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AIAA Foundation
A Design and Build competition for
High School and Undergraduate Students
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Contents
1 Mission Scenario ......................................................................................................... 1
2 Game Design ............................................................................................................... 2
2.1 Game Overview .................................................................................................. 2
2.2 Competition Classes ............................................................................................ 2
2.3 Target Coordinates: Teams using GPS Waypoints ............................................. 3
2.4 Target Coordinates: AR Tags ............................................................................. 3
2.5 Packages .............................................................................................................. 3
2.6 Package Delivery ................................................................................................ 4
2.7 “Successful Delivery” ......................................................................................... 4
3 Field Design ................................................................................................................ 5
3.1 Field Size ............................................................................................................ 5
3.2 Delivery Zones .................................................................................................... 5
3.2.1 Easy Delivery Zone ..................................................................................... 5
3.2.2 Medium Delivery Zone ............................................................................... 6
3.2.3 Hard Delivery Zone .................................................................................... 7
3.3 Obstacles ............................................................................................................. 7
3.4 Takeoff/Landing Zone ........................................................................................ 7
3.5 GPS Waypoint Markers ...................................................................................... 7
4 Scoring ........................................................................................................................ 9
4.1 Vehicle Performance Scoring ............................................................................. 9
4.1.1 Weight Delivered (W) ................................................................................. 9
4.1.2 Difficulty Multiplier (D) ............................................................................. 9
4.1.3 Delivery Accuracy (A) ................................................................................ 9
4.1.4 Delivery Time (t) ........................................................................................ 9
4.1.5 GPS-Aided vs. GPS-Denied Delivery (G) ................................................ 10
4.1.6 Final Vehicle Performance Scoring Formula ............................................ 10
4.2 Documentation and Design Scoring ................................................................. 10
4.2.1 Judge’s Choice: Hardware ........................................................................ 10
4.2.2 Judge’s Choice: Software.......................................................................... 10
4.2.3 Judge’s Choice: Safety Features ............................................................... 10
4.2.4 Paper/Presentation Quality ........................................................................ 10
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4.3 Overall Score .................................................................................................... 11
5 Safety Requirements ................................................................................................. 12
5.1 Geofence ........................................................................................................... 12
5.2 Preflight Inspection ........................................................................................... 12
5.3 Return to Launch Capability ............................................................................. 12
5.4 Manual (RC) Override ...................................................................................... 12
5.5 Takeoff/Landing Zones ..................................................................................... 12
5.6 Competition Area .............................................................................................. 12
5.7 Practice Area ..................................................................................................... 12
6 Vehicle Requirements ............................................................................................... 13
6.1 ................................................................................................................................. 13
6.1.1 Rookie Class ............................................................................................. 13
6.1.2 Intermediate Class ..................................................................................... 13
6.1.3 Unlimited Class ......................................... Error! Bookmark not defined.
6.2 BOM Requirements .......................................................................................... 13
7 Flight rules ................................................................................................................ 14
7.1 Compliance with the FAA ................................................................................ 14
8 Documentation .......................................................................................................... 15
8.1 Team Documentation ........................................................................................ 15
8.1.1 Team Roster .............................................................................................. 15
8.1.2 Proof of Enrollment at an Academic Institution ....................................... 15
8.2 Vehicle Documentation .................................................................................... 15
8.2.1 Bill of Materials ........................................................................................ 15
8.2.2 Video Proof of Vehicle Performance ........................................................ 15
9 Preflight Safety and Technical Inspection ................................................................ 16
9.1 Safety Inspection Requirements........................................................................ 16
9.2 Technical Inspection ......................................................................................... 16
10 Competitor Pre-Flight Checklist ........................................................................... 17
11 Schedule ................................................................................................................ 19
12 Bill of Materials Form .......................................................................................... 20
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Figures and Tables
Figure 1. An example of an AR tag used for GPS-denied navigation. .............................. 3
Figure 2. Pictured here is a bird’s eye view of competition field. ...................................... 5
Figure 3. Orthographic view of the Easy delivery zone. .................................................... 6
Figure 4. Orthographic view of Medium delivery zone. ..................................................... 6
Figure 5. Orthographic view of the Hard delivery zone. .................................................... 7
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1 MISSION SCENARIO
It’s early September and the President of a major university has just met with the manager of the
university bookstore. It has not been a pleasant meeting. The President has told the manager that the
bookstore operation is the only negative aspect of Move-In Week. The university administration worries
that the bookstore presents a negative image to the parents and students, and it quickly erases all the
positive experiences created by the housing department, academic departments, registrar’s office, and
food services. This year, the lines of parents, students, and professors waiting to enter the bookstore were
so long that some people had to wait in the hot sun for 30 minutes or more.
