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Coach Jackson’s Double Wing Playbook Center Yellowjacket Football 2006

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Page 1: DoubleWingPlaybook[1]

Coach Jackson’s Double Wing Playbook Center Yellowjacket Football

2006

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My Football Coaching Prayer

Father God,I come before you in the name of Jesus and in the power

of the Holy Spirit. Father lead and guide me as I coach. I can do all things through Christ who strengthens me. And if I put God first, the desires of my heart will be given to me. I speak blessings and favor for this football team because I am a child of God by the blood of the lamb. Father, use me to impact lives in a positive Godly manner as I coach today. Let my actions speak for me Father, and let my tongue be used in a manner that will glorify you. I pray for the coaching staff and players. Let us remain injury free and let everything that is done be pleasing to you. You are my source and my strength and let me not forget who I am in you. Let me walk in a way that is worthy of my calling. I will walk victoriously both on and off the field because you are my strength. We pray these things in the mighty name of Jesus.

Amen

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2006 Slogan

Yellowjacket FootballAnybody, Anytime,

Anywhere

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2006 Center Football

Core Beliefs Offense

o Double Wing No Splits Fullback opens most holes Motion on 90% of Plays

o Run the Ball Sled Time everyday No Turnovers Minimal Penalties

o Play Action and Quick Game Protection First Simple Reads

o No Huddle Off Season Conditioning Running Program Practice everyday

o Minimum number of plays that can be run out of each formationo Simple Line Schemes

Well Coached Lineman Plan for blitz pick up Blocking backside Combo Playside Making TE call every play Kicking right person Correctly Blocking

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Offensive Package:

Formations Motions Tight Rip/LizSpread Rocket/Lazar

Roar/LionRun Game Pass Game Specials

Power Rip Flood (60) Triple ScreenJet Rocket Flood (60) FreezeCounter Wedge Pass MidlineWedge WaggleSweep Slant (90)Orbit Vulture (90)

Cobra (90)Willie (90)Shallow Cross (90)Go (60)Read (60)

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FormationsTight

Spread

Bunch

A BackB Back

C Back

X Y

X Y

A

B

C

X Y

A

B

C

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Center Football Play Calling System and No Huddle

The Wrist Bands

The wrist bands are dividing into 6 sections using letters and colors. The section and calls are as follows.

A is Atlanta or WhiteB is Buffalo or BlackC is Chicago or RedD is Denver or NavyE is Evansville or YellowF is Fargo or Blue

Calls will be made as follows:Atlanta 6 or White 6 is A6Denver 10 or Navy 10 is D10

The coach will signal in the play using the following signal system.

1 1 finger2 2 fingers3 3 fingers4 4 fingers5 5 fingers6 Thumbs Up7 Thumbs Up and 1 fingers8 Thumbs Up and 2 fingers9 Fist10 Zero with hand11 Fist and 1 finger12 Fist and 2 fingers13 Fist and 3 fingers14 Fist and 4 fingers

The Coaches will stand 15 yards behind the ball. The 3 offensive coaches will work together. The Head Coach will call the play. The Run Game Coordinator will work to determine the fronts and blitzes and will be in charge of personnel packages. The Pass Game Coordinator will determine the coverage and will keep up with the down and distance.

Advantages of the No Huddle

1. Conditioning2. Discipline3. Creates problems for the defense4. Setting the offensive tempo

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5. Fun for players and fans6. Score Points Quickly7. Gives you more offensive snaps8. Other teams have to prepare for the No-Huddle pace9. Keeps defenses from regrouping10. Creates problems for defensive coaches

Notes about running the No Huddle

1. Snap the ball within 5 seconds after the ball is put into play2. Players will run the ball to the referee after each play & hand them the ball to

help them to spot it sooner and get behind the ball and look to the Sideline3. WR’s have to come inside the hashes in high school football4. Key is to make first downs5. Players have to be in great shape6. Chain Crew has to be aware that you are going No-Huddle The rule is the box

has to be set before you can snap the ball7. Receivers should not retrieve incomplete passes—Two ball boys, 1 to retrieve

incomplete passes and one to run the ball into to the official8. QB stays 10 yards behind the ball till call is made.9. Center has to hustle and get up on the ball.10. Play will be signaled in from the sideline using numbers and colors and then

the players will check the wristband and get set.

