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Drawing for Beginners! - The Ultimate Crash Course by Amy Taggart

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Amy Taggart Drawing guide

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  These exercises build upon and augment one another. They cover the fundamental aspects of drawing, and as you complete each tutorial you will gain artistic skills, knowledge and techniques that all interlink. Practicing the skills that you learn in the Line Tutorial for example will also help with figure drawing. They are designed to be linear, and to follow a natural progression that you will develop along. If you want to mix it up and change them around then you are more than welcome. They have been arranged in a way that allows these skills and important artistic facts and drawing techniques to build up with both a structured and organic feel.
 
 
 
 
 
 
 
  ~ For the first exercise, you will need a pencil and your sketchbook. Begin by drawing a rectangle roughly 2cm high by 6cm long, it doesn’t have to be precise.
~ Now start at the left hand side and shade the first cm row as dark as you can, press the pencil firmly onto the paper and keep your lines all moving in the same direction.
 
 
  ~ Draw out another rectangle similar to the previous ones and start to fill it with quick  diagonal lines. Closely group them together on the left hand side then gradually space them out as you move towards the right.
~ Again, starting at the left, draw another series of diagonal lines that cross the first ones at a different angle.
 
 
  ~ Draw 2 different shapes, a large triangle and a circle in your sketchbook and make them big enough to almost cover the entire page. You will also need a pot of artist’s ink, a medium sized paintbrush and a small pot containing some water. An old mug is ideal, but you can just as easily use an old yoghurt pot or small container. Black Indian ink is best for this exercise.   ~ Begin by applying ink with your brush to one side of the interior of the shape. Paint this directly from the inkpot and be generous about how much you use. While the ink is till wet, and with a damp brush, spread the ink across to the right until the shape is fully covered. Try to create a steady gradient between the light and the dark.   ~ With your other shape, wet the surface first, before you apply the ink. You will find  that the ink will run and swirl across the page but work quickly and see if you can achieve a similar tonal change across the surface of the shape. With these exercises you don’t have to worry about perfection, concentrate mainly on trying to create the transition of dark to light.
 
  The form is the shape of an object in three-dimensional space. When sketching, people often have a tendency to flatten the subject when they draw it on the paper. Understanding form will give your drawings volume and body, and will make it much easier to learn to draw excellent buildings and street scenes, as well as figures and  objects. It will also give you a solid base to learn the techniques of perspective drawing that will be taught in the future tutorial.
 
  ~ Now join, with the ruler and your pencil, each corner of the first square to the corresponding corner of the second. Use the shape below as guidance.  
You now have a cube. Take a moment and l ook at what you have drawn. This image is also an optical illusion. If you concentrate your eyes on each different square in turn, you will see how it pops in and out of being at the front or the back of the cube.
~ On the same page, repeat the same steps and draw another cube in a clear area of the  paper. This time, however, only draw three lines to connect the squares together.
 
 
  There is another excellent drawing exercise to try out at this point that links drawing from life with learning to understand the form of an object. It involves thinking like an ant and making a drawing using only one continuous line. The exercise forces you to really look closely at what you are drawing, and although you may find the end result interesting, the exercise itself will benefit your skills greatly in the long run. You can use either a pencil or a pen for this, but I would recommend a ballpoint ink pen, as this will give the most consistent line quality for your drawing. You also need a way of  timing 5 minutes, so a clock or a phone stopwatch is necessary as well.   ~ Find an object that has both an interior and exterior, like a cup, or an open tin or even something much more complicated if you are feeling adventurous. This will be your  subject.   ~ Place your subject on your desk or somewhere close, where you can see it easily, in the interests of clarity, I will say that it is a cup.   ~ Now rest your pen on the paper. For the next five minutes you will draw a continuous line that traces the path of an imaginary ant crawling all over the cup in front of you. You have to imagine the path that would be left as the insect crawled around the back, over the rim, inside and all around the entire outside surface of the cup and its handle. Trace this line with your pen the entire time and never let it leave the paper. Imagine that the ant has stood in paint, and as it walks its feet will leave little painted footprints, your drawn line are these footprints. There is one more thing…   ~ You must never look at the paper and you cannot take your eyes off the cup!
 