The bookstore manager understands. After all, he was working in the store every day and dealt with the
hot and unhappy customers. His staff heard many complaints. Every year, just before the start of the fall
semester, the bookstore sells thousands of books, t-shirts, stationery supplies, and other items. Even
though the bookstore hires temporary workers, it still cannot stay ahead of the demand.
Before the start of the next fall semester, the bookstore manager wants to implement a new delivery
approach and turn his operations from a negative experience to a positive experience. To do this, the
manager has contacted the College of Engineering and requested immediate assistance.
The manager has asked the Dean of the College of Engineering to help him solve his problem. Initially,
the Dean was reluctant but then he saw an opportunity for many of his students in a variety of majors to
work together. The Dean also feels that the current senior students can design, develop, test, train the
staff, and implement a solution before they graduate in May.
The university bookstore already has an on-line ordering system. The students quickly decide that every
student and professor will order books, stationery supplies, t-shirts, sweat shirts, toiletries, bumper
stickers, license plate holders, etc. on-line. During the rush period just before the Fall Semester, the
bookstore will essentially be turned into a warehouse. The bookstore will provide each staffer with a
laptop. The staff person will:
Download an order
Fulfill the order by placing the items in a container
Print a receipt and include the receipt in the container
Seal the container
Apply a label with the recipient’s name and address
Move the container to a separate area designated for filled orders
The College of Engineering students must design a system that will deliver the filled orders to students
and professors. Most of the students and professors live near the university. Students live in:
Residence Halls located on campus
Town house developments, most within 1.5 miles of campus
Apartment complexes scattered around town
Single-family homes located around town
Most of the professors live in the more established neighborhoods where the single-family homes have
mature trees, lots of landscaping, and a few have a swimming pool.
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2 GAME DESIGN
2.1 Game Overview
PUNCH is a precision aerial package delivery competition with the goal of autonomously delivering
package(s) to specified targets on the playing field. Competitors will deliver as many packages in a single
flight as they are able. A timer will start and the vehicle will autonomously takeoff and start its package
delivery mission to specified target(s). During the delivery, vehicles must be capable of autonomously
recognizing the target, navigating to the target, avoiding various obstacles located on the field, dropping
the package off, and returning to the takeoff/landing area in the allotted time. Points will be awarded
based on delivery speed, weight delivered, delivery accuracy, and other objectives outlined in Section 4,
Scoring.
2.2 Competition Classes
PUNCH offers three levels of competition for students enrolled in public or private schools:
Rookie – This level is recommended for secondary school students. Competitors may enter as a
single student, a club, organization, or a school team
Intermediate – This level is recommended for undergraduate students who attend a two- or four-
year university, technical school, and Rookies that would like to compete at a higher level.
Each level has a maximum vehicle cost associated with it, described in Sections 6.1.1 and 6.1.2. Table I
summarizes the competition class breakdown.
Table I. Competition class divisions
Description/Class Rookie Intermediate
Secondary Students Yes (recommended) Yes (optional)
Undergraduate College/Technical School
Students Yes (optional) Yes (recommended)
Graduate Students No No
Non-students No No
GPS Waypoints Optional Optional
Oyster Pail Package Yes Yes
Maximum Cost of Vehicle $2,000 $3,000
Bill of Materials Required Yes Yes
Video Demo Required Yes Yes
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2.3 Target Coordinates: GPS Waypoints
Some teams may elect to use Global Positioning System (GPS) Waypoints in the vehicle solution. For
teams that elect to use GPS Waypoints, they will receive an ordered list of five GPS coordinates before
the start of their heat to use when delivering their packages. The team does not have to deliver all five
packages, but must use the ordered list if they elect to carry more than one package. If a team opts to
deliver more than one package, that team will be required to deliver to target coordinates in the given
order. Each team will have 5 minutes to program the GPS coordinates onto its vehicle before the start of
the heat.