“Dummy—Dummy” System

1. On the Band there will be a couple areas designated as dummy dummy.2. On those plays, the offense will get set and the QB will call the normal cadence of “Ready Go”. If the defense does not jump, then the coach will call a play based on what the defense is giving him. The offense will then run that play.3. Dummy Dummy is not the same as Jet Freeze. On Jet Freeze, the back will go into motion and the QB will call Go when he is right behind the QB. If the defense does not jump he will call two more Go’s and then take a time out.

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Power Blocking Scheme88 Power shown—Mirror Play is 99 PowerQB Reverse out, Toss the ball as you “fall Backward” in the direction of the playside TE. Pivot

so left foot lands at 3 o’clock. While Spinning, Toss a soft ball at numberheight , Get your eyes around and make sure FB is kicking his man out.If he is, run inside his block and block the CB.If not, bounce outside him for the next man to show.

A Back

Fast motion toward the FB’s heels .Never take your eyes off the ball until youhave caught it! Catch it ,get in the wake of the pulling OG and OT, Run INSIDE the block of the FB. Once through the hole be prepared to cut back if it is there.

B Back

KICK OUT BLOCK: block inside out on the first defender past the TE. Take a SHARP inside- out angle and get your “helmet in the hole”. If no one is there, continue past the TE looking to your inside to WALL OFF If the defender sits in the hole and wrong shoulders you, get your helmet on his outsideand log his butt. CAVE HIM DOWN.

C Back

Go around DE and block second level (Unless DE is Head Up then Double with TE

PSTE Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double)In Spread Stalk Block

PST Angle Block Down, Protecting Inside Gap

PSG Angle Block Down, Protecting Inside Gap

Center

Man On, Back

BSG Pull Play side, Turn Inside

BST Pull Playside, Turn Inside In Spread Do Not Pull

BSTE Shoeshine Block. Cut off DT/DE. Do not flop, cut and scrambleIn Spread Crossfield

44 Power shown—Mirror Play is 55 PowerQB Reverse out, Toss the ball as you “fall Backward” in the direction of the playside TE. Pivot

so left foot lands at 3 o’clock. While Spinning, Toss a soft ball at numberheight , Get your eyes around and make sure FB is kicking his man out.If he is, run inside his block and block the CB.If not, bounce outside him for the next man to show.

A Back

Fast motion toward the FB’s heels .Never take your eyes off the ball until youhave caught it! Catch it ,get in the wake of the pulling OG and OT, Run INSIDE the block of the FB. Once through the hole be prepared to cut back if it is there. Be aware that on 44 and 55 Power, the play will hit much tighter

B Back

KICK OUT BLOCK: block inside out on the first defender past the Tackle and not the TE. Take a SHARP inside- out angle and get your “helmet in the hole”. If no one is there, continue past the TE looking to your inside to WALL OFF If the defender sits in the hole and wrong shoulders you, get your helmet on his outsideand log his butt. CAVE HIM DOWN.

C Back

Go around DE and block second level (Unless DE is Head Up then Double with TE

PSTE Kick first man outside the Wingback

PST Angle Block Down, Protecting Inside Gap

PSG Angle Block Down, Protecting Inside Gap

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Center

Man On, Back

BSG Pull Play side, Turn Inside

BST Pull Playside, Turn Inside

BSTE Shoeshine Block. Cut off DT/DE. Do not flop, cut and scramble

Sweep Block Scheme88 Sweep is shown—Mirror Play is 99 SweepQB Reverse Pivot, Pitch the ball to the A back, and then sprint to lead play around the corner

A Back

Fast motion toward the FB’s heels . Never take your eyes off the ball until you have caught it! Sprint to the outside and follow your pulling lineman

B Back

Instead of kicking out the DE take a looping angle trying to get outside to lead the play

C Back

Reach end man on the line of scrimmage. Attempt to get him hooked if not do a “run out block”

PSTE Reach first man outside of you. If combo with the wing work your way to second level.

