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Dread Shadow Amarok- LN Huge Undead-Incorporeal; Init +15; Senses darkvision 60 ft., low-light vision, scent, see in darkness, true seeing (120 ft); Perception +28 AC 30, touch 30, flat-footed 20 (+10 Dex, +10 Deflection, –2 size) Incorporeal; Undead HP: 260 (15d8+165) Fort +15, Ref +14, Will +13; Speed 50 ft. Fly 50 Ft., (Perfect) Space 15 ft.; Reach 10 ft. Melee: Touch +30 (1d8 Str/19–20 plus grab and trip) Special Attacks grab, soul bite, trip Spell-Like Abilities (CL 12th; concentration +15) Constant—discern lies, true seeing; 3/day—Bestow Curse (W-DC 24/DC 23 to remove); At-Will- Shadow Slip; Str 40 (+15), Dex 31(+10), Con--, Int 11, Wis 23, Cha 30 (+10) Base Atk +15; CMB +37 (+45 grapple); CMD 57 (59 vs. grapple, 61 vs. trip) Feats: Alertness, Cleave, Combat Reflexes (10), Greater Grapple, Improved Critical (bite), Improved Grapple, Iron Will, Power Attack, Staggering Drain (1 rd- staggered), Debilitating Drain (1d4+1 Rds staggered) Skills Perception +28, Sense Motive +25, Stealth +23, Survival +21; Racial Modifiers +8 Stealth; -4 Stealth (bright light) Soul Bite (Su) As a standard action, an amarok can bite directly into the soul of any creature it can see (120 Ft.). A shadowy image of the bitten creature appears next to the amarok, and the amarok makes its bite attack as if the creature were within reach. A soul bite deals the same amount of damage. If its bite attack hits, the amarok can attempt to trip and grab the target. When the amarok grabs a creature in this way, the creature doesn’t move PLUS (1d4+1 Rds Staggered) Shadow Slip (Su)- At will, a dread shadow can use dimension door as the spell (caster level 7th) as a move action . It must move from a place of darkness or shadow to another place or darkness or shadow within line of sight. Using this ability does not provoke an attack of opportunity. (680 Ft. Range) Command Shadows (Su)- As a free action, a dread shadow can automatically command all normal shadows within 30 feet (as command undead). Normal shadows never attack a dread shadow unless compelled. Create Spawn (Su)- Any creature with a Charisma score of 15 or higher that is killed by a dread shadow rises as a dread shadow in 1d4 rounds. Any other creature slain by a dread shadow instead rises as a normal shadow. A shadow or dread shadow created in this manner is under the command of its creator (as dominate

Dread Shadow Amarok (CR19)

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Pathfinder monster that was modified with several templates as a challenge to a high powered party.

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Page 1: Dread Shadow Amarok (CR19)

Dread Shadow Amarok- LN Huge Undead-Incorporeal; Init +15; Senses darkvision 60 ft., low-light vision, scent, see in darkness, true seeing (120 ft); Perception +28AC 30, touch 30, flat-footed 20 (+10 Dex, +10 Deflection, –2 size) Incorporeal; UndeadHP: 260 (15d8+165) Fort +15, Ref +14, Will +13; Speed 50 ft. Fly 50 Ft., (Perfect)Space 15 ft.; Reach 10 ft.Melee: Touch +30 (1d8 Str/19–20 plus grab and trip) Special Attacks grab, soul bite, tripSpell-Like Abilities (CL 12th; concentration +15)Constant—discern lies, true seeing; 3/day—Bestow Curse (W-DC 24/DC 23 to remove); At-Will- Shadow Slip; Str 40 (+15), Dex 31(+10), Con--, Int 11, Wis 23, Cha 30 (+10)Base Atk +15; CMB +37 (+45 grapple); CMD 57 (59 vs. grapple, 61 vs. trip)Feats: Alertness, Cleave, Combat Reflexes (10), Greater Grapple, Improved Critical (bite), Improved Grapple, Iron Will, Power Attack, Staggering Drain (1 rd- staggered), Debilitating Drain (1d4+1 Rds staggered) Skills Perception +28, Sense Motive +25, Stealth +23, Survival +21; Racial Modifiers +8 Stealth; -4 Stealth (bright light)

Soul Bite (Su) As a standard action, an amarok can bite directly into the soul of any creature it can see (120 Ft.). A shadowy image of the bitten creature appears next to the amarok, and the amarok makes its bite attack as if the creature were within reach. A soul bite deals the same amount of damage. If its bite attack hits, the amarok can attempt to trip and grab the target. When the amarok grabs a creature in this way, the creature doesn’t move PLUS (1d4+1 Rds Staggered)

Shadow Slip (Su)- At will, a dread shadow can use dimension door as the spell (caster level 7th) as a move action. It must move from a place of darkness or shadow to another place or darkness or shadow within line of sight. Using this ability does not provoke an attack of opportunity. (680 Ft. Range)

Command Shadows (Su)- As a free action, a dread shadow can automatically command all normal shadows within 30 feet (as command undead). Normal shadows never attack a dread shadow unless compelled.

Create Spawn (Su)- Any creature with a Charisma score of 15 or higher that is killed by a dread shadow rises as a dread shadow in 1d4 rounds. Any other creature slain by a dread shadow instead rises as a normal shadow. A shadow or dread shadow created in this manner is under the command of its creator (as dominate monster) and remains so until either it or the creator is destroyed.