2.4 Target Coordinates: AR Tags
Alternatively, teams may elect to use AR tags as the basis for GPS-denied navigation. Prior to the start of
a heat, a team will receive an ordered list of five delivery zones (regions) and their associated AR tags
(Figure 1). These AR tags will be 3' × 3' sheets of heavy paper mounted on squares of plywood placed on
the field. The team does not have to deliver all five packages, but must use the ordered list if they elect to
carry more than one package. If a team opts to deliver more than one package, that team will be required
to deliver to target coordinates in the given order. Teams will have ten minutes to program the AR tags
onto their vehicle before the start of the heat. Competition staffers will rearrange the AR tags between
rounds.
Figure 1. An example of an AR tag used for GPS-denied navigation.
2.5 Packages
All packages used in the competition will be plastic 32 oz. “oyster pails.” The packages will be of various
weights measured in pounds. A team will choose the weights of the packages to deliver during a heat.
Teams will be able to load their vehicles with packages of one, two, three, four, or five pounds. A team
will make a selection of packages when that team reports to the field for each heat.
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2.6 Package Delivery
Teams will treat all competition packages as if the contents were fragile. For this reason, each delivery
must adhere to either of the following rule:
The vehicle must be touching the ground before releasing any package or packages.
A judge will oversee all deliveries and will determine, to the best of his/her ability, if the delivery meets
the above requirement. If the judge deems a delivery unacceptable, the competitor will receive zero points
for that delivery.
2.7 “Successful Delivery”
A “successful delivery” is one in which the vehicle:
Took off from the takeoff/landing zone
Navigated to the intended target
Delivered the package such that the package came to rest within the maximum radius (4 yards) of
the intended delivery site
Returned to the takeoff/landing zone
If a team’s vehicle does not return to the takeoff/landing zone at the end of the heat, that team will receive
no time points for the heat
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3 FIELD DESIGN
3.1 Field Size
The PUNCH competition will take place on a standard American football field or equivalent flat area with
dimensions of 100 yards by 53.33 yards. A geofence equal in dimensions to the field will enclose the
field. Competition judges will watch for geofence infractions during the competition. Both end zones of
the field will be outside of the geofence and will be designated No-Fly Zones. Figure 2 shows a
representative view of the field, delivery zones, and obstacles. Note that since up to five deliveries can be
made within each class of competition, there will be multiple delivery targets set up in each class. Figure
two only shows representative delivery zones.
Figure 2. Pictured here is a bird’s eye view of competition field.
3.2 Delivery Zones
Delivery zones are located radially around the takeoff/landing zone. Each delivery zone will have
multiple touchdown points for delivery, various obstacles, and a designated point at which the zone’s
GPS coordinates are measured. The obstacles will become more complex as target difficulty increases.
3.2.1 Easy Delivery Zone
The Easy delivery zone is located to the left side of the takeoff/landing zone. The center of the GPS
waypoint and the Easy delivery zone share a common location. It will contain a 30' × 20' blue tarp with
two AR tags placed on the tarp. Figure 3 shows the layout of the Easy delivery zone.
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Figure 3. Orthographic view of the Easy delivery zone.
3.2.2 Medium Delivery Zone
The Medium delivery zone has two areas. The left area will be used by teams using GPS as their primary
method of navigation and will be placed slightly to the left and ahead of the takeoff/landing zone. Four
GPS waypoints are located around a tent. Teams navigating and not using GPS as their primary method
navigation will use the right area, which is located slightly to the right and ahead of the takeoff/landing
zone. Four AR tags are located around the tent and a GPS waypoint is located on the ground at the center
of the tent. Figure 4 shows how the Medium delivery zone will appear.
Figure 4. Orthographic view of Medium delivery zone.
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3.2.3 Hard Delivery Zone
The Hard delivery zone design is shown in Figure 5 and is located to the right of the takeoff/landing zone.
