Duergar Custom Race

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Duergar

The tyrannical duergar, also known as gray dwarves,
dwell in fantastic cities deep in the Underdark. Using
ancient dwarven knowledge and myriad slaves, they
work tirelessly to expand their subterranean kingdoms.
Most duergar (including females) are bald and have
ashen gray skin. They wear drab clothing designed
to blend in with stone, along with simple jewelry that
reflects their severe and utilitarian demeanor
======================================================Ability Score Increase - Your Constitution score
increases by 2 and you Strength score increases by 2

Speed - Your base walking speed is 25 feet. Your
speed is not reduced by wearing heavy armor.
Darkvision - Accustomed to life underground, you
have superior vision in dark and dim conditions. You
can see in dimlight within 120 feet of you as if it were
bright light, and in darkness as if it were dim light. You
cant discern color in darkness, only shades of gray.

Duergar Resilience - The duergar has advantage on saving
throws against poison, spells, and illusions, as well as to resist
being charmed or paralyzed.

Sunlight Sensitivity - While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight

Dwarven Combat Training - You have proficiency
with the Warpick, handaxe, throwing hammer,
and warhammer

Tool Proficiency - You gain proficiency with the
artisans tools of your choice: smiths tools, brewers
supplies, or masons tools.
Stonecunning -W henever you make an Intelligence
(History) check related to the origin of stonework, you
are considered proficient in the History skill and add
double your proficiency bonus to the check, instead of
your normal proficiency bonus.
Languages - You can speak, read, and write Under Common
and Dwarvish. Dwarvish is full of hard consonants and
guttural sounds, and those characteristics spill over into
whatever other language a dwarf might speak.

RACIEL ACTIONSEnlarge - (Recharges after a Short or Long Rest). For 1 minute,
the duergar magically increases in size, along with anything it
is wearing or carrying. While enlarged, the duergar is Large,
doubles its damage dice on Strength-based weapon attacks
(included in the attacks), and makes Strength checks and
Strength saving throws with advantage. If the duergar lacks the
room to become Large, it attains the maximum size possible in
the space available

Invisibility - (Recharges after a Short or Long Rest). The duergar
magically turns invisible until it attacks, casts a spell, or uses
its Enlarge, or until its concentration is broken, up to 1 hour (as
if concentrating on a spell). Any equipment the duergar wears
or carries is invisible with it

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Svirfneblin

Deep gnomes , or svirfneblin, live far below the world's
s urface in twisting warrens and sculpted caverns.
They survive by virtue oftheir s tealth, cleverness , and
tenacity. Their gray s kin a llows them to blend in with
surrounding s tonework. They are also s urpris ingly
heavy and s trong for their s ize. An average adult weighs
100 to 120 pounds and s tands 3 feet tall.
A typical s virfneblin enclave contains several hundred
deep gnomes and is s trongly fortifi ed. S ec ret tunnels
lead to and from the settlement, and the deep gnomes
use these as evacuation routes when th e enclave comes
under attack
======================================================Ability Score Increase -Your Intelligence score
increases by 2 and your Constitution score increases by 1

Size - Deep Gnomes are suprisingly heavy fortheir size, standing between 3 and 4 feet tall and
averaging about 100-120 pounds. Your size is Small.
Speed - Your base walking speed is 25 feet.
Darkvision - Accustom ed to life underground, you have
superior vision in dark and dim conditions. You can
see in dim light within 120 feet of you as if it were bright
light, and in darkness as if it were dim light. You can't
discern color in darkness, only shades of gray.

Languages - Gnomish, Terran, Undercommon

Stone Camouflage - The gnom e has advantage on Dexterity
(Stealth) checks made to hide in rocky terrain.
Gnome Cunning - The gnome ha s advantage on Intelligence,
Wisdom , and Charisma saving throws against magic.
Innate Spellcasting - The gnome's innate spellcasting ability is
Intelligence. It can innately cast the following spells, requiring no material components:
At will: non detection (selfonly)
1/day each: blindness/deafness, blur, disguise self