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1 dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay, Stanford University October 8, 2015 Prof. James A. Landay Computer Science Department Stanford University Autumn 2015 DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Concept Videos October 8, 2015 Hall of Fame or Shame? Podcasts App Apple Inc. Hall of Shame! Podcasts App Apple Inc. Good At first glance, is fun and unique Well polished, aesthetically pleasing Bad What does a tapedeck have to do with podcasts? – confused metaphor is difficult to understand Focus on ‘retro’ means the user has to wait 5 seconds to watch animation of tape loading before anything plays Prof. James A. Landay Computer Science Department Stanford University Autumn 2015 DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Concept Videos October 8, 2015 Outline • Tasks Video Prototyping Concept Video Examples • Administrivia Team Break Making a Concept Video High-fidelity Video Examples October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 5 Selecting Tasks Real tasks customers have faced / will face collect any necessary materials Should provide reasonable coverage compare check list of functions to tasks Mixture of simple & complex tasks simple task (common or introductory) moderate task complex task (infrequent or for power customers) October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 6

dt+UX – Design Thinking for User Experience Design ...dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay, Stanford University

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Page 1: dt+UX – Design Thinking for User Experience Design ...dt+UX – Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay, Stanford University

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

Prof. James A. LandayComputer Science DepartmentStanford University

Autumn 2015

DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION

Concept Videos

October 8, 2015

Hall of Fame or Shame?

Podcasts AppApple Inc.

Hall of Shame!

Podcasts AppApple Inc.

Good– At first glance, is fun and unique

– Well polished, aesthetically pleasing

Bad– What does a tapedeck have to do

with podcasts? – confused metaphor is difficult to understand

– Focus on ‘retro’ means the user has to wait 5 seconds to watch animation of tape loading before anything plays

Prof. James A. LandayComputer Science DepartmentStanford University

Autumn 2015

DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION

Concept Videos

October 8, 2015

Outline

• Tasks

• Video Prototyping

• Concept Video Examples

• Administrivia

• Team Break

• Making a Concept Video

• High-fidelity Video Examples

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 5

Selecting Tasks

• Real tasks customers have faced / will face– collect any necessary materials

• Should provide reasonable coverage– compare check list of functions to tasks

• Mixture of simple & complex tasks– simple task (common or introductory)

– moderate task

– complex task (infrequent or for power customers)

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 6

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

What Should Tasks Look Like?

• Say what customer wants to do, but not how – allows comparing different design alternatives

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 7

Good Bad

What Should Tasks Look Like?

• Say what customer wants to do, but not how – allows comparing different design alternatives

• Be specific – stories based on facts!– say who customers are (use personas or profiles)

• design can really differ depending on who• name names (allows getting more info later)• characteristics of customers (job, expertise, etc.)

– forces us to fill out description w/ relevant details• example: dentists forms

• Some should describe a complete goal– forces us to consider how features work together

• example: phone-in bank functionsOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 8

Tasks Describe a Complete Goal

dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 9October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

Tasks Describe a Complete Goal

10October 8, 2015

Using Tasks in Design

• Write up a description of tasks– formally or informally

– run by customers and rest of the design team

– get more information where needed

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 11

Check missed calls and call backManny is in the city at a club and would like to call his girlfriend, Sherry, to see when she will be arriving a the club. She called from a friends house while he was on the subway, so he couldn’t answer the phone. He would like to check his missed calls and find the number so that he can call her back.

Using Tasks in Design (cont.)

• Rough out an interface design– discard features that don’t support your tasks

• or add a real task that exercises that feature

– major screens & functions (not too detailed)

– hand sketched

– at least 30 sketches on the low-fi assignment!

• Produce task flows for each task– what customer has to do & what they would see

– step-by-step performance of task

– illustrate using storyboards• sequences of sketches showing screens & transitions

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 12

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

Task Flows Show How to Do the Task

• Task Flows are design specific, tasks aren’t

• Task Flows force us to – show how various features

will work together

– settle design arguments by seeing examples

• only examples sometimes need to look beyond

• Show users storyboards of task flows to get feedback

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 13

Video Prototyping

• Illustrate how users will interact w/ system

• Unlike brainstorming, video prototyping contracts the design space

• Quick to build

• Inexpensive

• Forces designers to consider details of how users will react to the design

• May better illustrate context of use

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 14

With good storyboards, a good short film can be shot in 1-2 hours

Paper Prototypes, Existing Software or Projected Images as a background

Optional Narration, Conversation preferrednarrator explains events & others move images/illustrate interaction while actors perform movements –viewer expected to understand w/o voice-over

