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Drawing Underground Mine Drawing Underground Mine Features Features ©2012 Dr. B. C. Paul ©2012 Dr. B. C. Paul Note – These slides contain screen shots taken from the Note – These slides contain screen shots taken from the program MineSight developed by Mintec. Credit is given to program MineSight developed by Mintec. Credit is given to Mintec for the program. Some of the tasks shown in these Mintec for the program. Some of the tasks shown in these slides may also be found in lessons or classes given by slides may also be found in lessons or classes given by Mintec as part of MineSight training. Mintec as part of MineSight training.

Drawing Underground Mine Features 2012

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Page 1: Drawing Underground Mine Features 2012

Drawing Underground Mine Drawing Underground Mine FeaturesFeatures

©2012 Dr. B. C. Paul©2012 Dr. B. C. PaulNote – These slides contain screen shots taken from the program MineSight Note – These slides contain screen shots taken from the program MineSight developed by Mintec. Credit is given to Mintec for the program. Some of the developed by Mintec. Credit is given to Mintec for the program. Some of the tasks shown in these slides may also be found in lessons or classes given by tasks shown in these slides may also be found in lessons or classes given by

Mintec as part of MineSight training.Mintec as part of MineSight training.

Page 2: Drawing Underground Mine Features 2012

Mine Workings Shown By MineSight are Mine Workings Shown By MineSight are Originally Developed as Center LinesOriginally Developed as Center Lines

The center linesShown hereRepresent the mainProduction and twoVentilation shafts.Surface

OreBody

Page 3: Drawing Underground Mine Features 2012

How Might I Develop a Center-How Might I Develop a Center-Line?Line?• Of course we can create a gridset Of course we can create a gridset

(including vertical ones)(including vertical ones)• We can make an edit grid from the gridsetWe can make an edit grid from the gridset• We can set Snap to planeWe can set Snap to plane• We can draw a pline and it will be confined We can draw a pline and it will be confined

to the plane.to the plane.• We can also use a device called the We can also use a device called the

Point EditorPoint Editor

Page 4: Drawing Underground Mine Features 2012

Note That I Have Prepared Files and Note That I Have Prepared Files and Geometry Objects to Hold My Geometry Objects to Hold My DrawingDrawing

I have created a file called mine working lines

And a geometry object in the file to hold the lineFor my production shaft (note its in edit mode)

(of course what I name files is entirely up to me)

Page 5: Drawing Underground Mine Features 2012

Under Utilities I Activate the Point Under Utilities I Activate the Point EditorEditor

Interesting note – I’m going to use thePoint editor to help me draw polylines

But I have to open the point editor beforeI start the polyline – I can’t do it after IHave already started my polyline

Page 6: Drawing Underground Mine Features 2012

The Point Editor Dialog OpensThe Point Editor Dialog Opens

Note that it is all grayed out

(The point editor works only as a companionTo another function)

Page 7: Drawing Underground Mine Features 2012

I Direct to Create a PolylineI Direct to Create a Polyline

Page 8: Drawing Underground Mine Features 2012

All of a Sudden My Point Editor is All of a Sudden My Point Editor is ActiveActive

(It now knows it will be assisting me inDrawing polylines).

Page 9: Drawing Underground Mine Features 2012

The Message Window tells Me The Message Window tells Me What MineSight wants me to do What MineSight wants me to do next.next.

Its telling me to provide the starting point for the polyline.

I can digitize it in the viewer window.

Page 10: Drawing Underground Mine Features 2012

I Clicked on the Point in the I Clicked on the Point in the ViewerViewer

The point coordinates come upIn the point editor

(As an alternative I could have typedMy desired starting coordinates inThe same place)

Page 11: Drawing Underground Mine Features 2012

Now I’ll Use the Point EditorNow I’ll Use the Point Editor

I am going to tell what direction I want theLine to run and how far.

I Check the absolute box for direction

(Since I want it to go straight up and down)I set the azimuth to 0The dip to -90 (straight down)And the Distance to 800 ft

I have already clicked preview in this case

Page 12: Drawing Underground Mine Features 2012

There is My PreviewThere is My PreviewIf I like it click apply

Then right click theMouse to completeThe operation

Then click the saveBox.

Page 13: Drawing Underground Mine Features 2012

MineSight Builds Solids Around MineSight Builds Solids Around Lines Using a Template EditorLines Using a Template Editor

Left click theUtilities headingTo bring downA menu

The TemplateEditor is one of The selections

Solid TemplatesAre built aroundAnd guided bypolylines

Page 14: Drawing Underground Mine Features 2012

The Template Editor offers us a The Template Editor offers us a number of shapes for our number of shapes for our openingsopenings

Page 15: Drawing Underground Mine Features 2012

What Am I Going To DoWhat Am I Going To Do

• I will create a geometry object to hold I will create a geometry object to hold 3D solids to represent my shafts.3D solids to represent my shafts.

• I will activate my template editor and set I will activate my template editor and set up a template for my shaftsup a template for my shafts

• I will then create a solid and use the I will then create a solid and use the template and center line of the shaft to template and center line of the shaft to place it.place it.

Page 16: Drawing Underground Mine Features 2012

First I Will Left Click My 3D First I Will Left Click My 3D Projects FolderProjects Folder (I’m going to create a geometry (I’m going to create a geometry object to put my production shaft in)object to put my production shaft in)

MineSight allowsAny user chosenDirectory structureAnd we are workingWith one I haveBuilt ahead of time

Page 17: Drawing Underground Mine Features 2012

Then I left click the File Heading Then I left click the File Heading to get a drop down menuto get a drop down menu

I move my curser overNew so that it turns blueAnd a side menu popsOut

I move my curser overGeometry object andLeft click

(I’m telling the programI want to create aGeometry object – ya ISuppose a mine shaftIs a geometric object)

Page 18: Drawing Underground Mine Features 2012

It wants me to name the It wants me to name the objectobject

I’ll type in aName(I choseProduction shaft)

Then I left clickok

Page 19: Drawing Underground Mine Features 2012

I Have A Pretty New Red Box I Have A Pretty New Red Box named Production Shaftnamed Production Shaft

Make sure it isIn a pretty blueField (whichMeans it isSelected). If notThen left click it.