PST Rule Inside, Head Up, Second Level

PSG Pull outside, look to inside to try to pick up scraping linebacker. If the backer does not show keep leading upfield.

Center

Reach hard and play side to fill for pulling Guard. Cut the DT.

BSG Reach play side. If there is a nose reach and cut, if uncovered work to second level and try to pick up back side linebacker

BST Reach play side. If uncovered work to second level and look to block safety.

BSTE Reach play side. If uncovered work to second level and look to block back side DB

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Counter Blocking Scheme47 Counter shown – 58 Counter is Mirror PlayQB Reverse and Spin, make an inside handoff

1. step around with left foot at 5 o’clockStay Low and Hide the Ball2. Continue to hide the Ball and sprintaround the DE

A Back

Fast motion toward the FB’s heels , Swim-Fake with the inside arm up.

B Back

1. Open step backside2. Swim Fake3. hit off tail of backside OT4. Fake and Fill at 45. Pick off first defender to show past pullingOT

C Back

Drop step, Take inside handoff, cut inside theguards block, Break outside1. Do not turn shoulders away from LOS2. No counter steps3. Do not Delay head immediately at FULLSPEED, follow the OG and OT tandem4. DO NOT CUT BACK ON COUNTERS

PSTE Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double)

PST Angle Block Down, Protecting Inside Gap

PSG Angle Block Down, Protecting Inside Gap

Center

Man On, Back

BSG Pull Play side, Kick Out first Man head up to outside TE

BST Pull Playside, Turn Inside

BSTE Shoeshine Block. Cut off DT/DE.

FB Counter--7 Counter Shown – 6 Counter is Mirror PlayQB Reverse and Spin, make an inside handoff to the B back

Stay Low and Hide the BallContinue to hide the Ball and sprintaround the DE

A Fast motion toward the FB’s heels , Swim-Fake with the inside arm up.

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BackB Back

1. Open step to backside2. Plant and cut underneath of the QB3. Take inside handoff4. Following pulling Tackle, look to either cut it back or bounce it outside

C Back

Block Power, going to second level to block Linebacker

PSTE Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double)

PST Angle Block Down, Protecting Inside Gap

PSG Angle Block Down, Protecting Inside Gap

Center

Man On, Back

BSG Pull Play side, Kick Out first Man head up to outside TE

BST Pull Playside, Turn Inside

BSTE Shoeshine Block. Cut off DT/DE.

Tight 2, 3, or 0 WedgePlay will be run on First Sound

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Center Power Series

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Rules and Coaching Points for the Power

1. OB 180 degree Pivot and give short, soft toss waist high to the wing back

2. Snap when motion is behind the BSG3. Must get play side push from lineman. Lineman will work down at

45 degree angle. Blocking half a man on the way down if covered. Just like the wedge, the lineman should be shoulder to shoulder and not allow penetration. Combo blocks will happen naturally. Do not worry about getting to the linebackers. Just wall down the playside

4. The pulling lineman need to pull TIGHT, and fill in the brick in the wall. They are to look to the inside first and will be responsible for play side and scraping linebacker.

5. QB will toss the ball and lead play. He should be looking outside to block

6. The B Back will kick out the DE. He should take a Banana path.7. The C back needs to avoid the DE and block play side LB. If the

play side LB disappears or is blocked work to S.8. The backside TE cuts off backside DT. DO NOT FLOP. Cut and

then scramble to second level.

Plays in the Series

Tight Rip 88 Power Tight Liz 99 PowerSpread Rip 88 Power Spread Liz 99 PowerTight Rip 47 C Tight Liz 58 CSpread Rip 47 C Spread Liz 58 CTight Rip 88 Sweep Tight Liz 99 SweepSpread Rip 88 Sweep Spread Liz 99 SweepTight Rip 44 Power Tight Liz 55 PowerTight Rip 7 C Tight Liz 6 CTight Rip 60 Flood