The center of the delivery zone is located in the middle of the tent area and coincides with the GPS target
location. The tents are located equal distances apart in both latitude and longitude. All AR tags in the
delivery zone are located on the outside periphery of the tents as shown in Figure 5.
Figure 5. Orthographic view of the Hard delivery zone.
3.3 Obstacles
In order to simulate freestanding structures, such as homes, gazebo-style tents (10' × 10') are located on
the field as shown in Figure 2. The gazebo-style tents can be found at
http://www.uline.com/Product/Detail/H-2676/Outdoor-Furniture/Side-Walls-for-H-2675-Instant-Canopy-
10-x-10?pricode=WY699&gadtype=pla&id=H-
2676&gclid=CjwKEAjwr6ipBRCM7oqrj6O30jUSJACff2WH1qz38edxql-93HE0JSXSESAyL8xEGzl-
_AoPasF6qxoCHUbw_wcB&gclsrc=aw.ds.
3.4 Takeoff/Landing Zone
A 20' × 10' takeoff/landing zone is located midfield. Teams may place their vehicle anywhere within this
zone to take off. At the end of the heat and in order for a team to receive full points for successful
deliveries made for the heat, a team must return and land anywhere within the takeoff/landing zone.
Teams that do not return to the takeoff/landing zone will not receive time points in their score.
3.5 GPS Waypoint Markers
The GPS waypoint markers are located on the ground in designated locations on the field. These
waypoints are depicted by 9" circular plates painted fluorescent orange and securely staked to the ground.
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The GPS coordinate given will be the centroid of the GPS waypoint marker. GPS waypoint markers are
the black discs in Figure 2, Figure 3, Figure 4, and Figure 5.
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4 SCORING
4.1 Vehicle Performance Scoring
The first part of each team’s score is the Vehicle Performance Score. These points represent a team’s
flight score which is accumulated during package delivery heats. No limit has been set for the maximum
amount of points that a team is able to accumulate. The total score for this category will be sum of the
three highest heats of the four heats for each team.
4.1.1 Weight Delivered (W)
For all packages that a team successfully delivers, a team will obtain 25 points per pound.
4.1.2 Difficulty Multiplier (D)
A point multiplier applies based on the level of difficulty that the target has associated with it. The field
has three zones: Easy, Medium, and Hard. Deliveries in the Easy zone will have an associated multiplier
of one (1). Deliveries in the Medium zone will have a multiplier of 1.5. Deliveries in the Hard zone will
have a multiplier of two (2).
The multiplier applies to the amount of points awarded for the weight delivered.
4.1.3 Delivery Accuracy (A)
The score for delivery accuracy is a function of the distance the object is from the actual targeted delivery
point. The factor multiplies the number of points a team receives for the package delivery.
The table below shows the multiplier based on the accuracy distances. If the package delivery is farther
than 4 yards away from the target, the team receives no points for the delivery. The multiplier applies to
the score for weight delivered. The accuracy distance is measured from the centroid of the package to the
centroid of the designated target.
Table 1. Delivery accuracy multipliers.
Accuracy Multiplier
Acc
ura
cy
0-1 yards 1
1-2 yards 0.75
2-3 yards 0.5
3-4 yards 0.25
4+ yards 0
4.1.4 Delivery Time (t)
A team’s time score is given as follows: max(240 − 𝑡/𝑛, 0), where t is the duration of the mission in
seconds and n is the number of deliveries attempted during the heat. If the time of delivery and number of
packages delivered causes the time score to be less than zero, then zero points will be awarded instead of
a negative score.
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4.1.5 GPS-Aided vs. GPS-Denied Delivery (G)
In order to encourage the use of GPS denied deliveries, a multiplier of 1.5 applies to a team’s score at the
end of a heat if they make a delivery to an AR tag. If a team decides to deliver to a GPS waypoint instead
of an AR tag, the multiplier 𝐺 will be equal to one.