 
  Clear a space on you working area and choose a round object such as a golf ball or a  ping-pong ball. If you don’t have either of these to hand, any kind of sphere will do, even a piece of fruit. Make sure you also have a light that can be moved around easily and held in a variety of places. If you don’t have an angle poise lamp then a torch will work, or even download a flashlight app onto your mobile phone and use that.
~ Place your object on the table in front of you and shine the light from the right hand  side. Observe closely where the shadows are cast. Now move the light closer and see how the shadows change. Move the light further away and watch the length, direction and tone of the shadows change once again.   ~ Angle or hold the light source over the top of the object. Pay attention to the shade, except this time, imagine how you would draw the object and the shadow in your  sketchbook, as this will be the next part of the exercise.   ~ Once you have found a position for the light source that creates a scene that you would  like to draw, turn to a new page and start by drawing the outline of your object with a B or a 2B pencil. Remember to spend a few minutes studying it first, and that while you draw, keep looking back in order to keep your proportions in check.
~ Now this is done, take what you learnt from the previous section about tonal change and start to shade your object. Make the darkest parts of the scene the darkest parts o your drawing, look at where and how the light hits the object and make sure that these are the lightest areas. Take your time. There is no need to rush and your sketch will  benefit from layers that have been slowly worked up over time.
 
 
With the previous drawing exercise we built up an image using dark tones to represent shadows, we added shade to a white page to create a sketch. Negative drawing works in the opposite way. With this technique you begin with a dark background and use an eraser to create white areas, lines and highlights where the natural color of the paper  shows through. Instead of drawing the shadow, you draw the light.   ~ Use the same set up as before with your light and object. You will need to redraw its outline, in the same way as before, except this time, shade the entire object reasonably darkly with your pencil.   ~ Now shade the background a slightly lighter tone, so that you can sense a faint difference between it and the object.
To be able to create negative drawings well, you have to think about the light and how it makes the object look. This sounds complicated but it isn’t. All it means is that you need to look at what is happening in front of your eyes, and work from life.
 
  When your drawing is finished, compare both the tonal and the negative drawing of your  object. Look at the differences and the similarities in the effects that these techniques create.
 
  Proportion in art .   Proportion and scale refer to the relationships of size between different parts of a drawing in relation to the whole.
 
  There are proportional rules related to the human body, probably the most famous example would be from Leonardo Da Vinci’s concept of the Vitruviun Man. You can see this image below but I’m sure that you will recognize it. This ubiquitous drawing has appeared in everything from cartoon t-shirts in markets all over the world, through to making an appearance in the popular TV series the Simpsons and the film adaption o Dan Brown’s novel the Da Vinci Code.
One of the fundamental ideas about human proportion that the Vitruviun Man reveals is that if you measure your own arm span, from fingertip to fingertip, then it will be the same measurement as your height. Try this yourself and see if it is true for you. Another  rule is that the gap between your eyes is generally the same distance as one of your eyes on its own. These rules, along with others like them, are useful to understand and be aware of. As rough guidelines, they will help you when you sketch proportions. However, you cannot simply rely on them to create accuracy and faithfulness to the image of what you draw because everything is always altered by perspective.
 
  As with everything, practice makes perfect, and this certainly applies to proportional rules and skills. Once you begin to master these concepts and techniques, and know when to apply them and when not, you will also be able to break them for stylistic effect. This can be seen in the work of many artists, cartoonists, designers and other   professionals that draw, from Pablo Picasso to Ralph Steadman. This type of distortion can especially be seen in caricatures, which you will learn how to draw later on in the  book. In any of these different areas, genres and styles of art, your ability to alter   proportions on purpose will be significantly improved by the ability to draw in  proportion first. In other words, you need to know the rules before you break them.
 