Page 20: Drawing Underground Mine Features 2012

Now Right Click Your Mouse to Now Right Click Your Mouse to Cause a Menu to Pop UpCause a Menu to Pop Up

Move the curserOver Edit soIt turns blue andThen left click

Page 21: Drawing Underground Mine Features 2012

The Box Turns Pretty Yellow and Is The Box Turns Pretty Yellow and Is OpenOpen (This means the box is ready for you to put something (This means the box is ready for you to put something in it)in it)

You want to beCareful of whichBox is open.Many peopleMake mistakesPutting theirDrawing featuresIn the wrongStorage box.

Page 22: Drawing Underground Mine Features 2012

Now Activate Your Template Now Activate Your Template EditorEditor

Left click theUtilities headerTo bring downA menu

Move the curserOverTemplate Editor(which will turnBlue as you goOver the top ofSomething)Then left clickWith your mouse

Page 23: Drawing Underground Mine Features 2012

The Template Editor Window The Template Editor Window ActivatesActivates

Left click on theShape you need(note that theButton appears toBe pushed in)

Type in dimensionsA 30 foot shaftWill extend 15 feetUp and 15 feetOut from theCenter line at anAngle of 0 degrees(dah- its vertical)

Page 24: Drawing Underground Mine Features 2012

Now Select the Polyline That Will Now Select the Polyline That Will Guide the ShaftGuide the Shaft

Left click on theSelect Heading toBring down a menu

Move the curser overMake New Selection(it turns blue)Left Click it

The lovely messageWindow tells youWhat MineSightexpects

(Many MineSight errors can be avoided by reading what MineSight wants you to do)

Page 25: Drawing Underground Mine Features 2012

Left Click on the Center Line for Left Click on the Center Line for My Production ShaftMy Production Shaft

Note that it Changes colorWhen youSelect it

Page 26: Drawing Underground Mine Features 2012

When Your Selection is Complete – Right When Your Selection is Complete – Right Click with your mouseClick with your mouse

A right click isUsuallyMineSight’s clueThat you haveFinished doingSomething.(Note the colorOf your nowCompletedSelection setChanges again)

Page 27: Drawing Underground Mine Features 2012

I Will Now Issue the Command to I Will Now Issue the Command to Create the Surface Create the Surface (ie- my 3D shaft)(ie- my 3D shaft)

Left click theSurface headingTo drop down aMenu

Move the curserOver Create(it turns blue aA side menuPops out)

Move the curserOver AttachTemplate AlongPolyline andLeft click

Page 28: Drawing Underground Mine Features 2012

The Attach Template Window The Attach Template Window OpensOpens

If I only want toAttach the templateTo part of mySelection I canRepick – or I canJust left click theEntire selectionBox.

Page 29: Drawing Underground Mine Features 2012

I Like to Take A Preview Look I Like to Take A Preview Look Before I Commit to SomethingBefore I Commit to Something

Oh I like it – I’ll left clickApply

Page 30: Drawing Underground Mine Features 2012

Oh I have finished my great workOh I have finished my great workThen I’ll startClosingUn-neededDialog windowsBy left clickingThe red x

And I will saveMy work(ok it’s a weirdLooking saveIcon – get usedTo it)

Page 31: Drawing Underground Mine Features 2012

And Now I Bet You Can’t Wait to And Now I Bet You Can’t Wait to do the Ventilation Shaftsdo the Ventilation Shafts

Make yourselfA geometryObject for theVentilationShafts

For grins makeYour vent shaftsRectangular15 X 20 size

Helpful hint –Left click theOpen box iconTo close whatEver is in editmode

This will help you avoid the popular dumb klutz mistake of putting things in the wrong object.

Page 32: Drawing Underground Mine Features 2012

I Bet You Are Really Pleased I Bet You Are Really Pleased With Your AccomplishmentWith Your Accomplishment

Page 33: Drawing Underground Mine Features 2012

Now We Will Turn On Our Other Now We Will Turn On Our Other 3D Workings3D Workings

Left Click on3Dxcuts(it turns blue)

You could of courseCreate theseWorkings byMethods alreadyShown.

Page 34: Drawing Underground Mine Features 2012

We Are Ready for Our Next TaskWe Are Ready for Our Next Task

Page 35: Drawing Underground Mine Features 2012

Our Next TaskOur Next Task

• We will put in a ramp to move We will put in a ramp to move equipment between levels in our mine.equipment between levels in our mine.

Page 36: Drawing Underground Mine Features 2012

In My PRIDEVT Folder create a geometry In My PRIDEVT Folder create a geometry object for the ramp centerline and put it in object for the ramp centerline and put it in edit modeedit mode

Page 37: Drawing Underground Mine Features 2012

First Thing I’ll DoFirst Thing I’ll Do

• I want to get myself into a good viewing I want to get myself into a good viewing mode where I can see what I wantmode where I can see what I want

• My ramp plansMy ramp plans• I’ll start at the top level (6650)I’ll start at the top level (6650)

• Go level for 25 feetGo level for 25 feet• Start dropping at 15%Start dropping at 15%• Cut back to 10% and go around a corner at a 20 Cut back to 10% and go around a corner at a 20

foot turning radiasfoot turning radias• Go back to dropping at 15%Go back to dropping at 15%• Join a level area 25 feet before I hit the 6550 levelJoin a level area 25 feet before I hit the 6550 level