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E T TB

B B

E

C C

FS

B

E T TB

B B B

CC

FS

E

Power Series

Spread Rip 88 Power

Mirror Play:Spread Liz 99 Power

Tight Rip 88 Power

Mirror Play:Tight Liz 99 Power

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E T TB

B B

E

C C

FS

B

E T TB

B B B

CC

FS

E

Power Series

Spread Rip 47 C

Mirror Play:Spread Liz 58 C

Tight Rip 47 C

Mirror Play:Tight Liz 58 C

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E T TB

B B

E

C C

FS

B

E T TB

B B B

CC

FS

E

Power Series

Spread Rip 88 Sweep

Mirror Play:Spread Liz 99 Sweep

Tight Rip 88 Sweep

Mirror Play:Tight Liz 99 Sweep

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E T TB

B B

E

C C

FS

B

E T TB

B B B

CC

FS

E

Power Series

44/55 Power is out of Tight Only

Mirror Play:

Tight Rip 44 Power

Mirror Play:Tight Liz 55 Power

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E T TB

B B

E

C C

FS

B

E T TB

B B B

CC

FS

E

Power Series

Will not run FB counter out of Spread with Rip and Liz Motion

Mirror Play:

Tight Rip 7 C

Mirror Play:Tight Liz 8 C

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Center Jet Sweep Series

Rocket 78 JetLazar 69 Jet

Blocking Rules out of TightPSWB—Reach last man on line of scrimmage. Try to hook him, if you can not, lock on him and do a “run out” blockPSTE—Pull and lead play. Try to block first defender from the sideline. If you can not get outside wing back pull up field and lead play.PST—Cuts 7 Technique, Reach 6 Technique, Down Block 5

TechniquePSG---Rip through at 45 degree angle and try to cut off play side

linebackerCenter—Rip through at 45 degree angle and try to cut off middle

linebackerBSG—Rip through at 45 degree angle and try to cut off back side

linebackerBST—Rip through at 45 degree angle and cut off back side

pursuitBSTE—Run Corner Route

Blocking Rules out of SpreadPSWB—Reach Force Player. Try to hook force man or number 2 defender, if you can not hook him do a “run out block”. PSTE—Stalk CBPST—Cuts 7 Technique, Reach 6 Technique, Down Block 5

TechniquePSG---Rip through at 45 degree angle and try to cut off play side

linebackerCenter—Rip through at 45 degree angle and try to cut off middle

linebackerBSG—Rip through at 45 degree angle and try to cut off back side

linebackerBST—Rip through at 45 degree angle and cut off back side

pursuitBSTE—Run Go Route

Blocking Rules for “X” callWe will use the X call for teams that refused to be reached. X Call out of Tight:

Wing Back blocks down on DETE will trap first man outside of the WingT will pull and lead play underneath the TE kick out block

X Call out of Spread:

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Wing Back will block downTE will crack OLBT will pull outside

Rules and Coaching Points for the Jet Sweep

9. OB 180 degree Pivot10. Snap when motion is off of B Gap11. Handoff in front side A Gap12. QB gives the ball with Right hand on sweep to left13. QB fake FB counter and then boot away14. If you miss the handoff give the ball to the B Back15. Do not fake to B Back16. Wing Alignment is 1 by 117. Wing block is Reach to “Run Out Block”18. Don’t allow Penetration19. Aiming point for back is 1 yard behind QB20. Open handed handoff—slide ball to outside hip21. After handoff lose 1 yard22. Take the ball Wide23. When # 2 stretches Guard and Running back should cut

inside of him24. Crack scheme vs Invert25. On FB Counter, the FB path is away from motion to C gap

Key Coaching Points

1. Do not allow # 2 defender to Penetrate up field as this keeps the pulling TE from pulling flat down the LOS. The TE can only get in front of the WB if he can pull flat down the LOS.

2. We will do our motion based on timing. We will work hard on this timing. The cadence will be Ready Go, on Ready the Wing goes in motion and it is up to the QB to snap the ball and give it to the running back.