 
 
 
  Learning to draw the texture and surface of an object realistically can really bring your  artworks to life. Generally there are three types of categories used to classify the different surfaces that you will draw; these are hard, soft and rough.  
- These smooth and sleek surfaces such as metal or glass are highly reflective. Light bounces off the surface at odd angles and this creates sharp highlights with strong, clean edges and clear tonal contrasts between light and dark.  
- This category includes materials like fabrics and plant leaves, surfaces that absorb the light and have smooth tonal transitions between the shadows and  highlights.  
 
 
  When you are drawing hard, reflective surfaces, high contrasts and sharp highlights are key to achieving lifelike representations. Think of a surface as a series of different tones, rather than an object with borders that needs to be filled up with pencil marks. Start at the darkest areas and gradually work your way up to the highlights.  
 
 
 
 
 
 
  This leads well into compositional balance, where these different techniques, and styles of drawing can be combined in just the right way to create a sense of balance and style. Balance can work in a variety of ways, as the compositional elements of a drawing that you have learnt about are put together to create an artwork. Balance works in a variety of ways; for example, if one of your drawings has an incredibly busy area of texture and  detail in one part of it (hopefully on a grid line – don’t forget the rule of thirds!) then it would be accentuated and balanced by other areas of less intense detail. We explored  this idea earlier when we drew the stones, and this kind of contrast is a great way to add  excitement and life to a drawing.
 
  Finally, the way that the lines of a composition are placed will be exceptionally important in determining how your drawing will be seen. I don’t mean the texture lines that form surfaces, but the large flowing lines that underpin the composition. For  example, an image that looks out into the distance along a deserted American highway will lead your eye down the road and into the distance. If the road leads into the drawing, then that is where the viewer’s eye will follow. If the road zooms off to the right and out of the page, then that is where the observer’s gaze will be taken. This is called implied movement. As you want people to look at   your drawing and not away
 
You will firstly need to find a small frame. You can normally pick these up incredibly cheaply from stores or supermarkets. It does not matter what the frame is made of as it is going to become a viewing device for you to create compositions. You can even cut a rectangular frame out of cardboard if you are feeling inventive. Find a selection o images and drawings from magazines, books or artworks that you have created  yourself. Pick out some that are detailed and others that contain a single subject. You will also need a digital or phone camera but no drawing materials this time.   ~ The aim of this exercise is not to draw something, but to practice making new compositions for the images that you collected by using the frame. Choose an image at random and crop it by placing the frame on top until you have a new composition and  the picture has been changed. Try the frame in three different positions and see if you can find a compositionally balanced new picture. Think about the rules that you have  just learned about or recapped if you were already familiar with them and try to apply them to the exercise. After each time you place the frame and crop the image, take a  photo so that you can compare them all at the end.
 
  When you are creating figures, I cannot stress enough how important it is to look  at the  person that you are drawing! You must also measuring and think about the effects of   perspective if you want to go improve your skills. The best way to think about drawing figures is to work from the skeleton outwards.
~ Begin with rough lines to mark out the spine, shoulders, hips, head, neck and limbs. Think about the pose that the person is in and how that angles these parts of the human  body.  
 
 
 
  This exercise is useful for building confidence in your own drawing ability. It allows you to draw figures quickly without worrying about creating a finished artwork. You will create multiple sketches that overlap one another, a process that forces you to clear  your mind and ignore the previous sketch that is right there in front of you on the paper.
 
  ~ Start the timer and draw again, in exactly the same way as before. Centre the figure right in the middle of the page, and draw directly on top of the previous image. This may seem odd at first, but it is important not to be precious, as it is going to get much messier! If this feels uncomfortable then don’t worry about it, this is a feeling to work  through and it means that you are pushing yourself outside of your comfort zone,  persevere until the end of the exercise. Again stop drawing when the time is up.   ~ Repeat the same steps, ask your model to change to a new pose and rotate your paper  90 degrees clockwise again. Pick a differently colored pencil/pen and draw. Complete this cycle once more after this until you have drawn the figure four times, in four poses with four alternately colored pencil/pens.
Stand back and take a look at your work. Rotate your paper back to the initial portrait  position and analyze the figure amongst the others. When you compare the figures, how does the last drawing contrast and differ from the first? Is it freer and more expressive? Drawing with a time constraint creates a bit of pressure, and this forces your brain to pick out the parts of the person that you are drawing that it deems to be most important, the parts that together can make up their image and personality. The first sketch in the case of this exercise is difficult. It isn’t easy to try and capture someone in a drawing in five minutes, but as you got used to the timing aspect, did you feel like you were drawing in a more fluid and free way? The exercise places the figures on top of the other to make it harder for you to see what you are drawing. It is deliberately designed to create the potential for expressive lines, amongst the numerous other quickly sketches lines, a slightly out of proportion shoulder or a leg that is too short cannot be focused on easily. The exercise is deliberately designed to forgive little mistakes, and as a consequence, the hand and eye concentrates on the overall impression of the figure.
 
