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DTC 354 Digital Storytelling Rebecca Goodrich Sound

DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

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Page 1: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

DTC 354 Digital Storytelling

Rebecca Goodrich

Sound

Page 2: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

What is sound?

Page 3: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

What is sound?

Wave made up of changes in air pressure by an object vibrating in a medium—water or air.

Page 4: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

As the object moves, it compresses air molecules, causing an areas of high pressure alternating with low pressure.

Page 5: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Alternating high

and low pressure

causes the eardrum

to move back and

forth, which

stimulates

structures in the

inner ear, which

send nerve

impulses to the

brain.

Page 6: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

A similar

mechanism is at

work in a

microphone. Air

pressure causes a

membrane to move

and generate

electrical signals,

which are sampled

and encoded

digitally.

Page 7: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

A waveform is the visual representation of the sound wave.

Page 8: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Frequency = number of full cycles per unit of time.Usually measured in Hertz = number of cycles per second.

Page 9: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Pitch = how high or low we perceive a sound to be.A high frequency = a high pitch, and vice versa.

Page 10: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

The human ear generally perceives sounds between 20Hz and 20,000 Hz.

Page 11: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air
Page 12: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Which is the higher pitch?

20 Hz

200 Hz

Page 13: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Most sounds are a blend of many frequencies and, thus, many different pitches.

Page 15: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Digitizing Sound

Sampling: collecting data at regular points in the sound cycle.

Page 16: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Sampling rate = how often we collect the samples.

Sampling rate is also measure in Hz (confusing ).

Stands for samples per second.

CD quality = 44,100 Hz.

Page 17: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Intensity = objective measure of sound energy measured in decibels.

Indicated by the amplitude of the waveform.

Loudness is subjective. 100 decibels may be uncomfortable for me but fine for you.

Page 18: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Bit depth = measure of frequency range that is sampled.

Human ears function mainly between 2000Hz and 5000Hz, so that’s a standard bit depth.

Page 19: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

High sampling rate + high bit depth = high fidelity

Sounds great!

However……

Page 20: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

High sampling rate + high bit depth = high fidelity

Sounds great!

However……

Large files, longer file transfer rate

Page 21: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

How can you reduce the size of a file?

Page 22: DTC 354 Digital Storytelling Rebecca Goodrich. Wave made up of changes in air pressure by an object vibrating in a medium—water or air

Reduce sampling rateNyquist’s theorem = you must sample at least

2 times in each sound cycle for a sound to be recognizable.

Reduce bit depthReduce the number of channels from 2 to 1

(stereo to mono)Apply compression

How can you reduce the size of a file?