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M. Eisenberg 2013
Information Behavior
Donald Case Looking for Information
Karen Fisher Information Grounds
Chris Anderson The Long Tail
© Eisenberg 2013
Goals of Today’s Class Session
• To reflect on your own information problem-solving
behavior and identify possible ways to improve.
• To be able to analyze and describe information situations
using Case’s information behavior variables.
• To understand and use Fisher’s concept of “information
grounds.”
• To grasp the nature and implications of the “long tail”
• To be able to make recommendations for improving
human information experiences (in terms of performance
and satisfaction) based on information behavior analysis.
© Eisenberg 2013
Information Seeking
Active
• Decision-making
– Buying a car
• Task completion
– Creating a website
• Broad background
– Environmental scanning
Passive
• Information encountering
• Information grounds
© Eisenberg 2013
Some Key Terms
• Users
• Human actors
• Information need
• Information
seeking
• Information
behavior
• Cognition
• Behavior
• Development
• Design &
Development
• Evaluation
M. Eisenberg 2013
Donald Case
© Eisenberg 2013
Information Behavior Variables
1. Seeker
2. Situation
3. Main Motivation
4. Sources of Information
5. Time Pressure
6. Degree of Thoroughness
From Case, Table 2.3
© Eisenberg 2013
Case – The Human Perspective
© Eisenberg 2013
Case
© Eisenberg 2013
© Eisenberg 2013
Example
Setting:
1. Seeker
2. Situation
3. Motivation
4. Sources of information
5. Time pressure
6. Degree of Thoroughness
© Eisenberg 2013
Brenda Dervin (in D. Case)
• Sensemaking
• Champion of the user
• Information “gap” – users seek to resolve
gaps in their knowledge.
• Question: “Is the user always right?”
– Can a “system” (e.g., an intermediary) ever know better
what the user needs or the answer for a user than the
user does?
© Eisenberg 2013
Dervin (in Case)
10 Myths
1. Only objective information is
valuable.
2. More information is better.
3. Objective information can be
transmitted out of context.
4. Information can only be
acquired through formal
sources.
5. There is relevant information
for every need.
6. Every need has a solution.
7. It is always possible to make
information available or
accessible.
8. Function units of information
(books, tv) always fit the needs
of individuals.
9. Time and space – individual
situations – can be ignored in
addressing information seeking
and use.
10. People make easy, conflict free
connections between external
information and their internal
reality.
© Eisenberg 2013
D. Case Summary Points
• Study of information behavior involves
– Situation
– People
– Information
• Information behavior can be analyzed through a
series of identified variables.
• Human information behavior is more complex
than it might initially seem.
• There are many misconceptions/myths about
information, and information seeking and use.
© Eisenberg 2013
M. Eisenberg 2013
Karen Fisher
Information Grounds
© Eisenberg 2013
Fisher
• Information behavior in everyday contexts
• Information grounds
– What are some common information settings?
– Where do you go to seek information?
– What search systems do you use?
– What is your source of first and last resort?
• Checklists
– Information Behavior Observation Checklist
– Information Grounds Interview/Survey Instrument
Handout
© Eisenberg 2013
Information Grounds
• Have you ever gone somewhere for a particular
reason but wind up sharing information just
because other people are there and you start
talking?
• That’s an information ground.
• People seek out “information grounds” even
though their purpose in participating is not
primarily information-focused.
© Eisenberg 2013
© Eisenberg 2013
Fisher - Trichotomy of Variables
M. Eisenberg 2013
Information Behavior
Anderson
The Long Tail
© Eisenberg 2013
Long Tail
• Describes a new economic model for the media
and entertainment industries. And…likely to be
applicable in many other situations as well.
• “If the 20th- century entertainment industry was
about hits, the 21st will be equally about misses.”
• The move away from mass marketing and sales
to more individualized and customized.
© Eisenberg 2007
© Eisenberg 2013
Long Tail
• Freed from the “tyranny” of the physical world (for
us and products).
• From “hit” driven economics (based on scarcity)
– CDs, DVDs, games, TV channels to an online
world based on abundance.
© Eisenberg 2007
M. Eisenberg 2013
Chris Anderson videos
Long Tail:
http://www.youtube.com/watch?v=0Yk
u0GTrcuw
Four business models:
http://www.youtube.com/watch?v=9SX
2SyvLjvE&feature=PlayList&p=D4F93A
433969C8A8&index=0
© Eisenberg 2013
Traditional Use Patterns
• 80-20 rule (Pareto’s principle) - A power
law; “yield”
• 20% of what is produced will be used
(read, listened to, viewed) by 80% of the
users.
• 20% of websites will be visited by most
(80%) of users.
• 20% of library collections will be borrowed
by 80% of users.
© Eisenberg 2013
Long Tail Use Patterns
• “Misses” can make money too!
• The great 80% can now be made
available to all.
• 80% if available to all, will generate
reasonable use (even if only 20%)
• Better match to what users really want.
• “What's really amazing about the Long
Tail is the sheer size of it.”
http://cathexis.typepad.com/cathexis/images/longtailgeneric_1.png
webdesignstuff.co.uk
www.actionablebooks.com/summaries/the-long-tail/
www.surferzrule.com/z_artic_wired_long_tail2.html
Netflix
Wired, 9/24, 2009
http://www.longtail.com/the_long_tail/2009/09/netflix-data-shows-shifting-demand-down-the-long-tail.html
Mobile Services
http://forums.juniper.net/t5/Industry-Solutions-and-Trends/The-journey-to-profitable-mobile-services/ba-p/138627
© Eisenberg 2013
3 New Rules for the Entertainment Economy
• Rule 1: Make everything available
• Rule 2: Cut the price in half. Now lower
it.
• Rule 3: Help me find it.
© Eisenberg 2013
So…
• Think about the long tail in terms of
various information behavior situations.
• What are the implications for –
– audiences/user groups
– products
– communications
– information services
– ??
© Eisenberg 2013
Summary Points • Study of information behavior involves
– Situation
– People
– Information
• Human information behavior is more complex than it might
seem.
• Information behavior can be analyzed through a series of
identified variables.
• People seek out “information grounds” even though their
purpose in participating is not primarily information-focused.
• The long tail is one example of how our behaviors and
habits are changing due to technology-enabled capabilities.
© Eisenberg 2013
M. Eisenberg 2013
- End -