Page 38: Drawing Underground Mine Features 2012

CommentaryCommentary• Older practices hadOlder practices had

• Maximum ramp grades of 10%Maximum ramp grades of 10%• Leveled out around turnsLeveled out around turns

• Can make for large amounts of rock tied up in Can make for large amounts of rock tied up in ramp pillarsramp pillars

• Many costs are a function of length and mild Many costs are a function of length and mild slopes make ramps much longerslopes make ramps much longer

• Longer ramps tie up longer development timesLonger ramps tie up longer development times• Today’s LHD equipment has much more durable Today’s LHD equipment has much more durable

gearing and drive systems so steeper grades gearing and drive systems so steeper grades can be consideredcan be considered

Page 39: Drawing Underground Mine Features 2012

I’ll Start With a Plan ViewI’ll Start With a Plan ViewIcons set views inAny of the standardPlanes (ie horiz,N-S, E-W) justLeft click the iconTo go to theStandard view

Azimuth and dipWindows tell meThat up on theScreen is anAzimuth of 0And my viewingDip is -90 ieStraight down

Page 40: Drawing Underground Mine Features 2012

I’ll turn off my topo surface and orebody and I’ll turn off my topo surface and orebody and zoom in on the intersection area near the shaftzoom in on the intersection area near the shaft (its an area of interest where I will start my ramp)(its an area of interest where I will start my ramp)

I’m in a planview

Page 41: Drawing Underground Mine Features 2012

I Will Next Limit How Deep My X-ray I Will Next Limit How Deep My X-ray vision looks into the earthvision looks into the earth (this will help me to (this will help me to avoid getting confused by seeing too many levels at once)avoid getting confused by seeing too many levels at once)

I will accomplishThis with an editGrid and volumeClipping.

First I left click theLittle green griddyThing (I’m tellingThe computer toAttach a referencePlane to the viewer)

The SelectGrid Set WindowOpens

Page 42: Drawing Underground Mine Features 2012

I Left Click the plus beside the I Left Click the plus beside the Grids FolderGrids Folder (which happens to be where I chose to (which happens to be where I chose to put my grids)put my grids)

I highlight andClick the planView developmentGrid(yes I made theGrids previouslyBut that isAnother story)

I click Ok toLink the grid to myView window

Page 43: Drawing Underground Mine Features 2012

The Gridset is Linked The Gridset is Linked (as shown by having a (as shown by having a plane elevation showing and a little blue box that allows me to choose the plane elevation showing and a little blue box that allows me to choose the elevation of my reference plane)elevation of my reference plane)

Lets left click thatBlue box(I we chooseA reference planeAt 6650 whichJust happens toBe the elevationOf my highestShaft station andThe level I willStart the ramp)

Page 44: Drawing Underground Mine Features 2012

Up Comes My Choose the Up Comes My Choose the Elevation of Your Plane ListElevation of Your Plane List

I will left click6650

Page 45: Drawing Underground Mine Features 2012

Then I Will Left Click the Viewer Then I Will Left Click the Viewer Properties IconProperties Icon

The viewerPropertiesWindow opens(I’m going toUse this toLimit my X-rayVision to theElevation I choseWith myGrid-set plane)

Page 46: Drawing Underground Mine Features 2012

I Will Left Click the Volume I Will Left Click the Volume Clipping BoxClipping Box

In this case IHappened to beOn the 6550Level but you canSee my X-rayVision now showsMe only 1 level.(I’m going to goBack and selectThe 6650 plane –You may haveDone it right theFirst time)

Page 47: Drawing Underground Mine Features 2012

Now I See Only the Cross Cut on Now I See Only the Cross Cut on the 6650 level the 6650 level (I’m planning on starting my ramp at (I’m planning on starting my ramp at the end of it)the end of it)

Page 48: Drawing Underground Mine Features 2012

I turned off my 3D Xcuts and turned I turned off my 3D Xcuts and turned on the center line for my cross cutson the center line for my cross cuts (this will allow me to attach the start of my ramp to a clear point)(this will allow me to attach the start of my ramp to a clear point)

Page 49: Drawing Underground Mine Features 2012

Now I’m Going to Guarantee that My Start Now I’m Going to Guarantee that My Start Point Locks On to the end of the Cross-Point Locks On to the end of the Cross-CutCut

To do this I willUse a snap mode(A snap mode tellsThe computer toLock onto objectsThat are close toWhere I click)

Left click on theSnap heading toBring down a menu

Move the curserOver point snap(it turns blue) NowLeft Click it

Page 50: Drawing Underground Mine Features 2012

Now I Will Use a Device Called the Point Now I Will Use a Device Called the Point Editor to Place My PointsEditor to Place My Points

Left click on theUtilities headingTo bring down aMenu

Move the curserDown to thePoint Editor (itTurns blue) LeftClick it

(Note a Window tells me IAm in point snap mode)

Page 51: Drawing Underground Mine Features 2012

The Point Editor Window Comes The Point Editor Window Comes On On (but it is all grayed out – it doesn’t have any idea what (but it is all grayed out – it doesn’t have any idea what points are to be a part of yet)points are to be a part of yet)

Page 52: Drawing Underground Mine Features 2012

I’m Going to Use a Polyline to I’m Going to Use a Polyline to Guide my RampGuide my Ramp

Left click thePolyline headingTo bring down aMenu

Move the curserOver Create (itTurns blue andA menu pops outTo the side)

Move the curserOver polyline onThe side menu(it turns blue)Left click it

Page 53: Drawing Underground Mine Features 2012

Now My Point Editor Know Its Now My Point Editor Know Its Going to Help Me With a PolylineGoing to Help Me With a Polyline

Note the editorIs no longerGray and isReady to helpme

(Note another windowTells me I’m issuingCommands to createA polyline)

Page 54: Drawing Underground Mine Features 2012

I’ll Lock In the Initial Point for My I’ll Lock In the Initial Point for My RampRamp