4.1.6 Final Vehicle Performance Scoring Formula
A team’s score for one heat is given as follows:
HeatScore = 𝐺 [𝐷𝐴𝑊 +𝑚𝑎𝑥 (240 −𝑡
𝑛, 0)]
4.2 Documentation and Design Scoring
There will be a portion of scoring that a team of judges will determine. It does not depend on the level of
performance that a team is able to demonstrate during their heats. A team can obtain a maximum of 450
points. Industry and academic experts will serve as the panel judges and will be responsible for scoring
this category.
4.2.1 Design Choice: Hardware
Judges will be scoring each team based on their innovative vehicle design and the presentation of the
vehicle. Judges will also evaluate the functionality of a team’s hardware designs. A team may receive a
maximum of 100 points in this category.
4.2.2 Design Choice: Software
Judges will be scoring each team based on the software methods they used to program, communicate
with, and operate the vehicle, with special attention given to navigational algorithms. A team may receive
a maximum of 50 points in this category.
4.2.3 Design Choice: Safety Features
Judges will score each team for safety features that go beyond the nominal safety requirements of the
PUNCH competition. This includes but is not limited to innovative kill switch hardware, return to launch
(RTL) programming, camera vision to identify obstacles placed the competition area, etc. A team may
receive a maximum of 50 points in this category.
4.2.4 Paper/Presentation Quality
A technical paper outlining the rationale behind the design decisions made by each team will constitute a
maximum of 250 points of a team’s Documentation and Design score. Judges will assign a score based on
the rubric below.
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Criterion Poor Acceptable Good Excellent
Vehicle design documentation
(100 points)
Little to no description of the
overall vehicle design
Description is vague but shows a glimpse into design and how
it works
Description is able to give a clear
understanding and is easy to follow. Some
things may be missing
Description is very detailed and is easy to follow. No parts
are missing
Mission success strategy, or value
proposition (50 points)
It is not at all clear why the design was
chosen for this mission
Gives some reasoning as to why
they chose this vehicle design over
others to be successful
Reasoning for the chosen design is
understandable and reasoning is adequate
Full understanding of why this design and its operation were
chosen over various other vehicle
systems
Vehicle Systems Interaction (50 points)
Little to no description of how on-board/off-board
systems communicate with
one another
Description of vehicle systems is very vague and is
not easy to follow in a logical manner
Vehicle systems description is nearly
complete with a logical manner that is
easy to follow
Description is fully detailed with no
unanswered questions about
systems that operate the vehicle
Cost score (50 points)
Vehicle cost exceeds the set limits
defined in Section 6, or for Unlimited, the justification is weak
Max allowed cost (MAC)
< Vehicle cost < (MAC - $100), or
justification is fair for unlimited
MAC - $100 < Vehicle cost < (MAC - $500), or
justification is very good for unlimited
MAC - $500 < Vehicle cost <
(MAC - $1000), or justification is strong
for unlimited
4.3 Overall Score
A team’s overall score will be the sum of the top three Vehicle Performance scores, the Documentation
score, and the Design score.
Total Score = [HS1 + HS2 + HS3] + DS + PS
HS1,2,3 → Heat Score highest value, second highest value, third highest value (No maximum on points)
DS → Design Score (200 points max)
PS → Presentation Score (250 points max)
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5 SAFETY REQUIREMENTS
Safety is a paramount concern for participants, judges, and the audience. Failure to follow these rules will
result in a team’s disqualification for the heat. If the judges deem the violation as significant enough or to
be dangerous, a team may be subject to disqualification from the competition.
5.1 Geofence
A geofence is located around the outside of the competition field. Teams must stay within this field.
Judges will be monitoring the geofence and the location of team’s vehicles. A safety infraction occurs
once a team crosses the line of the geofence.
5.2 Preflight Inspection
Judges will perform a preflight tech inspection on each team’s vehicle to ensure that the vehicle is safe
enough for flight. The preflight inspection checklist is located in Section 9.3.
5.3 Return to Launch Capability
Each team’s vehicle must possess the capability for a user to command the vehicle to return to the launch
point via the push of a button, flip of a switch, etc. The return to launch capability should be able to
activate in a very short time period (≤ 2 seconds).
5.4 Manual (RC) Override
Each team’s vehicle must possess the capability for a user to take control of it quickly via RC during
autonomous flight. A user should be able to activate it in a very short time period (≤ 2 seconds).
