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Gaming for sustainable futures Dr. Ximena López Dr. Carlo Fabricatore Walking the thin line Between sacred and profane Dr. Carlo Fabricatore & Dr. Ximena López - All rights reserved carlo.fabricatore@initium- studios.com 1

Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

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Page 1: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainable futures

Dr. Ximena LópezDr. Carlo Fabricatore

Walking the thin lineBetween sacred and profane

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Page 2: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

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Sustainable mindsets (?)

Page 3: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Sustainable mindsets: what are we after?Engagement in sustainability

The components of engagement Awareness

Having knowledge

Comprehension Thorough understanding, projected in time and space

Caring Deep concern

Agency The ability of doing

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Page 4: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Sustainable mindsets: what are we after?The object of engagement

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Complex Systems

Page 5: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Sustainable mindsets: what are we after?Portrait of a sustainable mindset

Domain-specific knowledge Critical thinking Systems thinking Ill-defined problem-solving Spirit of inquiry Dealing with uncertainty and change Adaptation and flexibility Emotional engagement and commitment to

values Agency and hope Commons and sense of belonging

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Page 6: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Sustainable mindsets: what are we after?Incubators for sustainable mindsets

Frameworks to develop sustainable mindsets Complex contexts

Emergence, unpredictability, co-evolution, self-organization Affordances for situated experience Support for both individual and interpersonal

dynamics Feedback, situated and just-in-time Promote a higher order change

Shift of consciousness; systemic, connective and collective intelligence

Meaningfulness for the learner, to foster engagement

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Page 7: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

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Gaming for sustainability

Page 8: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainabilityWhy games? The pervasiveness

“Everybody” plays video games. In 2009 : Average age of U.S. gamer is 34 (26% over 50, vs. 25%

under 18) Gender (US): 60% male, 40% female (33% females over

18 vs. 20% boys 17 or younger)

“Collectivities” play video games 64% of the US players play games with other gamers in

person December 2009, more than 271.6 million monthly active

users in the top ten Facebook games Massive multiplayer on-line gaming: 46 million U.S.

MMO players in 2009

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Page 9: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

What is “game”?D

r. C

arlo

Fab

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ore

& D

r. Xi

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a Ló

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right

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serv

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carlo

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Page 10: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainability(Un)Defining games

Play is an activity, a process carried on by one or more agents Generates dynamics involving agents and

components of their environment Agents: players Components: elements of the environment in which play

happens (“toys”)

“Play” is not “game” Play: free, safe, intrinsically motivated

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Page 11: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainability(Un)Defining games

Game: a system comprising agentsinteracting with artifacts, based on specific rules and in order to achieve game goals

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Page 12: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainability(Un)Defining games

Games can be complex systems Emergence “by design”

Systemic aspects and behaviors progressively unfolding, scripted by design

Emergence “by complexity” Systemic aspects and behaviors emerging from self-

adaptation of the system Spontaneous changes, consequence of self-

adaptive simulation models Creative agency of players

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Page 13: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainabilityEngagement in video games

Holistic individual engagement

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Page 14: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainabilityEngagement in video games

Space of engagement: game system, gaming community and play space

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Game System

Page 15: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainabilityEngagement in video games

The game-playing cycle

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Start

Information Analysis

Information gathering Decisions

Interaction with the gaming

world

Page 16: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainabilityEngagement in video games

T

he

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Page 17: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainabilityThe nature of game-based learning

“Tell me, and I will forget.Show me, and I may remember.Involve me, and I will understand.”(Confucius, 450 B.C.)

Experience-based learning: the soul of gaming

Problem-solving: the paramount activity Varying degrees of problem definition, with ill-

defined problems playing a key role

Intrinsically motivated learning!

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Page 18: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming for sustainabilityTransfer of game-based learning

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Page 19: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

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Gaming to develop sustainable mindsets

Page 20: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming to develop sustainable mindsetsPotentialities

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Page 21: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming to develop sustainable mindsetsPotentialities

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Farmville! Theme: farming Gameplay:

Use your avatar to create, maintain and develop your farm Harvesting and cropping Livestock

Through the “farm market”, acquire/sell resources & produces paying/gaining virtual currency (“farm coins” & “farm cash”)

“Experience points” to enhance access to resources Receive and give away resources as “gifts” Facebook supporting social interaction in the play space

Page 22: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming to develop sustainable mindsetsPotentialities

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Impact Over 80M active users 20M to 30M daily active users

Page 23: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming to develop sustainable mindsetsSustainability games: state of the art

What is the current situation? How many? What kind of games? Which is the target public? What themes and topics ? How are they promoting social interactions? Are they “complex” games?

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Page 24: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming to develop sustainable mindsetsSustainability games: state of the art

Research objective Gain an overview of the current state of the art

regarding games and sustainability

Method Google search by keywords Selection of games appearing in the first 5 pages Only games in English

Sample 20 games were analyzed

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Page 25: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming to develop sustainable mindsetsSustainability games: state of the art

USA, 20%

UK,25%

Australia, 25%

New Zealand,10%

Scotland,5%

Canada,5%

Brazil,5%

International5%

Games by Country

Dr. Carlo Fabricatore & Dr. Ximena López - All rights reserved [email protected] 25

Page 26: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

Gaming to develop sustainable mindsetsSustainability games: state of the art

40%

10%10%

40%

EverybodyGames suitable for childrenand adults, even if they arefor school age children

AdultsGames involving workplace and/or business topics

Small childrenGames pre‐school and primary school children

School age childrenGames created to beintegrated in the curriculum. Supporting material available.

Dr. Carlo Fabricatore & Dr. Ximena López - All rights reserved [email protected] 26

Target Age

Page 27: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

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Conclusions

Page 28: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

ConclusionsState of the art

Strong association Educating for sustainability= educating children Educating for sustainability = care for the environment Using games = educating children

The social pillar of sustainability is almost inexistentin games E.g. poverty reduction, equity

Many “games” focusing on Q&A dynamics Implicit assumption: sustainability = knowing about

sustainability

Complexity could be leveraged more Some interesting ideas already in place Large space for improvement

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Page 29: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

ConclusionsChallenges

Language other than English Access: cost and infrastructure Accessibility

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Page 30: Dr. Ximena López Dr. Carlo FabricatoreF3pezFabricatore... · Gaming for sustainability Why games? The pervasiveness “Everybody” plays video games.In 2009 : Average age of U.S

ConclusionsApproaches

Gaming for complexity: a trans-disciplinary design effort

Leveraging commercial off-the-shelf games

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