Wolf? – contract accepted! - description

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Page 1: Dungeon Crawl Classics #51 Castle Whiterock · Dungeon Crawl Classics #51 ... Soulgrave Slayers? – too far away! 3. Pack of the Night-Wolf? – contract accepted! - description

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Dungeon Crawl Classics #51Castle Whiterock

BOOK OF HANDOUTS

Castle Whiterock is a very large dungeon that features almost 50 player handouts. This booklet contains those

handouts. The index below indicates where each handout appears in the dungeon.

Handout Area

A 1-intro/slavers

B 2-11

C 3-2

D 3-12

E 3-6

F 3A-3

G 4A-1

H 4A-3

I 4A-7e

J 6B-1

K 6B-4

L 7-4

M 7A-1

N 7A-3

O 8-2

P 8-4

Q 9-3

Handout Area

R 9A-1

S 9A-2

T 9A-5

U 9A-7

V 9B-2

W 9C-1

X 9C-2

Y 10-3

Z 10-17

AA 10-20

AB 10-25

AC 10A-1

AD 10A-2

AE 10B-7

AF 10B-9

AG 10B-11

AH 10B-12

Handout Area

AI 11-1

AJ 11A-6E

AK 11A-6E

AL 11A-8

AM 11B-5

AN 12-1

AO 12-5

AP 12-15

AQ 12-38

AR 13-1

AS 13-20

AT 15-2

AU 15-2

AV 15-6

AW 15-11

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RReemmeemmbbeerr DDaanniillaa,,HHeeaaddmmaasstteerrSSiillvveerrhheeeell lliikkeess hhiissmmaannttllee pprreesssseedd aannddhhaanndd--ddeelliivveerreedd!!

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Headmaster Silverheel, thearchitects of your school werekind enough to include a laundrychute in the dormitory. Please usethat to deposit your clothing(magical or no), and stop stuffingthem in our mail slot! Thank you,the laundry staff.

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The key is on the ledge,

But have you the right to know?

Reverse and connect the last two,

To pass the door through.

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...for Aquil’iya now

still,yearns to aw

aken to master’s w

illE

xposed to fury of the elements,

the master shares the ring’s lam

entsFour trials shared by tw

o,the ring aw

akens to its due.

Bathed in the flickering tendrils of fire m

ost hot,bew

itched or belched from beast, m

atters not.O

r ingurgitated in a smoldering fiery w

omb,

smothered by the fire beast’s ichor, before its doom

.

Buffeted by M

adrah’s powerful voice,

but his breath grants an interesting choice.A

n extended shout of a horizontal gale,or an instant vertical blast, w

ithout prevail.

Soaked in the water of the purest com

position,gathered from

the elemental, w

ithout opposition.O

r wrought by an alchem

ist’s touch,and blessed by P

elagia’s favored, as such.

Firmly em

braced in a stony bond,derived from

sight, caress, or wand.

Throw

off the shackles of Earth’s grip,

reclaiming fleshy form

, to complete the trip.

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Obta

Yag’lel

Toax’ob

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Follow Chartrusa’s annual plight,

To enter this holy place right.

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Retrieve the key,

For a chance to defeat part of me.

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Hee

d m

y w

indi

ng r

hym

e,

to d

estr

oy h

im fo

r al

l tim

e.

Find

ves

sels

sac

red

thre

e,

Hid

den

in h

is t

omb

from

you

and

me.

The

fir

st is

cla

d in

cla

y,

secr

eted

in a

vau

lt w

here

it s

hall

stay

.

The

sec

ond

wra

pped

in d

ried

fle

sh,

his

loya

l sub

ject

s gu

ard

it b

est.

The

last

is h

idde

n be

hind

gol

den

eart

h.

Up

is w

here

you

sho

uld

sear

ch,

but

dow

n is

whe

re y

ou w

ill e

nd.

Des

troy

the

thr

ee a

nd h

is b

ody

shal

l ben

d.

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Minia – the key you asked

for is ready ... you should

remember we are all in His

hands…

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“Key, Lock, and Chain

Each I Hid in Vain

It Would Be Such Delight

If You Would Make Things Right

Three Containers I Did Devise

To Hold Anew Each Glassy Prize

With Each Should Go A Token Right

That Once Held My Prize So Tight

Return Them To Their Proper Home

Then Pull Yon Lever, ‘Neath The Dome

Do This Thing, Nothing More

To Open Wide My Treasure’s Door”

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Assassination O

ptions:

1.O

rder of the Ashen H

eart? – emissary not

returned

2.Soulgrave Slayers? – too far aw

ay!

3.P

ack of the Night-W

olf? – contract accepted!

- description of offending party as follows:

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PPoollyymmoorrpphheedd iinnttoo aa TTooaadd:: Diminutive Animal; HD (you maintain your own HD)(you maintain your own current/max hp); Init +1; Spd 5 ft.; AC 15, touch 15, flat-footed 14; Base Atk +0; Grp –17; Atk –; Full Atk –; Space/Reach 1 ft./0 ft.; SQAmphibious, low-light vision; AL (same as your own); SV Fort +2, Ref +3, Will +2;Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4.

Skills and Feats: Hide +21*, Listen +4, Spot +4; Alertness.

*A toad’s coloration gives it a +4 racial bonus on Hide checks.

Possessions: All items you carried or wore fall to the ground.

Languages: You understand all languages you knew in life, but cannot speak them.

Special: If you remain in this form for 24 consecutive hours, you will have toattempt a DC 22 Will save. If you fail, you will become a toad for true, losing alllanguages and memories of your former life.Your Hit Dice and hit points willadjust to be those of a normal toad. Even in that unhappy event, you can still berestored to normal if the spell is broken.

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Notes

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Notes

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Notes

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Notes

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Notes

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Notes