5.5 Takeoff/Landing Zones
Competitors may only enter the takeoff/landing zones to prepare their vehicle and load their package(s)
prior to the start of the heat or to retrieve their vehicle at the end of a heat. Prior to entering the
takeoff/landing zone, competitors must have permission from the judges who will ensure that the area is
clear. Prior to retrieving their vehicle from the takeoff/landing zone, the vehicle should be in a disarmed
state.
5.6 Competition Area
Under no circumstances, will the judges allow anyone on to the competition field during a heat. In the
event that a team’s vehicle crashes during a heat, the team may retrieve the vehicle once the heat is over
and a judge signals that the field is clear for retrieval. Participants may not retrieve the packages. Judges
will retrieve all packages at the end of a heat.
5.7 Practice Area
There will be an area designated for practice during the competition. Teams must stay within these areas
when flying. An official will be supervising the practice area at all times. Note that due to the potential for
RF interference with competing aircraft, no practice flights will be allowed during competition runs.
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6 VEHICLE REQUIREMENTS
6.1 Maximum Cost per Vehicle
6.1.1 Rookie Class
The Rookie Class allows a maximum of $2,000 for teams to spend on their vehicle. This cost includes
everything on the vehicle during their heats as well as the team uses to communicate with the vehicle (for
example, RC Receivers).
6.1.2 Intermediate Class
The Intermediate Class allows a maximum of $3,000 for teams to spend on their vehicle. This cost
includes everything that is on the vehicle during their heats as well as the hardware the team uses to
communicate with the vehicle.
6.2 Bill Of Materials (BOM) Requirements
Teams competing in the Rookie and Intermediate classes will be required to submit a bill of materials
outlining the costs of the individual parts on the vehicle as well as the total cost. The form used for this is
located in Section 11. The BOM will be evaluated as part of the report score defined in Section 4.2.4.
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7 FLIGHT RULES
7.1 Compliance with the FAA
It is the responsibility of all teams to ensure full compliance with FAA rules and regulations pertaining to
unmanned aircraft flight operations and pilot certification. Flight teams must provide evidence of aircraft
registration at check-in during the competition. The FAA has classified drones that are operated for
educational purposes will fall under the recreational use category, and there is no requirement for pilot
certification. Pilots are advised that the FAA has published operational rules for drones and these rules
should be reviewed prior to initiating flight operations. More information can be found at
www.faa.gov/uas/getting_started.
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8 DOCUMENTATION
8.1 Team Documentation
8.1.1 Team Roster
Each team entered into the competition must supply a full team roster with the names of all the
individuals on the team.
8.1.2 Proof of Enrollment at an Academic Institution
For each of the individuals listed on the team roster, the team needs to provide proof of active enrollment
in order to compete.
8.2 Vehicle Documentation
8.2.1 Bill of Materials
Teams must provide a bill of materials for the vehicle that they use to compete in the competition. The
bill of materials must include and be formatted in accordance to Section 6.2.
8.2.2 Video Proof of Vehicle Performance
Competitors must supply, by their respective deadlines, a video proving the flight capabilities and
autonomous flight capabilities.
The video proving the flight capabilities must include the vehicle taking off, flying a competition
distance, and landing under its own power. The flight for this video may be RC or autonomous.
The video proving the autonomous capabilities of the vehicle must include the vehicle taking off, flying a
competition distance, and landing under its own power and under complete autonomous control.