Left click theLittle check offBox besideAbsolute to letIt know I’m settingMy starting point

Now left click theEnd of my6650 levelCross-cut polyline(snap mode willLock onto theEnd of the line)

Page 55: Drawing Underground Mine Features 2012

I’m Going for that first level 25 I’m Going for that first level 25 feet of the rampfeet of the ramp

Check off myAzimuth andDip option

Then type in thatI want the rampTo run at a 350Azimuth with a 0Dip for 25 feet

Next left click thePreview button toMake sure I likeWhat I’m getting

I’m gettingMy preview

Page 56: Drawing Underground Mine Features 2012

I Left Click Apply to Put in the I Left Click Apply to Put in the First Section of Ramp CenterlineFirst Section of Ramp Centerline

The color changesWhen I commitThat I’m doingMore than peaking

Page 57: Drawing Underground Mine Features 2012

Now I Right ClickNow I Right ClickI right click myMouse until theCommandWindow tells meI’m done withA polyline (thereIs not activeCurrentCommand)

Page 58: Drawing Underground Mine Features 2012

What Am I Up toWhat Am I Up to

• I’m going to create the level part of the I’m going to create the level part of the ramp on the level below so I will know ramp on the level below so I will know exactly where I am goingexactly where I am going• I could continue my ramp down but then I’d I could continue my ramp down but then I’d

have to be doing calculations on the side to have to be doing calculations on the side to make sure I hit where I wanted to on the make sure I hit where I wanted to on the next level (and I’m lazy and would rather next level (and I’m lazy and would rather have the computer make sure I end up in the have the computer make sure I end up in the right place)right place)

Page 59: Drawing Underground Mine Features 2012

I Want to Get A Look at that Next I Want to Get A Look at that Next level downlevel down

I left click theViewer icon

I left click theClipping tab

I pull down andLeft click to selectAn unequalX-ray vision rangeAbove and belowThe current plane

I type in to see2.5 feet above thePlane and 102Feet belowThe I left click OK

Page 60: Drawing Underground Mine Features 2012

And Now I Can See My Target And Now I Can See My Target Level BelowLevel Below

I’m going to want toHit the level belowA little further back(otherwise I will hitThe turn outs ontoThe footwall haulageAnd I might run intoThe ore pass

Page 61: Drawing Underground Mine Features 2012

I Will Set My Plane to the 6550 I Will Set My Plane to the 6550 LevelLevel

You see myGrid set planeNot only controlsWhat I see – itAlso sets whatLevel my polylinePoints are on(in true 3D looksCan be deceivingAnd I want myPoints where ISay – not just toLook like theyAre there fromOne vantagePoint)

Page 62: Drawing Underground Mine Features 2012

I’m Going to Look for Where I I’m Going to Look for Where I Want to Come out on the 6550 Want to Come out on the 6550 levellevel

I kind of like aboutRight here

This should put meBack away from theShaft station – a littleWays from the footwallHaulage drifts and notRunning to close to theOre pass(When you are doingThe design you canPick your key designConsiderations)

Page 63: Drawing Underground Mine Features 2012

I’m Going to Set My Snap Mode I’m Going to Set My Snap Mode to Lock onto the Polyline to Lock onto the Polyline (since this time I (since this time I am not trying to grab an end point that I know the exact location of)am not trying to grab an end point that I know the exact location of)

Page 64: Drawing Underground Mine Features 2012

Now I Will Create A PolylineNow I Will Create A Polyline(I’m goingCreate theGuide line forWhere theRamp comesInto the levelBelow)

Page 65: Drawing Underground Mine Features 2012

Lock the Polyline Start Point Lock the Polyline Start Point Onto the Cross-Cut Center LineOnto the Cross-Cut Center Line

I left clicked oneOf the absolutePoint check boxesIn the pointEditor and thenI left clicked nearThe point onThe cross cutpolyline whereI wanted to comeInto the next level

Page 66: Drawing Underground Mine Features 2012

I Put the Azimuth and Distance I Wanted I Put the Azimuth and Distance I Wanted to Go Into the Point Editorto Go Into the Point Editor

I left clicked theBox for me toSpecify theDistance andDirection

Then I typed inMy azimuthAnd distance

Then I clickedPreview.

I’m happy withMy result so IWill click apply

Page 67: Drawing Underground Mine Features 2012

Now I Have My Ramp Exit from the Now I Have My Ramp Exit from the 6650 level and it’s arrival on the 65506650 level and it’s arrival on the 6550

Yes I did a coupleRight clicks toComplete myPolyline createOperation.

Page 68: Drawing Underground Mine Features 2012

I Reset My Viewing Plane Level I Reset My Viewing Plane Level Back to 6650Back to 6650 (I’m getting ready to run my ramp down (I’m getting ready to run my ramp down to the 6550 level)to the 6550 level)

You remember –I left clicked theLittle blue planeSelection iconAnd then leftClicked 6650From the list ofChoices thatCame up

Page 69: Drawing Underground Mine Features 2012

Now I’m Going to Append Onto the Now I’m Going to Append Onto the Polyline I Started on the 6650 levelPolyline I Started on the 6650 level

I left click thePolyline headingTo pull down aMenu.

I move the curserDown untilAppend lights upBlue – then I leftclick

Page 70: Drawing Underground Mine Features 2012

Then I Left Click on My Target Then I Left Click on My Target Polyline Polyline (the one that represents my ramp leaving the (the one that represents my ramp leaving the 6650 level)6650 level)

Note the littleOrange dotShowing meWhere it isGoing to addOn

Also note thatMy point editorIs now active andAvailable toAssist me.

