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CHS CHS UCB UCB Draft for BRIDGES 2002 Draft for BRIDGES 2002 Regular Polytopes in Four and Higher Dimensions Carlo H. Séquin

Draft for BRIDGES 2002 Regular Polytopes in Four and Higher Dimensions Carlo H. Séquin

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CHSCHS

UCBUCB Draft for BRIDGES 2002Draft for BRIDGES 2002

Regular Polytopes in Four and Higher Dimensions

Carlo H. Séquin

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UCBUCB What Is a Regular PolytopeWhat Is a Regular Polytope

“Polytope” is the generalization of the terms “Polygon” (2D), “Polyhedron” (3D), …to arbitrary dimensions.

“Regular”means all the vertices, edges, faces…are indistinguishable form each another.

Examples in 2D: Regular n-gons:

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UCBUCB Regular Polytopes in 3DRegular Polytopes in 3D

The Platonic Solids:

There are only 5. Why ? …

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UCBUCB Why Only 5 Platonic Solids ?Why Only 5 Platonic Solids ?

Lets try to build all possible ones:

from triangles: 3, 4, or 5 around a corner;

from squares: only 3 around a corner;

from pentagons: only 3 around a corner;

from hexagons: floor tiling, does not close.

higher N-gons: do not fit around vertex without undulations (forming saddles) now the edges are no longer all alike!

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UCBUCB Constructing an (n+1)D PolytopeConstructing an (n+1)D Polytope

Angle-deficit = 90°

creates a 3D corner creates a 4D corner

?

2D

3D 4D

3D

Forcing closure:

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UCBUCB Wire Frame ProjectionsWire Frame Projections

Shadow of a solid object is is mostly a blob.

Better to use wire frame to also see what is going on on the back side.

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UCBUCB Constructing 4D Regular PolytopesConstructing 4D Regular Polytopes

Let's construct all 4D regular polytopes-- or rather, “good” projections of them.

What is a “good”projection ?

Maintain as much of the symmetry as possible;

Get a good feel for the structure of the polytope.

What are our options ? Review of various projections

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UCBUCB ProjectionsProjections: : VERTEXVERTEX / / EDGE EDGE / / FACEFACE / / CELL CELL - First.- First.

3D Cube:

Paralell proj.

Persp. proj.

4D Cube:

Parallel proj.

Persp. proj.

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UCBUCB Oblique ProjectionsOblique Projections

Cavalier Projection

3D Cube 2D 4D Cube 3D 2D

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UCBUCB How Do We Find All 4D Polytopes?How Do We Find All 4D Polytopes?

Reasoning by analogy helps a lot:-- How did we find all the Platonic solids?

Use the Platonic solids as “tiles” and ask:

What can we build from tetrahedra?

From cubes?

From the other 3 Platonic solids?

Need to look at dihedral angles!

Tetrahedron: 70.5°, Octahedron: 109.5°, Cube: 90°, Dodecahedron: 116.5°, Icosahedron: 138.2°.

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UCBUCB All Regular Polytopes in 4DAll Regular Polytopes in 4D

Using Tetrahedra (70.5°):

3 around an edge (211.5°) (5 cells) Simplex

4 around an edge (282.0°) (16 cells)

5 around an edge (352.5°) (600 cells)

Using Cubes (90°):

3 around an edge (270.0°) (8 cells) Hypercube

Using Octahedra (109.5°):

3 around an edge (328.5°) (24 cells) Hyper-octahedron

Using Dodecahedra (116.5°):

3 around an edge (349.5°) (120 cells)

Using Icosahedra (138.2°):

--- none: angle too large (414.6°).

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UCBUCB 5-Cell or Simplex in 4D5-Cell or Simplex in 4D

5 cells, 10 faces, 10 edges, 5 vertices. (self-dual).

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UCBUCB 16-Cell or “Cross Polytope” in 4D16-Cell or “Cross Polytope” in 4D

16 cells, 32 faces, 24 edges, 8 vertices.

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UCBUCB Hypercube or Tessaract in 4DHypercube or Tessaract in 4D

8 cells, 24 faces, 32 edges, 16 vertices.

(Dual of 16-Cell).

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UCBUCB 24-Cell in 4D24-Cell in 4D

24 cells, 96 faces, 96 edges, 24 vertices. (self-dual).

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UCBUCB 120-Cell in 4D120-Cell in 4D

120 cells, 720 faces, 1200 edges, 600 vertices.

Cell-first parallel projection,(shows less than half of the edges.)

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UCBUCB 120-Cell120-Cell

Thin face frames, Perspective projection.

(1982)

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UCBUCB 120-Cell120-Cell

Cell-first,extremeperspectiveprojection

Z-Corp. model

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UCBUCB 600-Cell in 4D600-Cell in 4D

Dual of 120 cell.

600 cells, 1200 faces, 720 edges, 120 vertices.

Cell-first parallel projection,shows less than half of the edges.

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UCBUCB 600-Cell600-Cell

Cell-first, parallel projection,

Z-Corp. model

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UCBUCB How About the Higher Dimensions?How About the Higher Dimensions?

Use 4D tiles, look at “dihedral” angles between cells:5-Cell: 75.5°, Tessaract: 90°, 16-Cell: 120°,

24-Cell: 120°, 120-Cell: 144°, 600-Cell: 164.5°.

Most 4D polytopes are too round …But we can use 3 or 4 5-Cells, and 3 Tessaracts.

There are always three methods by which we can generate regular polytopes for 5D and higher…

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UCBUCB Hypercube SeriesHypercube Series

“Measure Polytope” Series(introduced in the pantomime)

Consecutive perpendicular sweeps:

1D 2D 3D 4D

This series extents to arbitrary dimensions!

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UCBUCBSimplex SeriesSimplex Series

Connect all the dots among n+1 equally spaced vertices:(Find next one above COG).

1D 2D 3D

This series also goes on indefinitely!The issue is how to make “nice” projections.

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UCBUCB Cross Polytope SeriesCross Polytope Series

Place vertices on all coordinate half-axes,a unit-distance away from origin.

Connect all vertex pairs that lie on different axes.

1D 2D 3D 4D

A square frame for every pair of axes

6 square frames= 24 edges

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UCBUCB 5D and Beyond5D and Beyond

The three polytopes that result from the

Simplex series,

Cross polytope series,

Measure polytope series,

. . . is all there is in 5D and beyond!

2D 3D 4D 5D 6D 7D 8D 9D … 5 6 3 3 3 3 3 3

Luckily, we live in one of the interesting dimensions!