Usually fixed prototypes, but can also use in open prototypese.g., live video as Wizard of Oz tool & 2nd camera to capture

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Video Prototype Characteristics

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation

VideoPrototypeExamples

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 16

greenBeanOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 17 October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 18

Tuned

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

Carbon ShopperOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 19

upLiftOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 20

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 21

Balancer

Concept+ VisionVideos

How to capture an early concept and

tell a story

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 22

It’s About Stories

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 23

It’s About Details

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 24

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

People(roles)

Context(scene)

The Solution(props)

Key Pieces of Successful Concept Videos

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 25

Keep it Simple

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 26

Use what you know and what you have

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 27

Concept VideoExamples

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 28

CookableOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 29 October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 30

MicroHealth

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 31

MusistantOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 32

SpeakEasy

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 33

InvestorScopeOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 34

SpringBoard

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 35

Tongues

Administrivia• Grading for presentation was missing a piece, revised to say

– Description of new needfinding, revised POVs, HMWs, & brainstorming of selected solutions (25 points)

– Description of experience prototypes (diversity, innovativeness, appropriateness) (25 points)

– Description of testing (detailed data, methods, appropriateness of participants) (25 points)

– Description of the insights from the testing (25 points)

• Goal of project presentations this week is to select a project idea for the quarter using feedback from TA & peers

• Project Selection Criteria– novelty– significant UI component (e.g., bad if all smart AI but no UI)– impact (e.g., frequency, density & pain)

• Selection is not about– business feasibility– implementation feasibly in 1 quarter (need only a way to approximate)

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 36

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

Team Break

• Practice Presentations

• Create Presentations

• Write up/Review Report

• Ask the Teaching Staff Questions!

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 37

The Goal of any good conceptual film…

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 38

Someone should be able to understand your project simply by watching your film

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 39

Define

What is the message of the film? Can you describe it in a few lines?

Make a basic plot

Discuss plot ideas until you get a few that really make sense, decide characters

Storyboard

Turn these into multiple storyboards of scenes to plan how you will film it

* note: not UI storyboards!

Making a Concept Video

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 40

Storyboarding

Use appropriate angles

Use sticky notes so scenes can be moved

Include lines to be spoken if necessary

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 41

Storyboarding

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 42

SCENE 4Words On Screen: InvestigateVoiceover: The mitochondria are the powerhouse of the cell

SHOT 1beautiful flower, child’s eyes are wide looking at it head is cocked to the side, inquisitive

SHOT 2ipad pans into view, image on screen shows the cellular structure of the plant

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

Shoot your Film

Get as many shots (angles, close ups, distance…) as you can! you never know what might be useful later.

Edit your Film

Use your storyboard! This part should be simple if you have storyboarded correctly.

If you choose to use musicNow might be a good time to pick some songs. Music can be very powerful if chosen well. (see Vimeo for music you can use free)

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 43

Lighting

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 44

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 45

High FidelityVideo

Examples

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 46

AWIVink, Cauchard, & Landay

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 47

People

Use Close-Up shots

Capture emotion

Avoid conversation(This is the hardest to get right and ends up distracting)

Use the right person for the role-ask friends

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 48

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

Plan your story –Storyboard it.

Is the story believable?

Film multiple angles

Film longer than the shot needs (you can always cut down)

Context

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 49

Wow EffectShow your solution at it’s best, save the best for last

Subtlety Show how the solution makes the user feel – subtly

Don’t ‘Sell’ itDon’t tell people to use your solution, show them why

The Solution

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 50

High Fidelity Video Prototypes

Final Perspective VideoOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 51

High Fidelity Video Prototypes

Final Cookable VideoOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 52

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 53

Token (Concept Video)

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 54

Token (hi-fi video)

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dt+UX – Design Thinking for User Experience Design, Prototyping & EvaluationAutumn 2015Prof. James A. Landay, Stanford University

October 8, 2015

High Fidelity Concept Videos

Pedro Andrade, CIIDOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 55

High Fidelity Concept Videos

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 56

parqtheapp

High Fidelity Concept Videos

Smart PrimerOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 57

Summary

• Video prototypes allow us to quickly communicate how a user will use a design

• Concept videos set up more of the story of use

• Both techniques are useful

– your projects are at the concept video stage

October 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 58

Next Time

• Lecture– Early & Future Visions of HCI

• Read– As We May Think by Vannevar Bush

– Tools For Thought Ch 9 (Engelbart Demo)

• Project– Define your tasks starting in studio this week

– Shoot & edit a Concept VideoOctober 8, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 59