Page 71: Drawing Underground Mine Features 2012

On the Point Editor – Left Click File On the Point Editor – Left Click File and Left Click Ramp Editor from the and Left Click Ramp Editor from the Drop-down menuDrop-down menu

Page 72: Drawing Underground Mine Features 2012

The Ramp Editor Window OpensThe Ramp Editor Window Opens

Page 73: Drawing Underground Mine Features 2012

Working With the Ramp EditorWorking With the Ramp EditorLeft Click Options

On the Pull down menu highlight and leftClick curve ramp(the check mark will disappear indicatingThe ramp will be straight. Another clickWill put it back to checked for curving theRamp)

Page 74: Drawing Underground Mine Features 2012

Now Lets Set Parameters for the Now Lets Set Parameters for the Next Section of my RampNext Section of my Ramp

I want it to continue in a straight line at anAzimuth of 350

I want it to go down at 15% grade(note the pull down menu would let me put thingsIn in degrees if I preferred)

The interval just tells me how often the computerWill put in points along the line – I acceptedThe default

Page 75: Drawing Underground Mine Features 2012

The Bottom Part of the ScreenThe Bottom Part of the ScreenThe bottom part lets me say how I want to measureHow far the ramp goes

The sweep radio button controls how much of aTurn the ramp makes – its only relevant when theRamp is not going straight

The distance button is good when I know howFar on want the ramp to run straight

The elevation button is good when I know whatElevation I want to get to. - I chose this because IKnew I wanted to go about ½ down to the next levelBefore turning back

The rel. Elev is good when I know how muchElevation I want to gain or loose.

After putting my inputs in I will left click preview

Page 76: Drawing Underground Mine Features 2012

The ramp is looking reasonable The ramp is looking reasonable to me so I will left click applyto me so I will left click apply

Page 77: Drawing Underground Mine Features 2012

Now I Want the Ramp to Curve Now I Want the Ramp to Curve to Double Backto Double Back

Since the pointWhere I will hitThe level belowIs further out fromThe orebody I wantThat to be aCounter-ClockwiseTurn

(I left clicked theAppropriate boxesTo indicate myWishes)

Page 78: Drawing Underground Mine Features 2012

Now I Set the Ramp Editor to Now I Set the Ramp Editor to Make the TurnMake the Turn

The programAlready had theInitial direction

I changed theDip to -10%Around theTurn.

I set a 20 ftTurning radius

I selected aSweep and toldThe program toTurn the ramp180 degrees

I pressed the button to preview – looks ok to me

Page 79: Drawing Underground Mine Features 2012

To Finish All I Needed to do was toTo Finish All I Needed to do was toclick on the end of the polyline on the click on the end of the polyline on the 6550 level6550 level

My snap modeWill lock theNext segment toJoin the levelBelow.

Page 80: Drawing Underground Mine Features 2012

Oh Yes It Appears to have Oh Yes It Appears to have WorkedWorked

Page 81: Drawing Underground Mine Features 2012

Now We Will Put One of Those Now We Will Put One of Those 3D Templates on the Center Line3D Templates on the Center Line

We click the goldBox icon to closeOur previousEdit object andMake sure we putOur 3D shape inThe right place

Then we left clickOur 3D folder andLeft click downA menu from theFile heading,We highlight newAnd then leftClick GeometryObject from theSide menu

Page 82: Drawing Underground Mine Features 2012

Of Course It Wants Us to Name Of Course It Wants Us to Name That ObjectThat Object

I type in my chosenName (which IPicked as 3D rampIn order to secureA prize forOriginality)

Then I left click ok

Page 83: Drawing Underground Mine Features 2012

I Then Put My 3D Ramp Object I Then Put My 3D Ramp Object into Edit Modeinto Edit Mode

Page 84: Drawing Underground Mine Features 2012

Now I Will Fire-Up My Template Now I Will Fire-Up My Template EditorEditor

Page 85: Drawing Underground Mine Features 2012

I Will Pick My Ramp Shape and I Will Pick My Ramp Shape and DimensionsDimensions

I left click on myChosen shape

And type in myDimensions(I would inPractice pickDimensions toBe able to handleMy equipmentAnd perhapsAccommodate myVentilation)

Page 86: Drawing Underground Mine Features 2012

Next I Will Select the Polylines I Next I Will Select the Polylines I Will Use to Guide My RampWill Use to Guide My Ramp

I left click theSelection heading

And then leftClick on MakeNew SelectionFrom the drop downmenu

Page 87: Drawing Underground Mine Features 2012

I Left Click on the Two Polylines I Left Click on the Two Polylines that make up the routethat make up the route

I then right click theMouse to indicateThe selectionProcess isComplete(you can see myRamp route litUp in red)

Page 88: Drawing Underground Mine Features 2012

Now I Will Direct the Program to Now I Will Direct the Program to Attach the TemplateAttach the Template

Left click theSurface heading

Move the curserOver create(it turns blueAnd a menuPops out to theSide)

Highlight and leftClick on AttachTemplate alongPolyline

Page 89: Drawing Underground Mine Features 2012

The Attach Template Window The Attach Template Window OpensOpens

I could repickWhich parts ofThe selection IWanted to useOr I could leftClick the entireSelection box(since my selectionWas just what IWanted I checkedEntire selection).

Then I left clickPreview.

Page 90: Drawing Underground Mine Features 2012

It Sure Looks Like the Template It Sure Looks Like the Template Went to the Right PlaceWent to the Right Place

I left click theApply tab.

Page 91: Drawing Underground Mine Features 2012

Now I Will Close Some Windows and Also Now I Will Close Some Windows and Also Close My Ramp CenterlineClose My Ramp Centerline (I don’t need to see it (I don’t need to see it

anymore)anymore)

Page 92: Drawing Underground Mine Features 2012

I Want to See The Ramp as a I Want to See The Ramp as a Solid – Not a WireframeSolid – Not a Wireframe

I left click the 3DRamp object

Then I right clickTo pop up a menu

Then I left clickOn properties(The dialog boxOpens)

I then left clickThe faces onlyRadio button andThen left click Ok

Page 93: Drawing Underground Mine Features 2012

I Can Rotate Around and Admire I Can Rotate Around and Admire My Work of ArtMy Work of Art

It’s so pretty IJust know youWill want toExtend it downTo the lowerLevel and thenUp to theSurface as partOf yourAssignment.