  This exercise creates a highly stylized drawing and develops both your actual drawing ability and the way that you look at your subject. It takes a while to get used to drawing in this style, but once you are, it is a great technique to have within your artistic skill set. This is a popular aesthetic in graphics and fashion. It is widely used within Fine Art in a plethora of creative and unexpected ways.   The idea is to create an artwork using a single line, in other words, by never taking your   pencil or pen off the paper. It is still possible, one you have practiced, to make large scale and intricate drawings using a single unbroken line. Even tonal shading and cross hatching can be achieved using this method. For this tutorial you will need a ballpoint ink pen and your sketchbook. You will also need a subject. Pick something exciting with plenty of detail and lines. I will use a tree for this exercise as the form of the  branches; trunk, leaves and overall shape of the tree lend themselves well to being drawn in this way.   It is best to start slowly with this exercise. Your natural inclination will be to lift your   pen away from the paper when you reach the end of a line, you must control this feeling. When you do reach the end of a certain point in the drawing where it seems impossible to draw the next part without lifting the pen and starting a new line from another point, simply retrace the line until you find another place to start. This is a little like reversing a car down a street because it was a dead end.
 
 
 
  This can seem tricky at first, because to build up texture, normally a repeated stroke, line, crosshatch or tone is used, and this normally involves lifting your pen away fro the surface of the paper. The trick is to be light with the pen strokes that you make. Repeated shapes also work well with these kinds of line drawings.
~ In order to draw the leaves, I simply repeat a small leaf shape many times until an area of shade is created.
Another handy tip is to roughly mark out an area that will all be one texture, then draw a few areas of detail and leave the rest free. This makes the drawing process quicker  without compromising quality, and creates a clever psychological trick in the mind o the viewer. These clumps of texture will allow the viewers brain to understand that this is the texture for that entire area of the drawing. If you provide enough information, then the viewer’s mind will fill in the gaps.
 
  Drawing is one of the most expressive art forms that you can use, and its real quality lies in its simplicity. It is a fundamental part of any artistic pursuit, and if you work on the basics that are outlined and described in this eBook, then you will see and feel the  progress in other creative areas of your interests and life. Drawing teaches us to look, in depth, at the world around us, giving us a creative set of tools to find a way o understanding the places in which we live, travel through and experience. Richard  Serra, an American artist, said that ‘to draw is to see, and to see is to draw’, an eloquent way of articulating this idea. The quote can be exemplified by the famous work  of genius all-rounder Leonardo Da Vinci, who used drawing as the tool to dissect the world around him. He used drawing in conjunction with mathematics, engineering,  physics, biology and the natural sciences to create some revolutionary ideas about the world that are still relevant today.
I’m not saying that you need to re-invent the helicopter, but you can use drawing in whatever way that you wish. Often, artistic instruction comes on strong and tells you that you must paint in this or that way, or sculpt in a certain exact style, offering singular, simplistic and boring lectures. The aim of this eBook is to teach the basics. Don’t be fooled into thinking that they are easy, because they aren’t. Even Michelangelo said that ‘if people knew how long it took me to make my work then they wouldn’t call it mastery’. It takes time and like with any skill and pursuit, from weightlifting and  surfing to making films or drawing a cartoon, if you work hard on the fundamentals, the rest will follow naturally.
Don’t ever be discouraged by anyone ever telling you that your drawing doesn’t look 
 