Plays in the Series

Tight Rocket 78 Jet Tight Lazar 69 JetSpread Rocket 78 Jet Spread Lazar 69 JetTight Rocket 7 Counter Tight Lazar 6

CounterSpread Rocket 7 Counter Spread Lazar 6

CounterTight Rocket CC 99 Power Tight Lazar CC 88

Power

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Tight Rocket 60 FloodTight Rocket 58 Waggle Tight Lazar 49

WaggleSpread Rocket 58 Waggle Spread Lazar 49

WaggleSpread Lazar SlantSpread Lazar Vulture

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E T TB

B B

E

C C

FS

B

E T TB

B B B

CC

FS

E

Jet Series

Mirror Play:Spread Lazar 69 Jet

Spread Rocket 78 Jet

On X Call Y would crack Wing will block down and the Tackle will pull

Tight Rocket 78 Jet

Mirror Play:Tight Lazar 69 Jet

On X Call, Wing will block down On 7 Technique, TE will kick out first man past TE and Tackle will pull inside of kickout

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E T TB

B B

E

C C

FS

B

E T TB

B B B

CC

FS

E

Jet Series

Mirror Play:Spread Lazar 6 C

Spread Rocket 7 C

Tight Rocket 7 C

Mirror Play:Tight Lazar 8 C

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ETT B

BB

E

CC

FS

B

E T TB

B B B

CC

FS

E

Jet Series

We will not run CC Power out of Spread

Mirror Play:

Tight Rocket CC 99 Power

Mirror Play:Tight Lazar CC 88 Power

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Double Wing Orbit Sweep Double Wing Orbit Sweep Center YellowjacketCenter Yellowjacket

Football 2006Football 2006

Orbit Blocking Scheme

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58 Orbit shown – 49 Orbit is Mirror PlayGeneral Rules: Play side Stretch and Cut

Back side 45 Degree across fieldQB Reverse out, make a two hand toss to the running back

1. Lead the running back with the ball, toss the ball chest high2. Pivot on around and gain depth as if to pass

A Back

Fast motion behind the Fullback to the opposite Tackle catch the ball at full speed. Read the alley defender. Do not turn the ball up as soon as you catch it. If the alley defender flys upfield, turn it up under him and then sprint to the sideline. If we get him hooked sprint to the corner. If a run out block, read a two way go. Go where he does not.

B Back

Step away from the Sweep, block backside DE

C Back

On Snap Sprint at the Alley Defender. Your goal is to reach him if at all possible. If you can not reach him, then run him to the sideline. Must not miss block and must keep feet moving the entire time.

PSTE If Up, Stalk!! If Down, Stretch and Cut

PST Stretch and Cut

PSG Stretch and Cut

Center

Stretch and Cut

BSG 45 Degree across field

BST 45 Degree across field

BSTE Up or Down 45 Degree across field

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E N TB

B B

E

CC

FS

B

T N TB

B B

B

C C

FS SS

Roar 58 Orbit

Lion 69 Orbit

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E N TB

B B

E

CC

FS

B

T N TB

B B

B

C C

FS SS

Roar Aggressive Vulture

C Back Reads Middle of Field if it is Open run Go If it is closed run an Over

#1

#2

QB Throws to C if Open or Checks Down to A Back

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Double Wing Pass GameDouble Wing Pass GameCenter YellowjacketCenter Yellowjacket

Football 2006Football 2006

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General Passing Notes

QB progressions are achieved through reading passing lanes. The QB will simple look to his first progression, and if the lane to deliver the ball is clear, he will throw the football. If not, he will move on to the next read. If the progressions do not produce an open receiver, then the QB will have the choice of tucking it and running or throwing the ball away. The receivers will operate under the rule sprint vs. man and sit vs. zone. It is the receivers’ responsibility to get open. When sitting in the hole, the receiver should make eye contact with the QB. The receivers must be coached to number one recognize various defenses and number two to escape man-to-man coverage.

Coverage’s:

3: 3 Deep Zone, One safety in the middle of the field with corners in soft coverage.1: 1 Middle Safety, tighter coverage on the outside, probably man to man defense and likely to be a blitz2 Zone: 2 Deep, Zone coverage underneath2 Man: 2 Deep, Man coverage underneath, most likely tight coverage0: 0 Deep coverage, no one deeper than 9 yards, most likely blitz is coming3 Tag: Cover 3 with man to man on one player4 Deep: looks like two deep coverage, Safeties may be tighter, and Corners are usually bailing out on the snap

The Primary Routes

All receivers will line up with the inside foot up. Hands should be up in a sprinters stance; weight should be over the toes. Knees should be slightly bent. Eyes should be looking in at the ball to know when it is snapped.