Page 94: Drawing Underground Mine Features 2012

Now We Are Going to Put in Some Stope Now We Are Going to Put in Some Stope Development Workings that Go With an Open Development Workings that Go With an Open Stoping Method Called Vertical Crater RetreatStoping Method Called Vertical Crater Retreat

I’ve set things forPlan viewAnd set myVolume clippingSo I get a goodLook at the6650 level

Page 95: Drawing Underground Mine Features 2012

How Does VCR WorkHow Does VCR Work• I Cut a drill drift at the top of the stopeI Cut a drill drift at the top of the stope• On the level where I will recover my ore IOn the level where I will recover my ore IMake an undercutMake an undercut• I drill larger diameter holes from the drill level into the I drill larger diameter holes from the drill level into the

undercut (usually at least 6 inches in diameter)undercut (usually at least 6 inches in diameter)• I lower and lock a plug in the bottom of the holesI lower and lock a plug in the bottom of the holes• I put powder and stemming in the bottom part of the holeI put powder and stemming in the bottom part of the hole• I blow the bottom horizontal slice of the rock downI blow the bottom horizontal slice of the rock down• I can then use the same holes for blowing down I can then use the same holes for blowing down

successive horizontal slices.successive horizontal slices.

Page 96: Drawing Underground Mine Features 2012

I Want to Check Some DimensionsI Want to Check Some DimensionsIf I left click onOne end ofThe orebodyAnd then holdThe buttonDown and dragAcross

I will give meThe distance.

Page 97: Drawing Underground Mine Features 2012

Some Insights Gained By Some Insights Gained By PeekingPeeking

The orebody isAbout 30 to 50 feetThick

I juts out to the northAs one goes downFrom the 6650 toThe 6550 level

It is about 420 feetFrom the end of theOrebody to the center

If I go for 2 stopesI will want themAbout 200 feet long

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My Game PlanMy Game Plan

• I’ll run a cross-cut from my footwall haulage I’ll run a cross-cut from my footwall haulage over to my ore bodyover to my ore body

• Then I’ll run a wide drill drift over the top of my Then I’ll run a wide drill drift over the top of my stoping areastoping area

• I’ll do both these things by creating center I’ll do both these things by creating center lines and then attaching templates for 3Dlines and then attaching templates for 3D• To keep my center lines centered I will use a To keep my center lines centered I will use a

special curserspecial curser• I’m going to try to set up the drill drifts above 2 I’m going to try to set up the drill drifts above 2

stopesstopes

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Tricks I Will UseTricks I Will Use• I will create a special curser that will show me I will create a special curser that will show me

how far away things arehow far away things are• This will help me run my drill drift right up the center of This will help me run my drill drift right up the center of

the orebodythe orebody• I will use an “Edit Grid” to make sure all my points I will use an “Edit Grid” to make sure all my points

on the polyline fall exactly at 6650 feet (the mine on the polyline fall exactly at 6650 feet (the mine level at the top of the stopes where the drill drifts level at the top of the stopes where the drill drifts go)go)

• I will Drop reference markers to show me how far I will Drop reference markers to show me how far to go for a 200 foot stope with about a 30 foot to go for a 200 foot stope with about a 30 foot stope pillar (rock mechanics considerations often stope pillar (rock mechanics considerations often provide your case specific numbers)provide your case specific numbers)

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I’m Going to Set Up A VCR I’m Going to Set Up A VCR Development FolderDevelopment Folder

I’ve picked myRoot directory

Of course nextI will pull downThe menuUnder File

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I’ll Now Create Geometry Objects for the I’ll Now Create Geometry Objects for the Center Lines Above Stopes #1 and #2Center Lines Above Stopes #1 and #2

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Now I’m Ready to Go For That Now I’m Ready to Go For That Special CurserSpecial Curser

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I’m Going To Make My Own Special I’m Going To Make My Own Special Curser Using the Curser ToolCurser Using the Curser Tool

Left click on theViewer heading

On the pull downMenu left click onCurser Tool

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The Curser Tool Window The Curser Tool Window OpensOpens

I left click the plusSymbol to let itKnow I want toMake a newCurser(I’m going to useMy curser toMake sure I runMy drill driftCenter line downThe center of theOre body)

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Set My Curser OptionsSet My Curser OptionsI can name my curser

I want it to be non-resizable (inOther words I don’t want it toChange size based on howZoomed in or out I may be –Remember I’m going to use itTo keep me lined up in myOrebody)

I want axis every 45 degrees(I think it will be useful for anOrebody that can twist andTurn a bit)

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I’ll Finish Setting ParametersI’ll Finish Setting ParametersMy orebody basically is 30 to 50Feet wide so I want a curserWith a radius of 15 or 25 feetI also set my tick marks 5 feetApart

I left click apply

Page 107: Drawing Underground Mine Features 2012

What Is the Big Deal About What Is the Big Deal About Cursers?Cursers?• When ever you are working or placing When ever you are working or placing

points you see the curserpoints you see the curser• This gives you a constant moving distance This gives you a constant moving distance

scale when you use a non-resizable curserscale when you use a non-resizable curser• You can use the constant distant reference to You can use the constant distant reference to

position things at specific distances or anglesposition things at specific distances or angles• It is a drawing aideIt is a drawing aide• I’m going to use mine to keep my drill drift I’m going to use mine to keep my drill drift

centered above a stope to be placed in a vein centered above a stope to be placed in a vein that is 30 to 50 feet wide.that is 30 to 50 feet wide.

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Now I Will Tell The Program to Now I Will Tell The Program to Use My CurserUse My Curser

Left click the viewerProperties icon toOpen the viewerProperties window.