 
 
 
  Any good crash course ought to start at the very beginning—the beginning not only o good digital photography sense, but of digital photography itself. Don’t worry, we won’t spend too long on this chapter, but it might give you a deeper appreciation for the art form, its capabilities and just how far its come in a relatively short span of time—in fact, proper digital cameras as we know them were only introduced in the mid- to late- 1990s, a far cry from their humble beginnings in the late ‘70s.   The first true prototype began with Kodak, engineered by a man named Steven Sasson in 1975. Sasson grabbed a Kodak movie-camera lens and combined it with some CCD sensors and Motorola phone parts to create something the size of a small toaster oven and weighed about as much as a large newborn baby.   Sasson’s prototype could capture black-and-white images on a clunky old cassette tape,  but the resolution of 0.1 megapixels was literally unheard of. The first photograph reportedly took 23 seconds to record, to give a sense of how far technology as come.   Of course, Kodak—which would soon fall behind in the digital photography game—  didn’t capitalize on this early technological feat. Kodak stuck with film all the way, and  it would come back to haunt them three decades later.   A few more filmless cameras went through experimentation phases throughout the 1970s, but nothing took off commercially until 1981, when Sony launched a magnetic video camera—the Mavica. An analogue counterpart to film, the Mavica operated on AA batteries, and stored photos on giant floppy disks that could store up to 50  photographs. The light sensitivity was roughly equivalent to ISO 200, and the shutter 
 
of Calgary in Alberta, Canada (it was produced mainly for night sky and space  photography), Canon took the helm by commissioning a proper digital camera in 1983, though it never went beyond trade shows—presumably, it was either too expensive, not user-friendly enough or too clunky to ship.   Either way, it would be nearly another decade before digital cameras actually hit retail stores in 1990. It was called the Dycam Model 1, and used a CCD sensor to record   pictures digitally and upload them directly to a connected PC.   That same year, a pre-Adobe version of Photoshop was launched, roughly around the same time some entrepreneurs began attaching digital backs to film single-lens reflex cameras (SLRs). The digital revolution, though still in its infancy, had begun to fully take shape.   In the early 1990s, every major tech company joined the fray with more devotion. Kodak launched a camera called the DCS 200 with a built-in hard drive, while Nikon’s  N8008s offered images in both color and black and white. Apple even ventured forward  with something called the QuickTake, a collaboration with Kodak (and later Fuji) that was the first digital camera for under $1,000, but which did not take off.
 
viewfinder, not to mention auto-white balance and an LCD screen on the back. In other  words: it was what we understand today to be what a digital camera. Canon also figured out how to drive costs down, so they could charge a cool $949 at the start.   Since then, Nikon’s CoolPix and Sony’s CyberShot series became serious contendors, while Fuji, Olympus, Kodak, Casio and Panasonic would rise and fall to varying degrees throughout the next two decades. But commercial digital photography—the  basics of it—is not even 20 years old, as of this time of writing (in 2014).   That means that everything in the last two decades—every digital SLR, mirrorless camera, phone cam, filter and app—all came flooding in a very small span of time.   We can then understand digital photography as a recent art—even though photography is a much older one, the ability to produce magical digital artscapes, put images into Photoshop and play around, and combine exposures quickly with methods like multiple digital exposure and HDR, are all relatively new experiments.   Digital photographers are still figuring this game out. Even the best in the business haven’t been doing it as long as you’ve been alive. That gives you an advantage, really: even if you’re just starting out in the world of digital photographic art, you’re not nearly as far back as you think.  
to check out the rest of "Digital SRL Crash Course! - A Beginner's Guide to Understanding Digital Photography & Take the Best Shots of Your Life (with
 pictures!)" on Amazon!  
 
 
 
 
Amy Taggart is a self defined "endless learner", devoted to helping others to unlock their full potential all around the world.   From a very young age, Taggart understood the value and potential o leading a healthy lifestyle, where the balance between work, hobbies, and crafts is found. And because of her genuine appreciation and enthusiasm for all things health-related, she has dedicated a great deal of time and effort to researching the best of