The Slant:3 hard steps up field, on the 3rd step plant with the outside foot and take a 45-degree angle. Expect the ball immediately.

The Arrow:On the first step take a 45 degree angle step to the outside, crossover, look over the outside shoulder and expect the football. Gain 2-3 yards of depth. When you catch the ball tuck it and get up field.

The Cobra Route:Must recognize if it is man or zone coverage. If the corner is playing soft come hard for two steps then sit at 3 yards and expect ball. If the corner is tight come off the ball hard and then plant and sprint inside. If hard two corner run 3 yard in route.

The Go:

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Get up field now!! Try to sprint past the defender. The fade is the same as the Go route except that the release is on the outside and that you fade slowly to the sideline as you work up field.

The Corner Route:Take 7 steps up field, on the seventh step plant hard (stick) on the outside foot take a hard step to the inside as if running a post, then plant and sprint to the corner pylon at a 45 degree angle. Look for the ball over your outside shoulder.

The Post:Take an inside release step and then get up field, on the 7th step plant on the outside foot and cut at a 45 degree angle to the goal post.

Under:Release to the inside and sprint across the field under the LB’s. Look for the ball at any time. Do not gain more than 2-4 yards of depth.

Over: The over is the same as the under except you go over the LB’s and gain depth as you cross the field. On the over you should gain about 8-10 yards of depth.

The Go/ Comeback:The route should be run just like the Go route. If you can get over the top of the defender go deep, if at any point you can not get over the top of the defender plant and work back toward the sideline and the QB.

The Wheel Route:The route begins looking like the arrow route for first two steps and then the receiver will sprint up the sideline. Look for the ball over your inside shoulder.

The Quick Game or 90

The Quick Game is 3 steps

3 Step Notes:1. Lineman protection is slide. Lineman will slide left and the B back will block

the Right DE. 2. The QB will take the 1st step with head straight down field. The first step is a

very important depth step and should get QB away from the Center. The second step is a crossover over step. The third step is the key step. On the third step, plant your foot away from where you are going to throw the ball; this will automatically set your hips to throw the football. For example, if you are going to throw to the left, your first step is depth step, second step is the crossover and the third step is off set to the right with your back foot while stepping toward your throw with the front foot, which should naturally open your hips to throw to the Left. To throw to the right would be the exact

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opposite. To the right first step is straight back, second step is crossover, and on the 3rd step the back foot is off set to the left, while stepping to the right with the front foot.

Pass Blocking Schemes

Full slide protection or 3 step protection (90 ). Be aggressive, lateral slide to the Left T or TE half kick or kick slide. B backs block away from call.  Place helmet inside the defenders play side knee.  Punch hand outside of knee.  Keep feet moving.  Flat back until D-line collapses. T or TE kick slide step cover rusher do not lean.

terms Power set:  Is an initial set step for inside aligned defender.  6” power step- slam foot in the ground as you move laterally to defeat the defender's move.  Inside rusher inside foot. The power step is a aggressive move,  but you must stay square and under control.  Maintain post stagger and use your hands.

Kick Step: Quick lateral drop step in order to cover rushers.  Must establish a good post stagger pointed toward the goal line

Half-Roll: 60 is roll right 80 is roll left

Backside Tackle: Backside Tackle: Turn and Hinge Backside Guard: Turn and Hinge Center: If covered or shade to callside, reach. If uncovered with

no shade to callside, turn and hinge.(Note, on turn and hinges, unless you make immediate contact begin to get depth to stay between the QB and your man. You do not want to be still on the LOS as the DE comes upfield)

Playside Guard: Reach, plug hole/backside Playside Tackle: Reach (Note: On any reach block, if you are

unable to reach, ride your man out to the sideline. Don't get beat

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outside trying to hopeless reach. A man pushed out of bounds and kept on the LOS is just as effective.)