Left click the blueBox by the curserLine to select theCurser

Highlight and leftClick the Drill DriftCurser

Then left click OK

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Put My Drill Drift 1 Into Edit ModePut My Drill Drift 1 Into Edit Mode

I have also putThe viewer inPlan and thenPanned up to theNorthern end ofMy orebody

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I’m Going to Make Sure My Guide I’m Going to Make Sure My Guide Polyline Goes to the Right ElevationPolyline Goes to the Right Elevation

One of the darkSides of true 3DPrograms is thatWhat appears to beTrue from oneAngle may not beReality.

Edit grids putDrawing objects onA specific plane

I left click edit gridOn the drop downMenu I select snapTo plane(It going to want toKnow what plane)

I bet youSee IChanged my background color

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I Finish My Edit GridI Finish My Edit GridI left clicked theLittle blue icon byMy gridset andThe left clicked6650 from the list(ie – I will put myDrill drift on the6650 level at theTop of the stope)Then left click theGray edit grid icon

I can now see myEdit grid (since itShows as grayNow you know whyI wanted to changeMy backgroundColor)

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I Can Quickly Rotate to an Edge View to Make I Can Quickly Rotate to an Edge View to Make Sure My Edit Grid is Where I Wanted ItSure My Edit Grid is Where I Wanted It

Make sure I doAn extra RightClick to end theGrid setPlacementFunction.(the operationsWindow will goBlank when I do.Its not blankRight now)

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Set the Snap Mode to Snap to Set the Snap Mode to Snap to the Planethe Plane

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Now for those MarkersNow for those MarkersI left click theUtility Heading

I move the curserDown to Markers(it highlights blueA a pop-out menuAppears at theSide)

I left click on dropMarkers.

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I Dropped Markers Using Drags I Dropped Markers Using Drags and Mouse Clicksand Mouse Clicks

Remember byClicking a startingPoint and thenHolding the leftMouse key whileI drag I can getA distance.

I can click left toDrop a markerAnd then hold toResume myDistance.I started at the endOf the orebodyAnd went 200 and230 feet (for a 200Foot stope 30 pillar)

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Tell the Program I Will Create a Tell the Program I Will Create a PolylinePolyline

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Start Tracing Out My CenterlineStart Tracing Out My Centerline

Notice my curserIs mapping outFor me how farI am from the edgeAs I digitize inMy centerline

Ok yellow isNot the bestColor choiceOn white

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Finish Tracing Out the LineFinish Tracing Out the LineI finished thePolyline byRight clicking untilThe operation boxWas empty

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Checking Out Whether It Went Checking Out Whether It Went Where It Was Suppose ToWhere It Was Suppose To

Rotate to lookFrom the side –This looks good.

Lets do one moreCheck – I can askQuestions aboutAn object withQuery

Left Click theQuery Icon. ThenLeft click the objectYou are curiousAbout.

Page 120: Drawing Underground Mine Features 2012

Up Comes a List of All Points on Up Comes a List of All Points on the Polylinethe Polyline

Of particularInterest to me isThat the polylineIs exactly on the6650 levelWhere it wasSuppose to be.

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Put the Second Stope Drill Drift Line into Put the Second Stope Drill Drift Line into Edit Mode and Draw Out the Center LineEdit Mode and Draw Out the Center Line

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Put in the 3D Drill DriftsPut in the 3D Drill DriftsI created a folderCalled 3D VCRDevelopment

I created twoGeometry objects inThe folderStope 1 Drill DriftStope 2 Drill Drift

I put Stope 1 DrillDrift in edit mode

I turned on theTemplate editorSet my shape anddimensions

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Continuing to Set Up My Drill DriftsContinuing to Set Up My Drill Drifts

I used the selectMenu to select myFirst guide polyline

The I used theSurface menu toCall for attachingA template toThe polyline

I chose the entireSelection

And left clickedPreview.

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I Now Have Drill Drifts Above I Now Have Drill Drifts Above Future StopesFuture Stopes

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Add Access Drifts on the 6650 Add Access Drifts on the 6650 Level to Move Equipment and AirLevel to Move Equipment and Air

Make 10X10 driftsIn the footwallAbout 30 feet fromThe edge of theOrebody in theFootwall.

Page 126: Drawing Underground Mine Features 2012

Now Add Cross-Cuts from the Foot Wall Now Add Cross-Cuts from the Foot Wall Drifts to the Drill Drifts to Move AirDrifts to the Drill Drifts to Move Air

Note if interest – mySmooth 30 foot radiusCurve swinging outOnto the footwall wasCreated with the rampEditor set for noElevation change.

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Now I Have Some Ventilation Now I Have Some Ventilation Cross CutsCross Cuts

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VCR Depends on a Undercut on VCR Depends on a Undercut on the Level Belowthe Level Below

I have droppedMarkers on the6550 level atLocationsCorrespondingTo the ends ofStopes on theLevel above

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Put In a Guideline for the Undercut and Put In a Guideline for the Undercut and Draw Level at the Bottom of Stope 1Draw Level at the Bottom of Stope 1

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Attach a Template to the PolylineAttach a Template to the Polyline

I picked a template10 feet wide atThe bottom, about40 feet wide atThe top a 30 feethigh

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Now I Have An Undercut and Now I Have An Undercut and Drawpoint LevelDrawpoint Level

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Now Its Time for DrawpointsNow Its Time for DrawpointsI want to put myDrawpoints in on30 foot centers(in practice IWould get thisFrom equipmentCharacteristicsAnd draw theory –A type of rockMechanicsConsideration)

I fixed my editGrid for 30 footintervals

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How Did I Pull Off That Edit Grid How Did I Pull Off That Edit Grid TrickTrick

I left clicked theEdit gridProperties icon

Then in the editGrid window ITyped in a 30 by30 spacing.

