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Shirlene Dou UI/UX/3D Artist From:Shanghai, China Cell: (+86) 1358-5623-970 Email: [email protected] / [email protected] Portfolio:www.shirlenedou.com Work Experience EA PopCap ( Jun. 2016 - Present ) Senior UI Artist Responsibilities: Work with Game Designers and programmers to adjust localization for NBA asia Design new feature UI for asia version Mock-ups for UI and visual animation UI assets making Make sure all UI interface present well What did I do for these projects: [ NBA Live Mobile Asia ] 2016 iPhone / iPad / Android UI adjustment for Asia localization version. Create new UI assets for new feature and holiday theme.

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Page 1: shirlenedou.comshirlenedou.com/Shirlene Dou Resume.docx  · Web viewMake 2d/3d visual level art for mobile games. Create new art style for UI . Mock-ups for UI flow, animation and

Shirlene DouUI/UX/3D Artist

From:Shanghai, ChinaCell: (+86) 1358-5623-970Email: [email protected] / [email protected]:www.shirlenedou.com

Work Experience

EA PopCap ( Jun. 2016 - Present )

Senior UI Artist

Responsibilities:

Work with Game Designers and programmers to adjust localization for NBA asia Design new feature UI for asia version Mock-ups for UI and visual animation UI assets making Make sure all UI interface present well

What did I do for these projects:

[ NBA Live Mobile Asia ] 2016 iPhone / iPad / AndroidUI adjustment for Asia localization version. Create new UI assets for new feature and holiday theme.

Page 2: shirlenedou.comshirlenedou.com/Shirlene Dou Resume.docx  · Web viewMake 2d/3d visual level art for mobile games. Create new art style for UI . Mock-ups for UI flow, animation and

Crytek( Dec 2014 - May 2015 )

Senior UI/UX Designer Responsibilities:

Work with Game Designers to create the UI Flow Develop assets /icons matching existing art styles or creating new styles for

projects Create wireframes , UX and UI visual design UI assets making Work with Programmers to implement all UI assets Make sure all UI interface present well

What did I do for these projects:

[ Crysis Online ] PC UX / UI design and assets making / implement for the entire project.

[ Fibble ] Android / Android TV Create new assets/icons with existing art styles for new menu.

[ Challengr ] App for AndroidDesign the wireframes, visual art and assets making for the APP.

Faceroll Games( Mar. 2014 - Nov. 2014 )

Senior UI Designer

Responsibilities:

Work with Game Designers to create the UI Flow Design new art style for game Mock-ups for UI and visual animation

Page 3: shirlenedou.comshirlenedou.com/Shirlene Dou Resume.docx  · Web viewMake 2d/3d visual level art for mobile games. Create new art style for UI . Mock-ups for UI flow, animation and

UI assets making Work with Programmers to implement all UI assets Make sure all UI interface present well Help to create 3d models

What did I do for these projects:

[ Call of Duty-Heroes ] 2014 iPhone / iPad / AndroidDesign new UI art style for the whole game. Assets making (UI elements/ icons) and implement to Unity.

[ Galaxy Factions ] 2013 iPhone / iPadAssets making for the existing art style. Design icons and implement for Korean version.

2K Games China( July. 2010 - Feb. 2014 )

UI / 2D / 3D Artist

Responsibilities:

Work with Game Designers to create the concept art Make 2d/3d visual level art for mobile games Create new art style for UI Mock-ups for UI flow, animation and visual special effects UI assets making Work with Programmers to implement all UI assets Make sure all UI interface present well

What did I do for these projects:

[ Civilization Revolution 2 ] 2014 iOSCreate new UI art style for the whole game. Assets making (UI elements/ icons) and implement to Unity.

Page 4: shirlenedou.comshirlenedou.com/Shirlene Dou Resume.docx  · Web viewMake 2d/3d visual level art for mobile games. Create new art style for UI . Mock-ups for UI flow, animation and

[ Civilization Revolution Multiplayer ] 2013 iOSAssets making for the existing art style. Create icons and part of UI elements.

[ Borderlands Legends ] 2012 iOSCreate new UI art for iPhone version. UI assets making.Build 3d level art for iPad version.

[ Sid Meier’s Pirates ] 2011 iOSCreate new UI art style for iPad version. UI assets making.

[ Carnival Games2 ] 2010 iOSCreate new level 2d art and UI elements for iPhone version. UI assets making.

Vykarain( Dec. 2007 - June. 2010 )

3D Artist

Responsibilities:

Create 3d models ( props / environment / character ) Texture making ( diffuse/ normal / specular ) Make high polygon modeling by Zbrush Make sure the 3d assets present well in unreal engine

What did I do for these projects:

[ Alice2 Madness Returns] 2010 Console3d props modeling and textures making.

Page 5: shirlenedou.comshirlenedou.com/Shirlene Dou Resume.docx  · Web viewMake 2d/3d visual level art for mobile games. Create new art style for UI . Mock-ups for UI flow, animation and

[ Transformers2 Revenge of The Fallen] 2009 Console3d props and character modeling and textures making.

[ User Joy ] 2009 OnlineTexture drawing for the character modeling.

[ Blur ] 2008 Console3d props and environment modeling and textures making.

[ World of Darkness ] 2008 Console3d props and environment modeling and textures making.

Lucent Media( Dec. 2006 - Mar. 2007 )

Post - Production Intern

Responsibilities:

Learn and help to edit the video for TV program Logo and UI making for the TV program <Impression of Tokyo>

Education

Shanghai Normal University( Nov.2013 – Mar.2016 )Graphic Design

Shanghai DongHua University( Mar.2008 – Mar.2001 )English

Page 6: shirlenedou.comshirlenedou.com/Shirlene Dou Resume.docx  · Web viewMake 2d/3d visual level art for mobile games. Create new art style for UI . Mock-ups for UI flow, animation and

Shanghai Film Art Academy ( Sep.2004 – July.2007 )3D Animation

Skill

Photoshop Maya 3D Max Illustrator Flash

Zbrush Unity Dreamweaver After Effects Bodypainter

Language

Mandarin English Shanghainese