B Back: Take two steps to callside, looking at outside rusher. Look for OLB or outside rusher to come shooting, block first color that shows. If none show, check middle and then backside. You are QBs bodyguard. Step to rush, do not wait for him to get to the QB.

Pre-snap look is key. QB will go at a 45 degree angle to a depth of 5-6 yards and then will level off. He will need to get his eyes up, and look downfield. He can continue moving parrallel to the LOS, but he must know when he must stop and step up in the pocket and deliver the ball. If he breaks contain he can continue out, he does not have a set place he has to be, but he must be smart. This is a protection reliant on the QB. He must help his blockers by not getting into trouble, thinking he can outrun everyone, and he must have a good sense of timing and be well practice.

Routes on AirThis drill is used to teach the passing game. There are no lineman involved in the

drill. To run the drill, the offense will set up in a base formation. All 5 receivers/backs will be involved with 3 to 5 QB’s involved in the drill. The QB’s will line up side by side in their pre-snap position. The five receivers are lined up in their relative positions within the formation.

Across form the offense, we align large stand up dummies to represent defenders. The dummies are positioned to the area where the defensive backs and linebackers would be after they have taken their zone drops. The dummies are set up to represent two-deep zone coverage.

We adjust the dummies to represent whichever coverage we are going to face that week: three-deep zone, four-deep zone, etc. We will use coaches managers, whoever to make sure that on every route, all 4-5 receivers will catch a pass. The extra receivers lined up in the formation wait behind the their respective formations.

The coach calls a play, for example, 173 (Smash Route). The QB will take turns echoing the coaches’ call and calling the cadence. All the QB’s will drop back to pass at the same time. The first QB will throw the primary read, the second QB will throw the secondary read, and so forth. The receivers catch the ball that is thrown to them, tuck the ball, and turn and go straight up field. All the receivers should score every time they catch the ball.

After the first group goes, the second group of receivers line up to run the same play. The QB’s rotate positions so that they are not throwing the same route. Run each play at least 5 times, so that each QB throws at least once to each route in the designated plays.

Coach the QB’s to never throw over a dummy since dummies represent defenders. This reinforces the principle of throwing to open windows. QB’s are taught to throw to open windows and the receivers learn how to settle in open spots between two defenders. The receivers will be taught to never settle behind dummies.

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If the drill is run right, all the QB’s and WR’s get a high number of reps, and you can go throw all of your pass game in about 15 minutes. Plus, the receivers’ receive a ball thrown to them every play. I would suggest doing this drill every time that you practice.

Double Wing Pass GameDouble Wing Pass GameCenter YellowjacketCenter Yellowjacket

Football 2006Football 2006

Play Action Passes

Protections will vary

Good Fakes are the key to success

Page 39: DoubleWingPlaybook[1]

T N TB

B B

BC C

FS SS

T N TB

B B

BC

C

FS SS

T N TB

B B

BC C

FS SS

QB needs to gain Depth. The Guard should work to hook DE

Y Steps down andthen sprints to corner

Tight

# 1

#3

QB always has option to run or if pressuredThrow the ball away

If 1 Safety Read C:If corner sits throw Corner,If corner drops look to Over

Lazar 49 Waggle

#2

#3

Lazar 49 Waggle X Corner

Page 40: DoubleWingPlaybook[1]

T N TB

B B

B

C C

FS SS

T N TB

B B

B

C C

FS SS

Rip/Rocket 60 Flood

Tight

Read is Hi-to-Low

#1

#2

#3

Lineman have 60 protection

On all 60 plays, QB has the option to run if nothing is open. If he can not get outside then he simple sets up behind the Tackle, if the corner is open--throw it, if not work your way down. #2 will be open 90% of the time

Tight

Read is Hi-to-Low

#1

#2

Lineman have 60 protection

Same play as Rocket Read off of Jet except on Rip Read, the running back runs a flare route. When in doubt throw the flare route.