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I’m going to Use My Ramp Editor to Help I’m going to Use My Ramp Editor to Help Me Turn Smoothly off the Haulage DriftMe Turn Smoothly off the Haulage Drift

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Continuing Work on My Center Continuing Work on My Center LinesLines

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I Finish My Drawpoint GuidelinesI Finish My Drawpoint Guidelinesand Get Ready to Put On the Templateand Get Ready to Put On the Template

Page 137: Drawing Underground Mine Features 2012

Now We Are Seeing The Now We Are Seeing The WorkingsWorkings

I bet you can’tWait to do thisFor the 4 stopesOn the upperlevel

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There Are A Few Clean-Up ItemsThere Are A Few Clean-Up ItemsI set my footwallHaulage drift toBe partiallyTransparent andI can see thatI have workingsThat are fittingInside of eachOther.

I can clean thisUp with theIntersect solidstool

Page 139: Drawing Underground Mine Features 2012

Pull Down the Surfaces MenuPull Down the Surfaces Menu

Left click theIntersect solidstool

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The Intersect Solids Tool Window The Intersect Solids Tool Window OpensOpens

We need to pickOur solids.The worm meansScreen pick(the red box is aFile pick)

Page 141: Drawing Underground Mine Features 2012

Picking Our A GroupPicking Our A GroupLeft click the Group A worm

The instruction window tells you toLeft click your group A items andThen right click your mouse whenYou are done.

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I Left Click My Group A ObjectI Left Click My Group A ObjectYou may very well click all the drawpoints when you do You may very well click all the drawpoints when you do itit

I can see whenI pick somethingThe pick boxComes up toShow me whatI have picked.

I will now rightClick and finishIn this example.

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I Complete My Right ClickI Complete My Right ClickNote my pickBox has turnedBlue and containsA completedSelection.

Also note that IHave a referenceLine showing meThat my Group AIs picked andReady.

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I Left Click My Group B Worm I Left Click My Group B Worm and My Footwall Haulage Driftand My Footwall Haulage Drift

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A Right Click Finalizes My Group A Right Click Finalizes My Group B SelectionB Selection

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Pick What I Want from The Pick What I Want from The IntersectionIntersection

I left clicked that I wantedTo use group B to cutIntersected areas out ofA

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The Information Is to be Placed In a The Information Is to be Placed In a New Object – Its Asking Me WhereNew Object – Its Asking Me Where

Page 148: Drawing Underground Mine Features 2012

I Created a New Geometry Object in I Created a New Geometry Object in by 3D VCR Developmentby 3D VCR Development

I guessDrawpoint 1Stope 1 is notVery originalLeft Click Open

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It Now Shows Me a Picture of My It Now Shows Me a Picture of My New ObjectNew Object

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As I Can See – It is Nicely As I Can See – It is Nicely TrimmedTrimmed

Now you can useThis techniqueTo clean-up theIntersection areasIn your drawing.

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How Will I Do This How Will I Do This AssignmentAssignment

• Create a Word DocumentCreate a Word Document• Put in text saying what you didPut in text saying what you did

• Then use the control and printscreen keys and the Then use the control and printscreen keys and the paste command to paste the view into your word paste command to paste the view into your word documentdocument

• Turn in your word documentTurn in your word document• Also turn in a copy of the directory you made to Also turn in a copy of the directory you made to

contain your MineSight workcontain your MineSight work• This will allow us to check the electronic file of your This will allow us to check the electronic file of your

work – including operations logs which indicate who work – including operations logs which indicate who was running the computer (this of course means you was running the computer (this of course means you should log in on your own account when you do the should log in on your own account when you do the work)work)

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So What Do I Have to Do on This So What Do I Have to Do on This Assignment?Assignment?• Open your initial file and take a screen shot Open your initial file and take a screen shot

showing your mine workings and the orebodyshowing your mine workings and the orebody• Your shafts of course are just center linesYour shafts of course are just center lines

• Go Through and Attach Templates to your shaft Go Through and Attach Templates to your shaft center linescenter lines• Adjust your view and take a screen shot of your Adjust your view and take a screen shot of your

handiworkhandiwork• Put in a Ramp from the surface down to the Put in a Ramp from the surface down to the

bottom level of your mine and providing access bottom level of your mine and providing access to all working levels of the mineto all working levels of the mine• Adjust your view and take a screen shot of your Adjust your view and take a screen shot of your

handiworkhandiwork

Page 153: Drawing Underground Mine Features 2012

More ExpectationsMore Expectations

• Put in Drill Drifts for 4 stopes on the 6650 levelPut in Drill Drifts for 4 stopes on the 6650 level• Take a screen shot of your handiworkTake a screen shot of your handiwork

• Put in ventilation and equipment movement Put in ventilation and equipment movement drifts in the footwall on the 6650 leveldrifts in the footwall on the 6650 level• Take a screen shot of your handiworkTake a screen shot of your handiwork

• Put in Cross Cut Drifts Between the Put in Cross Cut Drifts Between the Ventilation Drift and the Drill DriftsVentilation Drift and the Drill Drifts• Take a screen shot of your handiworkTake a screen shot of your handiwork

Page 154: Drawing Underground Mine Features 2012

More of the AssignmentMore of the Assignment• Create the Undercuts Below Each of the Four Create the Undercuts Below Each of the Four

StopesStopes• Take a screenshot of your handiworkTake a screenshot of your handiwork

• Put in the Drawpoint drifts below each of the Put in the Drawpoint drifts below each of the stopesstopes• Take a screenshot of your handiworkTake a screenshot of your handiwork

• Clean up you object intersectionsClean up you object intersections• Take screenshots to show your workTake screenshots to show your work

• Turn in your Word Document and the required Turn in your Word Document and the required electronic file of the MineSight directory you electronic file of the MineSight directory you worked inworked in