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9 PREFLIGHT SAFETY AND TECHNICAL INSPECTION
9.1 Safety Inspection Requirements
Before judges allow a team on the competition or practice fields, a thorough inspection of the required
safety mechanisms must take place, and judges must be sign off on the vehicle. The safety mechanisms
that require inspection are:
1. Prop guards or cowlings
a. Prop guards or cowlings must cover at least the outermost (from the center of the vehicle)
90° of propeller arc
b. Prop guards or cowlings must be rigidly mounted to the frame of the vehicle
2. Return to launch (RTL) GPS navigation
a. A team’s aircraft must be able to demonstrate safe and accurate RTL capabilities when
signaled from ground control
3. Visibility of aircraft
a. The aircraft must be colored or lit in such a way as to be conspicuous and visible from the
ground
9.2 Technical Inspection
Before judges allow a team on the competition or practice fields, a thorough inspection of the required
safety mechanisms must take place to determine airworthiness. A Technical Inspector must verify the
integrity of the airframe as well as the robustness of the controlling software and algorithms. The
technical components of the aircraft that require inspection and clearance from a Technical Inspector are:
1. Integrity of Airframe
a. The aircraft must have a frame that will not become compromised from basic flight
procedures
b. The aircraft must not have any fasteners or pieces that could become loose and be ejected
from the vehicle during flight
2. Integrity of Drivetrain
a. All motors on the vehicle shall be attached with fasteners that employ friction locking
mechanisms (for example, Nyloc nuts) or a thread-locking compound (such as Loctite)
b. The vehicle shall be void of exposed electrical connections
c. Props shall be inspected for adequate tightness
3. Robustness of control hardware
a. Control Hardware is mounted in such a way that it will not become lose and endanger the
vehicle
b. GPS and other magnetically sensitive hardware shall me mounted with adequate
shielding or adequately far away from power sources as not to receive interference from
the vehicle under normal operational conditions
4. Robustness of control software
a. Competitors shall demonstrate the reliability and stability of their control systems under
competition loading conditions
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9.3 Competitor Pre-Flight Checklist
Ground Station:
Selection Modes on Transmitter Check and Confirm Mode Selects
Laptop Power On
Laptop Battery Confirm battery lifespan
Mission Planner Start
Telemetry Module Connect USB
Telemetry Module Antenna Orient Vertically
Com settings Com Port Select, Baud 57600
Aircraft:
Airframe/Landing Gear No Damage
Props Secure, Undamaged, Correct Direction
Motors Secure, Undamaged
ESCs Secure, Undamaged
GPS Receiver and Cable Secured
RC RX and Connections Secured
RC Satellite Rx and Cable Secured
Telemetry Module and Cable Secured
APM Secured
APM Connections Verify All Secured
Battery Install in AV
Velcro Battery Straps Secure
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Flight:
RC Tx Verify Throttle at Minimum
RC Tx Power On
RC Tx Verify Battery Voltage
RC Tx Verify Correct Model Selected
RC Tx Mode Switch Stabilize
Aircraft Place at RTL Location
Battery Connect (Don’t Move AV)
Telemetry Comms Connect with MP
Battery Cables Secure
RC Rx Antennas Straight
Telemetry Antenna Straight and Vertical
Telemetry Signal Strength >75%
Pitch and Roll AV Ensure Correct Response on AH
Airspeed Verify 0 (+/-3)
Home Altitude Set
Altitude Verify 0 (+/-3)
Battery Voltage Fully Charged
GPS 3D Fix
Flight Plan Verify
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10 SCHEDULE
Date Event
10/03/2016 Rule book draft is posted and competition registration
opens (Tuesday after Labor Day)
10/17/2016 Written comments and questions can be submitted to [email protected] regarding draft of rules
10/24/2016 Conference Call for interested participants. Tentatively
1000 Eastern time, USA. Contact Stephen Brock at [email protected] for call-in information
10/24/2016 Final Rules are posted
10/24/2016 Registration opens (after Conf. Call)
11/18/2016 Registration closes
2/6/2017 Flight demonstration video submission deadline (RC
Flight)
4/14/2017 Paper/Presentation submission deadline
4/14/2017 Flight demonstration video submission deadline
(Autonomous Mission Flight)
4/27/2017 Competition Day 1: Practice and fine-tuning in morning.
Inspection midday. Heats will start in the afternoon
4/28/2017 Competition Day 2: Heats continue
4/29/2017 Competition Day 3: Final heats and awards banquet
4/30/2017 Rain day if needed
5/5/2017 Post mortem conference call (all levels)
DRAFT
20
AIAA Foundation
11 BILL OF MATERIALS FORM
PUNCH Bill of Materials Form
Team Name:
Description of Vehicle Part Vendor/Source Quantity Cost ($)
Total
DRAFT