Page 41: DoubleWingPlaybook[1]

E T TB

B B B

CC

FS

E

E T TB

B BB

CC

FS

E

Jet Series

Spread Lazar Aggressive Slant

Spread Lazar Aggressive Slant

Page 42: DoubleWingPlaybook[1]

T N TB

B B

B

C C

FS SS

Tight

Tight Wedge Pass

The Play is Run on First Sound

Need make a solid fake on Wedge

Lineman fire out aggressively and try to get Defensive Lineman's hands out of air

If Linebacker blitzes throw the ball from vacated area. If Linebackers do not blitz, lay it up for wing back.

Page 43: DoubleWingPlaybook[1]

Double Wing Pass GameDouble Wing Pass GameCenter YellowjacketCenter Yellowjacket

Football 2006Football 2006

90 Game

Slide Left Protection

Big 3 Step Drop for the QB

Ball needs to be thrown on 3rd Step

Page 44: DoubleWingPlaybook[1]

T N TB

B B

B

C C

FS SS

Spread

QB takes a Big 3 Step Drop and Throws the ball on the 3rd Step

Spread 90 Slant

Read Flat Defender

T N TB

B B

B

C C

FS SS

Spread

Base Pass PlayVs 1 Safety Read Middle SafetyVs 2 Safety Pick a Side and Read Safety

QB takes a Big 3 Step Drop and Throws the ball on the 3rd Step

Receivers have to get Spacing

Spread 90 Vulture

Page 45: DoubleWingPlaybook[1]

T N TB

B B

B

CC

FS SS

Spread

QB takes a Big 3 Step Drop and Throws the ball on the 3rd Step

Spread 90 Willie

Read Playside Corner If Corner bites on Curl throw the WheelIf Corner goes with Wheel throw the Curl

Curl should be at 8 yards depthOn Wheel make first two steps look like arrow and then sprint upfield down the side line

T N TB

B B

B

C C

FS SS

Spread

Spread 90 Cobra

This play is designed to take advantage of what the defense is giving us. When the Corner is play soft we should throw this route and it becomes a 3 stepnow screen for the receiver. If they are tight or cover 2then we will run a three yard speed in

This is a one step for the QBVersus Blitz, throw the quick slant to the wings right now

This package should be used vs soft corner or blitz

Page 46: DoubleWingPlaybook[1]

E N TB

B B

E

CC

FS

B

T N TB

B B

B

C C

FS SS#2

#1

#2

Tight 90 Shallow Cross

Spread 90 Shallow Cross

#1

Page 47: DoubleWingPlaybook[1]

Double Wing Pass GameDouble Wing Pass GameCenter YellowjacketCenter Yellowjacket

Football 2006Football 2006

60 Game

Hinge Protection

Half Roll for the QB

Page 48: DoubleWingPlaybook[1]

T N TB

B B

B

C C

FS SS

Spread#1

#3

60 Protect up front

#2

QB has run option. Needs to make sure to set his feet before throwingQB takes the snap and sprints out right now, do not be so concerned about getting outside settle behind Tackle if need be

Go/Comeback route or Fade Stop on with outside receivers. If you can get over the top get there, if not throttle down and pivot out showing QB your numbersf

If everything is covered downfield hit delayed shoot route.

vs cover 2 throw outside fade right nowvs cover 3 be aware that backside post may come wide open

Spread Rocket 60 GO

T N TB

B B

B

C C

FS SS

Spread

Read is outside in. Look to throw outside comeback/go, if that is covered hit the inside curl

#1#2

Spread Rocket 60 Read

#3

Page 49: DoubleWingPlaybook[1]

Other Double Wing Plays and Mix Ups

T N TBB B

BC C

FS SS

Mirror Play is Tight Liz-Stop 88 PowerTight Rip-Stop 99 Power

T N TB

B B

B

C C

FS SS

Spread Rip Triple Screen

#1 #2#3

QB will take the snap and backpedal getting away from the line of scrimmage. If the flare is open throw the flare right now. If the flare is covered throw the middle screen to the C back. If both are covered dump off screen in the back side flats.

Page 50: DoubleWingPlaybook[1]

E T TB

B B B

CC

FS

E

Spread Vulture 3 QB Base Lead

E T TB

B B

E

C CFS

B

Bunch Rt Lazar 88 Toss

Page 51: DoubleWingPlaybook[1]